| Index: cc/CCSchedulerStateMachineTest.cpp
|
| diff --git a/cc/CCSchedulerStateMachineTest.cpp b/cc/CCSchedulerStateMachineTest.cpp
|
| deleted file mode 100644
|
| index 9d4796eb61b572da7173e24d32b490f370021a69..0000000000000000000000000000000000000000
|
| --- a/cc/CCSchedulerStateMachineTest.cpp
|
| +++ /dev/null
|
| @@ -1,874 +0,0 @@
|
| -// Copyright 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "config.h"
|
| -
|
| -#include "CCSchedulerStateMachine.h"
|
| -
|
| -#include "testing/gtest/include/gtest/gtest.h"
|
| -
|
| -using namespace cc;
|
| -using namespace WTF;
|
| -
|
| -namespace {
|
| -
|
| -const CCSchedulerStateMachine::CommitState allCommitStates[] = {
|
| - CCSchedulerStateMachine::COMMIT_STATE_IDLE,
|
| - CCSchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS,
|
| - CCSchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
|
| - CCSchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW
|
| -};
|
| -
|
| -// Exposes the protected state fields of the CCSchedulerStateMachine for testing
|
| -class StateMachine : public CCSchedulerStateMachine {
|
| -public:
|
| - void setCommitState(CommitState cs) { m_commitState = cs; }
|
| - CommitState commitState() const { return m_commitState; }
|
| -
|
| - void setNeedsCommit(bool b) { m_needsCommit = b; }
|
| - bool needsCommit() const { return m_needsCommit; }
|
| -
|
| - void setNeedsForcedCommit(bool b) { m_needsForcedCommit = b; }
|
| - bool needsForcedCommit() const { return m_needsForcedCommit; }
|
| -
|
| - void setNeedsRedraw(bool b) { m_needsRedraw = b; }
|
| - bool needsRedraw() const { return m_needsRedraw; }
|
| -
|
| - void setNeedsForcedRedraw(bool b) { m_needsForcedRedraw = b; }
|
| - bool needsForcedRedraw() const { return m_needsForcedRedraw; }
|
| -
|
| - bool canDraw() const { return m_canDraw; }
|
| - bool insideVSync() const { return m_insideVSync; }
|
| - bool visible() const { return m_visible; }
|
| -};
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestNextActionBeginsFrameIfNeeded)
|
| -{
|
| - // If no commit needed, do nothing
|
| - {
|
| - StateMachine state;
|
| - state.setCommitState(CCSchedulerStateMachine::COMMIT_STATE_IDLE);
|
| - state.setCanBeginFrame(true);
|
| - state.setNeedsRedraw(false);
|
| - state.setNeedsCommit(false);
|
| - state.setVisible(true);
|
| -
|
| - EXPECT_FALSE(state.vsyncCallbackNeeded());
|
| -
|
| - state.didLeaveVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| - EXPECT_FALSE(state.vsyncCallbackNeeded());
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| - }
|
| -
|
| - // If commit requested but canBeginFrame is still false, do nothing.
|
| - {
|
| - StateMachine state;
|
| - state.setCommitState(CCSchedulerStateMachine::COMMIT_STATE_IDLE);
|
| - state.setNeedsRedraw(false);
|
| - state.setNeedsCommit(false);
|
| - state.setVisible(true);
|
| -
|
| - EXPECT_FALSE(state.vsyncCallbackNeeded());
|
| -
|
| - state.didLeaveVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| - EXPECT_FALSE(state.vsyncCallbackNeeded());
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| - }
|
| -
|
| -
|
| - // If commit requested, begin a frame
|
| - {
|
| - StateMachine state;
|
| - state.setCommitState(CCSchedulerStateMachine::COMMIT_STATE_IDLE);
|
| - state.setCanBeginFrame(true);
|
| - state.setNeedsRedraw(false);
|
| - state.setNeedsCommit(true);
|
| - state.setVisible(true);
|
| - EXPECT_FALSE(state.vsyncCallbackNeeded());
|
| - }
|
| -
|
| - // Begin the frame, make sure needsCommit and commitState update correctly.
|
| - {
|
| - StateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(true);
|
| - state.updateState(CCSchedulerStateMachine::ACTION_BEGIN_FRAME);
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commitState());
|
| - EXPECT_FALSE(state.needsCommit());
|
| - EXPECT_FALSE(state.vsyncCallbackNeeded());
|
| - }
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestSetForcedRedrawDoesNotSetsNormalRedraw)
|
| -{
|
| - CCSchedulerStateMachine state;
|
| - state.setCanDraw(true);
|
| - state.setNeedsForcedRedraw();
|
| - EXPECT_FALSE(state.redrawPending());
|
| - EXPECT_TRUE(state.vsyncCallbackNeeded());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestFailedDrawSetsNeedsCommitAndDoesNotDrawAgain)
|
| -{
|
| - CCSchedulerStateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| - state.setNeedsRedraw();
|
| - EXPECT_TRUE(state.redrawPending());
|
| - EXPECT_TRUE(state.vsyncCallbackNeeded());
|
| - state.didEnterVSync();
|
| -
|
| - // We're drawing now.
