Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/pepper/video_decoder_shim.h" | 5 #include "content/renderer/pepper/video_decoder_shim.h" |
| 6 | 6 |
| 7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
| 8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
| 9 #include <GLES2/gl2extchromium.h> | 9 #include <GLES2/gl2extchromium.h> |
| 10 | 10 |
| 11 #include "base/bind.h" | 11 #include "base/bind.h" |
| 12 #include "base/logging.h" | |
| 12 #include "base/numerics/safe_conversions.h" | 13 #include "base/numerics/safe_conversions.h" |
| 13 #include "base/single_thread_task_runner.h" | 14 #include "base/single_thread_task_runner.h" |
| 14 #include "cc/blink/context_provider_web_context.h" | 15 #include "cc/blink/context_provider_web_context.h" |
| 15 #include "content/public/renderer/render_thread.h" | 16 #include "content/public/renderer/render_thread.h" |
| 16 #include "content/renderer/pepper/pepper_video_decoder_host.h" | 17 #include "content/renderer/pepper/pepper_video_decoder_host.h" |
| 17 #include "content/renderer/render_thread_impl.h" | 18 #include "content/renderer/render_thread_impl.h" |
| 18 #include "gpu/command_buffer/client/gles2_implementation.h" | 19 #include "gpu/command_buffer/client/gles2_implementation.h" |
| 19 #include "media/base/decoder_buffer.h" | 20 #include "media/base/decoder_buffer.h" |
| 20 #include "media/base/limits.h" | 21 #include "media/base/limits.h" |
| 21 #include "media/base/video_decoder.h" | 22 #include "media/base/video_decoder.h" |
| 22 #include "media/blink/skcanvas_video_renderer.h" | 23 #include "media/blink/skcanvas_video_renderer.h" |
| 23 #include "media/filters/ffmpeg_video_decoder.h" | 24 #include "media/filters/ffmpeg_video_decoder.h" |
| 24 #include "media/filters/vpx_video_decoder.h" | 25 #include "media/filters/vpx_video_decoder.h" |
| 25 #include "media/video/picture.h" | 26 #include "media/video/picture.h" |
| 26 #include "media/video/video_decode_accelerator.h" | 27 #include "media/video/video_decode_accelerator.h" |
| 27 #include "ppapi/c/pp_errors.h" | 28 #include "ppapi/c/pp_errors.h" |
| 28 | 29 |
| 29 namespace content { | 30 namespace content { |
| 30 | 31 |
| 32 // | |
| 33 // YUV->RGB converter class using a shader and FBO | |
| 34 // | |
| 35 class YUVConv { | |
| 36 public: | |
|
bbudge
2015/05/01 20:08:59
chromium indent of public/private is 1 space, then
| |
| 37 YUVConv( const scoped_refptr<cc_blink::ContextProviderWebContext> & ); | |
|
bbudge
2015/05/01 20:08:59
Chromium coding style: no space after '(', '>', an
| |
| 38 ~YUVConv(); | |
| 39 bool Initialize(); | |
| 40 void Convert( const scoped_refptr<media::VideoFrame> & frame, | |
| 41 GLuint texOut ); | |
|
bbudge
2015/05/01 20:08:59
Style: Chrome uses texture_out style rather than c
| |
| 42 | |
| 43 private: | |
| 44 GLuint CreateShader(); | |
| 45 GLuint CompileShader( const char * name, GLuint type, const char * code ); | |
|
bbudge
2015/05/01 20:08:58
s/char * name/char* name
| |
| 46 GLuint CreateProgram( const char * name, GLuint vshader, GLuint fshader ); | |
| 47 bool SetUniform( GLuint program, const char * name, int value ); | |
| 48 bool SetUniform( GLuint program, const char * name, float value ); | |
| 49 GLuint CreateTexture(); | |
| 50 | |
| 51 private: | |
|
bbudge
2015/05/01 20:08:59
duplicate private
| |
| 52 scoped_refptr<cc_blink::ContextProviderWebContext> context_provider_; | |
| 53 gpu::gles2::GLES2Interface* gl_; | |
| 54 GLuint frame_buffer_; | |
| 55 GLuint vtx_buffer_; | |
| 56 GLuint program_; | |
| 57 | |
| 58 GLuint y_texture_; | |
| 59 GLuint u_texture_; | |
| 60 GLuint v_texture_; | |
| 61 | |
| 62 GLuint internal_format_; | |
| 63 GLuint format_; | |
| 64 | |
| 65 GLuint y_width_; | |
| 66 GLuint y_height_; | |
| 67 | |
| 68 GLuint uv_width_; | |
| 69 GLuint uv_height_; | |
| 70 | |
| 71 GLfloat clamp_value_; | |
| 72 GLuint clamp_width_; | |
| 73 GLint clamp_width_loc_; | |
| 74 | |
| 75 DISALLOW_COPY_AND_ASSIGN(YUVConv); | |
| 76 }; | |
| 77 | |
| 78 YUVConv::YUVConv( | |
| 79 const scoped_refptr<cc_blink::ContextProviderWebContext> & ctx_p ) | |
|
bbudge
2015/05/01 20:08:59
s/ctx_p/context_provider
You can use 'git cl form
| |
| 80 : context_provider_( ctx_p ) | |
| 81 , gl_( context_provider_->ContextGL() ) | |
|
bbudge
2015/05/01 20:08:59
Chromium style puts the commas on the previous lin
| |
| 82 , frame_buffer_(0) | |
| 83 , vtx_buffer_(0) | |
| 84 , program_(0) | |
| 85 , y_texture_(0) | |
| 86 , u_texture_(0) | |
| 87 , v_texture_(0) | |
| 88 , internal_format_(0) | |
| 89 , format_(0) | |
| 90 , y_width_(2) | |
| 91 , y_height_(2) | |
| 92 , uv_width_(2) | |
| 93 , uv_height_(2) | |
| 94 , clamp_value_(1.f) | |
| 95 , clamp_width_(0) | |
| 96 , clamp_width_loc_(0) { | |
| 97 } | |
| 98 | |
| 99 YUVConv::~YUVConv() { | |
| 100 // delete textures | |
| 101 if( y_texture_ ) | |
