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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/pepper/video_decoder_shim.h" | 5 #include "content/renderer/pepper/video_decoder_shim.h" |
6 | 6 |
7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
9 #include <GLES2/gl2extchromium.h> | 9 #include <GLES2/gl2extchromium.h> |
10 | 10 |
11 #include "base/bind.h" | 11 #include "base/bind.h" |
12 #ifndef NDEBUG | |
13 #include "base/logging.h" | |
14 #endif | |
12 #include "base/numerics/safe_conversions.h" | 15 #include "base/numerics/safe_conversions.h" |
13 #include "base/single_thread_task_runner.h" | 16 #include "base/single_thread_task_runner.h" |
14 #include "cc/blink/context_provider_web_context.h" | 17 #include "cc/blink/context_provider_web_context.h" |
15 #include "content/public/renderer/render_thread.h" | 18 #include "content/public/renderer/render_thread.h" |
16 #include "content/renderer/pepper/pepper_video_decoder_host.h" | 19 #include "content/renderer/pepper/pepper_video_decoder_host.h" |
17 #include "content/renderer/render_thread_impl.h" | 20 #include "content/renderer/render_thread_impl.h" |
18 #include "gpu/command_buffer/client/gles2_implementation.h" | 21 #include "gpu/command_buffer/client/gles2_implementation.h" |
19 #include "media/base/decoder_buffer.h" | 22 #include "media/base/decoder_buffer.h" |
20 #include "media/base/limits.h" | 23 #include "media/base/limits.h" |
21 #include "media/base/video_decoder.h" | 24 #include "media/base/video_decoder.h" |
22 #include "media/blink/skcanvas_video_renderer.h" | 25 #include "media/blink/skcanvas_video_renderer.h" |
23 #include "media/filters/ffmpeg_video_decoder.h" | 26 #include "media/filters/ffmpeg_video_decoder.h" |
24 #include "media/filters/vpx_video_decoder.h" | 27 #include "media/filters/vpx_video_decoder.h" |
25 #include "media/video/picture.h" | 28 #include "media/video/picture.h" |
26 #include "media/video/video_decode_accelerator.h" | 29 #include "media/video/video_decode_accelerator.h" |
27 #include "ppapi/c/pp_errors.h" | 30 #include "ppapi/c/pp_errors.h" |
31 #include "third_party/skia/include/gpu/GrTypes.h" | |
28 | 32 |
29 namespace content { | 33 namespace content { |
30 | 34 |
35 static const uint32_t kGrInvalidateState = | |
36 kRenderTarget_GrGLBackendState | kTextureBinding_GrGLBackendState | | |
37 kView_GrGLBackendState | kVertex_GrGLBackendState | | |
38 kProgram_GrGLBackendState; | |
39 | |
40 // YUV->RGB converter class using a shader and FBO. | |
41 class VideoDecoderShim::YUVConverter { | |
42 public: | |
43 YUVConverter(const scoped_refptr<cc_blink::ContextProviderWebContext>&); | |
44 ~YUVConverter(); | |
45 bool Initialize(); | |
46 void Convert(const scoped_refptr<media::VideoFrame>& frame, GLuint tex_out); | |
47 | |
48 private: | |
49 GLuint CreateShader(); | |
50 GLuint CompileShader(const char* name, GLuint type, const char* code); | |
51 GLuint CreateProgram(const char* name, GLuint vshader, GLuint fshader); | |
52 void SetUniform(GLuint program, const char* name, int value); | |
53 void SetUniform(GLuint program, const char* name, float value); | |
54 GLuint CreateTexture(); | |
55 void SetTexcoordClamp(uint32_t stride, uint32_t width); | |
56 | |
57 scoped_refptr<cc_blink::ContextProviderWebContext> context_provider_; | |
58 gpu::gles2::GLES2Interface* gl_; | |
59 GLuint frame_buffer_; | |
60 GLuint vtx_buffer_; | |
bbudge
2015/05/14 16:45:48
nit: vertex_buffer_
CodeByThePound
2015/05/14 17:42:08
Done.
| |
61 GLuint program_; | |
62 | |
63 GLuint y_texture_; | |
64 GLuint u_texture_; | |
65 GLuint v_texture_; | |
66 GLuint a_texture_; | |
67 | |
68 GLuint internal_format_; | |
69 GLuint format_; | |
70 media::VideoFrame::Format video_format_; | |
71 | |
72 GLuint y_width_; | |
73 GLuint y_height_; | |
74 | |
75 GLuint uv_width_; | |
76 GLuint uv_height_; | |
77 uint32_t uv_height_divisor_; | |
78 | |
79 GLfloat clamp_value_; | |
80 GLuint clamp_width_; | |
81 GLint clamp_width_loc_; | |
82 | |
83 GLint yuv_matrix_loc_; | |
84 GLint yuv_adjust_loc_; | |
85 | |
86 DISALLOW_COPY_AND_ASSIGN(YUVConverter); | |
87 }; | |
88 | |
89 VideoDecoderShim::YUVConverter::YUVConverter( | |
90 const scoped_refptr<cc_blink::ContextProviderWebContext>& ctx_p) | |
bbudge
2015/05/14 16:45:48
nit: could you name this context_provider
CodeByThePound
2015/05/14 17:42:08
Done.
