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Side by Side Diff: src/gpu/GrDefaultPathRenderer.cpp

Issue 1111603004: removing equality / compute invariant loops from GrGeometryProcessors (Closed) Base URL: https://skia.googlesource.com/skia.git@cleanup1
Patch Set: tweaks Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrDefaultPathRenderer.h" 8 #include "GrDefaultPathRenderer.h"
9 9
10 #include "GrBatch.h" 10 #include "GrBatch.h"
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249 fBatch.fUsesLocalCoords = init.fUsesLocalCoords; 249 fBatch.fUsesLocalCoords = init.fUsesLocalCoords;
250 fBatch.fCoverageIgnored = init.fCoverageIgnored; 250 fBatch.fCoverageIgnored = init.fCoverageIgnored;
251 } 251 }
252 252
253 void generateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline ) override { 253 void generateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline ) override {
254 SkAutoTUnref<const GrGeometryProcessor> gp( 254 SkAutoTUnref<const GrGeometryProcessor> gp(
255 GrDefaultGeoProcFactory::Create(GrDefaultGeoProcFactory::kPositi on_GPType, 255 GrDefaultGeoProcFactory::Create(GrDefaultGeoProcFactory::kPositi on_GPType,
256 this->color(), 256 this->color(),
257 this->viewMatrix(), 257 this->viewMatrix(),
258 SkMatrix::I(), 258 SkMatrix::I(),
259 false,
260 this->coverage())); 259 this->coverage()));
261 260
262 size_t vertexStride = gp->getVertexStride(); 261 size_t vertexStride = gp->getVertexStride();
263 SkASSERT(vertexStride == sizeof(SkPoint)); 262 SkASSERT(vertexStride == sizeof(SkPoint));
264 263
265 batchTarget->initDraw(gp, pipeline); 264 batchTarget->initDraw(gp, pipeline);
266 265
267 // TODO this is hacky, but the only way we have to initialize the GP is to use the 266 // TODO this is hacky, but the only way we have to initialize the GP is to use the
268 // GrPipelineInfo struct so we can generate the correct shader. Once we have GrBatch 267 // GrPipelineInfo struct so we can generate the correct shader. Once we have GrBatch
269 // everywhere we can remove this nastiness 268 // everywhere we can remove this nastiness
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767 geometry.fColor = color; 766 geometry.fColor = color;
768 geometry.fPath = path; 767 geometry.fPath = path;
769 geometry.fTolerance = srcSpaceTol; 768 geometry.fTolerance = srcSpaceTol;
770 769
771 viewMatrix.mapRect(&bounds); 770 viewMatrix.mapRect(&bounds);
772 uint8_t coverage = GrRandomCoverage(random); 771 uint8_t coverage = GrRandomCoverage(random);
773 return DefaultPathBatch::Create(geometry, coverage, viewMatrix, true, bounds ); 772 return DefaultPathBatch::Create(geometry, coverage, viewMatrix, true, bounds );
774 } 773 }
775 774
776 #endif 775 #endif
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