| 102 gl_->DeleteTextures( 1, &y_texture_ ); | |
| 103 | |
| 104 if( u_texture_ ) | |
| 105 gl_->DeleteTextures( 1, &u_texture_ ); | |
| 106 | |
| 107 if( v_texture_ ) | |
| 108 gl_->DeleteTextures( 1, &v_texture_ ); | |
| 109 | |
| 110 // delete framebuffer | |
| 111 if( frame_buffer_ ) | |
| 112 gl_->DeleteFramebuffers( 1, &frame_buffer_ ); | |
| 113 | |
| 114 // delete vertex buffer | |
| 115 if( vtx_buffer_ ) | |
| 116 gl_->DeleteBuffers( 1, &vtx_buffer_ ); | |
| 117 | |
| 118 // delete program | |
| 119 if( program_ ) | |
| 120 gl_->DeleteProgram( program_ ); | |
| 121 } | |
| 122 | |
| 123 GLuint YUVConv::CreateTexture() { | |
| 124 GLuint tex = 0; | |
| 125 | |
| 126 // create texture | |
| 127 gl_->GenTextures(1, &tex); | |
| 128 gl_->BindTexture(GL_TEXTURE_2D, tex); | |
| 129 | |
| 130 // create texture with default size - will be resized upon first frame | |
| 131 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, 2, 2, 0, format_, | |
| 132 GL_UNSIGNED_BYTE, NULL); | |
| 133 | |
| 134 // set params | |
| 135 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| 136 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| 137 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 138 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 139 | |
| 140 // unbind | |
| 141 gl_->BindTexture(GL_TEXTURE_2D, 0); | |
| 142 | |
| 143 return tex; | |
| 144 } | |
| 145 | |
| 146 GLuint YUVConv::CompileShader( const char * name, GLuint type, | |
| 147 const char * code ) { | |
| 148 GLuint shader = gl_->CreateShader( type ); | |
| 149 | |
| 150 gl_->ShaderSource(shader, 1, (const GLchar**) &code, NULL); | |
| 151 gl_->CompileShader(shader); | |
| 152 | |
| 153 GLint status = 0; | |
| 154 | |
| 155 gl_->GetShaderiv(shader, GL_COMPILE_STATUS, &status); | |
| 156 if(status != GL_TRUE) | |
| 157 { | |
| 158 GLint maxLength = 0; | |
| 159 gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); | |
| 160 | |
| 161 // The maxLength includes the NULL character | |
| 162 std::string errorLog(0,maxLength); | |
| 163 gl_->GetShaderInfoLog(shader, maxLength, &maxLength, &errorLog[0]); | |
| 164 | |
| 165 LOG(ERROR) << name << " shader compilation failed: " | |
| 166 << errorLog.c_str(); | |
| 167 gl_->DeleteShader( shader ); | |
| 168 return 0; | |
| 169 } | |
| 170 | |
| 171 return shader; | |
| 172 } | |
| 173 | |
| 174 GLuint YUVConv::CreateProgram( const char * name, GLuint vshader, | |
| 175 GLuint fshader ) { | |
| 176 GLuint program = gl_->CreateProgram(); | |
| 177 gl_->AttachShader(program, vshader); | |
| 178 gl_->AttachShader(program, fshader); | |
| 179 | |
| 180 // bind known vertex position | |
| 181 gl_->BindAttribLocation(program, 0, "aPosition"); | |
| 182 | |
| 183 gl_->LinkProgram(program); | |
| 184 | |
| 185 GLint status = 0; | |
| 186 | |
| 187 gl_->GetProgramiv(program, GL_LINK_STATUS, &status); | |
| 188 if(status != GL_TRUE) | |
| 189 { | |
| 190 GLint maxLength = 0; | |
| 191 gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); | |
| 192 | |
| 193 // The maxLength includes the NULL character | |
| 194 std::string errorLog(0,maxLength); | |
| 195 gl_->GetProgramInfoLog(program, maxLength, &maxLength, &errorLog[0]); | |
| 196 | |
| 197 LOG(ERROR) << name << " program linking failed: " | |
| 198 << errorLog.c_str(); | |
| 199 return 0; | |
| 200 } | |
| 201 | |
| 202 return program; | |
| 203 } | |
| 204 | |
| 205 bool YUVConv::SetUniform( GLuint program, const char * name, | |
| 206 int value ) { | |
| 207 bool result = false; | |
| 208 GLint loc = gl_->GetUniformLocation( program, name ); | |
| 209 if( loc != -1 ) | |
| 210 { | |
| 211 gl_->UseProgram( program ); | |
| 212 gl_->Uniform1i( loc, value ); | |
| 213 gl_->UseProgram( 0 ); | |
| 214 result = true; | |
| 215 } | |
| 216 | |
| 217 return result; | |
| 218 } | |
| 219 | |
| 220 bool YUVConv::SetUniform( GLuint program, const char * name, | |
| 221 float value ) { | |
| 222 bool result = false; | |
| 223 GLint loc = gl_->GetUniformLocation( program, name ); | |
| 224 if( loc != -1 ) | |
| 225 { | |
| 226 gl_->UseProgram( program ); | |
| 227 gl_->Uniform1f( loc, value ); | |
| 228 gl_->UseProgram( 0 ); | |
| 229 result = true; | |
| 230 } | |
| 231 | |
| 232 return result; | |
| 233 } | |
| 234 | |
| 235 GLuint YUVConv::CreateShader() { | |
| 236 const char* vertShader = | |
| 237 "precision mediump float;\n" | |
| 238 "attribute vec2 aPosition;\n" | |
| 239 "varying vec2 vTexCoord;\n" | |
| 240 "uniform float clamp_width;\n" | |
| 241 "void main()\n" | |
| 242 "{\n" | |
| 243 " gl_Position = vec4( aPosition.xy, 0, 1 );\n" | |
| 244 // convert vertex positions to texcoords, clamp x | |
| 245 " vec2 tmp = aPosition*0.5+0.5;\n" | |
| 246 " vTexCoord = vec2(min(tmp.x, clamp_width), tmp.y);\n" | |
| 247 "}"; | |
| 248 | |
| 249 const char* fragShader = | |
| 250 "precision mediump float;\n" | |
| 251 "varying vec2 vTexCoord;\n" | |