| |
91 : context_provider_(ctx_p), | |
92 gl_(context_provider_->ContextGL()), | |
93 frame_buffer_(0), | |
94 vtx_buffer_(0), | |
95 program_(0), | |
96 y_texture_(0), | |
97 u_texture_(0), | |
98 v_texture_(0), | |
99 a_texture_(0), | |
100 internal_format_(0), | |
101 format_(0), | |
102 video_format_(media::VideoFrame::UNKNOWN), | |
103 y_width_(2), | |
104 y_height_(2), | |
105 uv_width_(2), | |
106 uv_height_(2), | |
107 uv_height_divisor_(1), | |
108 clamp_value_(1.f), | |
109 clamp_width_(0), | |
110 clamp_width_loc_(0), | |
111 yuv_matrix_loc_(0), | |
112 yuv_adjust_loc_(0) { | |
113 } | |
114 | |
115 VideoDecoderShim::YUVConverter::~YUVConverter() { | |
116 if (y_texture_) | |
117 gl_->DeleteTextures(1, &y_texture_); | |
118 | |
119 if (u_texture_) | |
120 gl_->DeleteTextures(1, &u_texture_); | |
121 | |
122 if (v_texture_) | |
123 gl_->DeleteTextures(1, &v_texture_); | |
124 | |
125 if (a_texture_) | |
126 gl_->DeleteTextures(1, &a_texture_); | |
127 | |
128 if (frame_buffer_) | |
129 gl_->DeleteFramebuffers(1, &frame_buffer_); | |
130 | |
131 if (vtx_buffer_) | |
132 gl_->DeleteBuffers(1, &vtx_buffer_); | |
133 | |
134 if (program_) | |
135 gl_->DeleteProgram(program_); | |
136 } | |
137 | |
138 GLuint VideoDecoderShim::YUVConverter::CreateTexture() { | |
139 GLuint tex = 0; | |
140 | |
141 gl_->GenTextures(1, &tex); | |
142 gl_->BindTexture(GL_TEXTURE_2D, tex); | |
143 | |
144 // Create texture with default size - will be resized upon first frame. | |
145 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, 2, 2, 0, format_, | |
146 GL_UNSIGNED_BYTE, NULL); | |
147 | |
148 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
149 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
150 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
151 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
152 | |
153 gl_->BindTexture(GL_TEXTURE_2D, 0); | |
154 | |
155 return tex; | |
156 } | |
157 | |
158 GLuint VideoDecoderShim::YUVConverter::CompileShader(const char* name, | |
159 GLuint type, | |
160 const char* code) { | |
161 GLuint shader = gl_->CreateShader(type); | |
162 | |
163 gl_->ShaderSource(shader, 1, (const GLchar**)&code, NULL); | |
164 gl_->CompileShader(shader); | |
165 | |
166 #ifndef NDEBUG | |
167 GLint status = 0; | |
168 | |
169 gl_->GetShaderiv(shader, GL_COMPILE_STATUS, &status); | |
170 if (status != GL_TRUE) { | |
171 GLint max_length = 0; | |
172 GLint actual_length = 0; | |
173 gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &max_length); | |
174 | |
175 // The max_length includes the NULL character. | |
176 std::string error_log(max_length, 0); | |
177 gl_->GetShaderInfoLog(shader, max_length, &actual_length, &error_log[0]); | |
178 | |
179 LOG(ERROR) << name << " shader compilation failed: " << error_log.c_str(); | |
180 gl_->DeleteShader(shader); | |
181 return 0; | |
182 } | |
183 #endif | |
184 | |
185 return shader; | |
186 } | |
187 | |
188 GLuint VideoDecoderShim::YUVConverter::CreateProgram(const char* name, | |
189 GLuint vshader, | |
190 GLuint fshader) { | |
191 GLuint program = gl_->CreateProgram(); | |
192 gl_->AttachShader(program, vshader); | |
193 gl_->AttachShader(program, fshader); | |
194 | |
195 gl_->BindAttribLocation(program, 0, "position"); | |
196 | |
197 gl_->LinkProgram(program); | |
198 | |
199 #ifndef NDEBUG | |
200 GLint status = 0; | |
201 | |
202 gl_->GetProgramiv(program, GL_LINK_STATUS, &status); | |
203 if (status != GL_TRUE) { | |
204 GLint max_length = 0; | |
205 GLint actual_length = 0; | |
206 gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &max_length); | |
207 | |
208 // The max_length includes the NULL character. | |
209 std::string error_log(max_length, 0); | |
210 gl_->GetProgramInfoLog(program, max_length, &actual_length, &error_log[0]); | |
211 | |
212 LOG(ERROR) << name << " program linking failed: " << error_log.c_str(); | |
213 return 0; | |
214 } | |
215 #endif | |
216 | |
217 return program; | |
218 } | |
219 | |
220 void VideoDecoderShim::YUVConverter::SetUniform(GLuint program, | |
221 const char* name, | |
222 int value) { | |
223 GLint loc = gl_->GetUniformLocation(program, name); | |
224 DCHECK(loc != -1); | |
225 gl_->UseProgram(program); | |
226 gl_->Uniform1i(loc, value); | |
227 gl_->UseProgram(0); | |
bbudge
2015/05/14 16:45:48
Is there a reason you set these inside the functio
CodeByThePound
2015/05/14 17:42:08
Removed SetUniform functions and inlined the code
| |
228 } | |
229 | |
230 void VideoDecoderShim::YUVConverter::SetUniform(GLuint program, | |
231 const char* name, | |
232 float value) { | |
233 GLint loc = gl_->GetUniformLocation(program, name); | |
234 DCHECK(loc != -1); | |
235 gl_->UseProgram(program); | |
236 gl_->Uniform1f(loc, value); | |
237 gl_->UseProgram(0); | |
238 } | |
239 | |
240 GLuint VideoDecoderShim::YUVConverter::CreateShader() { | |
241 const char* vert_shader = | |
242 "precision mediump float;\n" | |
243 "attribute vec2 position;\n" | |
244 "varying vec2 texcoord;\n" | |
245 "uniform float clamp_width;\n" | |
