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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/pepper/video_decoder_shim.h" | 5 #include "content/renderer/pepper/video_decoder_shim.h" |
6 | 6 |
7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
9 #include <GLES2/gl2extchromium.h> | 9 #include <GLES2/gl2extchromium.h> |
10 | 10 |
11 #include "base/bind.h" | 11 #include "base/bind.h" |
12 #include "base/logging.h" | |
12 #include "base/numerics/safe_conversions.h" | 13 #include "base/numerics/safe_conversions.h" |
13 #include "base/single_thread_task_runner.h" | 14 #include "base/single_thread_task_runner.h" |
14 #include "cc/blink/context_provider_web_context.h" | 15 #include "cc/blink/context_provider_web_context.h" |
15 #include "content/public/renderer/render_thread.h" | 16 #include "content/public/renderer/render_thread.h" |
16 #include "content/renderer/pepper/pepper_video_decoder_host.h" | 17 #include "content/renderer/pepper/pepper_video_decoder_host.h" |
17 #include "content/renderer/render_thread_impl.h" | 18 #include "content/renderer/render_thread_impl.h" |
18 #include "gpu/command_buffer/client/gles2_implementation.h" | 19 #include "gpu/command_buffer/client/gles2_implementation.h" |
19 #include "media/base/decoder_buffer.h" | 20 #include "media/base/decoder_buffer.h" |
20 #include "media/base/limits.h" | 21 #include "media/base/limits.h" |
21 #include "media/base/video_decoder.h" | 22 #include "media/base/video_decoder.h" |
22 #include "media/blink/skcanvas_video_renderer.h" | 23 #include "media/blink/skcanvas_video_renderer.h" |
23 #include "media/filters/ffmpeg_video_decoder.h" | 24 #include "media/filters/ffmpeg_video_decoder.h" |
24 #include "media/filters/vpx_video_decoder.h" | 25 #include "media/filters/vpx_video_decoder.h" |
25 #include "media/video/picture.h" | 26 #include "media/video/picture.h" |
26 #include "media/video/video_decode_accelerator.h" | 27 #include "media/video/video_decode_accelerator.h" |
27 #include "ppapi/c/pp_errors.h" | 28 #include "ppapi/c/pp_errors.h" |
28 | 29 |
29 namespace content { | 30 namespace content { |
30 | 31 |
32 // | |
33 // YUV->RGB converter class using a shader and FBO | |
34 // | |
35 class YUVConverter { | |
36 public: | |
37 YUVConverter(const scoped_refptr<cc_blink::ContextProviderWebContext>&); | |
38 ~YUVConverter(); | |
39 bool Initialize(); | |
40 void Convert(const scoped_refptr<media::VideoFrame>& frame, GLuint tex_out); | |
41 | |
42 private: | |
43 GLuint CreateShader(); | |
44 GLuint CompileShader(const char* name, GLuint type, const char* code); | |
45 GLuint CreateProgram(const char* name, GLuint vshader, GLuint fshader); | |
46 bool SetUniform(GLuint program, const char* name, int value); | |
47 bool SetUniform(GLuint program, const char* name, float value); | |
48 GLuint CreateTexture(); | |
49 | |
50 scoped_refptr<cc_blink::ContextProviderWebContext> context_provider_; | |
51 gpu::gles2::GLES2Interface* gl_; | |
52 GLuint frame_buffer_; | |
53 GLuint vtx_buffer_; | |
54 GLuint program_; | |
55 | |
56 GLuint y_texture_; | |
57 GLuint u_texture_; | |
58 GLuint v_texture_; | |
59 | |
60 GLuint internal_format_; | |
61 GLuint format_; | |
62 | |
63 GLuint y_width_; | |
64 GLuint y_height_; | |
65 | |
66 GLuint uv_width_; | |
67 GLuint uv_height_; | |
68 | |
69 GLfloat clamp_value_; | |
70 GLuint clamp_width_; | |
71 GLint clamp_width_loc_; | |
72 | |
73 DISALLOW_COPY_AND_ASSIGN(YUVConverter); | |
74 }; | |
75 | |
76 YUVConverter::YUVConverter( | |
77 const scoped_refptr<cc_blink::ContextProviderWebContext>& ctx_p) | |
78 : context_provider_(ctx_p), | |
79 gl_(context_provider_->ContextGL()), | |
80 frame_buffer_(0), | |
81 vtx_buffer_(0), | |
82 program_(0), | |
83 y_texture_(0), | |
84 u_texture_(0), | |
85 v_texture_(0), | |
86 internal_format_(0), | |
87 format_(0), | |
88 y_width_(2), | |
89 y_height_(2), | |
90 uv_width_(2), | |
91 uv_height_(2), | |
92 clamp_value_(1.f), | |
93 clamp_width_(0), | |
94 clamp_width_loc_(0) { | |
95 } | |
96 | |
97 YUVConverter::~YUVConverter() { | |
98 // delete textures | |
99 if (y_texture_) | |
100 gl_->DeleteTextures(1, &y_texture_); | |
101 | |
102 if (u_texture_) | |
103 gl_->DeleteTextures(1, &u_texture_); | |
104 | |
105 if (v_texture_) | |
106 gl_->DeleteTextures(1, &v_texture_); | |
107 | |
108 // delete framebuffer | |
109 if (frame_buffer_) | |
110 gl_->DeleteFramebuffers(1, &frame_buffer_); | |
111 | |
112 // delete vertex buffer | |
113 if (vtx_buffer_) | |
114 gl_->DeleteBuffers(1, &vtx_buffer_); | |
115 | |
116 // delete program | |
117 if (program_) | |
118 gl_->DeleteProgram(program_); | |
119 } | |
120 | |
121 GLuint YUVConverter::CreateTexture() { | |
122 GLuint tex = 0; | |
123 | |
124 // create texture | |
125 gl_->GenTextures(1, &tex); | |
126 gl_->BindTexture(GL_TEXTURE_2D, tex); | |
127 | |
128 // create texture with default size - will be resized upon first frame | |
129 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, 2, 2, 0, format_, | |
130 GL_UNSIGNED_BYTE, NULL); | |
131 | |
132 // set params | |
133 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
134 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
135 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
136 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
137 | |
138 // unbind | |
139 gl_->BindTexture(GL_TEXTURE_2D, 0); | |
140 | |
141 return tex; | |
142 } | |
143 | |
144 GLuint YUVConverter::CompileShader(const char* name, | |
145 GLuint type, | |
146 const char* code) { | |
147 GLuint shader = gl_->CreateShader(type); | |
148 | |
149 gl_->ShaderSource(shader, 1, (const GLchar**)&code, NULL); | |
150 gl_->CompileShader(shader); | |
151 | |
152 GLint status = 0; | |
153 | |
154 gl_->GetShaderiv(shader, GL_COMPILE_STATUS, &status); | |
piman
2015/05/05 02:21:55
I wouldn't worry about this, at least in release m
CodeByThePound
2015/05/05 22:00:06
Acknowledged.