| 252 "#define texSample texture2D\n" | |
| 253 "#define fragColor gl_FragColor\n" | |
| 254 "uniform sampler2D texY;\n" | |
| 255 "uniform sampler2D texU;\n" | |
| 256 "uniform sampler2D texV;\n" | |
| 257 "void main()\n" | |
| 258 "{\n" | |
| 259 // These values are magic numbers that are used in the transformation | |
| 260 // from YUV to RGB color values. They are taken from the following | |
| 261 // webpage: http://www.fourcc.org/fccyvrgb.php. In this case Rec. 601. | |
| 262 // yuv_2_rgb and yuv_adjust_constrained were taken from gl_renderer.cc | |
| 263 " const mat3 yuv_2_rgb = mat3( 1.164, 1.164, 1.164,\n" | |
| 264 " 0.0, -.391, 2.018,\n" | |
| 265 " 1.596, -.813, 0.0 );\n" | |
| 266 // These values map to 16, 128, and 128 respectively, and are computed | |
| 267 // as a fraction over 256 (e.g. 16 / 256 = 0.0625). | |
| 268 // They are used in the YUV to RGBA conversion formula: | |
| 269 // Y - 16 : Gives 16 values of head and footroom for overshooting | |
| 270 // U - 128 : Turns unsigned U into signed U [-128,127] | |
| 271 // V - 128 : Turns unsigned V into signed V [-128,127] | |
| 272 " const vec3 yuv_adjust_constrained = vec3( -0.0625, -0.5, -0.5 );\n" | |
| 273 | |
| 274 " vec3 yuv = vec3( texSample(texY, vTexCoord).x,\n" | |
| 275 " texSample(texU, vTexCoord).x,\n" | |
| 276 " texSample(texV, vTexCoord).x ) +\n" | |
| 277 " yuv_adjust_constrained;\n" | |
| 278 " fragColor = vec4( yuv_2_rgb * yuv, 1.0 );\n" | |
| 279 "}"; | |
| 280 | |
| 281 // | |
| 282 // Compile vertex and fragment shaders. | |
| 283 // | |
| 284 GLuint vertexShader = CompileShader( "Vertex Shader", GL_VERTEX_SHADER, | |
| 285 vertShader ); | |
| 286 if( !vertexShader ) | |
| 287 { | |
| 288 return 0; | |
| 289 } | |
| 290 | |
| 291 GLuint fragmentShader = CompileShader("Fragment Shader", GL_FRAGMENT_SHADER, | |
| 292 fragShader); | |
| 293 if( !fragmentShader ) | |
| 294 { | |
| 295 gl_->DeleteShader( vertexShader ); | |
| 296 return 0; | |
| 297 } | |
| 298 | |
| 299 // | |
| 300 // Create the program | |
| 301 // | |
| 302 GLuint program = CreateProgram( "YUVConv Program", vertexShader, | |
| 303 fragmentShader ); | |
| 304 | |
| 305 // delete shaders since they are no longer needed | |
| 306 gl_->DeleteShader( vertexShader ); | |
| 307 gl_->DeleteShader( fragmentShader ); | |
| 308 | |
| 309 if( !program ) | |
| 310 { | |
| 311 return 0; | |
| 312 } | |
| 313 | |
| 314 GLuint result = program; | |
| 315 | |
| 316 // | |
| 317 // Bind samplers to texture units - which never change. | |
| 318 // | |
| 319 if( !SetUniform( program, "texY", 0 ) ) | |
| 320 { | |
| 321 result = 0; | |
| 322 } | |
| 323 if( !SetUniform( program, "texU", 1 ) ) | |
| 324 { | |
| 325 result = 0; | |
| 326 } | |
| 327 if( !SetUniform( program, "texV", 2 ) ) | |
| 328 { | |
| 329 result = 0; | |
| 330 } | |
| 331 | |
| 332 // set default clamp width | |
| 333 if( !SetUniform( program, "clamp_width", clamp_value_ ) ) | |
| 334 { | |
| 335 result = 0; | |
| 336 } | |
| 337 | |
| 338 // store clamp width loc for later | |
| 339 clamp_width_loc_ = gl_->GetUniformLocation( program, "clamp_width" ); | |
| 340 if( clamp_width_loc_ < 0 ) | |
| 341 { | |
| 342 result = 0; | |
| 343 } | |
| 344 | |
| 345 if( !result ) | |
| 346 { | |
| 347 gl_->DeleteProgram( program ); | |
| 348 } | |
| 349 | |
| 350 return result; | |
| 351 } | |
| 352 | |
| 353 bool YUVConv::Initialize() { | |
| 354 | |
| 355 // | |
| 356 // Determine formats to use based on whether GL_RED is available or | |
| 357 // whether we need to use GL_LUMINANCE. | |
| 358 // | |
| 359 DCHECK(gl_); | |
| 360 if( context_provider_->ContextCapabilities().gpu.texture_rg ) | |
| 361 { | |
| 362 internal_format_ = GL_RED_EXT; | |
| 363 format_ = GL_RED_EXT; | |
| 364 } | |
| 365 else | |
| 366 { | |
| 367 internal_format_ = GL_LUMINANCE; | |
| 368 format_ = GL_LUMINANCE; | |
| 369 } | |
| 370 | |
| 371 // set group marker | |
| 372 gl_->PushGroupMarkerEXT(0, "YUVConvContext"); | |
| 373 | |
| 374 // | |
| 375 // Create Framebuffer | |
| 376 // | |
| 377 gl_->GenFramebuffers(1, &frame_buffer_); | |
| 378 | |
| 379 // | |
| 380 // Create some default textures to hold Y,U,V values | |
| 381 // | |
| 382 y_texture_ = CreateTexture(); | |
| 383 u_texture_ = CreateTexture(); | |
| 384 v_texture_ = CreateTexture(); | |
| 385 | |
| 386 // | |
| 387 // Create Vertex Buffer | |
| 388 // | |
| 389 // Vertex positions. Also converted to texcoords in vertex shader. | |
| 390 GLfloat vtxBuf[] = { -1.f, -1.f, | |
| 391 1.f, -1.f, | |
| 392 -1.f, 1.f, | |
| 393 1.f, 1.f }; | |
| 394 | |
| 395 // Create buffer | |
| 396 gl_->GenBuffers(1, &vtx_buffer_); | |
| 397 gl_->BindBuffer(GL_ARRAY_BUFFER, vtx_buffer_); | |
| 398 // Populate it | |
| 399 gl_->BufferData(GL_ARRAY_BUFFER, 2*sizeof( GLfloat ) * 4, vtxBuf, | |
| 400 GL_STATIC_DRAW ); | |
| 401 // unbind | |
| 402 gl_->BindBuffer(GL_ARRAY_BUFFER, 0); | |