246 "void main()\n" | |
247 "{\n" | |
248 " gl_Position = vec4( position.xy, 0, 1 );\n" | |
249 " vec2 tmp = position*0.5+0.5;\n" | |
250 " texcoord = vec2(min(tmp.x, clamp_width), tmp.y);\n" | |
251 "}"; | |
252 | |
253 const char* frag_shader = | |
254 "precision mediump float;\n" | |
255 "varying vec2 texcoord;\n" | |
256 "uniform sampler2D y_sampler;\n" | |
257 "uniform sampler2D u_sampler;\n" | |
258 "uniform sampler2D v_sampler;\n" | |
259 "uniform sampler2D a_sampler;\n" | |
260 "uniform mat3 yuv_matrix;\n" | |
261 "uniform vec3 yuv_adjust;\n" | |
262 "void main()\n" | |
263 "{\n" | |
264 " vec3 yuv = vec3(texture2D(y_sampler, texcoord).x,\n" | |
265 " texture2D(u_sampler, texcoord).x,\n" | |
266 " texture2D(v_sampler, texcoord).x) +\n" | |
267 " yuv_adjust;\n" | |
268 " gl_FragColor = vec4(yuv_matrix * yuv, texture2D(a_sampler, " | |
269 "texcoord).x);\n" | |
270 "}"; | |
271 | |
272 GLuint vertex_shader = | |
273 CompileShader("Vertex Shader", GL_VERTEX_SHADER, vert_shader); | |
274 if (!vertex_shader) { | |
275 return 0; | |
276 } | |
277 | |
278 GLuint fragment_shader = | |
279 CompileShader("Fragment Shader", GL_FRAGMENT_SHADER, frag_shader); | |
280 if (!fragment_shader) { | |
281 gl_->DeleteShader(vertex_shader); | |
282 return 0; | |
283 } | |
284 | |
285 GLuint program = | |
286 CreateProgram("YUVConverter Program", vertex_shader, fragment_shader); | |
287 | |
288 gl_->DeleteShader(vertex_shader); | |
289 gl_->DeleteShader(fragment_shader); | |
290 | |
291 if (!program) { | |
292 return 0; | |
293 } | |
294 | |
295 SetUniform(program, "y_sampler", 0); | |
296 SetUniform(program, "u_sampler", 1); | |
297 SetUniform(program, "v_sampler", 2); | |
298 SetUniform(program, "a_sampler", 3); | |
299 | |
300 SetUniform(program, "clamp_width", clamp_value_); | |
301 | |
302 clamp_width_loc_ = gl_->GetUniformLocation(program, "clamp_width"); | |
303 DCHECK(clamp_width_loc_ != -1); | |
304 | |
305 yuv_matrix_loc_ = gl_->GetUniformLocation(program, "yuv_matrix"); | |
306 DCHECK(yuv_matrix_loc_ != -1); | |
307 | |
308 yuv_adjust_loc_ = gl_->GetUniformLocation(program, "yuv_adjust"); | |
309 DCHECK(yuv_adjust_loc_ != -1); | |
310 | |
311 return program; | |
312 } | |
313 | |
314 bool VideoDecoderShim::YUVConverter::Initialize() { | |
315 DCHECK(gl_); | |
bbudge
2015/05/14 16:45:48
DCHECK in the constructor.
CodeByThePound
2015/05/14 17:42:08
Done.
| |
316 // If texture_rg extension is not available, use slower GL_LUMINANCE. | |
317 if (context_provider_->ContextCapabilities().gpu.texture_rg) { | |
318 internal_format_ = GL_RED_EXT; | |
319 format_ = GL_RED_EXT; | |
320 } else { | |
321 internal_format_ = GL_LUMINANCE; | |
322 format_ = GL_LUMINANCE; | |
323 } | |
324 | |
325 if (context_provider_->ContextCapabilities().gpu.max_texture_image_units < | |
326 4) { | |
327 // We support YUVA textures and require 4 texture units in the fragment | |
328 // stage. | |
329 return false; | |
330 } | |
331 | |
332 gl_->PushGroupMarkerEXT(0, "YUVConverterContext"); | |
333 | |
334 gl_->GenFramebuffers(1, &frame_buffer_); | |
335 | |
336 y_texture_ = CreateTexture(); | |
337 u_texture_ = CreateTexture(); | |
338 v_texture_ = CreateTexture(); | |
339 a_texture_ = CreateTexture(); | |
340 | |
341 // Vertex positions. Also converted to texcoords in vertex shader. | |
342 GLfloat vtx_buf[] = {-1.f, -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f}; | |
343 | |
344 gl_->GenBuffers(1, &vtx_buffer_); | |
345 gl_->BindBuffer(GL_ARRAY_BUFFER, vtx_buffer_); | |
346 gl_->BufferData(GL_ARRAY_BUFFER, 2 * sizeof(GLfloat) * 4, vtx_buf, | |
347 GL_STATIC_DRAW); | |
348 gl_->BindBuffer(GL_ARRAY_BUFFER, 0); | |
349 | |
350 program_ = CreateShader(); | |
351 | |
352 gl_->PopGroupMarkerEXT(); | |
353 | |
354 context_provider_->InvalidateGrContext(kGrInvalidateState); | |
355 | |
356 return (program_ != 0); | |
357 } | |
358 | |
359 void VideoDecoderShim::YUVConverter::SetTexcoordClamp(uint32_t stride, | |
360 uint32_t width) { | |
361 clamp_width_ = width; | |
362 if (width != stride) { | |
363 // Clamp texcoord width to avoid sampling padding pixels. | |
364 clamp_value_ = static_cast<float>(width) / static_cast<float>(stride); | |
365 // Further clamp to 1/2 pixel inside to avoid bilinear sampling errors. | |
366 clamp_value_ -= (1.f / (2.f * static_cast<float>(stride))); | |
367 } else { | |
368 // No clamping necessary if width and stride are equal. | |
369 clamp_value_ = 1.f; | |
370 } | |
371 } | |
372 | |
373 void VideoDecoderShim::YUVConverter::Convert( | |
374 const scoped_refptr<media::VideoFrame>& frame, | |
375 GLuint tex_out) { | |
376 const float* yuv_matrix = 0; | |
377 const float* yuv_adjust = 0; | |
378 | |
379 if (video_format_ != frame->format()) { | |
380 // The constants below were taken from cc/output/gl_renderer.cc. | |
381 // These values are magic numbers that are used in the transformation from | |
382 // YUV | |
bbudge
2015/05/14 16:45:48
nit strange formatting
CodeByThePound
2015/05/14 17:42:09
Must have been done by git cl format. Fixed.
