Index: cc/CCDamageTrackerTest.cpp |
diff --git a/cc/CCDamageTrackerTest.cpp b/cc/CCDamageTrackerTest.cpp |
deleted file mode 100644 |
index 75fe8e4924a9760cfddde9bc36867ca2c5957707..0000000000000000000000000000000000000000 |
--- a/cc/CCDamageTrackerTest.cpp |
+++ /dev/null |
@@ -1,1137 +0,0 @@ |
-// Copyright 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "config.h" |
- |
-#include "CCDamageTracker.h" |
- |
-#include "CCGeometryTestUtils.h" |
-#include "CCLayerImpl.h" |
-#include "CCLayerSorter.h" |
-#include "CCLayerTreeHostCommon.h" |
-#include "CCMathUtil.h" |
-#include "CCSingleThreadProxy.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
-#include <public/WebFilterOperation.h> |
-#include <public/WebFilterOperations.h> |
- |
-using namespace cc; |
-using namespace WebKit; |
-using namespace WTF; |
-using namespace WebKitTests; |
- |
-namespace { |
- |
-void executeCalculateDrawTransformsAndVisibility(CCLayerImpl* root, std::vector<CCLayerImpl*>& renderSurfaceLayerList) |
-{ |
- CCLayerSorter layerSorter; |
- int dummyMaxTextureSize = 512; |
- |
- // Sanity check: The test itself should create the root layer's render surface, so |
- // that the surface (and its damage tracker) can persist across multiple |
- // calls to this function. |
- ASSERT_TRUE(root->renderSurface()); |
- ASSERT_FALSE(renderSurfaceLayerList.size()); |
- |
- CCLayerTreeHostCommon::calculateDrawTransforms(root, root->bounds(), 1, &layerSorter, dummyMaxTextureSize, renderSurfaceLayerList); |
-} |
- |
-void clearDamageForAllSurfaces(CCLayerImpl* layer) |
-{ |
- if (layer->renderSurface()) |
- layer->renderSurface()->damageTracker()->didDrawDamagedArea(); |
- |
- // Recursively clear damage for any existing surface. |
- for (size_t i = 0; i < layer->children().size(); ++i) |
- clearDamageForAllSurfaces(layer->children()[i]); |
-} |
- |
-void emulateDrawingOneFrame(CCLayerImpl* root) |
-{ |
- // This emulates only the steps that are relevant to testing the damage tracker: |
- // 1. computing the render passes and layerlists |
- // 2. updating all damage trackers in the correct order |
- // 3. resetting all updateRects and propertyChanged flags for all layers and surfaces. |
- |
- std::vector<CCLayerImpl*> renderSurfaceLayerList; |
- executeCalculateDrawTransformsAndVisibility(root, renderSurfaceLayerList); |
- |
- // Iterate back-to-front, so that damage correctly propagates from descendant surfaces to ancestors. |
- for (int i = renderSurfaceLayerList.size() - 1; i >= 0; --i) { |
- CCRenderSurface* targetSurface = renderSurfaceLayerList[i]->renderSurface(); |
- targetSurface->damageTracker()->updateDamageTrackingState(targetSurface->layerList(), targetSurface->owningLayerId(), targetSurface->surfacePropertyChangedOnlyFromDescendant(), targetSurface->contentRect(), renderSurfaceLayerList[i]->maskLayer(), renderSurfaceLayerList[i]->filters()); |
- } |
- |
- root->resetAllChangeTrackingForSubtree(); |
-} |
- |
-scoped_ptr<CCLayerImpl> createTestTreeWithOneSurface() |
-{ |
- scoped_ptr<CCLayerImpl> root = CCLayerImpl::create(1); |
- scoped_ptr<CCLayerImpl> child = CCLayerImpl::create(2); |
- |
- root->setPosition(FloatPoint::zero()); |
- root->setAnchorPoint(FloatPoint::zero()); |
- root->setBounds(IntSize(500, 500)); |
- root->setContentBounds(IntSize(500, 500)); |
- root->setDrawsContent(true); |
- root->createRenderSurface(); |
- root->renderSurface()->setContentRect(IntRect(IntPoint(), IntSize(500, 500))); |
- |
- child->setPosition(FloatPoint(100, 100)); |
- child->setAnchorPoint(FloatPoint::zero()); |
- child->setBounds(IntSize(30, 30)); |
- child->setContentBounds(IntSize(30, 30)); |
- child->setDrawsContent(true); |
- root->addChild(child.Pass()); |
- |
- return root.Pass(); |
-} |
- |
-scoped_ptr<CCLayerImpl> createTestTreeWithTwoSurfaces() |
-{ |
- // This test tree has two render surfaces: one for the root, and one for |
- // child1. Additionally, the root has a second child layer, and child1 has two |
- // children of its own. |
- |
- scoped_ptr<CCLayerImpl> root = CCLayerImpl::create(1); |
- scoped_ptr<CCLayerImpl> child1 = CCLayerImpl::create(2); |
- scoped_ptr<CCLayerImpl> child2 = CCLayerImpl::create(3); |
- scoped_ptr<CCLayerImpl> grandChild1 = CCLayerImpl::create(4); |
- scoped_ptr<CCLayerImpl> grandChild2 = CCLayerImpl::create(5); |
- |
- root->setPosition(FloatPoint::zero()); |
- root->setAnchorPoint(FloatPoint::zero()); |
- root->setBounds(IntSize(500, 500)); |
- root->setContentBounds(IntSize(500, 500)); |
- root->setDrawsContent(true); |
- root->createRenderSurface(); |
- root->renderSurface()->setContentRect(IntRect(IntPoint(), IntSize(500, 500))); |
- |
- child1->setPosition(FloatPoint(100, 100)); |
- child1->setAnchorPoint(FloatPoint::zero()); |
- child1->setBounds(IntSize(30, 30)); |
- child1->setContentBounds(IntSize(30, 30)); |
- child1->setOpacity(0.5); // with a child that drawsContent, this will cause the layer to create its own renderSurface. |
- child1->setDrawsContent(false); // this layer does not draw, but is intended to create its own renderSurface. |
- |
- child2->setPosition(FloatPoint(11, 11)); |
- child2->setAnchorPoint(FloatPoint::zero()); |
- child2->setBounds(IntSize(18, 18)); |
- child2->setContentBounds(IntSize(18, 18)); |
- child2->setDrawsContent(true); |
- |
- grandChild1->setPosition(FloatPoint(200, 200)); |