| 403 | |
| 404 // | |
| 405 // Create Shader | |
| 406 // | |
| 407 program_ = CreateShader(); | |
| 408 | |
| 409 gl_->PopGroupMarkerEXT(); | |
| 410 | |
| 411 return true; | |
| 412 } | |
| 413 | |
| 414 void YUVConv::Convert( const scoped_refptr<media::VideoFrame> & frame, | |
| 415 GLuint texOut ) { | |
| 416 int divisor_height; | |
| 417 bool supported_format = true; | |
| 418 | |
| 419 // make sure we support this format | |
| 420 switch( frame->format() ) | |
| 421 { | |
| 422 case media::VideoFrame::YV12: /* 420 */ | |
| 423 case media::VideoFrame::I420: /* 420 */ | |
| 424 divisor_height = 2; | |
| 425 break; | |
| 426 | |
| 427 case media::VideoFrame::YV16: /* 422 */ | |
| 428 divisor_height = 1; | |
| 429 break; | |
| 430 | |
| 431 case media::VideoFrame::YV24: /* 444 */ | |
| 432 divisor_height = 1; | |
| 433 break; | |
| 434 | |
| 435 default: | |
| 436 // rest are not supported.. | |
| 437 supported_format = false; | |
| 438 break; | |
| 439 } | |
| 440 | |
| 441 // set group marker | |
| 442 gl_->PushGroupMarkerEXT(0, "YUVConvContext"); | |
| 443 | |
| 444 bool set_clamp = false; | |
| 445 | |
| 446 uint32_t ywidth = frame->coded_size().width(); | |
| 447 uint32_t yheight = frame->coded_size().height(); | |
| 448 | |
| 449 if( supported_format ) | |
| 450 { | |
| 451 DCHECK_EQ(frame->stride(media::VideoFrame::kUPlane), | |
| 452 frame->stride(media::VideoFrame::kVPlane)); | |
| 453 | |
| 454 uint32_t ystride = frame->stride(media::VideoFrame::kYPlane); | |
| 455 uint32_t uvstride = frame->stride(media::VideoFrame::kUPlane); | |
| 456 | |
| 457 // resize textures if necessary | |
| 458 if( ystride != y_width_ || yheight != y_height_ ) | |
| 459 { | |
| 460 // choose width based on the stride | |
| 461 // then, clamp later | |
| 462 y_width_ = ystride; | |
| 463 y_height_ = yheight; | |
| 464 | |
| 465 uv_width_ = uvstride; | |
| 466 uv_height_ = y_height_ / divisor_height; | |
| 467 | |
| 468 if( (ystride != ywidth) || (clamp_width_ != ywidth) ) | |
| 469 { | |
| 470 if( clamp_width_ != ywidth ) | |
| 471 { | |
| 472 // clamp width to avoid sampling padding pixels | |
| 473 clamp_width_ = ywidth; | |
| 474 clamp_value_ = static_cast<float>( ywidth ) / | |
| 475 static_cast<float>( ystride ); | |
| 476 // clamp to 1/2 pixel inside to avoid bilinear sampling errors | |
| 477 clamp_value_ -= (1.f / | |
| 478 (2.f * static_cast<float>( ystride ) ) ); | |
| 479 | |
| 480 set_clamp = true; | |
| 481 } | |
| 482 } | |
| 483 | |
| 484 // | |
| 485 // Resize the textures and upload data | |
| 486 // | |
| 487 gl_->ActiveTexture( GL_TEXTURE0 ); | |
| 488 gl_->BindTexture( GL_TEXTURE_2D, y_texture_ ); | |
| 489 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, y_width_, y_height_, | |
| 490 0, format_, GL_UNSIGNED_BYTE, | |
| 491 frame->data(media::VideoFrame::kYPlane)); | |
| 492 | |
| 493 gl_->ActiveTexture( GL_TEXTURE1 ); | |
| 494 gl_->BindTexture( GL_TEXTURE_2D, u_texture_ ); | |
| 495 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, uv_width_, | |
| 496 uv_height_, 0, format_, GL_UNSIGNED_BYTE, | |
| 497 frame->data(media::VideoFrame::kUPlane)); | |
| 498 | |
| 499 gl_->ActiveTexture( GL_TEXTURE2 ); | |
| 500 gl_->BindTexture( GL_TEXTURE_2D, v_texture_ ); | |
| 501 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, uv_width_, | |
| 502 uv_height_, 0, format_, GL_UNSIGNED_BYTE, | |
| 503 frame->data(media::VideoFrame::kVPlane)); | |
| 504 } | |
| 505 else | |
| 506 { | |
| 507 // | |
| 508 // Bind textures and upload texture data | |
| 509 // | |
| 510 gl_->ActiveTexture( GL_TEXTURE0 ); | |
| 511 gl_->BindTexture( GL_TEXTURE_2D, y_texture_ ); | |
| 512 gl_->TexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, y_width_, y_height_, | |
| 513 format_, GL_UNSIGNED_BYTE, | |
| 514 frame->data(media::VideoFrame::kYPlane)); | |
| 515 | |
| 516 gl_->ActiveTexture( GL_TEXTURE1 ); | |
| 517 gl_->BindTexture( GL_TEXTURE_2D, u_texture_ ); | |
| 518 gl_->TexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, uv_width_, uv_height_, | |
| 519 format_, GL_UNSIGNED_BYTE, | |
| 520 frame->data(media::VideoFrame::kUPlane)); | |
| 521 | |
| 522 gl_->ActiveTexture( GL_TEXTURE2 ); | |
| 523 gl_->BindTexture( GL_TEXTURE_2D, v_texture_ ); | |
| 524 gl_->TexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, uv_width_, uv_height_, | |
| 525 format_, GL_UNSIGNED_BYTE, | |
| 526 frame->data(media::VideoFrame::kVPlane)); | |
| 527 } | |
| 528 } | |
| 529 else | |
| 530 { | |
| 531 // | |
| 532 // Unsupported format - set textures to be 4x4 and produce a red output | |
| 533 // 2x2 texture didn't seem to work | |
| 534 // | |
| 535 uint8_t yudata[4*4]; | |
| 536 memset( yudata, 0x5e, 4*4 ); | |
| 537 gl_->ActiveTexture( GL_TEXTURE0 ); | |
| 538 gl_->BindTexture( GL_TEXTURE_2D, y_texture_ ); | |
| 539 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, 4, 4, | |