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - state.updateState(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| - EXPECT_FALSE(state.redrawPending());
|
| - EXPECT_FALSE(state.commitPending());
|
| -
|
| - // Failing the draw makes us require a commit.
|
| - state.didDrawIfPossibleCompleted(false);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| - state.updateState(CCSchedulerStateMachine::ACTION_BEGIN_FRAME);
|
| - EXPECT_TRUE(state.redrawPending());
|
| - EXPECT_TRUE(state.commitPending());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestSetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw)
|
| -{
|
| - CCSchedulerStateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| - state.setNeedsRedraw();
|
| - EXPECT_TRUE(state.redrawPending());
|
| - EXPECT_TRUE(state.vsyncCallbackNeeded());
|
| - state.didEnterVSync();
|
| -
|
| - // We're drawing now.
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - state.updateState(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| - EXPECT_FALSE(state.redrawPending());
|
| - EXPECT_FALSE(state.commitPending());
|
| -
|
| - // While still in the same vsync callback, set needs redraw again.
|
| - // This should not redraw.
|
| - state.setNeedsRedraw();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -
|
| - // Failing the draw makes us require a commit.
|
| - state.didDrawIfPossibleCompleted(false);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| - EXPECT_TRUE(state.redrawPending());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestCommitAfterFailedDrawAllowsDrawInSameFrame)
|
| -{
|
| - CCSchedulerStateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| -
|
| - // Start a commit.
|
| - state.setNeedsCommit();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| - state.updateState(CCSchedulerStateMachine::ACTION_BEGIN_FRAME);
|
| - EXPECT_TRUE(state.commitPending());
|
| -
|
| - // Then initiate a draw.
|
| - state.setNeedsRedraw();
|
| - EXPECT_TRUE(state.vsyncCallbackNeeded());
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - EXPECT_TRUE(state.redrawPending());
|
| -
|
| - // Fail the draw.
|
| - state.updateState(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| - state.didDrawIfPossibleCompleted(false);
|
| - EXPECT_TRUE(state.redrawPending());
|
| - // But the commit is ongoing.
|
| - EXPECT_TRUE(state.commitPending());
|
| -
|
| - // Finish the commit.
|
| - state.beginFrameComplete();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_COMMIT, state.nextAction());
|
| - state.updateState(CCSchedulerStateMachine::ACTION_COMMIT);
|
| - EXPECT_TRUE(state.redrawPending());
|
| -
|
| - // And we should be allowed to draw again.
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestCommitAfterFailedAndSuccessfulDrawDoesNotAllowDrawInSameFrame)
|
| -{
|
| - CCSchedulerStateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| -
|
| - // Start a commit.
|
| - state.setNeedsCommit();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| - state.updateState(CCSchedulerStateMachine::ACTION_BEGIN_FRAME);
|
| - EXPECT_TRUE(state.commitPending());
|
| -
|
| - // Then initiate a draw.
|
| - state.setNeedsRedraw();
|
| - EXPECT_TRUE(state.vsyncCallbackNeeded());
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - EXPECT_TRUE(state.redrawPending());
|
| -
|
| - // Fail the draw.
|
| - state.updateState(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| - state.didDrawIfPossibleCompleted(false);
|
| - EXPECT_TRUE(state.redrawPending());
|
| - // But the commit is ongoing.
|
| - EXPECT_TRUE(state.commitPending());
|
| -
|
| - // Force a draw.
|
| - state.setNeedsForcedRedraw();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_FORCED, state.nextAction());
|
| -
|
| - // Do the forced draw.
|
| - state.updateState(CCSchedulerStateMachine::ACTION_DRAW_FORCED);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| - EXPECT_FALSE(state.redrawPending());
|
| - // And the commit is still ongoing.
|
| - EXPECT_TRUE(state.commitPending());
|
| -
|
| - // Finish the commit.
|
| - state.beginFrameComplete();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_COMMIT, state.nextAction());
|
| - state.updateState(CCSchedulerStateMachine::ACTION_COMMIT);
|
| - EXPECT_TRUE(state.redrawPending());
|
| -
|
| - // And we should not be allowed to draw again in the same frame..
