Index: media/audio/win/audio_low_latency_output_win.h |
diff --git a/media/audio/win/audio_low_latency_output_win.h b/media/audio/win/audio_low_latency_output_win.h |
index 436e18d76714002abe0fdd470975a98fda7db964..1584a4603df01eb13de4a3363a12753352327762 100644 |
--- a/media/audio/win/audio_low_latency_output_win.h |
+++ b/media/audio/win/audio_low_latency_output_win.h |
@@ -157,10 +157,7 @@ |
// Checks available amount of space in the endpoint buffer and reads |
// data from the client to fill up the buffer without causing audio |
// glitches. |
- bool RenderAudioFromSource(UINT64 device_frequency, |
- IAudioClient* thread_audio_client, |
- IAudioRenderClient* thread_audio_render_client, |
- IAudioClock* thread_audio_clock); |
+ bool RenderAudioFromSource(UINT64 device_frequency); |
// Called when the device will be opened in exclusive mode and use the |
// application specified format. |
@@ -175,15 +172,6 @@ |
// |source_| is set to NULL. |
void StopThread(); |
- // Handles sharing of COM pointers between the audio and render threads. The |
- // marshal method must be called on the audio manager thread, while unmarshal |
- // must be called on |render_thread_|. |
- bool MarshalComPointers(); |
- void UnmarshalComPointers( |
- base::win::ScopedComPtr<IAudioClient>* audio_client, |
- base::win::ScopedComPtr<IAudioRenderClient>* audio_render_client, |
- base::win::ScopedComPtr<IAudioClock>* audio_clock); |
- |
// Contains the thread ID of the creating thread. |
base::PlatformThreadId creating_thread_id_; |
@@ -233,18 +221,6 @@ |
// Pointer to the client that will deliver audio samples to be played out. |
AudioSourceCallback* source_; |
- // ------------------------------------------------------ |
- // Warning: COM pointers must be marshaled from the audio thread to be used |
- // on any other thread. Do not use any of these interfaces on a thread other |
- // than the audio thread. See MarshalComPointers() and UnmarshalComPointers() |
- // for marshaling pointers to the render thread. |
- |
- // Stream into which the COM pointers below are marshaled so that they can |
- // be used on another thread. |
- base::win::ScopedComPtr<IStream> com_stream_; |
- |
- // Windows Audio Session API (WASAPI) interfaces. |
- |
// An IAudioClient interface which enables a client to create and initialize |
// an audio stream between an audio application and the audio engine. |
base::win::ScopedComPtr<IAudioClient> audio_client_; |
@@ -253,9 +229,6 @@ |
// data to a rendering endpoint buffer. |
base::win::ScopedComPtr<IAudioRenderClient> audio_render_client_; |
- base::win::ScopedComPtr<IAudioClock> audio_clock_; |
- // ------------------------------------------------------ |
- |
// The audio engine will signal this event each time a buffer becomes |
// ready to be filled by the client. |
base::win::ScopedHandle audio_samples_render_event_; |
@@ -266,6 +239,8 @@ |
// Container for retrieving data from AudioSourceCallback::OnMoreData(). |
scoped_ptr<AudioBus> audio_bus_; |
+ base::win::ScopedComPtr<IAudioClock> audio_clock_; |
+ |
DISALLOW_COPY_AND_ASSIGN(WASAPIAudioOutputStream); |
}; |