| 540 0, format_, GL_UNSIGNED_BYTE, yudata ); | |
| 541 | |
| 542 gl_->ActiveTexture( GL_TEXTURE1 ); | |
| 543 gl_->BindTexture( GL_TEXTURE_2D, u_texture_ ); | |
| 544 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, 4, 4, | |
| 545 0, format_, GL_UNSIGNED_BYTE, yudata ); | |
| 546 | |
| 547 uint8_t vdata[4*4]; | |
| 548 memset( vdata, 0xe7, 4*4 ); | |
| 549 gl_->ActiveTexture( GL_TEXTURE2 ); | |
| 550 gl_->BindTexture( GL_TEXTURE_2D, v_texture_ ); | |
| 551 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, 4, 4, | |
| 552 0, format_, GL_UNSIGNED_BYTE, vdata ); | |
| 553 | |
| 554 if( clamp_value_ != 1.f ) | |
| 555 { | |
| 556 set_clamp = true; | |
| 557 clamp_value_ = 1.f; | |
| 558 } | |
| 559 } | |
| 560 | |
| 561 // since we modify the viewport, save it here | |
| 562 // MMM - is this necessary? | |
| 563 GLint viewport[4] = {0}; | |
| 564 gl_->GetIntegerv( GL_VIEWPORT, viewport ); | |
| 565 | |
| 566 // | |
| 567 // bind framebuffer and output texture | |
| 568 // | |
| 569 gl_->BindFramebuffer(GL_FRAMEBUFFER, frame_buffer_); | |
| 570 gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| 571 GL_TEXTURE_2D, texOut, 0); | |
| 572 | |
| 573 #ifndef NDEBUG | |
| 574 // NOTE: we should probably check for framebuffer complete here, but that | |
| 575 // will slow this method down so check in debug mode | |
| 576 GLint status = gl_->CheckFramebufferStatus( GL_FRAMEBUFFER ); | |
| 577 if( status != GL_FRAMEBUFFER_COMPLETE ) | |
| 578 { | |
| 579 return; | |
| 580 } | |
| 581 #endif | |
| 582 | |
| 583 // | |
| 584 // Set viewport as dimensions of the video frame | |
| 585 // | |
| 586 gl_->Viewport( 0, 0, ywidth, yheight ); | |
| 587 | |
| 588 // | |
| 589 // Enable shader | |
| 590 // | |
| 591 gl_->UseProgram( program_ ); | |
| 592 | |
| 593 if( set_clamp ) | |
| 594 { | |
| 595 gl_->Uniform1f( clamp_width_loc_, clamp_value_ ); | |
| 596 } | |
| 597 | |
| 598 // | |
| 599 // Render | |
| 600 // | |
| 601 gl_->BindBuffer(GL_ARRAY_BUFFER, vtx_buffer_); | |
| 602 gl_->EnableVertexAttribArray(0); | |
| 603 gl_->VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), | |
| 604 static_cast<const void *>(0)); | |
| 605 | |
| 606 // draw | |
| 607 gl_->DrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
| 608 | |
| 609 // disable everything we enabled | |
| 610 gl_->BindBuffer(GL_ARRAY_BUFFER, 0); | |
| 611 gl_->DisableVertexAttribArray(0); | |
| 612 gl_->UseProgram(0); | |
| 613 gl_->BindFramebuffer( GL_FRAMEBUFFER, 0 ); | |
| 614 | |
| 615 // unbind textures | |
| 616 // active texture is still 2 | |
| 617 gl_->BindTexture( GL_TEXTURE_2D, 0 ); | |
| 618 | |
| 619 gl_->ActiveTexture( GL_TEXTURE1 ); | |
| 620 gl_->BindTexture( GL_TEXTURE_2D, 0 ); | |
| 621 | |
| 622 gl_->ActiveTexture( GL_TEXTURE0 ); | |
| 623 gl_->BindTexture( GL_TEXTURE_2D, 0 ); | |
| 624 | |
| 625 // reset former viewport | |
| 626 gl_->Viewport( viewport[0], viewport[1], viewport[2], viewport[3] ); | |
| 627 | |
| 628 gl_->PopGroupMarkerEXT(); | |
| 629 } | |
| 630 | |
| 31 struct VideoDecoderShim::PendingDecode { | 631 struct VideoDecoderShim::PendingDecode { |
| 32 PendingDecode(uint32_t decode_id, | 632 PendingDecode(uint32_t decode_id, |
| 33 const scoped_refptr<media::DecoderBuffer>& buffer); | 633 const scoped_refptr<media::DecoderBuffer>& buffer); |
| 34 ~PendingDecode(); | 634 ~PendingDecode(); |
| 35 | 635 |
| 36 const uint32_t decode_id; | 636 const uint32_t decode_id; |
| 37 const scoped_refptr<media::DecoderBuffer> buffer; | 637 const scoped_refptr<media::DecoderBuffer> buffer; |
| 38 }; | 638 }; |
| 39 | 639 |
| 40 VideoDecoderShim::PendingDecode::PendingDecode( | 640 VideoDecoderShim::PendingDecode::PendingDecode( |
| 41 uint32_t decode_id, | 641 uint32_t decode_id, |
| 42 const scoped_refptr<media::DecoderBuffer>& buffer) | 642 const scoped_refptr<media::DecoderBuffer>& buffer) |
| 43 : decode_id(decode_id), buffer(buffer) { | 643 : decode_id(decode_id), buffer(buffer) { |
| 44 } | 644 } |
| 45 | 645 |
| 46 VideoDecoderShim::PendingDecode::~PendingDecode() { | 646 VideoDecoderShim::PendingDecode::~PendingDecode() { |
| 47 } | 647 } |
| 48 | 648 |
| 49 struct VideoDecoderShim::PendingFrame { | 649 struct VideoDecoderShim::PendingFrame { |
| 50 explicit PendingFrame(uint32_t decode_id); | 650 explicit PendingFrame(uint32_t decode_id); |
| 51 PendingFrame(uint32_t decode_id, | 651 PendingFrame(uint32_t decode_id, |
| 52 const gfx::Size& coded_size, | 652 const scoped_refptr<media::VideoFrame>& frame); |
| 53 const gfx::Rect& visible_rect); | |
| 54 ~PendingFrame(); | 653 ~PendingFrame(); |
| 55 | 654 |
| 56 const uint32_t decode_id; | 655 const uint32_t decode_id; |
| 57 const gfx::Size coded_size; | 656 scoped_refptr<media::VideoFrame> video_frame; |
| 58 const gfx::Rect visible_rect; | |
| 59 std::vector<uint8_t> argb_pixels; | |
| 60 | 657 |
| 61 private: | 658 private: |
