Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/pepper/video_decoder_shim.h" | 5 #include "content/renderer/pepper/video_decoder_shim.h" |
| 6 | 6 |
| 7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
| 8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
| 9 #include <GLES2/gl2extchromium.h> | 9 #include <GLES2/gl2extchromium.h> |
| 10 | 10 |
| 11 #include "base/bind.h" | 11 #include "base/bind.h" |
| 12 #ifndef NDEBUG | |
| 13 #include "base/logging.h" | |
| 14 #endif | |
| 12 #include "base/numerics/safe_conversions.h" | 15 #include "base/numerics/safe_conversions.h" |
| 13 #include "base/single_thread_task_runner.h" | 16 #include "base/single_thread_task_runner.h" |
| 14 #include "cc/blink/context_provider_web_context.h" | 17 #include "cc/blink/context_provider_web_context.h" |
| 15 #include "content/public/renderer/render_thread.h" | 18 #include "content/public/renderer/render_thread.h" |
| 16 #include "content/renderer/pepper/pepper_video_decoder_host.h" | 19 #include "content/renderer/pepper/pepper_video_decoder_host.h" |
| 17 #include "content/renderer/render_thread_impl.h" | 20 #include "content/renderer/render_thread_impl.h" |
| 18 #include "gpu/command_buffer/client/gles2_implementation.h" | 21 #include "gpu/command_buffer/client/gles2_implementation.h" |
| 19 #include "media/base/decoder_buffer.h" | 22 #include "media/base/decoder_buffer.h" |
| 20 #include "media/base/limits.h" | 23 #include "media/base/limits.h" |
| 21 #include "media/base/video_decoder.h" | 24 #include "media/base/video_decoder.h" |
| 22 #include "media/blink/skcanvas_video_renderer.h" | 25 #include "media/blink/skcanvas_video_renderer.h" |
| 23 #include "media/filters/ffmpeg_video_decoder.h" | 26 #include "media/filters/ffmpeg_video_decoder.h" |
| 24 #include "media/filters/vpx_video_decoder.h" | 27 #include "media/filters/vpx_video_decoder.h" |
| 25 #include "media/video/picture.h" | 28 #include "media/video/picture.h" |
| 26 #include "media/video/video_decode_accelerator.h" | 29 #include "media/video/video_decode_accelerator.h" |
| 27 #include "ppapi/c/pp_errors.h" | 30 #include "ppapi/c/pp_errors.h" |
| 31 #include "third_party/skia/include/gpu/GrTypes.h" | |
| 28 | 32 |
| 29 namespace content { | 33 namespace content { |
| 30 | 34 |
| 35 static const uint32_t kGrInvalidateState = | |
| 36 kRenderTarget_GrGLBackendState | kTextureBinding_GrGLBackendState | | |
| 37 kView_GrGLBackendState | kVertex_GrGLBackendState | | |
| 38 kProgram_GrGLBackendState; | |
| 39 | |
| 40 // YUV->RGB converter class using a shader and FBO. | |
| 41 class VideoDecoderShim::YUVConverter { | |
| 42 public: | |
| 43 YUVConverter(const scoped_refptr<cc_blink::ContextProviderWebContext>&); | |
| 44 ~YUVConverter(); | |
| 45 bool Initialize(); | |
| 46 void Convert(const scoped_refptr<media::VideoFrame>& frame, GLuint tex_out); | |
| 47 | |
| 48 private: | |
| 49 GLuint CreateShader(); | |
| 50 GLuint CompileShader(const char* name, GLuint type, const char* code); | |
| 51 GLuint CreateProgram(const char* name, GLuint vshader, GLuint fshader); | |
| 52 void SetUniform(GLuint program, const char* name, int value); | |
| 53 void SetUniform(GLuint program, const char* name, float value); | |
| 54 GLuint CreateTexture(); | |
| 55 void SetTexcoordClamp(uint32_t stride, uint32_t width); | |
| 56 | |
| 57 scoped_refptr<cc_blink::ContextProviderWebContext> context_provider_; | |
| 58 gpu::gles2::GLES2Interface* gl_; | |
| 59 GLuint frame_buffer_; | |
| 60 GLuint vtx_buffer_; | |
|
bbudge
2015/05/14 16:45:48
nit: vertex_buffer_
CodeByThePound
2015/05/14 17:42:08
Done.
| |
| 61 GLuint program_; | |
| 62 | |
| 63 GLuint y_texture_; | |
| 64 GLuint u_texture_; | |
| 65 GLuint v_texture_; | |
| 66 GLuint a_texture_; | |
| 67 | |
| 68 GLuint internal_format_; | |
| 69 GLuint format_; | |
| 70 media::VideoFrame::Format video_format_; | |
| 71 | |
| 72 GLuint y_width_; | |
| 73 GLuint y_height_; | |
| 74 | |
| 75 GLuint uv_width_; | |
| 76 GLuint uv_height_; | |
| 77 uint32_t uv_height_divisor_; | |
| 78 | |
| 79 GLfloat clamp_value_; | |
| 80 GLuint clamp_width_; | |
| 81 GLint clamp_width_loc_; | |
| 82 | |
| 83 GLint yuv_matrix_loc_; | |
| 84 GLint yuv_adjust_loc_; | |
| 85 | |
| 86 DISALLOW_COPY_AND_ASSIGN(YUVConverter); | |
| 87 }; | |
| 88 | |
| 89 VideoDecoderShim::YUVConverter::YUVConverter( | |
| 90 const scoped_refptr<cc_blink::ContextProviderWebContext>& ctx_p) | |
|
bbudge
2015/05/14 16:45:48
nit: could you name this context_provider
CodeByThePound
2015/05/14 17:42:08
Done.