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit)
|
| -{
|
| - CCSchedulerStateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| - state.setMaximumNumberOfFailedDrawsBeforeDrawIsForced(1);
|
| -
|
| - // Start a commit.
|
| - state.setNeedsCommit();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| - state.updateState(CCSchedulerStateMachine::ACTION_BEGIN_FRAME);
|
| - EXPECT_TRUE(state.commitPending());
|
| -
|
| - // Then initiate a draw.
|
| - state.setNeedsRedraw();
|
| - EXPECT_TRUE(state.vsyncCallbackNeeded());
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - EXPECT_TRUE(state.redrawPending());
|
| -
|
| - // Fail the draw.
|
| - state.updateState(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| - state.didDrawIfPossibleCompleted(false);
|
| - EXPECT_TRUE(state.redrawPending());
|
| - // But the commit is ongoing.
|
| - EXPECT_TRUE(state.commitPending());
|
| -
|
| - // Finish the commit. Note, we should not yet be forcing a draw, but should
|
| - // continue the commit as usual.
|
| - state.beginFrameComplete();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_COMMIT, state.nextAction());
|
| - state.updateState(CCSchedulerStateMachine::ACTION_COMMIT);
|
| - EXPECT_TRUE(state.redrawPending());
|
| -
|
| - // The redraw should be forced in this case.
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_FORCED, state.nextAction());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestFailedDrawIsRetriedNextVSync)
|
| -{
|
| - CCSchedulerStateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| -
|
| - // Start a draw.
|
| - state.setNeedsRedraw();
|
| - EXPECT_TRUE(state.vsyncCallbackNeeded());
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - EXPECT_TRUE(state.redrawPending());
|
| -
|
| - // Fail the draw.
|
| - state.updateState(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| - state.didDrawIfPossibleCompleted(false);
|
| - EXPECT_TRUE(state.redrawPending());
|
| -
|
| - // We should not be trying to draw again now, but we have a commit pending.
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| -
|
| - state.didLeaveVSync();
|
| - EXPECT_TRUE(state.vsyncCallbackNeeded());
|
| - state.didEnterVSync();
|
| -
|
| - // We should try draw again in the next vsync.
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame)
|
| -{
|
| - CCSchedulerStateMachine state;
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| - state.setNeedsRedraw();
|
| - EXPECT_TRUE(state.vsyncCallbackNeeded());
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - state.updateState(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
|
| -
|
| - // While still in the same vsync callback, set needs redraw again.
|
| - // This should not redraw.
|
| - state.setNeedsRedraw();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -
|
| - // Move to another frame. This should now draw.
|
| - state.didDrawIfPossibleCompleted(true);
|
| - state.didLeaveVSync();
|
| - EXPECT_TRUE(state.vsyncCallbackNeeded());
|
| - state.didEnterVSync();
|
| -
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - state.updateState(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
|
| - state.didDrawIfPossibleCompleted(true);
|
| - EXPECT_FALSE(state.vsyncCallbackNeeded());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestNextActionDrawsOnVSync)
|
| -{
|
| - // When not on vsync, or on vsync but not visible, don't draw.
|
| - size_t numCommitStates = sizeof(allCommitStates) / sizeof(CCSchedulerStateMachine::CommitState);
|
| - for (size_t i = 0; i < numCommitStates; ++i) {
|
| - for (unsigned j = 0; j < 2; ++j) {
|
| - StateMachine state;
|
| - state.setCommitState(allCommitStates[i]);
|
| - bool visible = j;
|
| - if (!visible) {
|
| - state.didEnterVSync();
|
| - state.setVisible(false);
|
| - } else
|
| - state.setVisible(true);
|
| -
|
| - // Case 1: needsCommit=false
|
| - state.setNeedsCommit(false);
|
| - EXPECT_NE(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| -
|
| - // Case 2: needsCommit=true
|
| - state.setNeedsCommit(true);
|
| - EXPECT_NE(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - }
|
| - }
|
| -
|
| - // When on vsync, or not on vsync but needsForcedRedraw set, should always draw except if you're ready to commit, in which case commit.