| |
155 if (status != GL_TRUE) { | |
156 GLint max_length = 0; | |
157 GLint actual_length = 0; | |
158 gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &max_length); | |
159 | |
160 // The maxLength includes the NULL character | |
161 std::string error_log(max_length, 0); | |
162 gl_->GetShaderInfoLog(shader, max_length, &actual_length, &error_log[0]); | |
163 | |
164 LOG(ERROR) << name << " shader compilation failed: " << error_log.c_str(); | |
165 gl_->DeleteShader(shader); | |
166 return 0; | |
167 } | |
168 | |
169 return shader; | |
170 } | |
171 | |
172 GLuint YUVConverter::CreateProgram(const char* name, | |
173 GLuint vshader, | |
174 GLuint fshader) { | |
175 GLuint program = gl_->CreateProgram(); | |
176 gl_->AttachShader(program, vshader); | |
177 gl_->AttachShader(program, fshader); | |
178 | |
179 // bind known vertex position | |
180 gl_->BindAttribLocation(program, 0, "position"); | |
181 | |
182 gl_->LinkProgram(program); | |
183 | |
184 GLint status = 0; | |
185 | |
186 gl_->GetProgramiv(program, GL_LINK_STATUS, &status); | |
piman
2015/05/05 02:21:55
Same here.
CodeByThePound
2015/05/05 22:00:06
Acknowledged.
| |
187 if (status != GL_TRUE) { | |
188 GLint max_length = 0; | |
189 GLint actual_length = 0; | |
190 gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &max_length); | |
191 | |
192 // The maxLength includes the NULL character | |
193 std::string error_log(max_length, 0); | |
194 gl_->GetProgramInfoLog(program, max_length, &actual_length, &error_log[0]); | |
195 | |
196 LOG(ERROR) << name << " program linking failed: " << error_log.c_str(); | |
197 return 0; | |
198 } | |
199 | |
200 return program; | |
201 } | |
202 | |
203 bool YUVConverter::SetUniform(GLuint program, const char* name, int value) { | |
204 bool result = false; | |
205 GLint loc = gl_->GetUniformLocation(program, name); | |
206 if (loc != -1) { | |
piman
2015/05/05 02:21:55
I think this should just be a DCHECK.
CodeByThePound
2015/05/05 22:00:06
Acknowledged.
| |
207 gl_->UseProgram(program); | |
208 gl_->Uniform1i(loc, value); | |
209 gl_->UseProgram(0); | |
210 result = true; | |
211 } | |
212 | |
213 return result; | |
214 } | |
215 | |
216 bool YUVConverter::SetUniform(GLuint program, const char* name, float value) { | |
217 bool result = false; | |
218 GLint loc = gl_->GetUniformLocation(program, name); | |
219 if (loc != -1) { | |
220 gl_->UseProgram(program); | |
221 gl_->Uniform1f(loc, value); | |
222 gl_->UseProgram(0); | |
223 result = true; | |
224 } | |
225 | |
226 return result; | |
227 } | |
228 | |
229 GLuint YUVConverter::CreateShader() { | |
230 const char* vert_shader = | |
231 "precision mediump float;\n" | |
232 "attribute vec2 position;\n" | |
233 "varying vec2 texcoord;\n" | |
234 "uniform float clamp_width;\n" | |
235 "void main()\n" | |
236 "{\n" | |
237 " gl_Position = vec4( position.xy, 0, 1 );\n" | |
238 // convert vertex positions to texcoords, clamp x | |
239 " vec2 tmp = position*0.5+0.5;\n" | |
240 " texcoord = vec2(min(tmp.x, clamp_width), tmp.y);\n" | |
241 "}"; | |
242 | |
243 const char* frag_shader = | |
244 "precision mediump float;\n" | |
245 "varying vec2 texcoord;\n" | |
246 "uniform sampler2D y_sampler;\n" | |
247 "uniform sampler2D u_sampler;\n" | |
248 "uniform sampler2D v_sampler;\n" | |
249 "void main()\n" | |
250 "{\n" | |
251 // These values are magic numbers that are used in the transformation | |
