Index: cc/gl_renderer.cc |
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc |
index da543de67b62a7fac4c911a1bfc6674ed357d46b..677e196273b3e66bf0c6edc9a1bd00c135b01388 100644 |
--- a/cc/gl_renderer.cc |
+++ b/cc/gl_renderer.cc |
@@ -383,7 +383,7 @@ scoped_ptr<ScopedTexture> GLRenderer::drawBackgroundFilters(DrawingFrame& frame, |
filters.getOutsets(top, right, bottom, left); |
deviceRect.Inset(-left, -top, -right, -bottom); |
- deviceRect = deviceRect.Intersect(frame.currentRenderPass->outputRect()); |
+ deviceRect.Intersect(frame.currentRenderPass->outputRect()); |
scoped_ptr<ScopedTexture> deviceBackgroundTexture = ScopedTexture::create(m_resourceProvider); |
if (!getFramebufferTexture(deviceBackgroundTexture.get(), cc::IntRect(deviceRect))) |
@@ -938,7 +938,7 @@ void GLRenderer::drawIOSurfaceQuad(const DrawingFrame& frame, const IOSurfaceDra |
void GLRenderer::finishDrawingFrame(DrawingFrame& frame) |
{ |
m_currentFramebufferLock.reset(); |
- m_swapBufferRect = m_swapBufferRect.Union(gfx::ToEnclosingRect(frame.rootDamageRect)); |
+ m_swapBufferRect.Union(gfx::ToEnclosingRect(frame.rootDamageRect)); |
GLC(m_context, m_context->disable(GL_SCISSOR_TEST)); |
GLC(m_context, m_context->disable(GL_BLEND)); |
@@ -1036,7 +1036,7 @@ bool GLRenderer::swapBuffers() |
if (m_capabilities.usingPartialSwap) { |
// If supported, we can save significant bandwidth by only swapping the damaged/scissored region (clamped to the viewport) |
- m_swapBufferRect = m_swapBufferRect.Intersect(gfx::Rect(gfx::Point(), viewportSize())); |
+ m_swapBufferRect.Intersect(gfx::Rect(gfx::Point(), viewportSize())); |
int flippedYPosOfRectBottom = viewportHeight() - m_swapBufferRect.y() - m_swapBufferRect.height(); |
m_context->postSubBufferCHROMIUM(m_swapBufferRect.x(), flippedYPosOfRectBottom, m_swapBufferRect.width(), m_swapBufferRect.height()); |
} else { |