| |
| 91 : context_provider_(ctx_p), | |
| 92 gl_(context_provider_->ContextGL()), | |
| 93 frame_buffer_(0), | |
| 94 vtx_buffer_(0), | |
| 95 program_(0), | |
| 96 y_texture_(0), | |
| 97 u_texture_(0), | |
| 98 v_texture_(0), | |
| 99 a_texture_(0), | |
| 100 internal_format_(0), | |
| 101 format_(0), | |
| 102 video_format_(media::VideoFrame::UNKNOWN), | |
| 103 y_width_(2), | |
| 104 y_height_(2), | |
| 105 uv_width_(2), | |
| 106 uv_height_(2), | |
| 107 uv_height_divisor_(1), | |
| 108 clamp_value_(1.f), | |
| 109 clamp_width_(0), | |
| 110 clamp_width_loc_(0), | |
| 111 yuv_matrix_loc_(0), | |
| 112 yuv_adjust_loc_(0) { | |
| 113 } | |
| 114 | |
| 115 VideoDecoderShim::YUVConverter::~YUVConverter() { | |
| 116 if (y_texture_) | |
| 117 gl_->DeleteTextures(1, &y_texture_); | |
| 118 | |
| 119 if (u_texture_) | |
| 120 gl_->DeleteTextures(1, &u_texture_); | |
| 121 | |
| 122 if (v_texture_) | |
| 123 gl_->DeleteTextures(1, &v_texture_); | |
| 124 | |
| 125 if (a_texture_) | |
| 126 gl_->DeleteTextures(1, &a_texture_); | |
| 127 | |
| 128 if (frame_buffer_) | |
| 129 gl_->DeleteFramebuffers(1, &frame_buffer_); | |
| 130 | |
| 131 if (vtx_buffer_) | |
| 132 gl_->DeleteBuffers(1, &vtx_buffer_); | |
| 133 | |
| 134 if (program_) | |
| 135 gl_->DeleteProgram(program_); | |
| 136 } | |
| 137 | |
| 138 GLuint VideoDecoderShim::YUVConverter::CreateTexture() { | |
| 139 GLuint tex = 0; | |
| 140 | |
| 141 gl_->GenTextures(1, &tex); | |
| 142 gl_->BindTexture(GL_TEXTURE_2D, tex); | |
| 143 | |
| 144 // Create texture with default size - will be resized upon first frame. | |
| 145 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, 2, 2, 0, format_, | |
| 146 GL_UNSIGNED_BYTE, NULL); | |
| 147 | |
| 148 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| 149 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| 150 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 151 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 152 | |
| 153 gl_->BindTexture(GL_TEXTURE_2D, 0); | |
| 154 | |
| 155 return tex; | |
| 156 } | |
| 157 | |
| 158 GLuint VideoDecoderShim::YUVConverter::CompileShader(const char* name, | |
| 159 GLuint type, | |
| 160 const char* code) { | |
| 161 GLuint shader = gl_->CreateShader(type); | |
| 162 | |
| 163 gl_->ShaderSource(shader, 1, (const GLchar**)&code, NULL); | |
| 164 gl_->CompileShader(shader); | |
| 165 | |
| 166 #ifndef NDEBUG | |
| 167 GLint status = 0; | |
| 168 | |
| 169 gl_->GetShaderiv(shader, GL_COMPILE_STATUS, &status); | |
| 170 if (status != GL_TRUE) { | |
| 171 GLint max_length = 0; | |
| 172 GLint actual_length = 0; | |
| 173 gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &max_length); | |
| 174 | |
| 175 // The max_length includes the NULL character. | |
| 176 std::string error_log(max_length, 0); | |
| 177 gl_->GetShaderInfoLog(shader, max_length, &actual_length, &error_log[0]); | |
| 178 | |
| 179 LOG(ERROR) << name << " shader compilation failed: " << error_log.c_str(); | |
| 180 gl_->DeleteShader(shader); | |
| 181 return 0; | |
| 182 } | |
| 183 #endif | |
| 184 | |
| 185 return shader; | |
| 186 } | |
| 187 | |
| 188 GLuint VideoDecoderShim::YUVConverter::CreateProgram(const char* name, | |
| 189 GLuint vshader, | |
| 190 GLuint fshader) { | |
| 191 GLuint program = gl_->CreateProgram(); | |
| 192 gl_->AttachShader(program, vshader); | |
| 193 gl_->AttachShader(program, fshader); | |
| 194 | |
| 195 gl_->BindAttribLocation(program, 0, "position"); | |
| 196 | |
| 197 gl_->LinkProgram(program); | |
| 198 | |
| 199 #ifndef NDEBUG | |
| 200 GLint status = 0; | |
| 201 | |
| 202 gl_->GetProgramiv(program, GL_LINK_STATUS, &status); | |
| 203 if (status != GL_TRUE) { | |
| 204 GLint max_length = 0; | |
| 205 GLint actual_length = 0; | |
| 206 gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &max_length); | |
| 207 | |
| 208 // The max_length includes the NULL character. | |
| 209 std::string error_log(max_length, 0); | |
| 210 gl_->GetProgramInfoLog(program, max_length, &actual_length, &error_log[0]); | |
| 211 | |
| 212 LOG(ERROR) << name << " program linking failed: " << error_log.c_str(); | |
| 213 return 0; | |
| 214 } | |
| 215 #endif | |
| 216 | |
| 217 return program; | |
| 218 } | |
| 219 | |
| 220 void VideoDecoderShim::YUVConverter::SetUniform(GLuint program, | |
| 221 const char* name, | |
| 222 int value) { | |
| 223 GLint loc = gl_->GetUniformLocation(program, name); | |
| 224 DCHECK(loc != -1); | |
| 225 gl_->UseProgram(program); | |
| 226 gl_->Uniform1i(loc, value); | |
| 227 gl_->UseProgram(0); | |
|
bbudge
2015/05/14 16:45:48
Is there a reason you set these inside the functio
CodeByThePound
2015/05/14 17:42:08
Removed SetUniform functions and inlined the code
| |
| 228 } | |
| 229 | |
| 230 void VideoDecoderShim::YUVConverter::SetUniform(GLuint program, | |
| 231 const char* name, | |
| 232 float value) { | |
| 233 GLint loc = gl_->GetUniformLocation(program, name); | |
| 234 DCHECK(loc != -1); | |
| 235 gl_->UseProgram(program); | |
| 236 gl_->Uniform1f(loc, value); | |
| 237 gl_->UseProgram(0); | |
| 238 } | |
| 239 | |
| 240 GLuint VideoDecoderShim::YUVConverter::CreateShader() { | |
| 241 const char* vert_shader = | |
| 242 "precision mediump float;\n" | |
| 243 "attribute vec2 position;\n" | |
| 244 "varying vec2 texcoord;\n" | |
| 245 "uniform float clamp_width;\n" | |
