Index: ui/gfx/blit.cc |
diff --git a/ui/gfx/blit.cc b/ui/gfx/blit.cc |
index 25d0ebedd455d165079deda78fea6df25a011bf3..0c6e6b6bca82466971c593695317bc1c385d6e48 100644 |
--- a/ui/gfx/blit.cc |
+++ b/ui/gfx/blit.cc |
@@ -152,13 +152,13 @@ void ScrollCanvas(SkCanvas* canvas, |
SkAutoLockPixels lock(bitmap); |
// We expect all coords to be inside the canvas, so clip here. |
- gfx::Rect clip = in_clip.Intersect( |
- gfx::Rect(0, 0, bitmap.width(), bitmap.height())); |
+ gfx::Rect clip = in_clip; |
+ clip.Intersect(gfx::Rect(0, 0, bitmap.width(), bitmap.height())); |
// Compute the set of pixels we'll actually end up painting. |
gfx::Rect dest_rect = clip; |
dest_rect.Offset(amount); |
- dest_rect = dest_rect.Intersect(clip); |
+ dest_rect.Intersect(clip); |
if (dest_rect.size() == gfx::Size()) |
return; // Nothing to do. |