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Side by Side Diff: cc/gl_renderer_unittest.cc

Issue 11111005: Remove GraphicsContext3D:: stubs from cc (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase again Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "CCRendererGL.h" 6 #include "CCRendererGL.h"
7 7
8 #include "CCDrawQuad.h" 8 #include "CCDrawQuad.h"
9 #include "CCPrioritizedTextureManager.h" 9 #include "CCPrioritizedTextureManager.h"
10 #include "CCResourceProvider.h" 10 #include "CCResourceProvider.h"
11 #include "CCSettings.h" 11 #include "CCSettings.h"
12 #include "CCSingleThreadProxy.h" 12 #include "CCSingleThreadProxy.h"
13 #include "GraphicsContext3D.h"
14 #include "cc/test/fake_web_compositor_output_surface.h" 13 #include "cc/test/fake_web_compositor_output_surface.h"
15 #include "cc/test/fake_web_graphics_context_3d.h" 14 #include "cc/test/fake_web_graphics_context_3d.h"
16 #include "cc/test/test_common.h" 15 #include "cc/test/test_common.h"
17 #include "cc/test/web_compositor_initializer.h" 16 #include "cc/test/web_compositor_initializer.h"
18 #include "testing/gmock/include/gmock/gmock.h" 17 #include "testing/gmock/include/gmock/gmock.h"
19 #include "testing/gtest/include/gtest/gtest.h" 18 #include "testing/gtest/include/gtest/gtest.h"
19 #include "third_party/khronos/GLES2/gl2.h"
20 #include <public/WebTransformationMatrix.h> 20 #include <public/WebTransformationMatrix.h>
21 21
22 using namespace cc; 22 using namespace cc;
23 using namespace WebKit; 23 using namespace WebKit;
24 using namespace WebKitTests; 24 using namespace WebKitTests;
25 25
26 class FrameCountingMemoryAllocationSettingContext : public FakeWebGraphicsContex t3D { 26 class FrameCountingMemoryAllocationSettingContext : public FakeWebGraphicsContex t3D {
27 public: 27 public:
28 FrameCountingMemoryAllocationSettingContext() : m_frame(0) { } 28 FrameCountingMemoryAllocationSettingContext() : m_frame(0) { }
29 29
30 // WebGraphicsContext3D methods. 30 // WebGraphicsContext3D methods.
31 31
32 // This method would normally do a glSwapBuffers under the hood. 32 // This method would normally do a glSwapBuffers under the hood.
33 virtual void prepareTexture() { m_frame++; } 33 virtual void prepareTexture() { m_frame++; }
34 virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAll ocationChangedCallbackCHROMIUM* callback) { m_memoryAllocationChangedCallback = callback; } 34 virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAll ocationChangedCallbackCHROMIUM* callback) { m_memoryAllocationChangedCallback = callback; }
35 virtual WebString getString(WebKit::WGC3Denum name) 35 virtual WebString getString(WebKit::WGC3Denum name)
36 { 36 {
37 if (name == GraphicsContext3D::EXTENSIONS) 37 if (name == GL_EXTENSIONS)
38 return WebString("GL_CHROMIUM_set_visibility GL_CHROMIUM_gpu_memory_ manager GL_CHROMIUM_discard_framebuffer"); 38 return WebString("GL_CHROMIUM_set_visibility GL_CHROMIUM_gpu_memory_ manager GL_CHROMIUM_discard_framebuffer");
39 return WebString(); 39 return WebString();
40 } 40 }
41 41
42 // Methods added for test. 42 // Methods added for test.
43 int frameCount() { return m_frame; } 43 int frameCount() { return m_frame; }
44 void setMemoryAllocation(WebGraphicsMemoryAllocation allocation) 44 void setMemoryAllocation(WebGraphicsMemoryAllocation allocation)
45 { 45 {
46 DCHECK(CCProxy::isImplThread()); 46 DCHECK(CCProxy::isImplThread());
47 // In single threaded mode we expect this callback on main thread. 47 // In single threaded mode we expect this callback on main thread.