| 246 "void main()\n" | |
| 247 "{\n" | |
| 248 " gl_Position = vec4( position.xy, 0, 1 );\n" | |
| 249 " vec2 tmp = position*0.5+0.5;\n" | |
| 250 " texcoord = vec2(min(tmp.x, clamp_width), tmp.y);\n" | |
| 251 "}"; | |
| 252 | |
| 253 const char* frag_shader = | |
| 254 "precision mediump float;\n" | |
| 255 "varying vec2 texcoord;\n" | |
| 256 "uniform sampler2D y_sampler;\n" | |
| 257 "uniform sampler2D u_sampler;\n" | |
| 258 "uniform sampler2D v_sampler;\n" | |
| 259 "uniform sampler2D a_sampler;\n" | |
| 260 "uniform mat3 yuv_matrix;\n" | |
| 261 "uniform vec3 yuv_adjust;\n" | |
| 262 "void main()\n" | |
| 263 "{\n" | |
| 264 " vec3 yuv = vec3(texture2D(y_sampler, texcoord).x,\n" | |
| 265 " texture2D(u_sampler, texcoord).x,\n" | |
| 266 " texture2D(v_sampler, texcoord).x) +\n" | |
| 267 " yuv_adjust;\n" | |
| 268 " gl_FragColor = vec4(yuv_matrix * yuv, texture2D(a_sampler, " | |
| 269 "texcoord).x);\n" | |
| 270 "}"; | |
| 271 | |
| 272 GLuint vertex_shader = | |
| 273 CompileShader("Vertex Shader", GL_VERTEX_SHADER, vert_shader); | |
| 274 if (!vertex_shader) { | |
| 275 return 0; | |
| 276 } | |
| 277 | |
| 278 GLuint fragment_shader = | |
| 279 CompileShader("Fragment Shader", GL_FRAGMENT_SHADER, frag_shader); | |
| 280 if (!fragment_shader) { | |
| 281 gl_->DeleteShader(vertex_shader); | |
| 282 return 0; | |
| 283 } | |
| 284 | |
| 285 GLuint program = | |
| 286 CreateProgram("YUVConverter Program", vertex_shader, fragment_shader); | |
| 287 | |
| 288 gl_->DeleteShader(vertex_shader); | |
| 289 gl_->DeleteShader(fragment_shader); | |
| 290 | |
| 291 if (!program) { | |
| 292 return 0; | |
| 293 } | |
| 294 | |
| 295 SetUniform(program, "y_sampler", 0); | |
| 296 SetUniform(program, "u_sampler", 1); | |
| 297 SetUniform(program, "v_sampler", 2); | |
| 298 SetUniform(program, "a_sampler", 3); | |
| 299 | |
| 300 SetUniform(program, "clamp_width", clamp_value_); | |
| 301 | |
| 302 clamp_width_loc_ = gl_->GetUniformLocation(program, "clamp_width"); | |
| 303 DCHECK(clamp_width_loc_ != -1); | |
| 304 | |
| 305 yuv_matrix_loc_ = gl_->GetUniformLocation(program, "yuv_matrix"); | |
| 306 DCHECK(yuv_matrix_loc_ != -1); | |
| 307 | |
| 308 yuv_adjust_loc_ = gl_->GetUniformLocation(program, "yuv_adjust"); | |
| 309 DCHECK(yuv_adjust_loc_ != -1); | |
| 310 | |
| 311 return program; | |
| 312 } | |
| 313 | |
| 314 bool VideoDecoderShim::YUVConverter::Initialize() { | |
| 315 DCHECK(gl_); | |
|
bbudge
2015/05/14 16:45:48
DCHECK in the constructor.
CodeByThePound
2015/05/14 17:42:08
Done.
| |
| 316 // If texture_rg extension is not available, use slower GL_LUMINANCE. | |
| 317 if (context_provider_->ContextCapabilities().gpu.texture_rg) { | |
| 318 internal_format_ = GL_RED_EXT; | |
| 319 format_ = GL_RED_EXT; | |
| 320 } else { | |
| 321 internal_format_ = GL_LUMINANCE; | |
| 322 format_ = GL_LUMINANCE; | |
| 323 } | |
| 324 | |
| 325 if (context_provider_->ContextCapabilities().gpu.max_texture_image_units < | |
| 326 4) { | |
| 327 // We support YUVA textures and require 4 texture units in the fragment | |
| 328 // stage. | |
| 329 return false; | |
| 330 } | |
| 331 | |
| 332 gl_->PushGroupMarkerEXT(0, "YUVConverterContext"); | |
| 333 | |
| 334 gl_->GenFramebuffers(1, &frame_buffer_); | |
| 335 | |
| 336 y_texture_ = CreateTexture(); | |
| 337 u_texture_ = CreateTexture(); | |
| 338 v_texture_ = CreateTexture(); | |
| 339 a_texture_ = CreateTexture(); | |
| 340 | |
| 341 // Vertex positions. Also converted to texcoords in vertex shader. | |
| 342 GLfloat vtx_buf[] = {-1.f, -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f}; | |
| 343 | |
| 344 gl_->GenBuffers(1, &vtx_buffer_); | |
| 345 gl_->BindBuffer(GL_ARRAY_BUFFER, vtx_buffer_); | |
| 346 gl_->BufferData(GL_ARRAY_BUFFER, 2 * sizeof(GLfloat) * 4, vtx_buf, | |
| 347 GL_STATIC_DRAW); | |
| 348 gl_->BindBuffer(GL_ARRAY_BUFFER, 0); | |
| 349 | |
| 350 program_ = CreateShader(); | |
| 351 | |
| 352 gl_->PopGroupMarkerEXT(); | |
| 353 | |
| 354 context_provider_->InvalidateGrContext(kGrInvalidateState); | |
| 355 | |
| 356 return (program_ != 0); | |
| 357 } | |
| 358 | |
| 359 void VideoDecoderShim::YUVConverter::SetTexcoordClamp(uint32_t stride, | |
| 360 uint32_t width) { | |
| 361 clamp_width_ = width; | |
| 362 if (width != stride) { | |
| 363 // Clamp texcoord width to avoid sampling padding pixels. | |
| 364 clamp_value_ = static_cast<float>(width) / static_cast<float>(stride); | |
| 365 // Further clamp to 1/2 pixel inside to avoid bilinear sampling errors. | |
| 366 clamp_value_ -= (1.f / (2.f * static_cast<float>(stride))); | |
| 367 } else { | |
| 368 // No clamping necessary if width and stride are equal. | |
| 369 clamp_value_ = 1.f; | |
| 370 } | |
| 371 } | |
| 372 | |
| 373 void VideoDecoderShim::YUVConverter::Convert( | |
| 374 const scoped_refptr<media::VideoFrame>& frame, | |
| 375 GLuint tex_out) { | |
| 376 const float* yuv_matrix = 0; | |
| 377 const float* yuv_adjust = 0; | |
| 378 | |
| 379 if (video_format_ != frame->format()) { | |
| 380 // The constants below were taken from cc/output/gl_renderer.cc. | |
| 381 // These values are magic numbers that are used in the transformation from | |
| 382 // YUV | |
|
bbudge
2015/05/14 16:45:48
nit strange formatting
CodeByThePound
2015/05/14 17:42:09
Must have been done by git cl format. Fixed.