- grandChild1->setAnchorPoint(FloatPoint::zero()); |
- grandChild1->setBounds(IntSize(6, 8)); |
- grandChild1->setContentBounds(IntSize(6, 8)); |
- grandChild1->setDrawsContent(true); |
- |
- grandChild2->setPosition(FloatPoint(190, 190)); |
- grandChild2->setAnchorPoint(FloatPoint::zero()); |
- grandChild2->setBounds(IntSize(6, 8)); |
- grandChild2->setContentBounds(IntSize(6, 8)); |
- grandChild2->setDrawsContent(true); |
- |
- child1->addChild(grandChild1.Pass()); |
- child1->addChild(grandChild2.Pass()); |
- root->addChild(child1.Pass()); |
- root->addChild(child2.Pass()); |
- |
- return root.Pass(); |
-} |
- |
-scoped_ptr<CCLayerImpl> createAndSetUpTestTreeWithOneSurface() |
-{ |
- scoped_ptr<CCLayerImpl> root = createTestTreeWithOneSurface(); |
- |
- // Setup includes going past the first frame which always damages everything, so |
- // that we can actually perform specific tests. |
- emulateDrawingOneFrame(root.get()); |
- |
- return root.Pass(); |
-} |
- |
-scoped_ptr<CCLayerImpl> createAndSetUpTestTreeWithTwoSurfaces() |
-{ |
- scoped_ptr<CCLayerImpl> root = createTestTreeWithTwoSurfaces(); |
- |
- // Setup includes going past the first frame which always damages everything, so |
- // that we can actually perform specific tests. |
- emulateDrawingOneFrame(root.get()); |
- |
- return root.Pass(); |
-} |
- |
-class CCDamageTrackerTest : public testing::Test { |
-private: |
- // For testing purposes, fake that we are on the impl thread. |
- DebugScopedSetImplThread setImplThread; |
-}; |
- |
-TEST_F(CCDamageTrackerTest, sanityCheckTestTreeWithOneSurface) |
-{ |
- // Sanity check that the simple test tree will actually produce the expected render |
- // surfaces and layer lists. |
- |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
- |
- EXPECT_EQ(2u, root->renderSurface()->layerList().size()); |
- EXPECT_EQ(1, root->renderSurface()->layerList()[0]->id()); |
- EXPECT_EQ(2, root->renderSurface()->layerList()[1]->id()); |
- |
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, sanityCheckTestTreeWithTwoSurfaces) |
-{ |
- // Sanity check that the complex test tree will actually produce the expected render |
- // surfaces and layer lists. |
- |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
- |
- CCLayerImpl* child1 = root->children()[0]; |
- CCLayerImpl* child2 = root->children()[1]; |
- FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- |
- ASSERT_TRUE(child1->renderSurface()); |
- EXPECT_FALSE(child2->renderSurface()); |
- EXPECT_EQ(3u, root->renderSurface()->layerList().size()); |
- EXPECT_EQ(2u, child1->renderSurface()->layerList().size()); |
- |
- // The render surface for child1 only has a contentRect that encloses grandChild1 and grandChild2, because child1 does not draw content. |
- EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForUpdateRects) |
-{ |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
- CCLayerImpl* child = root->children()[0]; |
- |
- // CASE 1: Setting the update rect should cause the corresponding damage to the surface. |
- // |
- clearDamageForAllSurfaces(root.get()); |
- child->setUpdateRect(FloatRect(10, 11, 12, 13)); |
- emulateDrawingOneFrame(root.get()); |
- |
- // Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100). |
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 12, 13), rootDamageRect); |
- |
- // CASE 2: The same update rect twice in a row still produces the same damage. |
- // |
- clearDamageForAllSurfaces(root.get()); |
- child->setUpdateRect(FloatRect(10, 11, 12, 13)); |
- emulateDrawingOneFrame(root.get()); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 12, 13), rootDamageRect); |
- |
- // CASE 3: Setting a different update rect should cause damage on the new update region, but no additional exposed old region. |
- // |
- clearDamageForAllSurfaces(root.get()); |
- child->setUpdateRect(FloatRect(20, 25, 1, 2)); |
- emulateDrawingOneFrame(root.get()); |
- |
- // Damage position on the surface should be: position of updateRect (20, 25) relative to the child (100, 100). |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(120, 125, 1, 2), rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForPropertyChanges) |
-{ |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
- CCLayerImpl* child = root->children()[0]; |
- |
- // CASE 1: The layer's property changed flag takes priority over update rect. |
- // |
- clearDamageForAllSurfaces(root.get()); |
- child->setUpdateRect(FloatRect(10, 11, 12, 13)); |
- child->setOpacity(0.5); |
- emulateDrawingOneFrame(root.get()); |
- |
- // Sanity check - we should not have accidentally created a separate render surface for the translucent layer. |
- ASSERT_FALSE(child->renderSurface()); |
- ASSERT_EQ(2u, root->renderSurface()->layerList().size()); |
- |
- // Damage should be the entire child layer in targetSurface space. |
- FloatRect expectedRect = FloatRect(100, 100, 30, 30); |
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); |
- |
- // CASE 2: If a layer moves due to property change, it damages both the new location |
- // and the old (exposed) location. The old location is the entire old layer, |
- // not just the updateRect. |
- |
- // Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state. |
- clearDamageForAllSurfaces(root.get()); |
- emulateDrawingOneFrame(root.get()); |
- EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().isEmpty()); |
- |
- // Then, test the actual layer movement. |
- clearDamageForAllSurfaces(root.get()); |
- child->setPosition(FloatPoint(200, 230)); |
- emulateDrawingOneFrame(root.get()); |
- |
- // Expect damage to be the combination of the previous one and the new one. |
- expectedRect.uniteIfNonZero(FloatRect(200, 230, 30, 30)); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForTransformedLayer) |
-{ |
- // If a layer is transformed, the damage rect should still enclose the entire |
- // transformed layer. |
- |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
- CCLayerImpl* child = root->children()[0]; |
- |
- WebTransformationMatrix rotation; |
- rotation.rotate(45); |
- |
- clearDamageForAllSurfaces(root.get()); |
- child->setAnchorPoint(FloatPoint(0.5, 0.5)); |
- child->setPosition(FloatPoint(85, 85)); |
- emulateDrawingOneFrame(root.get()); |
- |
- // Sanity check that the layer actually moved to (85, 85), damaging its old location and new location. |
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(85, 85, 45, 45), rootDamageRect); |
- |
- // With the anchor on the layer's center, now we can test the rotation more |
- // intuitively, since it applies about the layer's anchor. |
- clearDamageForAllSurfaces(root.get()); |
- child->setTransform(rotation); |
- emulateDrawingOneFrame(root.get()); |
- |
- // Since the child layer is square, rotation by 45 degrees about the center should |
- // increase the size of the expected rect by sqrt(2), centered around (100, 100). The |
- // old exposed region should be fully contained in the new region. |
- double expectedWidth = 30 * sqrt(2.0); |
- double expectedPosition = 100 - 0.5 * expectedWidth; |
- FloatRect expectedRect(expectedPosition, expectedPosition, expectedWidth, expectedWidth); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForPerspectiveClippedLayer) |
-{ |
- // If a layer has a perspective transform that causes w < 0, then not clipping the |
- // layer can cause an invalid damage rect. This test checks that the w < 0 case is |
- // tracked properly. |
- // |
- // The transform is constructed so that if w < 0 clipping is not performed, the |
- // incorrect rect will be very small, specifically: position (500.972504, 498.544617) and size 0.056610 x 2.910767. |
- // Instead, the correctly transformed rect should actually be very huge (i.e. in theory, -infinity on the left), |
- // and positioned so that the right-most bound rect will be approximately 501 units in root surface space. |
- // |
- |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
- CCLayerImpl* child = root->children()[0]; |
- |
- WebTransformationMatrix transform; |
- transform.translate3d(500, 500, 0); |
- transform.applyPerspective(1); |
- transform.rotate3d(0, 45, 0); |
- transform.translate3d(-50, -50, 0); |
- |
- // Set up the child |
- child->setPosition(FloatPoint(0, 0)); |
- child->setBounds(IntSize(100, 100)); |
- child->setContentBounds(IntSize(100, 100)); |
- child->setTransform(transform); |
- emulateDrawingOneFrame(root.get()); |
- |
- // Sanity check that the child layer's bounds would actually get clipped by w < 0, |
- // otherwise this test is not actually testing the intended scenario. |
- FloatQuad testQuad(FloatRect(FloatPoint::zero(), FloatSize(100, 100))); |
- bool clipped = false; |
- CCMathUtil::mapQuad(transform, testQuad, clipped); |
- EXPECT_TRUE(clipped); |
- |
- // Damage the child without moving it. |
- clearDamageForAllSurfaces(root.get()); |
- child->setOpacity(0.5); |
- emulateDrawingOneFrame(root.get()); |
- |
- // The expected damage should cover the entire root surface (500x500), but we don't |
- // care whether the damage rect was clamped or is larger than the surface for this test. |
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- FloatRect damageWeCareAbout = FloatRect(FloatPoint::zero(), FloatSize(500, 500)); |
- EXPECT_TRUE(rootDamageRect.contains(damageWeCareAbout)); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForBlurredSurface) |
-{ |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
- CCLayerImpl* child = root->children()[0]; |
- |
- WebFilterOperations filters; |
- filters.append(WebFilterOperation::createBlurFilter(5)); |
- int outsetTop, outsetRight, outsetBottom, outsetLeft; |
- filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft); |
- |
- // Setting the filter will damage the whole surface. |
- clearDamageForAllSurfaces(root.get()); |
- root->setFilters(filters); |
- emulateDrawingOneFrame(root.get()); |
- |
- // Setting the update rect should cause the corresponding damage to the surface, blurred based on the size of the blur filter. |
- clearDamageForAllSurfaces(root.get()); |
- child->setUpdateRect(FloatRect(10, 11, 12, 13)); |
- emulateDrawingOneFrame(root.get()); |
- |
- // Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100), but expanded by the blur outsets. |
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- FloatRect expectedDamageRect = FloatRect(110, 111, 12, 13); |
- expectedDamageRect.move(-outsetLeft, -outsetTop); |
- expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom); |
- EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForBackgroundBlurredChild) |
-{ |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