252 // from YUV to RGB color values. They are taken from the following | |
253 // webpage: http://www.fourcc.org/fccyvrgb.php. In this case Rec. 601. | |
254 // yuv_2_rgb and yuv_adjust_constrained were taken from gl_renderer.cc | |
255 " const mat3 yuv_2_rgb = mat3( 1.164, 1.164, 1.164,\n" | |
256 " 0.0, -.391, 2.018,\n" | |
257 " 1.596, -.813, 0.0 );\n" | |
258 // These values map to 16, 128, and 128 respectively, and are computed | |
259 // as a fraction over 256 (e.g. 16 / 256 = 0.0625). | |
260 // They are used in the YUV to RGBA conversion formula: | |
261 // Y - 16 : Gives 16 values of head and footroom for overshooting | |
262 // U - 128 : Turns unsigned U into signed U [-128,127] | |
263 // V - 128 : Turns unsigned V into signed V [-128,127] | |
264 " const vec3 yuv_adjust_constrained = vec3( -0.0625, -0.5, -0.5 );\n" | |
265 | |
266 " vec3 yuv = vec3( texture2D(y_sampler, texcoord).x,\n" | |
267 " texture2D(u_sampler, texcoord).x,\n" | |
268 " texture2D(v_sampler, texcoord).x ) +\n" | |
269 " yuv_adjust_constrained;\n" | |
270 " gl_FragColor = vec4( yuv_2_rgb * yuv, 1.0 );\n" | |
271 "}"; | |
272 | |
273 // | |
274 // Compile vertex and fragment shaders. | |
275 // | |
276 GLuint vertex_shader = | |
277 CompileShader("Vertex Shader", GL_VERTEX_SHADER, vert_shader); | |
278 if (!vertex_shader) { | |
279 return 0; | |
280 } | |
281 | |
282 GLuint fragment_shader = | |
283 CompileShader("Fragment Shader", GL_FRAGMENT_SHADER, frag_shader); | |
284 if (!fragment_shader) { | |
285 gl_->DeleteShader(vertex_shader); | |
286 return 0; | |
287 } | |
288 | |
289 // | |
290 // Create the program | |
291 // | |
292 GLuint program = | |
293 CreateProgram("YUVConverter Program", vertex_shader, fragment_shader); | |
294 | |
295 // delete shaders since they are no longer needed | |
296 gl_->DeleteShader(vertex_shader); | |
297 gl_->DeleteShader(fragment_shader); | |
298 | |
299 if (!program) { | |
300 return 0; | |
301 } | |
302 | |
303 GLuint result = program; | |
304 | |
305 // | |
306 // Bind samplers to texture units - which never change. | |
307 // | |
308 if (!SetUniform(program, "y_sampler", 0)) { | |
309 result = 0; | |
310 } | |
311 if (!SetUniform(program, "u_sampler", 1)) { | |
312 result = 0; | |
313 } | |
314 if (!SetUniform(program, "v_sampler", 2)) { | |
315 result = 0; | |
316 } | |
317 | |
318 // set default clamp width | |
319 if (!SetUniform(program, "clamp_width", clamp_value_)) { | |
320 result = 0; | |
321 } | |
322 | |
323 // store clamp width loc for later | |
324 clamp_width_loc_ = gl_->GetUniformLocation(program, "clamp_width"); | |
325 if (clamp_width_loc_ < 0) { | |
326 result = 0; | |
327 } | |
328 | |
329 if (!result) { | |
330 gl_->DeleteProgram(program); | |
331 } | |
332 | |
333 return result; | |
334 } | |
335 | |
336 bool YUVConverter::Initialize() { | |
337 // | |
338 // Determine formats to use based on whether GL_RED is available or | |
339 // whether we need to use GL_LUMINANCE. | |
340 // | |
341 DCHECK(gl_); | |
342 if (context_provider_->ContextCapabilities().gpu.texture_rg) { | |
343 internal_format_ = GL_RED_EXT; | |
344 format_ = GL_RED_EXT; | |
345 } else { | |
346 internal_format_ = GL_LUMINANCE; | |
347 format_ = GL_LUMINANCE; | |
348 } | |
349 | |
350 // set group marker | |
piman
2015/05/05 02:21:55
nit: most of these comments are redundant. Please
CodeByThePound
2015/05/05 22:00:06
Acknowledged.