| |
| 383 // to RGB color values. They are taken from the following webpage: | |
| 384 // http://www.fourcc.org/fccyvrgb.php | |
| 385 const float yuv_to_rgb_rec601[9] = { | |
| 386 1.164f, 1.164f, 1.164f, 0.0f, -.391f, 2.018f, 1.596f, -.813f, 0.0f, | |
| 387 }; | |
| 388 const float yuv_to_rgb_jpeg[9] = { | |
| 389 1.f, 1.f, 1.f, 0.0f, -.34414f, 1.772f, 1.402f, -.71414f, 0.0f, | |
| 390 }; | |
| 391 const float yuv_to_rgb_rec709[9] = { | |
| 392 1.164f, 1.164f, 1.164f, 0.0f, -0.213f, 2.112f, 1.793f, -0.533f, 0.0f, | |
| 393 }; | |
| 394 | |
| 395 // These values map to 16, 128, and 128 respectively, and are computed | |
| 396 // as a fraction over 256 (e.g. 16 / 256 = 0.0625). | |
| 397 // They are used in the YUV to RGBA conversion formula: | |
| 398 // Y - 16 : Gives 16 values of head and footroom for overshooting | |
| 399 // U - 128 : Turns unsigned U into signed U [-128,127] | |
| 400 // V - 128 : Turns unsigned V into signed V [-128,127] | |
| 401 const float yuv_adjust_constrained[3] = { | |
| 402 -0.0625f, -0.5f, -0.5f, | |
| 403 }; | |
| 404 // Same as above, but without the head and footroom. | |
| 405 const float yuv_adjust_full[3] = { | |
| 406 0.0f, -0.5f, -0.5f, | |
| 407 }; | |
| 408 | |
| 409 switch (frame->format()) { | |
| 410 case media::VideoFrame::YV12: /* 420 */ | |
|
bbudge
2015/05/14 16:45:48
nit: C++ style comments.
CodeByThePound
2015/05/14 17:42:08
Done.
| |
| 411 case media::VideoFrame::YV12A: | |
| 412 case media::VideoFrame::I420: | |
| 413 uv_height_divisor_ = 2; | |
| 414 yuv_matrix = yuv_to_rgb_rec601; | |
| 415 yuv_adjust = yuv_adjust_constrained; | |
| 416 break; | |
| 417 | |
| 418 case media::VideoFrame::YV12HD: /* 420 */ | |
| 419 uv_height_divisor_ = 2; | |
| 420 yuv_matrix = yuv_to_rgb_rec709; | |
| 421 yuv_adjust = yuv_adjust_constrained; | |
| 422 break; | |
| 423 | |
| 424 case media::VideoFrame::YV12J: /* 420 */ | |
| 425 uv_height_divisor_ = 2; | |
| 426 yuv_matrix = yuv_to_rgb_jpeg; | |
| 427 yuv_adjust = yuv_adjust_full; | |
| 428 break; | |
| 429 | |
| 430 case media::VideoFrame::YV16: /* 422 */ | |
| 431 case media::VideoFrame::YV24: /* 444 */ | |
| 432 uv_height_divisor_ = 1; | |
| 433 yuv_matrix = yuv_to_rgb_rec601; | |
| 434 yuv_adjust = yuv_adjust_constrained; | |
| 435 break; | |
| 436 | |
| 437 default: | |
| 438 NOTREACHED(); | |
| 439 } | |
| 440 | |
| 441 video_format_ = frame->format(); | |
| 442 | |
| 443 // Zero these so everything is reset below. | |
| 444 y_width_ = y_height_ = 0; | |
| 445 } | |
| 446 | |
| 447 gl_->PushGroupMarkerEXT(0, "YUVConverterContext"); | |
| 448 | |
| 449 bool set_clamp = false; | |
| 450 | |
| 451 uint32_t ywidth = frame->coded_size().width(); | |
| 452 uint32_t yheight = frame->coded_size().height(); | |
| 453 | |
| 454 DCHECK_EQ(frame->stride(media::VideoFrame::kUPlane), | |
| 455 frame->stride(media::VideoFrame::kVPlane)); | |
| 456 | |
| 457 uint32_t ystride = frame->stride(media::VideoFrame::kYPlane); | |
| 458 uint32_t uvstride = frame->stride(media::VideoFrame::kUPlane); | |
| 459 | |
| 460 // The following code assumes that extended GLES 2.0 state like | |
| 461 // UNPACK_SKIP* and UNPACK_ROW_LENGTH (if available) are set to defaults. | |
| 462 gl_->PixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
| 463 | |
| 464 if (ystride != y_width_ || yheight != y_height_) { | |
| 465 // Choose width based on the stride. Clamp texcoords below. | |
| 466 y_width_ = ystride; | |
| 467 y_height_ = yheight; | |
| 468 | |
| 469 uv_width_ = uvstride; | |
| 470 uv_height_ = y_height_ / uv_height_divisor_; | |
| 471 | |
| 472 SetTexcoordClamp(ystride, ywidth); | |
| 473 set_clamp = true; | |
| 474 | |
| 475 // Re-create to resize the textures and upload data. | |
| 476 gl_->ActiveTexture(GL_TEXTURE0); | |
| 477 gl_->BindTexture(GL_TEXTURE_2D, y_texture_); | |
| 478 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, y_width_, y_height_, 0, | |
| 479 format_, GL_UNSIGNED_BYTE, | |
| 480 frame->data(media::VideoFrame::kYPlane)); | |
| 481 | |
| 482 gl_->ActiveTexture(GL_TEXTURE1); | |
| 483 gl_->BindTexture(GL_TEXTURE_2D, u_texture_); | |
| 484 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, uv_width_, uv_height_, | |
| 485 0, format_, GL_UNSIGNED_BYTE, | |
| 486 frame->data(media::VideoFrame::kUPlane)); | |
| 487 | |
| 488 gl_->ActiveTexture(GL_TEXTURE2); | |
| 489 gl_->BindTexture(GL_TEXTURE_2D, v_texture_); | |
| 490 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, uv_width_, uv_height_, | |
| 491 0, format_, GL_UNSIGNED_BYTE, | |
| 492 frame->data(media::VideoFrame::kVPlane)); | |
| 493 | |
| 494 if (video_format_ == media::VideoFrame::YV12A) { | |
| 495 DCHECK_EQ(frame->stride(media::VideoFrame::kYPlane), | |
| 496 frame->stride(media::VideoFrame::kAPlane)); | |
| 497 gl_->ActiveTexture(GL_TEXTURE3); | |
| 498 gl_->BindTexture(GL_TEXTURE_2D, a_texture_); | |
| 499 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, y_width_, y_height_, | |
| 500 0, format_, GL_UNSIGNED_BYTE, | |
| 501 frame->data(media::VideoFrame::kAPlane)); | |
| 502 } else { | |
| 503 // if there is no alpha channel, then create a 2x2 texture with full | |
| 504 // alpha. | |
| 505 const uint8_t alpha[4] = {0xff, 0xff, 0xff, 0xff}; | |
| 506 gl_->ActiveTexture(GL_TEXTURE3); | |
| 507 gl_->BindTexture(GL_TEXTURE_2D, a_texture_); | |
| 508 gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format_, 2, 2, 0, format_, | |
| 509 GL_UNSIGNED_BYTE, alpha); | |
| 510 } | |