| |
383 // to RGB color values. They are taken from the following webpage: | |
384 // http://www.fourcc.org/fccyvrgb.php | |
385 const float yuv_to_rgb_rec601[9] = { | |
386 1.164f, 1.164f, 1.164f, 0.0f, -.391f, 2.018f, 1.596f, -.813f, 0.0f, | |
387 }; | |
388 const float yuv_to_rgb_jpeg[9] = { | |
389 1.f, 1.f, 1.f, 0.0f, -.34414f, 1.772f, 1.402f, -.71414f, 0.0f, | |
390 }; | |
391 const float yuv_to_rgb_rec709[9] = { | |
392 1.164f, 1.164f, 1.164f, 0.0f, -0.213f, 2.112f, 1.793f, -0.533f, 0.0f, | |
393 }; | |
394 | |
395 // These values map to 16, 128, and 128 respectively, and are computed | |
396 // as a fraction over 256 (e.g. 16 / 256 = 0.0625). | |
397 // They are used in the YUV to RGBA conversion formula: | |
398 // Y - 16 : Gives 16 values of head and footroom for overshooting | |
399 // U - 128 : Turns unsigned U into signed U [-128,127] | |
400 // V - 128 : Turns unsigned V into signed V [-128,127] | |
401 const float yuv_adjust_constrained[3] = { | |
402 -0.0625f, -0.5f, -0.5f, | |
403 }; | |
404 // Same as above, but without the head and footroom. | |
405 const float yuv_adjust_full[3] = { | |
406 0.0f, -0.5f, -0.5f, | |
407 }; | |
408 | |
409 switch (frame->format()) { | |
410 case media::VideoFrame::YV12: /* 420 */ | |
bbudge
2015/05/14 16:45:48
nit: C++ style comments.
CodeByThePound
2015/05/14 17:42:08
Done.
| |
411 case media::VideoFrame::YV12A: | |
412 case media::VideoFrame::I420: | |
413 uv_height_divisor_ = 2; | |
414 yuv_matrix = yuv_to_rgb_rec601; | |
415 yuv_adjust = yuv_adjust_constrained; | |
416 break; | |
417 | |
418 case media::VideoFrame::YV12HD: /* 420 */ | |
419 uv_height_divisor_ = 2; | |
420 yuv_matrix = yuv_to_rgb_rec709; | |
421 yuv_adjust = yuv_adjust_constrained; | |
422 break; | |
423 | |
424 case media::VideoFrame::YV12J: /* 420 */ | |
425 uv_height_divisor_ = 2; | |
426 yuv_matrix = yuv_to_rgb_jpeg; | |
427 yuv_adjust = yuv_adjust_full; | |
428 break; | |
429 | |
430 case media::VideoFrame::YV16: /* 422 */ | |
431 case media::VideoFrame::YV24: /* 444 */ | |
432 uv_height_divisor_ = 1; | |
433 yuv_matrix = yuv_to_rgb_rec601; | |
434 yuv_adjust = yuv_adjust_constrained; | |
435 break; | |
436 | |
437 default: | |
438 NOTREACHED(); | |
439 } | |
440 | |
441 video_format_ = frame->format(); | |
442 | |
443 // Zero these so everything is reset below. | |
444 y_width_ = y_height_ = 0; | |
445 } | |
446 | |
447 gl_->PushGroupMarkerEXT(0, "YUVConverterContext"); | |
448 | |
449 bool set_clamp = false; | |
450 | |
451 uint32_t ywidth = frame->coded_size().width(); | |
452 uint32_t yheight = frame->coded_size().height(); | |
453 | |
454 DCHECK_EQ(frame->stride(media::VideoFrame::kUPlane), | |
455 frame->stride(media::VideoFrame::kVPlane)); | |
456 | |
457 uint32_t ystride = frame->stride(media::VideoFrame::kYPlane); | |
458 uint32_t uvstride = frame->stride(media::VideoFrame::kUPlane); | |
459 | |
460 // The following code assumes that extended GLES 2.0 state like | |
461 // UNPACK_SKIP* and UNPACK_ROW_LENGTH (if available) are set to defaults. | |
462 gl_->PixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
463 | |
464 if (ystride != y_width_ || yheight != y_height_) { | |
465 // Choose width based on the stride. Clamp texcoords below. | |
466 y_width_ = ystride; | |
467 y_height_ = yheight; | |
468 | |
469 uv_width_ = uvstride; | |
470 uv_height_ = y_height_ / uv_height_divisor_; | |
471 | |
472 SetTexcoordClamp(ystride, ywidth); | |
473 set_clamp = true; | |
474 | |
475 // Re-create to resize the textures and upload data. | |
476 gl_->ActiveTexture(GL_TEXTURE0); | |
477 gl_->BindTexture(GL_TEXTURE_2D, y_texture_); | |
478 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, y_width_, y_height_, 0, | |
479 format_, GL_UNSIGNED_BYTE, | |
480 frame->data(media::VideoFrame::kYPlane)); | |
481 | |
482 gl_->ActiveTexture(GL_TEXTURE1); | |
483 gl_->BindTexture(GL_TEXTURE_2D, u_texture_); | |
484 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, uv_width_, uv_height_, | |
485 0, format_, GL_UNSIGNED_BYTE, | |
486 frame->data(media::VideoFrame::kUPlane)); | |
487 | |
488 gl_->ActiveTexture(GL_TEXTURE2); | |
489 gl_->BindTexture(GL_TEXTURE_2D, v_texture_); | |
490 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, uv_width_, uv_height_, | |
491 0, format_, GL_UNSIGNED_BYTE, | |
492 frame->data(media::VideoFrame::kVPlane)); | |
493 | |
494 if (video_format_ == media::VideoFrame::YV12A) { | |
495 DCHECK_EQ(frame->stride(media::VideoFrame::kYPlane), | |
496 frame->stride(media::VideoFrame::kAPlane)); | |
497 gl_->ActiveTexture(GL_TEXTURE3); | |
498 gl_->BindTexture(GL_TEXTURE_2D, a_texture_); | |
499 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, y_width_, y_height_, | |
500 0, format_, GL_UNSIGNED_BYTE, | |
501 frame->data(media::VideoFrame::kAPlane)); | |
502 } else { | |
503 // if there is no alpha channel, then create a 2x2 texture with full | |
504 // alpha. | |
505 const uint8_t alpha[4] = {0xff, 0xff, 0xff, 0xff}; | |
506 gl_->ActiveTexture(GL_TEXTURE3); | |
507 gl_->BindTexture(GL_TEXTURE_2D, a_texture_); | |
508 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, 2, 2, 0, format_, | |
509 GL_UNSIGNED_BYTE, alpha); | |
510 } | |
511 } else { | |