- CCLayerImpl* child1 = root->children()[0]; |
- CCLayerImpl* child2 = root->children()[1]; |
- |
- // Allow us to set damage on child1 too. |
- child1->setDrawsContent(true); |
- |
- WebFilterOperations filters; |
- filters.append(WebFilterOperation::createBlurFilter(2)); |
- int outsetTop, outsetRight, outsetBottom, outsetLeft; |
- filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft); |
- |
- // Setting the filter will damage the whole surface. |
- clearDamageForAllSurfaces(root.get()); |
- child1->setBackgroundFilters(filters); |
- emulateDrawingOneFrame(root.get()); |
- |
- // CASE 1: Setting the update rect should cause the corresponding damage to |
- // the surface, blurred based on the size of the child's background blur |
- // filter. |
- clearDamageForAllSurfaces(root.get()); |
- root->setUpdateRect(FloatRect(297, 297, 2, 2)); |
- emulateDrawingOneFrame(root.get()); |
- |
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- // Damage position on the surface should be a composition of the damage on the root and on child2. |
- // Damage on the root should be: position of updateRect (297, 297), but expanded by the blur outsets. |
- FloatRect expectedDamageRect = FloatRect(297, 297, 2, 2); |
- expectedDamageRect.move(-outsetLeft, -outsetTop); |
- expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom); |
- EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); |
- |
- // CASE 2: Setting the update rect should cause the corresponding damage to |
- // the surface, blurred based on the size of the child's background blur |
- // filter. Since the damage extends to the right/bottom outside of the |
- // blurred layer, only the left/top should end up expanded. |
- clearDamageForAllSurfaces(root.get()); |
- root->setUpdateRect(FloatRect(297, 297, 30, 30)); |
- emulateDrawingOneFrame(root.get()); |
- |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- // Damage position on the surface should be a composition of the damage on the root and on child2. |
- // Damage on the root should be: position of updateRect (297, 297), but expanded on the left/top |
- // by the blur outsets. |
- expectedDamageRect = FloatRect(297, 297, 30, 30); |
- expectedDamageRect.move(-outsetLeft, -outsetTop); |
- expectedDamageRect.expand(outsetLeft, outsetTop); |
- EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); |
- |
- // CASE 3: Setting this update rect outside the blurred contentBounds of the blurred |
- // child1 will not cause it to be expanded. |
- clearDamageForAllSurfaces(root.get()); |
- root->setUpdateRect(FloatRect(30, 30, 2, 2)); |
- emulateDrawingOneFrame(root.get()); |
- |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- // Damage on the root should be: position of updateRect (30, 30), not |
- // expanded. |
- expectedDamageRect = FloatRect(30, 30, 2, 2); |
- EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); |
- |
- // CASE 4: Setting this update rect inside the blurred contentBounds but outside the |
- // original contentBounds of the blurred child1 will cause it to be expanded. |
- clearDamageForAllSurfaces(root.get()); |
- root->setUpdateRect(FloatRect(99, 99, 1, 1)); |
- emulateDrawingOneFrame(root.get()); |
- |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- // Damage on the root should be: position of updateRect (99, 99), expanded |
- // by the blurring on child1, but since it is 1 pixel outside the layer, the |
- // expanding should be reduced by 1. |
- expectedDamageRect = FloatRect(99, 99, 1, 1); |
- expectedDamageRect.move(-outsetLeft + 1, -outsetTop + 1); |
- expectedDamageRect.expand(outsetLeft + outsetRight - 1, outsetTop + outsetBottom - 1); |
- EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); |
- |
- // CASE 5: Setting the update rect on child2, which is above child1, will |
- // not get blurred by child1, so it does not need to get expanded. |
- clearDamageForAllSurfaces(root.get()); |
- child2->setUpdateRect(FloatRect(0, 0, 1, 1)); |
- emulateDrawingOneFrame(root.get()); |
- |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- // Damage on child2 should be: position of updateRect offset by the child's position (11, 11), and not expanded by anything. |
- expectedDamageRect = FloatRect(11, 11, 1, 1); |
- EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); |
- |
- // CASE 6: Setting the update rect on child1 will also blur the damage, so |
- // that any pixels needed for the blur are redrawn in the current frame. |
- clearDamageForAllSurfaces(root.get()); |
- child1->setUpdateRect(FloatRect(0, 0, 1, 1)); |
- emulateDrawingOneFrame(root.get()); |
- |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- // Damage on child1 should be: position of updateRect offset by the child's position (100, 100), and expanded by the damage. |
- expectedDamageRect = FloatRect(100, 100, 1, 1); |
- expectedDamageRect.move(-outsetLeft, -outsetTop); |
- expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom); |
- EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForAddingAndRemovingLayer) |
-{ |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
- CCLayerImpl* child1 = root->children()[0]; |
- |
- // CASE 1: Adding a new layer should cause the appropriate damage. |
- // |
- clearDamageForAllSurfaces(root.get()); |
- { |