| 511 } else { | |
| 512 // Width may have changed even though stride remained the same. | |
| 513 if (clamp_width_ != ywidth) { | |
| 514 SetTexcoordClamp(ystride, ywidth); | |
| 515 set_clamp = true; | |
| 516 } | |
| 517 | |
| 518 // Bind textures and upload texture data | |
| 519 gl_->ActiveTexture(GL_TEXTURE0); | |
| 520 gl_->BindTexture(GL_TEXTURE_2D, y_texture_); | |
| 521 gl_->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, y_width_, y_height_, format_, | |
| 522 GL_UNSIGNED_BYTE, | |
| 523 frame->data(media::VideoFrame::kYPlane)); | |
| 524 | |
| 525 gl_->ActiveTexture(GL_TEXTURE1); | |
| 526 gl_->BindTexture(GL_TEXTURE_2D, u_texture_); | |
| 527 gl_->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, uv_width_, uv_height_, format_, | |
| 528 GL_UNSIGNED_BYTE, | |
| 529 frame->data(media::VideoFrame::kUPlane)); | |
| 530 | |
| 531 gl_->ActiveTexture(GL_TEXTURE2); | |
| 532 gl_->BindTexture(GL_TEXTURE_2D, v_texture_); | |
| 533 gl_->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, uv_width_, uv_height_, format_, | |
| 534 GL_UNSIGNED_BYTE, | |
| 535 frame->data(media::VideoFrame::kVPlane)); | |
| 536 | |
| 537 if (video_format_ == media::VideoFrame::YV12A) { | |
| 538 DCHECK_EQ(frame->stride(media::VideoFrame::kYPlane), | |
| 539 frame->stride(media::VideoFrame::kAPlane)); | |
| 540 gl_->ActiveTexture(GL_TEXTURE3); | |
| 541 gl_->BindTexture(GL_TEXTURE_2D, a_texture_); | |
| 542 gl_->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, y_width_, y_height_, format_, | |
| 543 GL_UNSIGNED_BYTE, | |
| 544 frame->data(media::VideoFrame::kAPlane)); | |
| 545 } else { | |
| 546 gl_->ActiveTexture(GL_TEXTURE3); | |
| 547 gl_->BindTexture(GL_TEXTURE_2D, a_texture_); | |
| 548 } | |
| 549 } | |
| 550 | |
| 551 gl_->BindFramebuffer(GL_FRAMEBUFFER, frame_buffer_); | |
| 552 gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | |
| 553 tex_out, 0); | |
| 554 | |
| 555 #ifndef NDEBUG | |
| 556 // We should probably check for framebuffer complete here, but that | |
| 557 // will slow this method down so check only in debug mode. | |
| 558 GLint status = gl_->CheckFramebufferStatus(GL_FRAMEBUFFER); | |
| 559 if (status != GL_FRAMEBUFFER_COMPLETE) { | |
| 560 return; | |
| 561 } | |
| 562 #endif | |
| 563 | |
| 564 gl_->Viewport(0, 0, ywidth, yheight); | |
| 565 | |
| 566 gl_->UseProgram(program_); | |
| 567 | |
| 568 if (set_clamp) { | |
| 569 gl_->Uniform1f(clamp_width_loc_, clamp_value_); | |
| 570 } | |
| 571 | |
| 572 if (yuv_matrix) { | |
| 573 gl_->UniformMatrix3fv(yuv_matrix_loc_, 1, 0, yuv_matrix); | |
| 574 gl_->Uniform3fv(yuv_adjust_loc_, 1, yuv_adjust); | |
| 575 } | |
| 576 | |
| 577 gl_->BindBuffer(GL_ARRAY_BUFFER, vtx_buffer_); | |
| 578 gl_->EnableVertexAttribArray(0); | |
| 579 gl_->VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), | |
| 580 static_cast<const void*>(0)); | |
| 581 | |
| 582 gl_->DrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
| 583 | |
|
bbudge
2015/05/14 16:45:48
I think a big comment explaining about restoring s
CodeByThePound
2015/05/14 17:42:08
Added.
| |
| 584 gl_->BindBuffer(GL_ARRAY_BUFFER, 0); | |
| 585 gl_->DisableVertexAttribArray(0); | |
| 586 gl_->UseProgram(0); | |
| 587 gl_->BindFramebuffer(GL_FRAMEBUFFER, 0); | |
| 588 | |
| 589 gl_->BindTexture(GL_TEXTURE_2D, 0); | |
| 590 | |
| 591 gl_->ActiveTexture(GL_TEXTURE2); | |
| 592 gl_->BindTexture(GL_TEXTURE_2D, 0); | |
| 593 | |
| 594 gl_->ActiveTexture(GL_TEXTURE1); | |
| 595 gl_->BindTexture(GL_TEXTURE_2D, 0); | |
| 596 | |
| 597 gl_->ActiveTexture(GL_TEXTURE0); | |
| 598 gl_->BindTexture(GL_TEXTURE_2D, 0); | |
| 599 | |
| 600 gl_->PopGroupMarkerEXT(); | |
| 601 | |
| 602 context_provider_->InvalidateGrContext(kGrInvalidateState); | |
| 603 } | |
| 604 | |
| 31 struct VideoDecoderShim::PendingDecode { | 605 struct VideoDecoderShim::PendingDecode { |
| 32 PendingDecode(uint32_t decode_id, | 606 PendingDecode(uint32_t decode_id, |
| 33 const scoped_refptr<media::DecoderBuffer>& buffer); | 607 const scoped_refptr<media::DecoderBuffer>& buffer); |
| 34 ~PendingDecode(); | 608 ~PendingDecode(); |
| 35 | 609 |
| 36 const uint32_t decode_id; | 610 const uint32_t decode_id; |
| 37 const scoped_refptr<media::DecoderBuffer> buffer; | 611 const scoped_refptr<media::DecoderBuffer> buffer; |
| 38 }; | 612 }; |
| 39 | 613 |
| 40 VideoDecoderShim::PendingDecode::PendingDecode( | 614 VideoDecoderShim::PendingDecode::PendingDecode( |
| 41 uint32_t decode_id, | 615 uint32_t decode_id, |
| 42 const scoped_refptr<media::DecoderBuffer>& buffer) | 616 const scoped_refptr<media::DecoderBuffer>& buffer) |
| 43 : decode_id(decode_id), buffer(buffer) { | 617 : decode_id(decode_id), buffer(buffer) { |
| 44 } | 618 } |
| 45 | 619 |
| 46 VideoDecoderShim::PendingDecode::~PendingDecode() { | 620 VideoDecoderShim::PendingDecode::~PendingDecode() { |
| 47 } | 621 } |
| 48 | 622 |
| 49 struct VideoDecoderShim::PendingFrame { | 623 struct VideoDecoderShim::PendingFrame { |
| 50 explicit PendingFrame(uint32_t decode_id); | 624 explicit PendingFrame(uint32_t decode_id); |
| 51 PendingFrame(uint32_t decode_id, | 625 PendingFrame(uint32_t decode_id, |
| 52 const gfx::Size& coded_size, | 626 const scoped_refptr<media::VideoFrame>& frame); |
| 53 const gfx::Rect& visible_rect); | |
| 54 ~PendingFrame(); | 627 ~PendingFrame(); |
| 55 | 628 |
| 56 const uint32_t decode_id; | 629 const uint32_t decode_id; |
| 57 const gfx::Size coded_size; | 630 scoped_refptr<media::VideoFrame> video_frame; |