512 // Width may have changed even though stride remained the same. | |
513 if (clamp_width_ != ywidth) { | |
514 SetTexcoordClamp(ystride, ywidth); | |
515 set_clamp = true; | |
516 } | |
517 | |
518 // Bind textures and upload texture data | |
519 gl_->ActiveTexture(GL_TEXTURE0); | |
520 gl_->BindTexture(GL_TEXTURE_2D, y_texture_); | |
521 gl_->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, y_width_, y_height_, format_, | |
522 GL_UNSIGNED_BYTE, | |
523 frame->data(media::VideoFrame::kYPlane)); | |
524 | |
525 gl_->ActiveTexture(GL_TEXTURE1); | |
526 gl_->BindTexture(GL_TEXTURE_2D, u_texture_); | |
527 gl_->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, uv_width_, uv_height_, format_, | |
528 GL_UNSIGNED_BYTE, | |
529 frame->data(media::VideoFrame::kUPlane)); | |
530 | |
531 gl_->ActiveTexture(GL_TEXTURE2); | |
532 gl_->BindTexture(GL_TEXTURE_2D, v_texture_); | |
533 gl_->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, uv_width_, uv_height_, format_, | |
534 GL_UNSIGNED_BYTE, | |
535 frame->data(media::VideoFrame::kVPlane)); | |
536 | |
537 if (video_format_ == media::VideoFrame::YV12A) { | |
538 DCHECK_EQ(frame->stride(media::VideoFrame::kYPlane), | |
539 frame->stride(media::VideoFrame::kAPlane)); | |
540 gl_->ActiveTexture(GL_TEXTURE3); | |
541 gl_->BindTexture(GL_TEXTURE_2D, a_texture_); | |
542 gl_->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, y_width_, y_height_, format_, | |
543 GL_UNSIGNED_BYTE, | |
544 frame->data(media::VideoFrame::kAPlane)); | |
545 } else { | |
546 gl_->ActiveTexture(GL_TEXTURE3); | |
547 gl_->BindTexture(GL_TEXTURE_2D, a_texture_); | |
548 } | |
549 } | |
550 | |
551 gl_->BindFramebuffer(GL_FRAMEBUFFER, frame_buffer_); | |
552 gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | |
553 tex_out, 0); | |
554 | |
555 #ifndef NDEBUG | |
556 // We should probably check for framebuffer complete here, but that | |
557 // will slow this method down so check only in debug mode. | |
558 GLint status = gl_->CheckFramebufferStatus(GL_FRAMEBUFFER); | |
559 if (status != GL_FRAMEBUFFER_COMPLETE) { | |
560 return; | |
561 } | |
562 #endif | |
563 | |
564 gl_->Viewport(0, 0, ywidth, yheight); | |
565 | |
566 gl_->UseProgram(program_); | |
567 | |
568 if (set_clamp) { | |
569 gl_->Uniform1f(clamp_width_loc_, clamp_value_); | |
570 } | |
571 | |
572 if (yuv_matrix) { | |
573 gl_->UniformMatrix3fv(yuv_matrix_loc_, 1, 0, yuv_matrix); | |
574 gl_->Uniform3fv(yuv_adjust_loc_, 1, yuv_adjust); | |
575 } | |
576 | |
577 gl_->BindBuffer(GL_ARRAY_BUFFER, vtx_buffer_); | |
578 gl_->EnableVertexAttribArray(0); | |
579 gl_->VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), | |
580 static_cast<const void*>(0)); | |
581 | |
582 gl_->DrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
583 | |
bbudge
2015/05/14 16:45:48
I think a big comment explaining about restoring s
CodeByThePound
2015/05/14 17:42:08
Added.
| |
584 gl_->BindBuffer(GL_ARRAY_BUFFER, 0); | |
585 gl_->DisableVertexAttribArray(0); | |
586 gl_->UseProgram(0); | |
587 gl_->BindFramebuffer(GL_FRAMEBUFFER, 0); | |
588 | |
589 gl_->BindTexture(GL_TEXTURE_2D, 0); | |
590 | |
591 gl_->ActiveTexture(GL_TEXTURE2); | |
592 gl_->BindTexture(GL_TEXTURE_2D, 0); | |
593 | |
594 gl_->ActiveTexture(GL_TEXTURE1); | |
595 gl_->BindTexture(GL_TEXTURE_2D, 0); | |
596 | |
597 gl_->ActiveTexture(GL_TEXTURE0); | |
598 gl_->BindTexture(GL_TEXTURE_2D, 0); | |
599 | |
600 gl_->PopGroupMarkerEXT(); | |
601 | |
602 context_provider_->InvalidateGrContext(kGrInvalidateState); | |
603 } | |
604 | |
31 struct VideoDecoderShim::PendingDecode { | 605 struct VideoDecoderShim::PendingDecode { |
32 PendingDecode(uint32_t decode_id, | 606 PendingDecode(uint32_t decode_id, |
33 const scoped_refptr<media::DecoderBuffer>& buffer); | 607 const scoped_refptr<media::DecoderBuffer>& buffer); |
34 ~PendingDecode(); | 608 ~PendingDecode(); |
35 | 609 |
36 const uint32_t decode_id; | 610 const uint32_t decode_id; |
37 const scoped_refptr<media::DecoderBuffer> buffer; | 611 const scoped_refptr<media::DecoderBuffer> buffer; |
38 }; | 612 }; |
39 | 613 |
40 VideoDecoderShim::PendingDecode::PendingDecode( | 614 VideoDecoderShim::PendingDecode::PendingDecode( |
41 uint32_t decode_id, | 615 uint32_t decode_id, |
42 const scoped_refptr<media::DecoderBuffer>& buffer) | 616 const scoped_refptr<media::DecoderBuffer>& buffer) |
43 : decode_id(decode_id), buffer(buffer) { | 617 : decode_id(decode_id), buffer(buffer) { |
44 } | 618 } |
45 | 619 |
46 VideoDecoderShim::PendingDecode::~PendingDecode() { | 620 VideoDecoderShim::PendingDecode::~PendingDecode() { |
47 } | 621 } |
48 | 622 |
49 struct VideoDecoderShim::PendingFrame { | 623 struct VideoDecoderShim::PendingFrame { |
50 explicit PendingFrame(uint32_t decode_id); | 624 explicit PendingFrame(uint32_t decode_id); |
51 PendingFrame(uint32_t decode_id, | 625 PendingFrame(uint32_t decode_id, |
52 const gfx::Size& coded_size, | 626 const scoped_refptr<media::VideoFrame>& frame); |
53 const gfx::Rect& visible_rect); | |
54 ~PendingFrame(); | 627 ~PendingFrame(); |
55 | 628 |
56 const uint32_t decode_id; | 629 const uint32_t decode_id; |
57 const gfx::Size coded_size; | 630 scoped_refptr<media::VideoFrame> video_frame; |
58 const gfx::Rect visible_rect; | |