| |
351 gl_->PushGroupMarkerEXT(0, "YUVConverterContext"); | |
352 | |
353 // | |
354 // Create Framebuffer | |
355 // | |
356 gl_->GenFramebuffers(1, &frame_buffer_); | |
357 | |
358 // | |
359 // Create some default textures to hold Y,U,V values | |
360 // | |
361 y_texture_ = CreateTexture(); | |
362 u_texture_ = CreateTexture(); | |
363 v_texture_ = CreateTexture(); | |
364 | |
365 // | |
366 // Create Vertex Buffer | |
367 // | |
368 // Vertex positions. Also converted to texcoords in vertex shader. | |
369 GLfloat vtx_buf[] = {-1.f, -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f}; | |
370 | |
371 // Create buffer | |
372 gl_->GenBuffers(1, &vtx_buffer_); | |
373 gl_->BindBuffer(GL_ARRAY_BUFFER, vtx_buffer_); | |
374 // Populate it | |
375 gl_->BufferData(GL_ARRAY_BUFFER, 2 * sizeof(GLfloat) * 4, vtx_buf, | |
376 GL_STATIC_DRAW); | |
377 // unbind | |
378 gl_->BindBuffer(GL_ARRAY_BUFFER, 0); | |
379 | |
380 // | |
381 // Create Shader | |
382 // | |
383 program_ = CreateShader(); | |
384 if (!program_) { | |
385 return false; | |
386 } | |
387 | |
388 gl_->PopGroupMarkerEXT(); | |
389 | |
390 return true; | |
391 } | |
392 | |
393 void YUVConverter::Convert(const scoped_refptr<media::VideoFrame>& frame, | |
394 GLuint tex_out) { | |
395 int divisor_height; | |
396 bool supported_format = true; | |
397 | |
398 // make sure we support this format | |
399 switch (frame->format()) { | |
400 case media::VideoFrame::YV12: /* 420 */ | |
401 case media::VideoFrame::I420: /* 420 */ | |
402 divisor_height = 2; | |
403 break; | |
404 | |
405 case media::VideoFrame::YV16: /* 422 */ | |
406 divisor_height = 1; | |
407 break; | |
408 | |
409 case media::VideoFrame::YV24: /* 444 */ | |
410 divisor_height = 1; | |
411 break; | |
412 | |
413 default: | |
414 // rest are not supported.. | |
415 supported_format = false; | |
416 break; | |
417 } | |
418 | |
419 // set group marker | |
420 gl_->PushGroupMarkerEXT(0, "YUVConverterContext"); | |
421 | |
422 bool set_clamp = false; | |
423 | |
424 uint32_t ywidth = frame->coded_size().width(); | |
425 uint32_t yheight = frame->coded_size().height(); | |
426 | |
427 if (supported_format) { | |
428 DCHECK_EQ(frame->stride(media::VideoFrame::kUPlane), | |
429 frame->stride(media::VideoFrame::kVPlane)); | |
430 | |
431 uint32_t ystride = frame->stride(media::VideoFrame::kYPlane); | |
432 uint32_t uvstride = frame->stride(media::VideoFrame::kUPlane); | |
433 | |
434 // resize textures if necessary | |
435 if (ystride != y_width_ || yheight != y_height_) { | |
436 // choose width based on the stride | |
437 // then, clamp later | |
438 y_width_ = ystride; | |
439 y_height_ = yheight; | |
440 | |
441 uv_width_ = uvstride; | |
442 uv_height_ = y_height_ / divisor_height; | |
443 | |
444 if ((ystride != ywidth) || (clamp_width_ != ywidth)) { | |
445 if (clamp_width_ != ywidth) { | |
446 // clamp width to avoid sampling padding pixels | |
447 clamp_width_ = ywidth; | |
448 clamp_value_ = | |
449 static_cast<float>(ywidth) / static_cast<float>(ystride); | |
450 // clamp to 1/2 pixel inside to avoid bilinear sampling errors | |
451 clamp_value_ -= (1.f / (2.f * static_cast<float>(ystride))); | |
452 | |
453 set_clamp = true; | |
454 } | |
455 } | |
456 | |
457 // | |
458 // Resize the textures and upload data | |
459 // | |
460 gl_->ActiveTexture(GL_TEXTURE0); | |
461 gl_->BindTexture(GL_TEXTURE_2D, y_texture_); | |
462 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, y_width_, y_height_, | |
463 0, format_, GL_UNSIGNED_BYTE, | |
464 frame->data(media::VideoFrame::kYPlane)); | |
465 | |
466 gl_->ActiveTexture(GL_TEXTURE1); | |
467 gl_->BindTexture(GL_TEXTURE_2D, u_texture_); | |
468 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, uv_width_, uv_height_, | |
469 0, format_, GL_UNSIGNED_BYTE, | |
470 frame->data(media::VideoFrame::kUPlane)); | |
471 | |
472 gl_->ActiveTexture(GL_TEXTURE2); | |
473 gl_->BindTexture(GL_TEXTURE_2D, v_texture_); | |
474 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, uv_width_, uv_height_, | |
475 0, format_, GL_UNSIGNED_BYTE, | |
476 frame->data(media::VideoFrame::kVPlane)); | |
477 } else { | |
478 // | |
479 // Bind textures and upload texture data | |
480 // | |
481 gl_->ActiveTexture(GL_TEXTURE0); | |
482 gl_->BindTexture(GL_TEXTURE_2D, y_texture_); | |
483 gl_->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, y_width_, y_height_, format_, | |
484 GL_UNSIGNED_BYTE, | |
485 frame->data(media::VideoFrame::kYPlane)); | |
486 | |
487 gl_->ActiveTexture(GL_TEXTURE1); | |
488 gl_->BindTexture(GL_TEXTURE_2D, u_texture_); | |
489 gl_->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, uv_width_, uv_height_, format_, | |
490 GL_UNSIGNED_BYTE, | |
491 frame->data(media::VideoFrame::kUPlane)); | |
492 | |
493 gl_->ActiveTexture(GL_TEXTURE2); | |
494 gl_->BindTexture(GL_TEXTURE_2D, v_texture_); | |