- scoped_ptr<CCLayerImpl> child2 = CCLayerImpl::create(3); |
- child2->setPosition(FloatPoint(400, 380)); |
- child2->setAnchorPoint(FloatPoint::zero()); |
- child2->setBounds(IntSize(6, 8)); |
- child2->setContentBounds(IntSize(6, 8)); |
- child2->setDrawsContent(true); |
- root->addChild(child2.Pass()); |
- } |
- emulateDrawingOneFrame(root.get()); |
- |
- // Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere. |
- ASSERT_EQ(3u, root->renderSurface()->layerList().size()); |
- |
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(400, 380, 6, 8), rootDamageRect); |
- |
- // CASE 2: If the layer is removed, its entire old layer becomes exposed, not just the |
- // last update rect. |
- |
- // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. |
- clearDamageForAllSurfaces(root.get()); |
- emulateDrawingOneFrame(root.get()); |
- EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().isEmpty()); |
- |
- // Then, test removing child1. |
- child1->removeFromParent(); |
- emulateDrawingOneFrame(root.get()); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 30, 30), rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForNewUnchangedLayer) |
-{ |
- // If child2 is added to the layer tree, but it doesn't have any explicit damage of |
- // its own, it should still indeed damage the target surface. |
- |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
- |
- clearDamageForAllSurfaces(root.get()); |
- { |
- scoped_ptr<CCLayerImpl> child2 = CCLayerImpl::create(3); |
- child2->setPosition(FloatPoint(400, 380)); |
- child2->setAnchorPoint(FloatPoint::zero()); |
- child2->setBounds(IntSize(6, 8)); |
- child2->setContentBounds(IntSize(6, 8)); |
- child2->setDrawsContent(true); |
- child2->resetAllChangeTrackingForSubtree(); |
- // Sanity check the initial conditions of the test, if these asserts trigger, it |
- // means the test no longer actually covers the intended scenario. |
- ASSERT_FALSE(child2->layerPropertyChanged()); |
- ASSERT_TRUE(child2->updateRect().isEmpty()); |
- root->addChild(child2.Pass()); |
- } |
- emulateDrawingOneFrame(root.get()); |
- |
- // Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere. |
- ASSERT_EQ(3u, root->renderSurface()->layerList().size()); |
- |
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(400, 380, 6, 8), rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForMultipleLayers) |
-{ |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
- CCLayerImpl* child1 = root->children()[0]; |
- |
- // In this test we don't want the above tree manipulation to be considered part of the same frame. |
- clearDamageForAllSurfaces(root.get()); |
- { |
- scoped_ptr<CCLayerImpl> child2 = CCLayerImpl::create(3); |
- child2->setPosition(FloatPoint(400, 380)); |
- child2->setAnchorPoint(FloatPoint::zero()); |
- child2->setBounds(IntSize(6, 8)); |
- child2->setContentBounds(IntSize(6, 8)); |
- child2->setDrawsContent(true); |
- root->addChild(child2.Pass()); |
- } |
- CCLayerImpl* child2 = root->children()[1]; |
- emulateDrawingOneFrame(root.get()); |
- |
- // Damaging two layers simultaneously should cause combined damage. |
- // - child1 update rect in surface space: FloatRect(100, 100, 1, 2); |
- // - child2 update rect in surface space: FloatRect(400, 380, 3, 4); |
- clearDamageForAllSurfaces(root.get()); |
- child1->setUpdateRect(FloatRect(0, 0, 1, 2)); |
- child2->setUpdateRect(FloatRect(0, 0, 3, 4)); |
- emulateDrawingOneFrame(root.get()); |
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 303, 284), rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForNestedSurfaces) |
-{ |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
- CCLayerImpl* child1 = root->children()[0]; |
- CCLayerImpl* child2 = root->children()[1]; |
- CCLayerImpl* grandChild1 = root->children()[0]->children()[0]; |
- FloatRect childDamageRect; |
- FloatRect rootDamageRect; |
- |
- // CASE 1: Damage to a descendant surface should propagate properly to ancestor surface. |
- // |
- clearDamageForAllSurfaces(root.get()); |
- grandChild1->setOpacity(0.5); |
- emulateDrawingOneFrame(root.get()); |
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(200, 200, 6, 8), childDamageRect); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(300, 300, 6, 8), rootDamageRect); |
- |
- // CASE 2: Same as previous case, but with additional damage elsewhere that should be properly unioned. |
- // - child1 surface damage in root surface space: FloatRect(300, 300, 6, 8); |
- // - child2 damage in root surface space: FloatRect(11, 11, 18, 18); |
- clearDamageForAllSurfaces(root.get()); |
- grandChild1->setOpacity(0.7f); |
- child2->setOpacity(0.7f); |
- emulateDrawingOneFrame(root.get()); |
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(200, 200, 6, 8), childDamageRect); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(11, 11, 295, 297), rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForSurfaceChangeFromDescendantLayer) |
-{ |
- // If descendant layer changes and affects the content bounds of the render surface, |
- // then the entire descendant surface should be damaged, and it should damage its |
- // ancestor surface with the old and new surface regions. |
- |
- // This is a tricky case, since only the first grandChild changes, but the entire |
- // surface should be marked dirty. |
- |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