59 std::vector<uint8_t> argb_pixels; | |
60 | 631 |
61 private: | 632 private: |
62 // This could be expensive to copy, so guard against that. | 633 // This could be expensive to copy, so guard against that. |
63 DISALLOW_COPY_AND_ASSIGN(PendingFrame); | 634 DISALLOW_COPY_AND_ASSIGN(PendingFrame); |
64 }; | 635 }; |
65 | 636 |
66 VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id) | 637 VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id) |
67 : decode_id(decode_id) { | 638 : decode_id(decode_id) { |
68 } | 639 } |
69 | 640 |
70 VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id, | 641 VideoDecoderShim::PendingFrame::PendingFrame( |
71 const gfx::Size& coded_size, | 642 uint32_t decode_id, |
72 const gfx::Rect& visible_rect) | 643 const scoped_refptr<media::VideoFrame>& frame) |
73 : decode_id(decode_id), | 644 : decode_id(decode_id), video_frame(frame) { |
74 coded_size(coded_size), | |
75 visible_rect(visible_rect), | |
76 argb_pixels(coded_size.width() * coded_size.height() * 4) { | |
77 } | 645 } |
78 | 646 |
79 VideoDecoderShim::PendingFrame::~PendingFrame() { | 647 VideoDecoderShim::PendingFrame::~PendingFrame() { |
80 } | 648 } |
81 | 649 |
82 // DecoderImpl runs the underlying VideoDecoder on the media thread, receiving | 650 // DecoderImpl runs the underlying VideoDecoder on the media thread, receiving |
83 // calls from the VideoDecodeShim on the main thread and sending results back. | 651 // calls from the VideoDecodeShim on the main thread and sending results back. |
84 // This class is constructed on the main thread, but used and destructed on the | 652 // This class is constructed on the main thread, but used and destructed on the |
85 // media thread. | 653 // media thread. |
86 class VideoDecoderShim::DecoderImpl { | 654 class VideoDecoderShim::DecoderImpl { |
(...skipping 175 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
262 } | 830 } |
263 | 831 |
264 void VideoDecoderShim::DecoderImpl::OnOutputComplete( | 832 void VideoDecoderShim::DecoderImpl::OnOutputComplete( |
265 const scoped_refptr<media::VideoFrame>& frame) { | 833 const scoped_refptr<media::VideoFrame>& frame) { |
266 // Software decoders are expected to generated frames only when a Decode() | 834 // Software decoders are expected to generated frames only when a Decode() |
267 // call is pending. | 835 // call is pending. |
268 DCHECK(awaiting_decoder_); | 836 DCHECK(awaiting_decoder_); |
269 | 837 |
270 scoped_ptr<PendingFrame> pending_frame; | 838 scoped_ptr<PendingFrame> pending_frame; |
271 if (!frame->end_of_stream()) { | 839 if (!frame->end_of_stream()) { |
272 pending_frame.reset(new PendingFrame( | 840 pending_frame.reset(new PendingFrame(decode_id_, frame)); |
273 decode_id_, frame->coded_size(), frame->visible_rect())); | |
274 // Convert the VideoFrame pixels to ABGR to match VideoDecodeAccelerator. | |
275 media::SkCanvasVideoRenderer::ConvertVideoFrameToRGBPixels( | |
276 frame, | |
277 &pending_frame->argb_pixels.front(), | |
278 frame->coded_size().width() * 4); | |
279 } else { | 841 } else { |
280 pending_frame.reset(new PendingFrame(decode_id_)); | 842 pending_frame.reset(new PendingFrame(decode_id_)); |
281 } | 843 } |
282 | 844 |
283 main_message_loop_->PostTask(FROM_HERE, | 845 main_message_loop_->PostTask(FROM_HERE, |
284 base::Bind(&VideoDecoderShim::OnOutputComplete, | 846 base::Bind(&VideoDecoderShim::OnOutputComplete, |
285 shim_, | 847 shim_, |
286 base::Passed(&pending_frame))); | 848 base::Passed(&pending_frame))); |
287 } | 849 } |
288 | 850 |
289 void VideoDecoderShim::DecoderImpl::OnResetComplete() { | 851 void VideoDecoderShim::DecoderImpl::OnResetComplete() { |
290 main_message_loop_->PostTask( | 852 main_message_loop_->PostTask( |
291 FROM_HERE, base::Bind(&VideoDecoderShim::OnResetComplete, shim_)); | 853 FROM_HERE, base::Bind(&VideoDecoderShim::OnResetComplete, shim_)); |
292 } | 854 } |
293 | 855 |
294 VideoDecoderShim::VideoDecoderShim(PepperVideoDecoderHost* host) | 856 VideoDecoderShim::VideoDecoderShim(PepperVideoDecoderHost* host) |
295 : state_(UNINITIALIZED), | 857 : state_(UNINITIALIZED), |
296 host_(host), | 858 host_(host), |
297 media_task_runner_( | 859 media_task_runner_( |
298 RenderThreadImpl::current()->GetMediaThreadTaskRunner()), | 860 RenderThreadImpl::current()->GetMediaThreadTaskRunner()), |
299 context_provider_( | 861 context_provider_( |
300 RenderThreadImpl::current()->SharedMainThreadContextProvider()), | 862 RenderThreadImpl::current()->SharedMainThreadContextProvider()), |
301 texture_pool_size_(0), | 863 texture_pool_size_(0), |
302 num_pending_decodes_(0), | 864 num_pending_decodes_(0), |
303 weak_ptr_factory_(this) { | 865 weak_ptr_factory_(this) { |
304 DCHECK(host_); | 866 DCHECK(host_); |
305 DCHECK(media_task_runner_.get()); | 867 DCHECK(media_task_runner_.get()); |
306 DCHECK(context_provider_.get()); | 868 DCHECK(context_provider_.get()); |
307 decoder_impl_.reset(new DecoderImpl(weak_ptr_factory_.GetWeakPtr())); | 869 decoder_impl_.reset(new DecoderImpl(weak_ptr_factory_.GetWeakPtr())); |
870 yuv_converter_.reset(new YUVConverter(context_provider_)); | |
bbudge
2015/05/14 16:45:48
nit: this could be initialized sooner, in the init
CodeByThePound
2015/05/14 17:42:08
Done.