| 62 // This could be expensive to copy, so guard against that. | 659 // This could be expensive to copy, so guard against that. |
| 63 DISALLOW_COPY_AND_ASSIGN(PendingFrame); | 660 DISALLOW_COPY_AND_ASSIGN(PendingFrame); |
| 64 }; | 661 }; |
| 65 | 662 |
| 66 VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id) | 663 VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id) |
| 67 : decode_id(decode_id) { | 664 : decode_id(decode_id) { |
| 68 } | 665 } |
| 69 | 666 |
| 70 VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id, | 667 VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id, |
| 71 const gfx::Size& coded_size, | 668 const scoped_refptr<media::VideoFrame>& frame) |
| 72 const gfx::Rect& visible_rect) | |
| 73 : decode_id(decode_id), | 669 : decode_id(decode_id), |
| 74 coded_size(coded_size), | 670 video_frame(frame) { |
| 75 visible_rect(visible_rect), | |
| 76 argb_pixels(coded_size.width() * coded_size.height() * 4) { | |
| 77 } | 671 } |
| 78 | 672 |
| 79 VideoDecoderShim::PendingFrame::~PendingFrame() { | 673 VideoDecoderShim::PendingFrame::~PendingFrame() { |
| 80 } | 674 } |
| 81 | 675 |
| 82 // DecoderImpl runs the underlying VideoDecoder on the media thread, receiving | 676 // DecoderImpl runs the underlying VideoDecoder on the media thread, receiving |
| 83 // calls from the VideoDecodeShim on the main thread and sending results back. | 677 // calls from the VideoDecodeShim on the main thread and sending results back. |
| 84 // This class is constructed on the main thread, but used and destructed on the | 678 // This class is constructed on the main thread, but used and destructed on the |
| 85 // media thread. | 679 // media thread. |
| 86 class VideoDecoderShim::DecoderImpl { | 680 class VideoDecoderShim::DecoderImpl { |
| (...skipping 175 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 262 } | 856 } |
| 263 | 857 |
| 264 void VideoDecoderShim::DecoderImpl::OnOutputComplete( | 858 void VideoDecoderShim::DecoderImpl::OnOutputComplete( |
| 265 const scoped_refptr<media::VideoFrame>& frame) { | 859 const scoped_refptr<media::VideoFrame>& frame) { |
| 266 // Software decoders are expected to generated frames only when a Decode() | 860 // Software decoders are expected to generated frames only when a Decode() |
| 267 // call is pending. | 861 // call is pending. |
| 268 DCHECK(awaiting_decoder_); | 862 DCHECK(awaiting_decoder_); |
| 269 | 863 |
| 270 scoped_ptr<PendingFrame> pending_frame; | 864 scoped_ptr<PendingFrame> pending_frame; |
| 271 if (!frame->end_of_stream()) { | 865 if (!frame->end_of_stream()) { |
| 272 pending_frame.reset(new PendingFrame( | 866 pending_frame.reset(new PendingFrame( decode_id_, frame ) ); |
| 273 decode_id_, frame->coded_size(), frame->visible_rect())); | |
| 274 // Convert the VideoFrame pixels to ABGR to match VideoDecodeAccelerator. | |
| 275 media::SkCanvasVideoRenderer::ConvertVideoFrameToRGBPixels( | |
| 276 frame, | |
| 277 &pending_frame->argb_pixels.front(), | |
| 278 frame->coded_size().width() * 4); | |
| 279 } else { | 867 } else { |
| 280 pending_frame.reset(new PendingFrame(decode_id_)); | 868 pending_frame.reset(new PendingFrame(decode_id_)); |
| 281 } | 869 } |
| 282 | 870 |
| 283 main_message_loop_->PostTask(FROM_HERE, | 871 main_message_loop_->PostTask(FROM_HERE, |
| 284 base::Bind(&VideoDecoderShim::OnOutputComplete, | 872 base::Bind(&VideoDecoderShim::OnOutputComplete, |
| 285 shim_, | 873 shim_, |
| 286 base::Passed(&pending_frame))); | 874 base::Passed(&pending_frame))); |
| 287 } | 875 } |
| 288 | 876 |
| 289 void VideoDecoderShim::DecoderImpl::OnResetComplete() { | 877 void VideoDecoderShim::DecoderImpl::OnResetComplete() { |
| 290 main_message_loop_->PostTask( | 878 main_message_loop_->PostTask( |
| 291 FROM_HERE, base::Bind(&VideoDecoderShim::OnResetComplete, shim_)); | 879 FROM_HERE, base::Bind(&VideoDecoderShim::OnResetComplete, shim_)); |
| 292 } | 880 } |
| 293 | 881 |
| 294 VideoDecoderShim::VideoDecoderShim(PepperVideoDecoderHost* host) | 882 VideoDecoderShim::VideoDecoderShim(PepperVideoDecoderHost* host) |
| 295 : state_(UNINITIALIZED), | 883 : state_(UNINITIALIZED), |
| 296 host_(host), | 884 host_(host), |
| 297 media_task_runner_( | 885 media_task_runner_( |
| 298 RenderThreadImpl::current()->GetMediaThreadTaskRunner()), | 886 RenderThreadImpl::current()->GetMediaThreadTaskRunner()), |
| 299 context_provider_( | 887 context_provider_( |
| 300 RenderThreadImpl::current()->SharedMainThreadContextProvider()), | 888 RenderThreadImpl::current()->SharedMainThreadContextProvider()), |
| 301 texture_pool_size_(0), | 889 texture_pool_size_(0), |
| 302 num_pending_decodes_(0), | 890 num_pending_decodes_(0), |
| 303 weak_ptr_factory_(this) { | 891 weak_ptr_factory_(this) { |
| 304 DCHECK(host_); | 892 DCHECK(host_); |
| 305 DCHECK(media_task_runner_.get()); | 893 DCHECK(media_task_runner_.get()); |