| 58 const gfx::Rect visible_rect; | |
| 59 std::vector<uint8_t> argb_pixels; | |
| 60 | 631 |
| 61 private: | 632 private: |
| 62 // This could be expensive to copy, so guard against that. | 633 // This could be expensive to copy, so guard against that. |
| 63 DISALLOW_COPY_AND_ASSIGN(PendingFrame); | 634 DISALLOW_COPY_AND_ASSIGN(PendingFrame); |
| 64 }; | 635 }; |
| 65 | 636 |
| 66 VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id) | 637 VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id) |
| 67 : decode_id(decode_id) { | 638 : decode_id(decode_id) { |
| 68 } | 639 } |
| 69 | 640 |
| 70 VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id, | 641 VideoDecoderShim::PendingFrame::PendingFrame( |
| 71 const gfx::Size& coded_size, | 642 uint32_t decode_id, |
| 72 const gfx::Rect& visible_rect) | 643 const scoped_refptr<media::VideoFrame>& frame) |
| 73 : decode_id(decode_id), | 644 : decode_id(decode_id), video_frame(frame) { |
| 74 coded_size(coded_size), | |
| 75 visible_rect(visible_rect), | |
| 76 argb_pixels(coded_size.width() * coded_size.height() * 4) { | |
| 77 } | 645 } |
| 78 | 646 |
| 79 VideoDecoderShim::PendingFrame::~PendingFrame() { | 647 VideoDecoderShim::PendingFrame::~PendingFrame() { |
| 80 } | 648 } |
| 81 | 649 |
| 82 // DecoderImpl runs the underlying VideoDecoder on the media thread, receiving | 650 // DecoderImpl runs the underlying VideoDecoder on the media thread, receiving |
| 83 // calls from the VideoDecodeShim on the main thread and sending results back. | 651 // calls from the VideoDecodeShim on the main thread and sending results back. |
| 84 // This class is constructed on the main thread, but used and destructed on the | 652 // This class is constructed on the main thread, but used and destructed on the |
| 85 // media thread. | 653 // media thread. |
| 86 class VideoDecoderShim::DecoderImpl { | 654 class VideoDecoderShim::DecoderImpl { |
| (...skipping 175 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 262 } | 830 } |
| 263 | 831 |
| 264 void VideoDecoderShim::DecoderImpl::OnOutputComplete( | 832 void VideoDecoderShim::DecoderImpl::OnOutputComplete( |
| 265 const scoped_refptr<media::VideoFrame>& frame) { | 833 const scoped_refptr<media::VideoFrame>& frame) { |
| 266 // Software decoders are expected to generated frames only when a Decode() | 834 // Software decoders are expected to generated frames only when a Decode() |
| 267 // call is pending. | 835 // call is pending. |
| 268 DCHECK(awaiting_decoder_); | 836 DCHECK(awaiting_decoder_); |
| 269 | 837 |
| 270 scoped_ptr<PendingFrame> pending_frame; | 838 scoped_ptr<PendingFrame> pending_frame; |
| 271 if (!frame->end_of_stream()) { | 839 if (!frame->end_of_stream()) { |
| 272 pending_frame.reset(new PendingFrame( | 840 pending_frame.reset(new PendingFrame(decode_id_, frame)); |
| 273 decode_id_, frame->coded_size(), frame->visible_rect())); | |
| 274 // Convert the VideoFrame pixels to ABGR to match VideoDecodeAccelerator. | |
| 275 media::SkCanvasVideoRenderer::ConvertVideoFrameToRGBPixels( | |
| 276 frame, | |
| 277 &pending_frame->argb_pixels.front(), | |
| 278 frame->coded_size().width() * 4); | |
| 279 } else { | 841 } else { |
| 280 pending_frame.reset(new PendingFrame(decode_id_)); | 842 pending_frame.reset(new PendingFrame(decode_id_)); |
| 281 } | 843 } |
| 282 | 844 |
| 283 main_message_loop_->PostTask(FROM_HERE, | 845 main_message_loop_->PostTask(FROM_HERE, |
| 284 base::Bind(&VideoDecoderShim::OnOutputComplete, | 846 base::Bind(&VideoDecoderShim::OnOutputComplete, |
| 285 shim_, | 847 shim_, |
| 286 base::Passed(&pending_frame))); | 848 base::Passed(&pending_frame))); |
| 287 } | 849 } |
| 288 | 850 |
| 289 void VideoDecoderShim::DecoderImpl::OnResetComplete() { | 851 void VideoDecoderShim::DecoderImpl::OnResetComplete() { |
| 290 main_message_loop_->PostTask( | 852 main_message_loop_->PostTask( |
| 291 FROM_HERE, base::Bind(&VideoDecoderShim::OnResetComplete, shim_)); | 853 FROM_HERE, base::Bind(&VideoDecoderShim::OnResetComplete, shim_)); |
| 292 } | 854 } |
| 293 | 855 |
| 294 VideoDecoderShim::VideoDecoderShim(PepperVideoDecoderHost* host) | 856 VideoDecoderShim::VideoDecoderShim(PepperVideoDecoderHost* host) |
| 295 : state_(UNINITIALIZED), | 857 : state_(UNINITIALIZED), |
| 296 host_(host), | 858 host_(host), |
| 297 media_task_runner_( | 859 media_task_runner_( |
| 298 RenderThreadImpl::current()->GetMediaThreadTaskRunner()), | 860 RenderThreadImpl::current()->GetMediaThreadTaskRunner()), |
| 299 context_provider_( | 861 context_provider_( |
| 300 RenderThreadImpl::current()->SharedMainThreadContextProvider()), | 862 RenderThreadImpl::current()->SharedMainThreadContextProvider()), |
| 301 texture_pool_size_(0), | 863 texture_pool_size_(0), |
| 302 num_pending_decodes_(0), | 864 num_pending_decodes_(0), |
| 303 weak_ptr_factory_(this) { | 865 weak_ptr_factory_(this) { |
| 304 DCHECK(host_); | 866 DCHECK(host_); |
| 305 DCHECK(media_task_runner_.get()); | 867 DCHECK(media_task_runner_.get()); |
| 306 DCHECK(context_provider_.get()); | 868 DCHECK(context_provider_.get()); |
| 307 decoder_impl_.reset(new DecoderImpl(weak_ptr_factory_.GetWeakPtr())); | 869 decoder_impl_.reset(new DecoderImpl(weak_ptr_factory_.GetWeakPtr())); |
| 870 yuv_converter_.reset(new YUVConverter(context_provider_)); | |
|
bbudge
2015/05/14 16:45:48
nit: this could be initialized sooner, in the init
CodeByThePound
2015/05/14 17:42:08
Done.