| |
308 } | 871 } |
309 | 872 |
310 VideoDecoderShim::~VideoDecoderShim() { | 873 VideoDecoderShim::~VideoDecoderShim() { |
311 DCHECK(RenderThreadImpl::current()); | 874 DCHECK(RenderThreadImpl::current()); |
312 // Delete any remaining textures. | 875 // Delete any remaining textures. |
313 TextureIdMap::iterator it = texture_id_map_.begin(); | 876 TextureIdMap::iterator it = texture_id_map_.begin(); |
314 for (; it != texture_id_map_.end(); ++it) | 877 for (; it != texture_id_map_.end(); ++it) |
315 DeleteTexture(it->second); | 878 DeleteTexture(it->second); |
316 texture_id_map_.clear(); | 879 texture_id_map_.clear(); |
317 | 880 |
(...skipping 18 matching lines...) Expand all Loading... | |
336 DCHECK_EQ(state_, UNINITIALIZED); | 899 DCHECK_EQ(state_, UNINITIALIZED); |
337 media::VideoCodec codec = media::kUnknownVideoCodec; | 900 media::VideoCodec codec = media::kUnknownVideoCodec; |
338 if (profile <= media::H264PROFILE_MAX) | 901 if (profile <= media::H264PROFILE_MAX) |
339 codec = media::kCodecH264; | 902 codec = media::kCodecH264; |
340 else if (profile <= media::VP8PROFILE_MAX) | 903 else if (profile <= media::VP8PROFILE_MAX) |
341 codec = media::kCodecVP8; | 904 codec = media::kCodecVP8; |
342 else if (profile <= media::VP9PROFILE_MAX) | 905 else if (profile <= media::VP9PROFILE_MAX) |
343 codec = media::kCodecVP9; | 906 codec = media::kCodecVP9; |
344 DCHECK_NE(codec, media::kUnknownVideoCodec); | 907 DCHECK_NE(codec, media::kUnknownVideoCodec); |
345 | 908 |
909 if (!yuv_converter_->Initialize()) { | |
910 return false; | |
bbudge
2015/05/14 16:45:48
Does this mean software fallback won't work in som
CodeByThePound
2015/05/14 17:42:08
The YUVConverter initialization could fail if 1) t
bbudge
2015/05/14 20:47:59
Let's leave it as is for now. We could add fallbac
| |
911 } | |
912 | |
346 media::VideoDecoderConfig config( | 913 media::VideoDecoderConfig config( |
347 codec, | 914 codec, |
348 profile, | 915 profile, |
349 media::VideoFrame::YV12, | 916 media::VideoFrame::YV12, |
350 gfx::Size(32, 24), // Small sizes that won't fail. | 917 gfx::Size(32, 24), // Small sizes that won't fail. |
351 gfx::Rect(32, 24), | 918 gfx::Rect(32, 24), |
352 gfx::Size(32, 24), | 919 gfx::Size(32, 24), |
353 NULL /* extra_data */, // TODO(bbudge) Verify this isn't needed. | 920 NULL /* extra_data */, // TODO(bbudge) Verify this isn't needed. |
354 0 /* extra_data_size */, | 921 0 /* extra_data_size */, |
355 false /* decryption */); | 922 false /* decryption */); |
(...skipping 108 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
464 num_pending_decodes_--; | 1031 num_pending_decodes_--; |
465 completed_decodes_.push(decode_id); | 1032 completed_decodes_.push(decode_id); |
466 | 1033 |
467 // If frames are being queued because we're out of textures, don't notify | 1034 // If frames are being queued because we're out of textures, don't notify |
468 // the host that decode has completed. This exerts "back pressure" to keep | 1035 // the host that decode has completed. This exerts "back pressure" to keep |
469 // the host from sending buffers that will cause pending_frames_ to grow. | 1036 // the host from sending buffers that will cause pending_frames_ to grow. |
470 if (pending_frames_.empty()) | 1037 if (pending_frames_.empty()) |
471 NotifyCompletedDecodes(); | 1038 NotifyCompletedDecodes(); |
472 } | 1039 } |
473 | 1040 |
474 void VideoDecoderShim::OnOutputComplete(scoped_ptr<PendingFrame> frame) { | 1041 void VideoDecoderShim::OnOutputComplete(scoped_ptr<PendingFrame> pframe) { |
bbudge
2015/05/14 16:45:48
nit: Chrome style is usually 'frame'
CodeByThePound
2015/05/14 17:42:08
Done.