495 gl_->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, uv_width_, uv_height_, format_, | |
496 GL_UNSIGNED_BYTE, | |
497 frame->data(media::VideoFrame::kVPlane)); | |
498 } | |
499 } else { | |
500 // | |
501 // Unsupported format - set textures to be 4x4 and produce a red output | |
502 // 2x2 texture didn't seem to work | |
503 // | |
504 uint8_t yudata[4 * 4]; | |
505 memset(yudata, 0x5e, 4 * 4); | |
506 gl_->ActiveTexture(GL_TEXTURE0); | |
507 gl_->BindTexture(GL_TEXTURE_2D, y_texture_); | |
508 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, 4, 4, 0, format_, | |
509 GL_UNSIGNED_BYTE, yudata); | |
510 | |
511 gl_->ActiveTexture(GL_TEXTURE1); | |
512 gl_->BindTexture(GL_TEXTURE_2D, u_texture_); | |
513 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, 4, 4, 0, format_, | |
514 GL_UNSIGNED_BYTE, yudata); | |
515 | |
516 uint8_t vdata[4 * 4]; | |
517 memset(vdata, 0xe7, 4 * 4); | |
518 gl_->ActiveTexture(GL_TEXTURE2); | |
519 gl_->BindTexture(GL_TEXTURE_2D, v_texture_); | |
520 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, 4, 4, 0, format_, | |
521 GL_UNSIGNED_BYTE, vdata); | |
522 | |
523 if (clamp_value_ != 1.f) { | |
524 set_clamp = true; | |
525 clamp_value_ = 1.f; | |
526 } | |
527 } | |
528 | |
529 // since we modify the viewport, save it here | |
530 // MMM - is this necessary? | |
piman
2015/05/05 02:21:55
Well... the SharedMainThreadContextProvider is als
CodeByThePound
2015/05/05 22:00:06
Do you want me to make this modification as part o
| |
531 GLint viewport[4] = {0}; | |
532 gl_->GetIntegerv(GL_VIEWPORT, viewport); | |
533 | |
534 // | |
535 // bind framebuffer and output texture | |
536 // | |
537 gl_->BindFramebuffer(GL_FRAMEBUFFER, frame_buffer_); | |
538 gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | |
539 tex_out, 0); | |
540 | |
541 #ifndef NDEBUG | |
542 // NOTE: we should probably check for framebuffer complete here, but that | |
543 // will slow this method down so check in debug mode | |
544 GLint status = gl_->CheckFramebufferStatus(GL_FRAMEBUFFER); | |
545 if (status != GL_FRAMEBUFFER_COMPLETE) { | |
546 return; | |
547 } | |
548 #endif | |
549 | |
550 // | |
551 // Set viewport as dimensions of the video frame | |
552 // | |
553 gl_->Viewport(0, 0, ywidth, yheight); | |
554 | |
555 // | |
556 // Enable shader | |
557 // | |
558 gl_->UseProgram(program_); | |
559 | |
560 if (set_clamp) { | |
561 gl_->Uniform1f(clamp_width_loc_, clamp_value_); | |
562 } | |
563 | |
564 // | |
565 // Render | |
566 // | |
567 gl_->BindBuffer(GL_ARRAY_BUFFER, vtx_buffer_); | |
568 gl_->EnableVertexAttribArray(0); | |
569 gl_->VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), | |
570 static_cast<const void*>(0)); | |
571 | |
572 // draw | |
573 gl_->DrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
574 | |
575 // disable everything we enabled | |
576 gl_->BindBuffer(GL_ARRAY_BUFFER, 0); | |
577 gl_->DisableVertexAttribArray(0); | |
578 gl_->UseProgram(0); | |
579 gl_->BindFramebuffer(GL_FRAMEBUFFER, 0); | |
580 | |
581 // unbind textures | |
582 // active texture is still 2 | |
583 gl_->BindTexture(GL_TEXTURE_2D, 0); | |
584 | |
585 gl_->ActiveTexture(GL_TEXTURE1); | |
586 gl_->BindTexture(GL_TEXTURE_2D, 0); | |
587 | |
588 gl_->ActiveTexture(GL_TEXTURE0); | |
589 gl_->BindTexture(GL_TEXTURE_2D, 0); | |
590 | |
591 // reset former viewport | |
592 gl_->Viewport(viewport[0], viewport[1], viewport[2], viewport[3]); | |
593 | |
594 gl_->PopGroupMarkerEXT(); | |
595 } | |
596 | |
31 struct VideoDecoderShim::PendingDecode { | 597 struct VideoDecoderShim::PendingDecode { |
32 PendingDecode(uint32_t decode_id, | 598 PendingDecode(uint32_t decode_id, |
33 const scoped_refptr<media::DecoderBuffer>& buffer); | 599 const scoped_refptr<media::DecoderBuffer>& buffer); |
34 ~PendingDecode(); | 600 ~PendingDecode(); |
35 | 601 |
36 const uint32_t decode_id; | 602 const uint32_t decode_id; |
37 const scoped_refptr<media::DecoderBuffer> buffer; | 603 const scoped_refptr<media::DecoderBuffer> buffer; |
38 }; | 604 }; |
39 | 605 |
40 VideoDecoderShim::PendingDecode::PendingDecode( | 606 VideoDecoderShim::PendingDecode::PendingDecode( |
41 uint32_t decode_id, | 607 uint32_t decode_id, |
42 const scoped_refptr<media::DecoderBuffer>& buffer) | 608 const scoped_refptr<media::DecoderBuffer>& buffer) |
43 : decode_id(decode_id), buffer(buffer) { | 609 : decode_id(decode_id), buffer(buffer) { |
44 } | 610 } |
45 | 611 |
46 VideoDecoderShim::PendingDecode::~PendingDecode() { | 612 VideoDecoderShim::PendingDecode::~PendingDecode() { |
47 } | 613 } |
48 | 614 |
49 struct VideoDecoderShim::PendingFrame { | 615 struct VideoDecoderShim::PendingFrame { |
50 explicit PendingFrame(uint32_t decode_id); | 616 explicit PendingFrame(uint32_t decode_id); |
51 PendingFrame(uint32_t decode_id, | 617 PendingFrame(uint32_t decode_id, |