(...skipping 186 matching lines...) Expand 10 before | Expand all | Expand 10 after
234 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Ds izei* count, WebGLId* shaders) { ADD_FAILURE(); } 234 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Ds izei* count, WebGLId* shaders) { ADD_FAILURE(); }
235 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { ADD_FAILURE(); return 0; } 235 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { ADD_FAILURE(); return 0; }
236 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { ADD_FAILURE (); } 236 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { ADD_FAILURE (); }
237 virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Din t* value) { ADD_FAILURE(); } 237 virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Din t* value) { ADD_FAILURE(); }
238 virtual Attributes getContextAttributes() { ADD_FAILURE(); return m_attrs; } 238 virtual Attributes getContextAttributes() { ADD_FAILURE(); return m_attrs; }
239 virtual WGC3Denum getError() { ADD_FAILURE(); return 0; } 239 virtual WGC3Denum getError() { ADD_FAILURE(); return 0; }
240 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { ADD_FAILURE(); } 240 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { ADD_FAILURE(); }
241 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); } 241 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); }
242 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) 242 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value)
243 { 243 {
244 if (pname == GraphicsContext3D::MAX_TEXTURE_SIZE) 244 if (pname == GL_MAX_TEXTURE_SIZE)
245 *value = 1024; // MAX_TEXTURE_SIZE is cached client side, so it's OK to query. 245 *value = 1024; // MAX_TEXTURE_SIZE is cached client side, so it's OK to query.
246 else 246 else
247 ADD_FAILURE(); 247 ADD_FAILURE();
248 } 248 }
249 249
250 // We allow querying the shader compilation and program link status in debug mode, but not release. 250 // We allow querying the shader compilation and program link status in debug mode, but not release.
251 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) 251 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value)
252 { 252 {
253 #ifndef NDEBUG 253 #ifndef NDEBUG
254 *value = 1; 254 *value = 1;
255 #else 255 #else
256 ADD_FAILURE(); 256 ADD_FAILURE();
257 #endif 257 #endif
258 } 258 }
259 259
260 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) 260 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value)
261 { 261 {
262 #ifndef NDEBUG 262 #ifndef NDEBUG
263 *value = 1; 263 *value = 1;
264 #else 264 #else
265 ADD_FAILURE(); 265 ADD_FAILURE();
266 #endif 266 #endif
267 } 267 }
268 268
269 virtual WebString getString(WGC3Denum name) 269 virtual WebString getString(WGC3Denum name)
270 { 270 {
271 // We allow querying the extension string. 271 // We allow querying the extension string.
272 // FIXME: It'd be better to check that we only do this before starting a ny other expensive work (like starting a compilation) 272 // FIXME: It'd be better to check that we only do this before starting a ny other expensive work (like starting a compilation)
273 if (name != GraphicsContext3D::EXTENSIONS) 273 if (name != GL_EXTENSIONS)
274 ADD_FAILURE(); 274 ADD_FAILURE();
275 return WebString(); 275 return WebString();
276 } 276 }
277 277
278 virtual WebString getProgramInfoLog(WebGLId program) { ADD_FAILURE(); return WebString(); } 278 virtual WebString getProgramInfoLog(WebGLId program) { ADD_FAILURE(); return WebString(); }
279 virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, W GC3Dint* value) { ADD_FAILURE(); } 279 virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, W GC3Dint* value) { ADD_FAILURE(); }
280 280
281 virtual WebString getShaderInfoLog(WebGLId shader) { ADD_FAILURE(); return W ebString(); } 281 virtual WebString getShaderInfoLog(WebGLId shader) { ADD_FAILURE(); return W ebString(); }
282 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precis iontype, WGC3Dint* range, WGC3Dint* precision) { ADD_FAILURE(); } 282 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precis iontype, WGC3Dint* range, WGC3Dint* precision) { ADD_FAILURE(); }
283 virtual WebString getShaderSource(WebGLId shader) { ADD_FAILURE(); return We bString(); } 283 virtual WebString getShaderSource(WebGLId shader) { ADD_FAILURE(); return We bString(); }
(...skipping 134 matching lines...) Expand 10 before | Expand all | Expand 10 after
418 FakeCCRendererGL renderer(&mockClient, resourceProvider.get()); 418 FakeCCRendererGL renderer(&mockClient, resourceProvider.get());
419 419
420 mockClient.rootRenderPass()->setHasTransparentBackground(true); 420 mockClient.rootRenderPass()->setHasTransparentBackground(true);
421 421
422 EXPECT_TRUE(renderer.initialize()); 422 EXPECT_TRUE(renderer.initialize());
423 423
424 renderer.drawFrame(mockClient.renderPassesInDrawOrder(), mockClient.renderPa sses()); 424 renderer.drawFrame(mockClient.renderPassesInDrawOrder(), mockClient.renderPa sses());
425 425
426 EXPECT_EQ(1, context->clearCount()); 426 EXPECT_EQ(1, context->clearCount());
427 } 427 }
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