| |
475 DCHECK(RenderThreadImpl::current()); | 1042 DCHECK(RenderThreadImpl::current()); |
476 DCHECK(host_); | 1043 DCHECK(host_); |
477 | 1044 |
478 if (!frame->argb_pixels.empty()) { | 1045 if (pframe->video_frame) { |
479 if (texture_size_ != frame->coded_size) { | 1046 if (texture_size_ != pframe->video_frame->coded_size()) { |
480 // If the size has changed, all current textures must be dismissed. Add | 1047 // If the size has changed, all current textures must be dismissed. Add |
481 // all textures to |textures_to_dismiss_| and dismiss any that aren't in | 1048 // all textures to |textures_to_dismiss_| and dismiss any that aren't in |
482 // use by the plugin. We will dismiss the rest as they are recycled. | 1049 // use by the plugin. We will dismiss the rest as they are recycled. |
483 for (TextureIdMap::const_iterator it = texture_id_map_.begin(); | 1050 for (TextureIdMap::const_iterator it = texture_id_map_.begin(); |
484 it != texture_id_map_.end(); | 1051 it != texture_id_map_.end(); |
485 ++it) { | 1052 ++it) { |
486 textures_to_dismiss_.insert(it->first); | 1053 textures_to_dismiss_.insert(it->first); |
487 } | 1054 } |
488 for (TextureIdSet::const_iterator it = available_textures_.begin(); | 1055 for (TextureIdSet::const_iterator it = available_textures_.begin(); |
489 it != available_textures_.end(); | 1056 it != available_textures_.end(); |
490 ++it) { | 1057 ++it) { |
491 DismissTexture(*it); | 1058 DismissTexture(*it); |
492 } | 1059 } |
493 available_textures_.clear(); | 1060 available_textures_.clear(); |
494 FlushCommandBuffer(); | 1061 FlushCommandBuffer(); |
495 | 1062 |
496 DCHECK(pending_texture_mailboxes_.empty()); | 1063 DCHECK(pending_texture_mailboxes_.empty()); |
497 for (uint32_t i = 0; i < texture_pool_size_; i++) | 1064 for (uint32_t i = 0; i < texture_pool_size_; i++) |
498 pending_texture_mailboxes_.push_back(gpu::Mailbox::Generate()); | 1065 pending_texture_mailboxes_.push_back(gpu::Mailbox::Generate()); |
499 | 1066 |
500 host_->RequestTextures(texture_pool_size_, | 1067 host_->RequestTextures(texture_pool_size_, |
501 frame->coded_size, | 1068 pframe->video_frame->coded_size(), GL_TEXTURE_2D, |
502 GL_TEXTURE_2D, | |
503 pending_texture_mailboxes_); | 1069 pending_texture_mailboxes_); |
504 texture_size_ = frame->coded_size; | 1070 texture_size_ = pframe->video_frame->coded_size(); |
505 } | 1071 } |
506 | 1072 |
507 pending_frames_.push(linked_ptr<PendingFrame>(frame.release())); | 1073 pending_frames_.push(linked_ptr<PendingFrame>(pframe.release())); |
508 SendPictures(); | 1074 SendPictures(); |
509 } | 1075 } |
510 } | 1076 } |
511 | 1077 |
512 void VideoDecoderShim::SendPictures() { | 1078 void VideoDecoderShim::SendPictures() { |
513 DCHECK(RenderThreadImpl::current()); | 1079 DCHECK(RenderThreadImpl::current()); |
514 DCHECK(host_); | 1080 DCHECK(host_); |
515 while (!pending_frames_.empty() && !available_textures_.empty()) { | 1081 while (!pending_frames_.empty() && !available_textures_.empty()) { |
516 const linked_ptr<PendingFrame>& frame = pending_frames_.front(); | 1082 const linked_ptr<PendingFrame>& frame = pending_frames_.front(); |
517 | 1083 |
518 TextureIdSet::iterator it = available_textures_.begin(); | 1084 TextureIdSet::iterator it = available_textures_.begin(); |
519 uint32_t texture_id = *it; | 1085 uint32_t texture_id = *it; |
520 available_textures_.erase(it); | 1086 available_textures_.erase(it); |
521 | 1087 |
522 uint32_t local_texture_id = texture_id_map_[texture_id]; | 1088 uint32_t local_texture_id = texture_id_map_[texture_id]; |
523 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); | 1089 |
524 gles2->ActiveTexture(GL_TEXTURE0); | 1090 yuv_converter_->Convert(frame->video_frame, local_texture_id); |
525 gles2->BindTexture(GL_TEXTURE_2D, local_texture_id); | |
526 #if !defined(OS_ANDROID) | |
527 // BGRA is the native texture format, except on Android, where textures | |
528 // would be uploaded as GL_RGBA. | |
529 gles2->TexImage2D(GL_TEXTURE_2D, | |
530 0, | |
531 GL_BGRA_EXT, | |
532 texture_size_.width(), | |
533 texture_size_.height(), | |
534 0, | |
535 GL_BGRA_EXT, | |
536 GL_UNSIGNED_BYTE, | |
537 &frame->argb_pixels.front()); | |
538 #else | |
539 #error Not implemented. | |
540 #endif | |
541 | 1091 |
542 host_->PictureReady(media::Picture(texture_id, frame->decode_id, | 1092 host_->PictureReady(media::Picture(texture_id, frame->decode_id, |
543 frame->visible_rect, false)); | 1093 frame->video_frame->visible_rect(), |
1094 false)); | |
544 pending_frames_.pop(); | 1095 pending_frames_.pop(); |
545 } | 1096 } |
546 | 1097 |
547 FlushCommandBuffer(); | 1098 FlushCommandBuffer(); |
548 | 1099 |
549 if (pending_frames_.empty()) { | 1100 if (pending_frames_.empty()) { |
550 // If frames aren't backing up, notify the host of any completed decodes so | 1101 // If frames aren't backing up, notify the host of any completed decodes so |
551 // it can send more buffers. | 1102 // it can send more buffers. |
552 NotifyCompletedDecodes(); | 1103 NotifyCompletedDecodes(); |
553 | 1104 |
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
593 void VideoDecoderShim::DeleteTexture(uint32_t texture_id) { | 1144 void VideoDecoderShim::DeleteTexture(uint32_t texture_id) { |
594 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); | 1145 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
595 gles2->DeleteTextures(1, &texture_id); | 1146 gles2->DeleteTextures(1, &texture_id); |
596 } | 1147 } |
597 | 1148 |
598 void VideoDecoderShim::FlushCommandBuffer() { | 1149 void VideoDecoderShim::FlushCommandBuffer() { |
599 context_provider_->ContextGL()->Flush(); | 1150 context_provider_->ContextGL()->Flush(); |
600 } | 1151 } |
601 | 1152 |
602 } // namespace content | 1153 } // namespace content |
OLD | NEW |