- CCLayerImpl* child1 = root->children()[0]; |
- CCLayerImpl* grandChild1 = root->children()[0]->children()[0]; |
- FloatRect childDamageRect; |
- FloatRect rootDamageRect; |
- |
- clearDamageForAllSurfaces(root.get()); |
- grandChild1->setPosition(FloatPoint(195, 205)); |
- emulateDrawingOneFrame(root.get()); |
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- |
- // The new surface bounds should be damaged entirely, even though only one of the layers changed. |
- EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 11, 23), childDamageRect); |
- |
- // Damage to the root surface should be the union of child1's *entire* render surface |
- // (in target space), and its old exposed area (also in target space). |
- EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 23), rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForSurfaceChangeFromAncestorLayer) |
-{ |
- // An ancestor/owning layer changes that affects the position/transform of the render |
- // surface. Note that in this case, the layerPropertyChanged flag already propagates |
- // to the subtree (tested in CCLayerImpltest), which damages the entire child1 |
- // surface, but the damage tracker still needs the correct logic to compute the |
- // exposed region on the root surface. |
- |
- // FIXME: the expectations of this test case should change when we add support for a |
- // unique scissorRect per renderSurface. In that case, the child1 surface |
- // should be completely unchanged, since we are only transforming it, while the |
- // root surface would be damaged appropriately. |
- |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
- CCLayerImpl* child1 = root->children()[0]; |
- FloatRect childDamageRect; |
- FloatRect rootDamageRect; |
- |
- clearDamageForAllSurfaces(root.get()); |
- child1->setPosition(FloatPoint(50, 50)); |
- emulateDrawingOneFrame(root.get()); |
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- |
- // The new surface bounds should be damaged entirely. |
- EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect); |
- |
- // The entire child1 surface and the old exposed child1 surface should damage the root surface. |
- // - old child1 surface in target space: FloatRect(290, 290, 16, 18) |
- // - new child1 surface in target space: FloatRect(240, 240, 16, 18) |
- EXPECT_FLOAT_RECT_EQ(FloatRect(240, 240, 66, 68), rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForAddingAndRemovingRenderSurfaces) |
-{ |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
- CCLayerImpl* child1 = root->children()[0]; |
- FloatRect childDamageRect; |
- FloatRect rootDamageRect; |
- |
- // CASE 1: If a descendant surface disappears, its entire old area becomes exposed. |
- // |
- clearDamageForAllSurfaces(root.get()); |
- child1->setOpacity(1); |
- emulateDrawingOneFrame(root.get()); |
- |
- // Sanity check that there is only one surface now. |
- ASSERT_FALSE(child1->renderSurface()); |
- ASSERT_EQ(4u, root->renderSurface()->layerList().size()); |
- |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 18), rootDamageRect); |
- |
- // CASE 2: If a descendant surface appears, its entire old area becomes exposed. |
- |
- // Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state. |
- clearDamageForAllSurfaces(root.get()); |
- emulateDrawingOneFrame(root.get()); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_TRUE(rootDamageRect.isEmpty()); |
- |
- // Then change the tree so that the render surface is added back. |
- clearDamageForAllSurfaces(root.get()); |
- child1->setOpacity(0.5); |
- emulateDrawingOneFrame(root.get()); |
- |
- // Sanity check that there is a new surface now. |
- ASSERT_TRUE(child1->renderSurface()); |
- EXPECT_EQ(3u, root->renderSurface()->layerList().size()); |
- EXPECT_EQ(2u, child1->renderSurface()->layerList().size()); |
- |
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 18), rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyNoDamageWhenNothingChanged) |
-{ |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
- CCLayerImpl* child1 = root->children()[0]; |
- FloatRect childDamageRect; |
- FloatRect rootDamageRect; |
- |
- // CASE 1: If nothing changes, the damage rect should be empty. |
- // |
- clearDamageForAllSurfaces(root.get()); |
- emulateDrawingOneFrame(root.get()); |
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_TRUE(childDamageRect.isEmpty()); |
- EXPECT_TRUE(rootDamageRect.isEmpty()); |
- |
- // CASE 2: If nothing changes twice in a row, the damage rect should still be empty. |
- // |
- clearDamageForAllSurfaces(root.get()); |
- emulateDrawingOneFrame(root.get()); |
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_TRUE(childDamageRect.isEmpty()); |
- EXPECT_TRUE(rootDamageRect.isEmpty()); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyNoDamageForUpdateRectThatDoesNotDrawContent) |
-{ |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
- CCLayerImpl* child1 = root->children()[0]; |
- FloatRect childDamageRect; |
- FloatRect rootDamageRect; |
- |
- // In our specific tree, the update rect of child1 should not cause any damage to any |
- // surface because it does not actually draw content. |
- clearDamageForAllSurfaces(root.get()); |
- child1->setUpdateRect(FloatRect(0, 0, 1, 2)); |
- emulateDrawingOneFrame(root.get()); |