| 306 DCHECK(context_provider_.get()); | 894 DCHECK(context_provider_.get()); |
| 307 decoder_impl_.reset(new DecoderImpl(weak_ptr_factory_.GetWeakPtr())); | 895 decoder_impl_.reset(new DecoderImpl(weak_ptr_factory_.GetWeakPtr())); |
| 896 yuv_converter_.reset(new YUVConv( context_provider_ )); | |
| 308 } | 897 } |
| 309 | 898 |
| 310 VideoDecoderShim::~VideoDecoderShim() { | 899 VideoDecoderShim::~VideoDecoderShim() { |
| 311 DCHECK(RenderThreadImpl::current()); | 900 DCHECK(RenderThreadImpl::current()); |
| 312 // Delete any remaining textures. | 901 // Delete any remaining textures. |
| 313 TextureIdMap::iterator it = texture_id_map_.begin(); | 902 TextureIdMap::iterator it = texture_id_map_.begin(); |
| 314 for (; it != texture_id_map_.end(); ++it) | 903 for (; it != texture_id_map_.end(); ++it) |
| 315 DeleteTexture(it->second); | 904 DeleteTexture(it->second); |
| 316 texture_id_map_.clear(); | 905 texture_id_map_.clear(); |
| 317 | 906 |
| (...skipping 18 matching lines...) Expand all Loading... | |
| 336 DCHECK_EQ(state_, UNINITIALIZED); | 925 DCHECK_EQ(state_, UNINITIALIZED); |
| 337 media::VideoCodec codec = media::kUnknownVideoCodec; | 926 media::VideoCodec codec = media::kUnknownVideoCodec; |
| 338 if (profile <= media::H264PROFILE_MAX) | 927 if (profile <= media::H264PROFILE_MAX) |
| 339 codec = media::kCodecH264; | 928 codec = media::kCodecH264; |
| 340 else if (profile <= media::VP8PROFILE_MAX) | 929 else if (profile <= media::VP8PROFILE_MAX) |
| 341 codec = media::kCodecVP8; | 930 codec = media::kCodecVP8; |
| 342 else if (profile <= media::VP9PROFILE_MAX) | 931 else if (profile <= media::VP9PROFILE_MAX) |
| 343 codec = media::kCodecVP9; | 932 codec = media::kCodecVP9; |
| 344 DCHECK_NE(codec, media::kUnknownVideoCodec); | 933 DCHECK_NE(codec, media::kUnknownVideoCodec); |
| 345 | 934 |
| 935 // initialize yuv converter | |
| 936 if( !yuv_converter_->Initialize() ) | |
| 937 { | |
| 938 return false; | |
| 939 } | |
| 940 | |
| 346 media::VideoDecoderConfig config( | 941 media::VideoDecoderConfig config( |
| 347 codec, | 942 codec, |
| 348 profile, | 943 profile, |
| 349 media::VideoFrame::YV12, | 944 media::VideoFrame::YV12, |
| 350 gfx::Size(32, 24), // Small sizes that won't fail. | 945 gfx::Size(32, 24), // Small sizes that won't fail. |
| 351 gfx::Rect(32, 24), | 946 gfx::Rect(32, 24), |
| 352 gfx::Size(32, 24), | 947 gfx::Size(32, 24), |
| 353 NULL /* extra_data */, // TODO(bbudge) Verify this isn't needed. | 948 NULL /* extra_data */, // TODO(bbudge) Verify this isn't needed. |
| 354 0 /* extra_data_size */, | 949 0 /* extra_data_size */, |
| 355 false /* decryption */); | 950 false /* decryption */); |
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| 464 num_pending_decodes_--; | 1059 num_pending_decodes_--; |
| 465 completed_decodes_.push(decode_id); | 1060 completed_decodes_.push(decode_id); |
| 466 | 1061 |
| 467 // If frames are being queued because we're out of textures, don't notify | 1062 // If frames are being queued because we're out of textures, don't notify |
| 468 // the host that decode has completed. This exerts "back pressure" to keep | 1063 // the host that decode has completed. This exerts "back pressure" to keep |
| 469 // the host from sending buffers that will cause pending_frames_ to grow. | 1064 // the host from sending buffers that will cause pending_frames_ to grow. |
| 470 if (pending_frames_.empty()) | 1065 if (pending_frames_.empty()) |
| 471 NotifyCompletedDecodes(); | 1066 NotifyCompletedDecodes(); |
| 472 } | 1067 } |
| 473 | 1068 |
| 474 void VideoDecoderShim::OnOutputComplete(scoped_ptr<PendingFrame> frame) { | 1069 void VideoDecoderShim::OnOutputComplete(scoped_ptr<PendingFrame> pframe) { |
| 475 DCHECK(RenderThreadImpl::current()); | 1070 DCHECK(RenderThreadImpl::current()); |
| 476 DCHECK(host_); | 1071 DCHECK(host_); |
| 477 | 1072 |
| 478 if (!frame->argb_pixels.empty()) { | 1073 if ( pframe->video_frame ) { |
| 479 if (texture_size_ != frame->coded_size) { | 1074 if (texture_size_ != pframe->video_frame->coded_size()) { |
| 480 // If the size has changed, all current textures must be dismissed. Add | 1075 // If the size has changed, all current textures must be dismissed. Add |
| 481 // all textures to |textures_to_dismiss_| and dismiss any that aren't in | 1076 // all textures to |textures_to_dismiss_| and dismiss any that aren't in |
| 482 // use by the plugin. We will dismiss the rest as they are recycled. | 1077 // use by the plugin. We will dismiss the rest as they are recycled. |
| 483 for (TextureIdMap::const_iterator it = texture_id_map_.begin(); | 1078 for (TextureIdMap::const_iterator it = texture_id_map_.begin(); |
| 484 it != texture_id_map_.end(); | 1079 it != texture_id_map_.end(); |
| 485 ++it) { | 1080 ++it) { |
| 486 textures_to_dismiss_.insert(it->first); | 1081 textures_to_dismiss_.insert(it->first); |