52 const gfx::Size& coded_size, | 618 const scoped_refptr<media::VideoFrame>& frame); |
53 const gfx::Rect& visible_rect); | |
54 ~PendingFrame(); | 619 ~PendingFrame(); |
55 | 620 |
56 const uint32_t decode_id; | 621 const uint32_t decode_id; |
57 const gfx::Size coded_size; | 622 scoped_refptr<media::VideoFrame> video_frame; |
58 const gfx::Rect visible_rect; | |
59 std::vector<uint8_t> argb_pixels; | |
60 | 623 |
61 private: | 624 private: |
62 // This could be expensive to copy, so guard against that. | 625 // This could be expensive to copy, so guard against that. |
63 DISALLOW_COPY_AND_ASSIGN(PendingFrame); | 626 DISALLOW_COPY_AND_ASSIGN(PendingFrame); |
64 }; | 627 }; |
65 | 628 |
66 VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id) | 629 VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id) |
67 : decode_id(decode_id) { | 630 : decode_id(decode_id) { |
68 } | 631 } |
69 | 632 |
70 VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id, | 633 VideoDecoderShim::PendingFrame::PendingFrame( |
71 const gfx::Size& coded_size, | 634 uint32_t decode_id, |
72 const gfx::Rect& visible_rect) | 635 const scoped_refptr<media::VideoFrame>& frame) |
73 : decode_id(decode_id), | 636 : decode_id(decode_id), video_frame(frame) { |
74 coded_size(coded_size), | |
75 visible_rect(visible_rect), | |
76 argb_pixels(coded_size.width() * coded_size.height() * 4) { | |
77 } | 637 } |
78 | 638 |
79 VideoDecoderShim::PendingFrame::~PendingFrame() { | 639 VideoDecoderShim::PendingFrame::~PendingFrame() { |
80 } | 640 } |
81 | 641 |
82 // DecoderImpl runs the underlying VideoDecoder on the media thread, receiving | 642 // DecoderImpl runs the underlying VideoDecoder on the media thread, receiving |
83 // calls from the VideoDecodeShim on the main thread and sending results back. | 643 // calls from the VideoDecodeShim on the main thread and sending results back. |
84 // This class is constructed on the main thread, but used and destructed on the | 644 // This class is constructed on the main thread, but used and destructed on the |
85 // media thread. | 645 // media thread. |
86 class VideoDecoderShim::DecoderImpl { | 646 class VideoDecoderShim::DecoderImpl { |
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262 } | 822 } |
263 | 823 |
264 void VideoDecoderShim::DecoderImpl::OnOutputComplete( | 824 void VideoDecoderShim::DecoderImpl::OnOutputComplete( |
265 const scoped_refptr<media::VideoFrame>& frame) { | 825 const scoped_refptr<media::VideoFrame>& frame) { |
266 // Software decoders are expected to generated frames only when a Decode() | 826 // Software decoders are expected to generated frames only when a Decode() |
267 // call is pending. | 827 // call is pending. |
268 DCHECK(awaiting_decoder_); | 828 DCHECK(awaiting_decoder_); |
269 | 829 |
270 scoped_ptr<PendingFrame> pending_frame; | 830 scoped_ptr<PendingFrame> pending_frame; |
271 if (!frame->end_of_stream()) { | 831 if (!frame->end_of_stream()) { |
272 pending_frame.reset(new PendingFrame( | 832 pending_frame.reset(new PendingFrame(decode_id_, frame)); |
273 decode_id_, frame->coded_size(), frame->visible_rect())); | |
274 // Convert the VideoFrame pixels to ABGR to match VideoDecodeAccelerator. | |
275 media::SkCanvasVideoRenderer::ConvertVideoFrameToRGBPixels( | |
276 frame, | |
277 &pending_frame->argb_pixels.front(), | |
278 frame->coded_size().width() * 4); | |
279 } else { | 833 } else { |
280 pending_frame.reset(new PendingFrame(decode_id_)); | 834 pending_frame.reset(new PendingFrame(decode_id_)); |
281 } | 835 } |
282 | 836 |
283 main_message_loop_->PostTask(FROM_HERE, | 837 main_message_loop_->PostTask(FROM_HERE, |
284 base::Bind(&VideoDecoderShim::OnOutputComplete, | 838 base::Bind(&VideoDecoderShim::OnOutputComplete, |
285 shim_, | 839 shim_, |
286 base::Passed(&pending_frame))); | 840 base::Passed(&pending_frame))); |
287 } | 841 } |
288 | 842 |
289 void VideoDecoderShim::DecoderImpl::OnResetComplete() { | 843 void VideoDecoderShim::DecoderImpl::OnResetComplete() { |
290 main_message_loop_->PostTask( | 844 main_message_loop_->PostTask( |
291 FROM_HERE, base::Bind(&VideoDecoderShim::OnResetComplete, shim_)); | 845 FROM_HERE, base::Bind(&VideoDecoderShim::OnResetComplete, shim_)); |
292 } | 846 } |
293 | 847 |
294 VideoDecoderShim::VideoDecoderShim(PepperVideoDecoderHost* host) | 848 VideoDecoderShim::VideoDecoderShim(PepperVideoDecoderHost* host) |
295 : state_(UNINITIALIZED), | 849 : state_(UNINITIALIZED), |
296 host_(host), | 850 host_(host), |
297 media_task_runner_( | 851 media_task_runner_( |
298 RenderThreadImpl::current()->GetMediaThreadTaskRunner()), | 852 RenderThreadImpl::current()->GetMediaThreadTaskRunner()), |
299 context_provider_( | 853 context_provider_( |
300 RenderThreadImpl::current()->SharedMainThreadContextProvider()), | 854 RenderThreadImpl::current()->SharedMainThreadContextProvider()), |