|
| - for (size_t i = 0; i < numCommitStates; ++i) {
|
| - for (unsigned j = 0; j < 2; ++j) {
|
| - StateMachine state;
|
| - state.setCanDraw(true);
|
| - state.setCommitState(allCommitStates[i]);
|
| - bool forcedDraw = j;
|
| - if (!forcedDraw) {
|
| - state.didEnterVSync();
|
| - state.setNeedsRedraw(true);
|
| - state.setVisible(true);
|
| - } else
|
| - state.setNeedsForcedRedraw(true);
|
| -
|
| - CCSchedulerStateMachine::Action expectedAction;
|
| - if (allCommitStates[i] != CCSchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT)
|
| - expectedAction = forcedDraw ? CCSchedulerStateMachine::ACTION_DRAW_FORCED : CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE;
|
| - else
|
| - expectedAction = CCSchedulerStateMachine::ACTION_COMMIT;
|
| -
|
| - // Case 1: needsCommit=false.
|
| - state.setNeedsCommit(false);
|
| - EXPECT_TRUE(state.vsyncCallbackNeeded());
|
| - EXPECT_EQ(expectedAction, state.nextAction());
|
| -
|
| - // Case 2: needsCommit=true.
|
| - state.setNeedsCommit(true);
|
| - EXPECT_TRUE(state.vsyncCallbackNeeded());
|
| - EXPECT_EQ(expectedAction, state.nextAction());
|
| - }
|
| - }
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible)
|
| -{
|
| - size_t numCommitStates = sizeof(allCommitStates) / sizeof(CCSchedulerStateMachine::CommitState);
|
| - for (size_t i = 0; i < numCommitStates; ++i) {
|
| - // There shouldn't be any drawing regardless of vsync.
|
| - for (unsigned j = 0; j < 2; ++j) {
|
| - StateMachine state;
|
| - state.setCommitState(allCommitStates[i]);
|
| - state.setVisible(false);
|
| - state.setNeedsRedraw(true);
|
| - state.setNeedsForcedRedraw(false);
|
| - if (j == 1)
|
| - state.didEnterVSync();
|
| -
|
| - // Case 1: needsCommit=false.
|
| - state.setNeedsCommit(false);
|
| - EXPECT_NE(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| -
|
| - // Case 2: needsCommit=true.
|
| - state.setNeedsCommit(true);
|
| - EXPECT_NE(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - }
|
| - }
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestCanRedraw_StopsDraw)
|
| -{
|
| - size_t numCommitStates = sizeof(allCommitStates) / sizeof(CCSchedulerStateMachine::CommitState);
|
| - for (size_t i = 0; i < numCommitStates; ++i) {
|
| - // There shouldn't be any drawing regardless of vsync.
|
| - for (unsigned j = 0; j < 2; ++j) {
|
| - StateMachine state;
|
| - state.setCommitState(allCommitStates[i]);
|
| - state.setVisible(false);
|
| - state.setNeedsRedraw(true);
|
| - state.setNeedsForcedRedraw(false);
|
| - if (j == 1)
|
| - state.didEnterVSync();
|
| -
|
| - state.setCanDraw(false);
|
| - EXPECT_NE(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - }
|
| - }
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestCanRedrawWithWaitingForFirstDrawMakesProgress)
|
| -{
|
| - StateMachine state;
|
| - state.setCommitState(CCSchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
|
| - state.setCanBeginFrame(true);
|
| - state.setNeedsCommit(true);
|
| - state.setNeedsRedraw(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(false);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestSetNeedsCommitIsNotLost)
|
| -{
|
| - StateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setNeedsCommit(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| -
|
| - // Begin the frame.
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| - state.updateState(state.nextAction());
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commitState());
|
| -
|
| - // Now, while the frame is in progress, set another commit.
|
| - state.setNeedsCommit(true);
|
| - EXPECT_TRUE(state.needsCommit());
|
| -
|
| - // Let the frame finish.
|
| - state.beginFrameComplete();
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitState());
|
| -
|
| - // Expect to commit regardless of vsync state.
|
| - state.didLeaveVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_COMMIT, state.nextAction());
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_COMMIT, state.nextAction());
|
| -
|
| - // Commit and make sure we draw on next vsync
|
| - state.updateState(CCSchedulerStateMachine::ACTION_COMMIT);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.commitState());
|
| - state.updateState(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
|
| - state.didDrawIfPossibleCompleted(true);
|
| -
|
| - // Verify that another commit will begin.
|
| - state.didLeaveVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestFullCycle)
|
| -{
|
| - StateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| -
|
| - // Start clean and set commit.