| |
| 308 } | 871 } |
| 309 | 872 |
| 310 VideoDecoderShim::~VideoDecoderShim() { | 873 VideoDecoderShim::~VideoDecoderShim() { |
| 311 DCHECK(RenderThreadImpl::current()); | 874 DCHECK(RenderThreadImpl::current()); |
| 312 // Delete any remaining textures. | 875 // Delete any remaining textures. |
| 313 TextureIdMap::iterator it = texture_id_map_.begin(); | 876 TextureIdMap::iterator it = texture_id_map_.begin(); |
| 314 for (; it != texture_id_map_.end(); ++it) | 877 for (; it != texture_id_map_.end(); ++it) |
| 315 DeleteTexture(it->second); | 878 DeleteTexture(it->second); |
| 316 texture_id_map_.clear(); | 879 texture_id_map_.clear(); |
| 317 | 880 |
| (...skipping 18 matching lines...) Expand all Loading... | |
| 336 DCHECK_EQ(state_, UNINITIALIZED); | 899 DCHECK_EQ(state_, UNINITIALIZED); |
| 337 media::VideoCodec codec = media::kUnknownVideoCodec; | 900 media::VideoCodec codec = media::kUnknownVideoCodec; |
| 338 if (profile <= media::H264PROFILE_MAX) | 901 if (profile <= media::H264PROFILE_MAX) |
| 339 codec = media::kCodecH264; | 902 codec = media::kCodecH264; |
| 340 else if (profile <= media::VP8PROFILE_MAX) | 903 else if (profile <= media::VP8PROFILE_MAX) |
| 341 codec = media::kCodecVP8; | 904 codec = media::kCodecVP8; |
| 342 else if (profile <= media::VP9PROFILE_MAX) | 905 else if (profile <= media::VP9PROFILE_MAX) |
| 343 codec = media::kCodecVP9; | 906 codec = media::kCodecVP9; |
| 344 DCHECK_NE(codec, media::kUnknownVideoCodec); | 907 DCHECK_NE(codec, media::kUnknownVideoCodec); |
| 345 | 908 |
| 909 if (!yuv_converter_->Initialize()) { | |
| 910 return false; | |
|
bbudge
2015/05/14 16:45:48
Does this mean software fallback won't work in som
CodeByThePound
2015/05/14 17:42:08
The YUVConverter initialization could fail if 1) t
bbudge
2015/05/14 20:47:59
Let's leave it as is for now. We could add fallbac
| |
| 911 } | |
| 912 | |
| 346 media::VideoDecoderConfig config( | 913 media::VideoDecoderConfig config( |
| 347 codec, | 914 codec, |
| 348 profile, | 915 profile, |
| 349 media::VideoFrame::YV12, | 916 media::VideoFrame::YV12, |
| 350 gfx::Size(32, 24), // Small sizes that won't fail. | 917 gfx::Size(32, 24), // Small sizes that won't fail. |
| 351 gfx::Rect(32, 24), | 918 gfx::Rect(32, 24), |
| 352 gfx::Size(32, 24), | 919 gfx::Size(32, 24), |
| 353 NULL /* extra_data */, // TODO(bbudge) Verify this isn't needed. | 920 NULL /* extra_data */, // TODO(bbudge) Verify this isn't needed. |
| 354 0 /* extra_data_size */, | 921 0 /* extra_data_size */, |
| 355 false /* decryption */); | 922 false /* decryption */); |
| (...skipping 108 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 464 num_pending_decodes_--; | 1031 num_pending_decodes_--; |
| 465 completed_decodes_.push(decode_id); | 1032 completed_decodes_.push(decode_id); |
| 466 | 1033 |
| 467 // If frames are being queued because we're out of textures, don't notify | 1034 // If frames are being queued because we're out of textures, don't notify |
| 468 // the host that decode has completed. This exerts "back pressure" to keep | 1035 // the host that decode has completed. This exerts "back pressure" to keep |
| 469 // the host from sending buffers that will cause pending_frames_ to grow. | 1036 // the host from sending buffers that will cause pending_frames_ to grow. |
| 470 if (pending_frames_.empty()) | 1037 if (pending_frames_.empty()) |
| 471 NotifyCompletedDecodes(); | 1038 NotifyCompletedDecodes(); |
| 472 } | 1039 } |
| 473 | 1040 |
| 474 void VideoDecoderShim::OnOutputComplete(scoped_ptr<PendingFrame> frame) { | 1041 void VideoDecoderShim::OnOutputComplete(scoped_ptr<PendingFrame> pframe) { |
|
bbudge
2015/05/14 16:45:48
nit: Chrome style is usually 'frame'
CodeByThePound
2015/05/14 17:42:08
Done.