301 texture_pool_size_(0), | 855 texture_pool_size_(0), |
302 num_pending_decodes_(0), | 856 num_pending_decodes_(0), |
303 weak_ptr_factory_(this) { | 857 weak_ptr_factory_(this) { |
304 DCHECK(host_); | 858 DCHECK(host_); |
305 DCHECK(media_task_runner_.get()); | 859 DCHECK(media_task_runner_.get()); |
306 DCHECK(context_provider_.get()); | 860 DCHECK(context_provider_.get()); |
307 decoder_impl_.reset(new DecoderImpl(weak_ptr_factory_.GetWeakPtr())); | 861 decoder_impl_.reset(new DecoderImpl(weak_ptr_factory_.GetWeakPtr())); |
862 yuv_converter_.reset(new YUVConverter(context_provider_)); | |
308 } | 863 } |
309 | 864 |
310 VideoDecoderShim::~VideoDecoderShim() { | 865 VideoDecoderShim::~VideoDecoderShim() { |
311 DCHECK(RenderThreadImpl::current()); | 866 DCHECK(RenderThreadImpl::current()); |
312 // Delete any remaining textures. | 867 // Delete any remaining textures. |
313 TextureIdMap::iterator it = texture_id_map_.begin(); | 868 TextureIdMap::iterator it = texture_id_map_.begin(); |
314 for (; it != texture_id_map_.end(); ++it) | 869 for (; it != texture_id_map_.end(); ++it) |
315 DeleteTexture(it->second); | 870 DeleteTexture(it->second); |
316 texture_id_map_.clear(); | 871 texture_id_map_.clear(); |
317 | 872 |
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336 DCHECK_EQ(state_, UNINITIALIZED); | 891 DCHECK_EQ(state_, UNINITIALIZED); |
337 media::VideoCodec codec = media::kUnknownVideoCodec; | 892 media::VideoCodec codec = media::kUnknownVideoCodec; |
338 if (profile <= media::H264PROFILE_MAX) | 893 if (profile <= media::H264PROFILE_MAX) |
339 codec = media::kCodecH264; | 894 codec = media::kCodecH264; |
340 else if (profile <= media::VP8PROFILE_MAX) | 895 else if (profile <= media::VP8PROFILE_MAX) |
341 codec = media::kCodecVP8; | 896 codec = media::kCodecVP8; |
342 else if (profile <= media::VP9PROFILE_MAX) | 897 else if (profile <= media::VP9PROFILE_MAX) |
343 codec = media::kCodecVP9; | 898 codec = media::kCodecVP9; |
344 DCHECK_NE(codec, media::kUnknownVideoCodec); | 899 DCHECK_NE(codec, media::kUnknownVideoCodec); |
345 | 900 |
901 // initialize yuv converter | |
902 if (!yuv_converter_->Initialize()) { | |
903 return false; | |
904 } | |
905 | |
346 media::VideoDecoderConfig config( | 906 media::VideoDecoderConfig config( |
347 codec, | 907 codec, |
348 profile, | 908 profile, |
349 media::VideoFrame::YV12, | 909 media::VideoFrame::YV12, |
350 gfx::Size(32, 24), // Small sizes that won't fail. | 910 gfx::Size(32, 24), // Small sizes that won't fail. |
351 gfx::Rect(32, 24), | 911 gfx::Rect(32, 24), |
352 gfx::Size(32, 24), | 912 gfx::Size(32, 24), |
353 NULL /* extra_data */, // TODO(bbudge) Verify this isn't needed. | 913 NULL /* extra_data */, // TODO(bbudge) Verify this isn't needed. |
354 0 /* extra_data_size */, | 914 0 /* extra_data_size */, |
355 false /* decryption */); | 915 false /* decryption */); |
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464 num_pending_decodes_--; | 1024 num_pending_decodes_--; |
465 completed_decodes_.push(decode_id); | 1025 completed_decodes_.push(decode_id); |
466 | 1026 |
467 // If frames are being queued because we're out of textures, don't notify | 1027 // If frames are being queued because we're out of textures, don't notify |
468 // the host that decode has completed. This exerts "back pressure" to keep | 1028 // the host that decode has completed. This exerts "back pressure" to keep |
469 // the host from sending buffers that will cause pending_frames_ to grow. | 1029 // the host from sending buffers that will cause pending_frames_ to grow. |
470 if (pending_frames_.empty()) | 1030 if (pending_frames_.empty()) |
471 NotifyCompletedDecodes(); | 1031 NotifyCompletedDecodes(); |
472 } | 1032 } |
473 | 1033 |
474 void VideoDecoderShim::OnOutputComplete(scoped_ptr<PendingFrame> frame) { | 1034 void VideoDecoderShim::OnOutputComplete(scoped_ptr<PendingFrame> pframe) { |
475 DCHECK(RenderThreadImpl::current()); | 1035 DCHECK(RenderThreadImpl::current()); |
476 DCHECK(host_); | 1036 DCHECK(host_); |
477 | 1037 |
478 if (!frame->argb_pixels.empty()) { | 1038 if (pframe->video_frame) { |
479 if (texture_size_ != frame->coded_size) { | 1039 if (texture_size_ != pframe->video_frame->coded_size()) { |
480 // If the size has changed, all current textures must be dismissed. Add | 1040 // If the size has changed, all current textures must be dismissed. Add |
481 // all textures to |textures_to_dismiss_| and dismiss any that aren't in | 1041 // all textures to |textures_to_dismiss_| and dismiss any that aren't in |
482 // use by the plugin. We will dismiss the rest as they are recycled. | 1042 // use by the plugin. We will dismiss the rest as they are recycled. |
483 for (TextureIdMap::const_iterator it = texture_id_map_.begin(); | 1043 for (TextureIdMap::const_iterator it = texture_id_map_.begin(); |