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_TRUE(childDamageRect.isEmpty()); |
- EXPECT_TRUE(rootDamageRect.isEmpty()); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForReplica) |
-{ |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
- CCLayerImpl* child1 = root->children()[0]; |
- CCLayerImpl* grandChild1 = child1->children()[0]; |
- CCLayerImpl* grandChild2 = child1->children()[1]; |
- |
- // Damage on a surface that has a reflection should cause the target surface to |
- // receive the surface's damage and the surface's reflected damage. |
- |
- // For this test case, we modify grandChild2, and add grandChild3 to extend the bounds |
- // of child1's surface. This way, we can test reflection changes without changing |
- // contentBounds of the surface. |
- grandChild2->setPosition(FloatPoint(180, 180)); |
- { |
- scoped_ptr<CCLayerImpl> grandChild3 = CCLayerImpl::create(6); |
- grandChild3->setPosition(FloatPoint(240, 240)); |
- grandChild3->setAnchorPoint(FloatPoint::zero()); |
- grandChild3->setBounds(IntSize(10, 10)); |
- grandChild3->setContentBounds(IntSize(10, 10)); |
- grandChild3->setDrawsContent(true); |
- child1->addChild(grandChild3.Pass()); |
- } |
- child1->setOpacity(0.5); |
- emulateDrawingOneFrame(root.get()); |
- |
- // CASE 1: adding a reflection about the left edge of grandChild1. |
- // |
- clearDamageForAllSurfaces(root.get()); |
- { |
- scoped_ptr<CCLayerImpl> grandChild1Replica = CCLayerImpl::create(7); |
- grandChild1Replica->setPosition(FloatPoint::zero()); |
- grandChild1Replica->setAnchorPoint(FloatPoint::zero()); |
- WebTransformationMatrix reflection; |
- reflection.scale3d(-1, 1, 1); |
- grandChild1Replica->setTransform(reflection); |
- grandChild1->setReplicaLayer(grandChild1Replica.Pass()); |
- } |
- emulateDrawingOneFrame(root.get()); |
- |
- FloatRect grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); |
- FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- |
- // The grandChild surface damage should not include its own replica. The child |
- // surface damage should include the normal and replica surfaces. |
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 6, 8), grandChildDamageRect); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 12, 8), childDamageRect); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(294, 300, 12, 8), rootDamageRect); |
- |
- // CASE 2: moving the descendant surface should cause both the original and reflected |
- // areas to be damaged on the target. |
- clearDamageForAllSurfaces(root.get()); |
- IntRect oldContentRect = child1->renderSurface()->contentRect(); |
- grandChild1->setPosition(FloatPoint(195, 205)); |
- emulateDrawingOneFrame(root.get()); |
- ASSERT_EQ(oldContentRect.width(), child1->renderSurface()->contentRect().width()); |
- ASSERT_EQ(oldContentRect.height(), child1->renderSurface()->contentRect().height()); |
- |
- grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); |
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- |
- // The child surface damage should include normal and replica surfaces for both old and new locations. |
- // - old location in target space: FloatRect(194, 200, 12, 8) |
- // - new location in target space: FloatRect(189, 205, 12, 8) |
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 6, 8), grandChildDamageRect); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(189, 200, 17, 13), childDamageRect); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(289, 300, 17, 13), rootDamageRect); |
- |
- // CASE 3: removing the reflection should cause the entire region including reflection |
- // to damage the target surface. |
- clearDamageForAllSurfaces(root.get()); |
- grandChild1->setReplicaLayer(scoped_ptr<CCLayerImpl>()); |
- emulateDrawingOneFrame(root.get()); |
- ASSERT_EQ(oldContentRect.width(), child1->renderSurface()->contentRect().width()); |
- ASSERT_EQ(oldContentRect.height(), child1->renderSurface()->contentRect().height()); |
- |
- EXPECT_FALSE(grandChild1->renderSurface()); |
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- |
- EXPECT_FLOAT_RECT_EQ(FloatRect(189, 205, 12, 8), childDamageRect); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(289, 305, 12, 8), rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForMask) |
-{ |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
- CCLayerImpl* child = root->children()[0]; |
- |
- // In the current implementation of the damage tracker, changes to mask layers should |
- // damage the entire corresponding surface. |
- |
- clearDamageForAllSurfaces(root.get()); |
- |
- // Set up the mask layer. |
- { |
- scoped_ptr<CCLayerImpl> maskLayer = CCLayerImpl::create(3); |
- maskLayer->setPosition(child->position()); |
- maskLayer->setAnchorPoint(FloatPoint::zero()); |
- maskLayer->setBounds(child->bounds()); |
- maskLayer->setContentBounds(child->bounds()); |
- child->setMaskLayer(maskLayer.Pass()); |
- } |
- CCLayerImpl* maskLayer = child->maskLayer(); |
- |
- // Add opacity and a grandChild so that the render surface persists even after we remove the mask. |
- child->setOpacity(0.5); |
- { |
- scoped_ptr<CCLayerImpl> grandChild = CCLayerImpl::create(4); |
- grandChild->setPosition(FloatPoint(2, 2)); |
- grandChild->setAnchorPoint(FloatPoint::zero()); |
- grandChild->setBounds(IntSize(2, 2)); |
