| Index: ui/views/animation/bounds_animator.cc
|
| diff --git a/ui/views/animation/bounds_animator.cc b/ui/views/animation/bounds_animator.cc
|
| index 2c3fd053543b8d2f1461b0fe0f8471691e2bdfdb..037b9d6b5b64ea1509fabe62ae322735bfe073f6 100644
|
| --- a/ui/views/animation/bounds_animator.cc
|
| +++ b/ui/views/animation/bounds_animator.cc
|
| @@ -235,14 +235,12 @@ void BoundsAnimator::AnimationProgressed(const Animation* animation) {
|
| gfx::Rect new_bounds =
|
| animation->CurrentValueBetween(data.start_bounds, data.target_bounds);
|
| if (new_bounds != view->bounds()) {
|
| - gfx::Rect total_bounds = new_bounds.Union(view->bounds());
|
| + gfx::Rect total_bounds = view->bounds();
|
| + total_bounds.Union(new_bounds);
|
|
|
| // Build up the region to repaint in repaint_bounds_. We'll do the repaint
|
| // when all animations complete (in AnimationContainerProgressed).
|
| - if (repaint_bounds_.IsEmpty())
|
| - repaint_bounds_ = total_bounds;
|
| - else
|
| - repaint_bounds_ = repaint_bounds_.Union(total_bounds);
|
| + repaint_bounds_.Union(total_bounds);
|
|
|
| view->SetBoundsRect(new_bounds);
|
| }
|
|
|