484 it != texture_id_map_.end(); | 1044 it != texture_id_map_.end(); |
485 ++it) { | 1045 ++it) { |
486 textures_to_dismiss_.insert(it->first); | 1046 textures_to_dismiss_.insert(it->first); |
487 } | 1047 } |
488 for (TextureIdSet::const_iterator it = available_textures_.begin(); | 1048 for (TextureIdSet::const_iterator it = available_textures_.begin(); |
489 it != available_textures_.end(); | 1049 it != available_textures_.end(); |
490 ++it) { | 1050 ++it) { |
491 DismissTexture(*it); | 1051 DismissTexture(*it); |
492 } | 1052 } |
493 available_textures_.clear(); | 1053 available_textures_.clear(); |
494 FlushCommandBuffer(); | 1054 FlushCommandBuffer(); |
495 | 1055 |
496 DCHECK(pending_texture_mailboxes_.empty()); | 1056 DCHECK(pending_texture_mailboxes_.empty()); |
497 for (uint32_t i = 0; i < texture_pool_size_; i++) | 1057 for (uint32_t i = 0; i < texture_pool_size_; i++) |
498 pending_texture_mailboxes_.push_back(gpu::Mailbox::Generate()); | 1058 pending_texture_mailboxes_.push_back(gpu::Mailbox::Generate()); |
499 | 1059 |
500 host_->RequestTextures(texture_pool_size_, | 1060 host_->RequestTextures(texture_pool_size_, |
501 frame->coded_size, | 1061 pframe->video_frame->coded_size(), GL_TEXTURE_2D, |
502 GL_TEXTURE_2D, | |
503 pending_texture_mailboxes_); | 1062 pending_texture_mailboxes_); |
504 texture_size_ = frame->coded_size; | 1063 texture_size_ = pframe->video_frame->coded_size(); |
505 } | 1064 } |
506 | 1065 |
507 pending_frames_.push(linked_ptr<PendingFrame>(frame.release())); | 1066 pending_frames_.push(linked_ptr<PendingFrame>(pframe.release())); |
508 SendPictures(); | 1067 SendPictures(); |
509 } | 1068 } |
510 } | 1069 } |
511 | 1070 |
512 void VideoDecoderShim::SendPictures() { | 1071 void VideoDecoderShim::SendPictures() { |
513 DCHECK(RenderThreadImpl::current()); | 1072 DCHECK(RenderThreadImpl::current()); |
514 DCHECK(host_); | 1073 DCHECK(host_); |
515 while (!pending_frames_.empty() && !available_textures_.empty()) { | 1074 while (!pending_frames_.empty() && !available_textures_.empty()) { |
516 const linked_ptr<PendingFrame>& frame = pending_frames_.front(); | 1075 const linked_ptr<PendingFrame>& frame = pending_frames_.front(); |
517 | 1076 |
518 TextureIdSet::iterator it = available_textures_.begin(); | 1077 TextureIdSet::iterator it = available_textures_.begin(); |
519 uint32_t texture_id = *it; | 1078 uint32_t texture_id = *it; |
520 available_textures_.erase(it); | 1079 available_textures_.erase(it); |
521 | 1080 |
522 uint32_t local_texture_id = texture_id_map_[texture_id]; | 1081 uint32_t local_texture_id = texture_id_map_[texture_id]; |
523 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); | 1082 |
524 gles2->ActiveTexture(GL_TEXTURE0); | 1083 // run the yuv conversion renderer |
525 gles2->BindTexture(GL_TEXTURE_2D, local_texture_id); | 1084 yuv_converter_->Convert(frame->video_frame, local_texture_id); |
526 #if !defined(OS_ANDROID) | |
527 // BGRA is the native texture format, except on Android, where textures | |
528 // would be uploaded as GL_RGBA. | |
529 gles2->TexImage2D(GL_TEXTURE_2D, | |
530 0, | |
531 GL_BGRA_EXT, | |
532 texture_size_.width(), | |
533 texture_size_.height(), | |
534 0, | |
535 GL_BGRA_EXT, | |
536 GL_UNSIGNED_BYTE, | |
537 &frame->argb_pixels.front()); | |
538 #else | |
539 #error Not implemented. | |
540 #endif | |
541 | 1085 |
542 host_->PictureReady(media::Picture(texture_id, frame->decode_id, | 1086 host_->PictureReady(media::Picture(texture_id, frame->decode_id, |
543 frame->visible_rect, false)); | 1087 frame->video_frame->visible_rect(), |
1088 false)); | |
544 pending_frames_.pop(); | 1089 pending_frames_.pop(); |
545 } | 1090 } |
546 | 1091 |
547 FlushCommandBuffer(); | 1092 FlushCommandBuffer(); |
548 | 1093 |
549 if (pending_frames_.empty()) { | 1094 if (pending_frames_.empty()) { |
550 // If frames aren't backing up, notify the host of any completed decodes so | 1095 // If frames aren't backing up, notify the host of any completed decodes so |
551 // it can send more buffers. | 1096 // it can send more buffers. |
552 NotifyCompletedDecodes(); | 1097 NotifyCompletedDecodes(); |
553 | 1098 |
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593 void VideoDecoderShim::DeleteTexture(uint32_t texture_id) { | 1138 void VideoDecoderShim::DeleteTexture(uint32_t texture_id) { |
594 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); | 1139 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
595 gles2->DeleteTextures(1, &texture_id); | 1140 gles2->DeleteTextures(1, &texture_id); |
596 } | 1141 } |
597 | 1142 |
598 void VideoDecoderShim::FlushCommandBuffer() { | 1143 void VideoDecoderShim::FlushCommandBuffer() { |
599 context_provider_->ContextGL()->Flush(); | 1144 context_provider_->ContextGL()->Flush(); |
600 } | 1145 } |
601 | 1146 |
602 } // namespace content | 1147 } // namespace content |
OLD | NEW |