| 487 } | 1082 } |
| 488 for (TextureIdSet::const_iterator it = available_textures_.begin(); | 1083 for (TextureIdSet::const_iterator it = available_textures_.begin(); |
| 489 it != available_textures_.end(); | 1084 it != available_textures_.end(); |
| 490 ++it) { | 1085 ++it) { |
| 491 DismissTexture(*it); | 1086 DismissTexture(*it); |
| 492 } | 1087 } |
| 493 available_textures_.clear(); | 1088 available_textures_.clear(); |
| 494 FlushCommandBuffer(); | 1089 FlushCommandBuffer(); |
| 495 | 1090 |
| 496 DCHECK(pending_texture_mailboxes_.empty()); | 1091 DCHECK(pending_texture_mailboxes_.empty()); |
| 497 for (uint32_t i = 0; i < texture_pool_size_; i++) | 1092 for (uint32_t i = 0; i < texture_pool_size_; i++) |
| 498 pending_texture_mailboxes_.push_back(gpu::Mailbox::Generate()); | 1093 pending_texture_mailboxes_.push_back(gpu::Mailbox::Generate()); |
| 499 | 1094 |
| 500 host_->RequestTextures(texture_pool_size_, | 1095 host_->RequestTextures(texture_pool_size_, |
| 501 frame->coded_size, | 1096 pframe->video_frame->coded_size(), |
| 502 GL_TEXTURE_2D, | 1097 GL_TEXTURE_2D, |
| 503 pending_texture_mailboxes_); | 1098 pending_texture_mailboxes_); |
| 504 texture_size_ = frame->coded_size; | 1099 texture_size_ = pframe->video_frame->coded_size(); |
| 505 } | 1100 } |
| 506 | 1101 |
| 507 pending_frames_.push(linked_ptr<PendingFrame>(frame.release())); | 1102 pending_frames_.push(linked_ptr<PendingFrame>(pframe.release())); |
| 508 SendPictures(); | 1103 SendPictures(); |
| 509 } | 1104 } |
| 510 } | 1105 } |
| 511 | 1106 |
| 512 void VideoDecoderShim::SendPictures() { | 1107 void VideoDecoderShim::SendPictures() { |
| 513 DCHECK(RenderThreadImpl::current()); | 1108 DCHECK(RenderThreadImpl::current()); |
| 514 DCHECK(host_); | 1109 DCHECK(host_); |
| 515 while (!pending_frames_.empty() && !available_textures_.empty()) { | 1110 while (!pending_frames_.empty() && !available_textures_.empty()) { |
| 516 const linked_ptr<PendingFrame>& frame = pending_frames_.front(); | 1111 const linked_ptr<PendingFrame>& frame = pending_frames_.front(); |
| 517 | 1112 |
| 518 TextureIdSet::iterator it = available_textures_.begin(); | 1113 TextureIdSet::iterator it = available_textures_.begin(); |
| 519 uint32_t texture_id = *it; | 1114 uint32_t texture_id = *it; |
| 520 available_textures_.erase(it); | 1115 available_textures_.erase(it); |
| 521 | 1116 |
| 522 uint32_t local_texture_id = texture_id_map_[texture_id]; | 1117 uint32_t local_texture_id = texture_id_map_[texture_id]; |
| 523 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); | 1118 |
| 524 gles2->ActiveTexture(GL_TEXTURE0); | 1119 // run the yuv conversion renderer |
| 525 gles2->BindTexture(GL_TEXTURE_2D, local_texture_id); | 1120 yuv_converter_->Convert( frame->video_frame, local_texture_id ); |
| 526 #if !defined(OS_ANDROID) | |
| 527 // BGRA is the native texture format, except on Android, where textures | |
| 528 // would be uploaded as GL_RGBA. | |
| 529 gles2->TexImage2D(GL_TEXTURE_2D, | |
| 530 0, | |
| 531 GL_BGRA_EXT, | |
| 532 texture_size_.width(), | |
| 533 texture_size_.height(), | |
| 534 0, | |
| 535 GL_BGRA_EXT, | |
| 536 GL_UNSIGNED_BYTE, | |
| 537 &frame->argb_pixels.front()); | |
| 538 #else | |
| 539 #error Not implemented. | |
| 540 #endif | |
| 541 | 1121 |
| 542 host_->PictureReady(media::Picture(texture_id, frame->decode_id, | 1122 host_->PictureReady(media::Picture(texture_id, frame->decode_id, |
| 543 frame->visible_rect, false)); | 1123 frame->video_frame->visible_rect(), |
| 1124 false)); | |
| 544 pending_frames_.pop(); | 1125 pending_frames_.pop(); |
| 545 } | 1126 } |
| 546 | 1127 |
| 547 FlushCommandBuffer(); | 1128 FlushCommandBuffer(); |
| 548 | 1129 |
| 549 if (pending_frames_.empty()) { | 1130 if (pending_frames_.empty()) { |
| 550 // If frames aren't backing up, notify the host of any completed decodes so | 1131 // If frames aren't backing up, notify the host of any completed decodes so |
| 551 // it can send more buffers. | 1132 // it can send more buffers. |
| 552 NotifyCompletedDecodes(); | 1133 NotifyCompletedDecodes(); |
| 553 | 1134 |
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| 593 void VideoDecoderShim::DeleteTexture(uint32_t texture_id) { | 1174 void VideoDecoderShim::DeleteTexture(uint32_t texture_id) { |
| 594 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); | 1175 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| 595 gles2->DeleteTextures(1, &texture_id); | 1176 gles2->DeleteTextures(1, &texture_id); |
| 596 } | 1177 } |
| 597 | 1178 |
| 598 void VideoDecoderShim::FlushCommandBuffer() { | 1179 void VideoDecoderShim::FlushCommandBuffer() { |
| 599 context_provider_->ContextGL()->Flush(); | 1180 context_provider_->ContextGL()->Flush(); |
| 600 } | 1181 } |
| 601 | 1182 |
| 602 } // namespace content | 1183 } // namespace content |
| OLD | NEW |