|
| - state.setNeedsCommit(true);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| -
|
| - // Begin the frame.
|
| - state.updateState(CCSchedulerStateMachine::ACTION_BEGIN_FRAME);
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commitState());
|
| - EXPECT_FALSE(state.needsCommit());
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -
|
| - // Tell the scheduler the frame finished.
|
| - state.beginFrameComplete();
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitState());
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_COMMIT, state.nextAction());
|
| -
|
| - // Commit.
|
| - state.updateState(CCSchedulerStateMachine::ACTION_COMMIT);
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.commitState());
|
| - EXPECT_TRUE(state.needsRedraw());
|
| -
|
| - // Expect to do nothing until vsync.
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -
|
| - // At vsync, draw.
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - state.updateState(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
|
| - state.didDrawIfPossibleCompleted(true);
|
| - state.didLeaveVSync();
|
| -
|
| - // Should be synchronized, no draw needed, no action needed.
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_IDLE, state.commitState());
|
| - EXPECT_FALSE(state.needsRedraw());
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween)
|
| -{
|
| - StateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| -
|
| - // Start clean and set commit.
|
| - state.setNeedsCommit(true);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| -
|
| - // Begin the frame.
|
| - state.updateState(CCSchedulerStateMachine::ACTION_BEGIN_FRAME);
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commitState());
|
| - EXPECT_FALSE(state.needsCommit());
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -
|
| - // Request another commit while the commit is in flight.
|
| - state.setNeedsCommit(true);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -
|
| - // Tell the scheduler the frame finished.
|
| - state.beginFrameComplete();
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitState());
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_COMMIT, state.nextAction());
|
| -
|
| - // Commit.
|
| - state.updateState(CCSchedulerStateMachine::ACTION_COMMIT);
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.commitState());
|
| - EXPECT_TRUE(state.needsRedraw());
|
| -
|
| - // Expect to do nothing until vsync.
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -
|
| - // At vsync, draw.
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - state.updateState(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE);
|
| - state.didDrawIfPossibleCompleted(true);
|
| - state.didLeaveVSync();
|
| -
|
| - // Should be synchronized, no draw needed, no action needed.
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_IDLE, state.commitState());
|
| - EXPECT_FALSE(state.needsRedraw());
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestRequestCommitInvisible)
|
| -{
|
| - StateMachine state;
|
| - state.setNeedsCommit(true);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestGoesInvisibleBeforeBeginFrameCompletes)
|
| -{
|
| - StateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| -
|
| - // Start clean and set commit.
|
| - state.setNeedsCommit(true);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| -
|
| - // Begin the frame while visible.
|
| - state.updateState(CCSchedulerStateMachine::ACTION_BEGIN_FRAME);
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commitState());
|
| - EXPECT_FALSE(state.needsCommit());
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -
|
| - // Become invisible and abort the beginFrame.
|
| - state.setVisible(false);
|
| - state.beginFrameAborted();
|
| -
|
| - // We should now be back in the idle state as if we didn't start a frame at all.
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_IDLE, state.commitState());
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -
|
| - // Become visible again
|
| - state.setVisible(true);
|
| -
|
| - // We should be beginning a frame now
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_IDLE, state.commitState());
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| -
|
| - // Begin the frame
|
| - state.updateState(state.nextAction());
|
| -
|
| - // We should be starting the commit now
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commitState());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestContextLostWhenCompletelyIdle)
|
| -{
|
| - StateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| -
|
| - state.didLoseContext();
|
| -
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction());
|
| - state.updateState(state.nextAction());
|
| -
|
| - // Once context recreation begins, nothing should happen.
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -
|
| - // Recreate the context
|
| - state.didRecreateContext();
|
| -
|
| - // When the context is recreated, we should begin a commit
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| - state.updateState(state.nextAction());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestContextLostWhenIdleAndCommitRequestedWhileRecreating)
|
| -{
|
| - StateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| -
|
| - state.didLoseContext();
|
| -
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction());
|
| - state.updateState(state.nextAction());
|
| -
|
| - // Once context recreation begins, nothing should happen.