| |
| 475 DCHECK(RenderThreadImpl::current()); | 1042 DCHECK(RenderThreadImpl::current()); |
| 476 DCHECK(host_); | 1043 DCHECK(host_); |
| 477 | 1044 |
| 478 if (!frame->argb_pixels.empty()) { | 1045 if (pframe->video_frame) { |
| 479 if (texture_size_ != frame->coded_size) { | 1046 if (texture_size_ != pframe->video_frame->coded_size()) { |
| 480 // If the size has changed, all current textures must be dismissed. Add | 1047 // If the size has changed, all current textures must be dismissed. Add |
| 481 // all textures to |textures_to_dismiss_| and dismiss any that aren't in | 1048 // all textures to |textures_to_dismiss_| and dismiss any that aren't in |
| 482 // use by the plugin. We will dismiss the rest as they are recycled. | 1049 // use by the plugin. We will dismiss the rest as they are recycled. |
| 483 for (TextureIdMap::const_iterator it = texture_id_map_.begin(); | 1050 for (TextureIdMap::const_iterator it = texture_id_map_.begin(); |
| 484 it != texture_id_map_.end(); | 1051 it != texture_id_map_.end(); |
| 485 ++it) { | 1052 ++it) { |
| 486 textures_to_dismiss_.insert(it->first); | 1053 textures_to_dismiss_.insert(it->first); |
| 487 } | 1054 } |
| 488 for (TextureIdSet::const_iterator it = available_textures_.begin(); | 1055 for (TextureIdSet::const_iterator it = available_textures_.begin(); |
| 489 it != available_textures_.end(); | 1056 it != available_textures_.end(); |
| 490 ++it) { | 1057 ++it) { |
| 491 DismissTexture(*it); | 1058 DismissTexture(*it); |
| 492 } | 1059 } |
| 493 available_textures_.clear(); | 1060 available_textures_.clear(); |
| 494 FlushCommandBuffer(); | 1061 FlushCommandBuffer(); |
| 495 | 1062 |
| 496 DCHECK(pending_texture_mailboxes_.empty()); | 1063 DCHECK(pending_texture_mailboxes_.empty()); |
| 497 for (uint32_t i = 0; i < texture_pool_size_; i++) | 1064 for (uint32_t i = 0; i < texture_pool_size_; i++) |
| 498 pending_texture_mailboxes_.push_back(gpu::Mailbox::Generate()); | 1065 pending_texture_mailboxes_.push_back(gpu::Mailbox::Generate()); |
| 499 | 1066 |
| 500 host_->RequestTextures(texture_pool_size_, | 1067 host_->RequestTextures(texture_pool_size_, |
| 501 frame->coded_size, | 1068 pframe->video_frame->coded_size(), GL_TEXTURE_2D, |
| 502 GL_TEXTURE_2D, | |
| 503 pending_texture_mailboxes_); | 1069 pending_texture_mailboxes_); |
| 504 texture_size_ = frame->coded_size; | 1070 texture_size_ = pframe->video_frame->coded_size(); |
| 505 } | 1071 } |
| 506 | 1072 |
| 507 pending_frames_.push(linked_ptr<PendingFrame>(frame.release())); | 1073 pending_frames_.push(linked_ptr<PendingFrame>(pframe.release())); |
| 508 SendPictures(); | 1074 SendPictures(); |
| 509 } | 1075 } |
| 510 } | 1076 } |
| 511 | 1077 |
| 512 void VideoDecoderShim::SendPictures() { | 1078 void VideoDecoderShim::SendPictures() { |
| 513 DCHECK(RenderThreadImpl::current()); | 1079 DCHECK(RenderThreadImpl::current()); |
| 514 DCHECK(host_); | 1080 DCHECK(host_); |
| 515 while (!pending_frames_.empty() && !available_textures_.empty()) { | 1081 while (!pending_frames_.empty() && !available_textures_.empty()) { |
| 516 const linked_ptr<PendingFrame>& frame = pending_frames_.front(); | 1082 const linked_ptr<PendingFrame>& frame = pending_frames_.front(); |
| 517 | 1083 |
| 518 TextureIdSet::iterator it = available_textures_.begin(); | 1084 TextureIdSet::iterator it = available_textures_.begin(); |
| 519 uint32_t texture_id = *it; | 1085 uint32_t texture_id = *it; |
| 520 available_textures_.erase(it); | 1086 available_textures_.erase(it); |
| 521 | 1087 |
| 522 uint32_t local_texture_id = texture_id_map_[texture_id]; | 1088 uint32_t local_texture_id = texture_id_map_[texture_id]; |
| 523 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); | 1089 |
| 524 gles2->ActiveTexture(GL_TEXTURE0); | 1090 yuv_converter_->Convert(frame->video_frame, local_texture_id); |
| 525 gles2->BindTexture(GL_TEXTURE_2D, local_texture_id); | |
| 526 #if !defined(OS_ANDROID) | |
| 527 // BGRA is the native texture format, except on Android, where textures | |
| 528 // would be uploaded as GL_RGBA. | |
| 529 gles2->TexImage2D(GL_TEXTURE_2D, | |
| 530 0, | |
| 531 GL_BGRA_EXT, | |
| 532 texture_size_.width(), | |
| 533 texture_size_.height(), | |
| 534 0, | |
| 535 GL_BGRA_EXT, | |
| 536 GL_UNSIGNED_BYTE, | |
| 537 &frame->argb_pixels.front()); | |
| 538 #else | |
| 539 #error Not implemented. | |
| 540 #endif | |
| 541 | 1091 |
| 542 host_->PictureReady(media::Picture(texture_id, frame->decode_id, | 1092 host_->PictureReady(media::Picture(texture_id, frame->decode_id, |
| 543 frame->visible_rect, false)); | 1093 frame->video_frame->visible_rect(), |
| 1094 false)); | |
| 544 pending_frames_.pop(); | 1095 pending_frames_.pop(); |
| 545 } | 1096 } |
| 546 | 1097 |
| 547 FlushCommandBuffer(); | 1098 FlushCommandBuffer(); |
| 548 | 1099 |
| 549 if (pending_frames_.empty()) { | 1100 if (pending_frames_.empty()) { |
| 550 // If frames aren't backing up, notify the host of any completed decodes so | 1101 // If frames aren't backing up, notify the host of any completed decodes so |
| 551 // it can send more buffers. | 1102 // it can send more buffers. |
| 552 NotifyCompletedDecodes(); | 1103 NotifyCompletedDecodes(); |
| 553 | 1104 |
| (...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 593 void VideoDecoderShim::DeleteTexture(uint32_t texture_id) { | 1144 void VideoDecoderShim::DeleteTexture(uint32_t texture_id) { |
| 594 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); | 1145 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); |
| 595 gles2->DeleteTextures(1, &texture_id); | 1146 gles2->DeleteTextures(1, &texture_id); |
| 596 } | 1147 } |
| 597 | 1148 |
| 598 void VideoDecoderShim::FlushCommandBuffer() { | 1149 void VideoDecoderShim::FlushCommandBuffer() { |
| 599 context_provider_->ContextGL()->Flush(); | 1150 context_provider_->ContextGL()->Flush(); |
| 600 } | 1151 } |
| 601 | 1152 |
| 602 } // namespace content | 1153 } // namespace content |
| OLD | NEW |