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -
|
| - // While context is recreating, commits shouldn't begin.
|
| - state.setNeedsCommit(true);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -
|
| - // Recreate the context
|
| - state.didRecreateContext();
|
| -
|
| - // When the context is recreated, we should begin a commit
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| - state.updateState(state.nextAction());
|
| -
|
| - // Once the context is recreated, whether we draw should be based on
|
| - // setCanDraw.
|
| - state.setNeedsRedraw(true);
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - state.setCanDraw(false);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| - state.setCanDraw(true);
|
| - state.didLeaveVSync();
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestContextLostWhileCommitInProgress)
|
| -{
|
| - StateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| -
|
| - // Get a commit in flight.
|
| - state.setNeedsCommit(true);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| - state.updateState(state.nextAction());
|
| -
|
| - // Set damage and expect a draw.
|
| - state.setNeedsRedraw(true);
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - state.updateState(state.nextAction());
|
| - state.didLeaveVSync();
|
| -
|
| - // Cause a lost context while the begin frame is in flight.
|
| - state.didLoseContext();
|
| -
|
| - // Ask for another draw. Expect nothing happens.
|
| - state.setNeedsRedraw(true);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -
|
| - // Finish the frame, and commit.
|
| - state.beginFrameComplete();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_COMMIT, state.nextAction());
|
| - state.updateState(state.nextAction());
|
| -
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.commitState());
|
| -
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - state.updateState(state.nextAction());
|
| -
|
| - // Expect to be told to begin context recreation, independent of vsync state
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction());
|
| - state.didLeaveVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestContextLostWhileCommitInProgressAndAnotherCommitRequested)
|
| -{
|
| - StateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| -
|
| - // Get a commit in flight.
|
| - state.setNeedsCommit(true);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| - state.updateState(state.nextAction());
|
| -
|
| - // Set damage and expect a draw.
|
| - state.setNeedsRedraw(true);
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - state.updateState(state.nextAction());
|
| - state.didLeaveVSync();
|
| -
|
| - // Cause a lost context while the begin frame is in flight.
|
| - state.didLoseContext();
|
| -
|
| - // Ask for another draw and also set needs commit. Expect nothing happens.
|
| - state.setNeedsRedraw(true);
|
| - state.setNeedsCommit(true);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
|
| -
|
| - // Finish the frame, and commit.
|
| - state.beginFrameComplete();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_COMMIT, state.nextAction());
|
| - state.updateState(state.nextAction());
|
| -
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.commitState());
|
| -
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
|
| - state.updateState(state.nextAction());
|
| -
|
| - // Expect to be told to begin context recreation, independent of vsync state
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction());
|
| - state.didLeaveVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction());
|
| -}
|
| -
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost)
|
| -{
|
| - StateMachine state;
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| -
|
| - // Cause a lost context lost.
|
| - state.didLoseContext();
|
| -
|
| - // Ask a forced redraw and verify it ocurrs.
|
| - state.setNeedsForcedRedraw(true);
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_FORCED, state.nextAction());
|
| - state.didLeaveVSync();
|
| -
|
| - // Clear the forced redraw bit.
|
| - state.setNeedsForcedRedraw(false);
|
| -
|
| - // Expect to be told to begin context recreation, independent of vsync state
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction());
|
| - state.updateState(state.nextAction());
|
| -
|
| - // Ask a forced redraw and verify it ocurrs.
|
| - state.setNeedsForcedRedraw(true);
|
| - state.didEnterVSync();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_FORCED, state.nextAction());
|
| - state.didLeaveVSync();
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestBeginFrameWhenInvisibleAndForceCommit)
|
| -{
|
| - StateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(false);
|
| - state.setNeedsCommit(true);
|
| - state.setNeedsForcedCommit(true);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestBeginFrameWhenCanBeginFrameFalseAndForceCommit)
|
| -{
|
| - StateMachine state;
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| - state.setNeedsCommit(true);
|
| - state.setNeedsForcedCommit(true);
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestBeginFrameWhenCommitInProgress)
|
| -{
|
| - StateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(false);
|
| - state.setCommitState(CCSchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS);
|
| - state.setNeedsCommit(true);
|
| - state.setNeedsForcedCommit(true);
|
| -
|
| - state.beginFrameComplete();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_COMMIT, state.nextAction());
|
| - state.updateState(state.nextAction());
|
| -
|
| - EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.commitState());
|
| -
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| -}
|
| -
|
| -TEST(CCSchedulerStateMachineTest, TestBeginFrameWhenContextLost)
|
| -{
|
| - StateMachine state;
|
| - state.setCanBeginFrame(true);
|
| - state.setVisible(true);
|
| - state.setCanDraw(true);
|
| - state.setNeedsCommit(true);
|
| - state.setNeedsForcedCommit(true);
|
| - state.didLoseContext();
|
| - EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
|
| -}
|
| -
|
| -}
|
|
|