- grandChild->setContentBounds(IntSize(2, 2)); |
- grandChild->setDrawsContent(true); |
- child->addChild(grandChild.Pass()); |
- } |
- emulateDrawingOneFrame(root.get()); |
- |
- // Sanity check that a new surface was created for the child. |
- ASSERT_TRUE(child->renderSurface()); |
- |
- // CASE 1: the updateRect on a mask layer should damage the entire target surface. |
- // |
- clearDamageForAllSurfaces(root.get()); |
- maskLayer->setUpdateRect(FloatRect(1, 2, 3, 4)); |
- emulateDrawingOneFrame(root.get()); |
- FloatRect childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect); |
- |
- // CASE 2: a property change on the mask layer should damage the entire target surface. |
- // |
- |
- // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. |
- clearDamageForAllSurfaces(root.get()); |
- emulateDrawingOneFrame(root.get()); |
- childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_TRUE(childDamageRect.isEmpty()); |
- |
- // Then test the property change. |
- clearDamageForAllSurfaces(root.get()); |
- maskLayer->setStackingOrderChanged(true); |
- |
- emulateDrawingOneFrame(root.get()); |
- childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect); |
- |
- // CASE 3: removing the mask also damages the entire target surface. |
- // |
- |
- // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. |
- clearDamageForAllSurfaces(root.get()); |
- emulateDrawingOneFrame(root.get()); |
- childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_TRUE(childDamageRect.isEmpty()); |
- |
- // Then test mask removal. |
- clearDamageForAllSurfaces(root.get()); |
- child->setMaskLayer(scoped_ptr<CCLayerImpl>()); |
- ASSERT_TRUE(child->layerPropertyChanged()); |
- emulateDrawingOneFrame(root.get()); |
- |
- // Sanity check that a render surface still exists. |
- ASSERT_TRUE(child->renderSurface()); |
- |
- childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForReplicaMask) |
-{ |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
- CCLayerImpl* child1 = root->children()[0]; |
- CCLayerImpl* grandChild1 = child1->children()[0]; |
- |
- // Changes to a replica's mask should not damage the original surface, because it is |
- // not masked. But it does damage the ancestor target surface. |
- |
- clearDamageForAllSurfaces(root.get()); |
- |
- // Create a reflection about the left edge of grandChild1. |
- { |
- scoped_ptr<CCLayerImpl> grandChild1Replica = CCLayerImpl::create(6); |
- grandChild1Replica->setPosition(FloatPoint::zero()); |
- grandChild1Replica->setAnchorPoint(FloatPoint::zero()); |
- WebTransformationMatrix reflection; |
- reflection.scale3d(-1, 1, 1); |
- grandChild1Replica->setTransform(reflection); |
- grandChild1->setReplicaLayer(grandChild1Replica.Pass()); |
- } |
- CCLayerImpl* grandChild1Replica = grandChild1->replicaLayer(); |
- |
- // Set up the mask layer on the replica layer |
- { |
- scoped_ptr<CCLayerImpl> replicaMaskLayer = CCLayerImpl::create(7); |
- replicaMaskLayer->setPosition(FloatPoint::zero()); |
- replicaMaskLayer->setAnchorPoint(FloatPoint::zero()); |
- replicaMaskLayer->setBounds(grandChild1->bounds()); |
- replicaMaskLayer->setContentBounds(grandChild1->bounds()); |
- grandChild1Replica->setMaskLayer(replicaMaskLayer.Pass()); |
- } |
- CCLayerImpl* replicaMaskLayer = grandChild1Replica->maskLayer(); |
- |
- emulateDrawingOneFrame(root.get()); |
- |
- // Sanity check that the appropriate render surfaces were created |
- ASSERT_TRUE(grandChild1->renderSurface()); |
- |
- // CASE 1: a property change on the mask should damage only the reflected region on the target surface. |
- clearDamageForAllSurfaces(root.get()); |
- replicaMaskLayer->setStackingOrderChanged(true); |
- emulateDrawingOneFrame(root.get()); |
- |
- FloatRect grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); |
- FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
- |
- EXPECT_TRUE(grandChildDamageRect.isEmpty()); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 6, 8), childDamageRect); |
- |
- // CASE 2: removing the replica mask damages only the reflected region on the target surface. |
- // |
- clearDamageForAllSurfaces(root.get()); |
- grandChild1Replica->setMaskLayer(scoped_ptr<CCLayerImpl>()); |
- emulateDrawingOneFrame(root.get()); |
- |
- grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); |
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
- |
- EXPECT_TRUE(grandChildDamageRect.isEmpty()); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 6, 8), childDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForReplicaMaskWithAnchor) |
-{ |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
- CCLayerImpl* child1 = root->children()[0]; |
- CCLayerImpl* grandChild1 = child1->children()[0]; |
- |
- // Verify that the correct replicaOriginTransform is used for the replicaMask; |
- clearDamageForAllSurfaces(root.get()); |
- |
- grandChild1->setAnchorPoint(FloatPoint(1, 0)); // This is not exactly the anchor being tested, but by convention its expected to be the same as the replica's anchor point. |
- |
- { |
- scoped_ptr<CCLayerImpl> grandChild1Replica = CCLayerImpl::create(6); |
- grandChild1Replica->setPosition(FloatPoint::zero()); |
- grandChild1Replica->setAnchorPoint(FloatPoint(1, 0)); // This is the anchor being tested. |
- WebTransformationMatrix reflection; |
- reflection.scale3d(-1, 1, 1); |
- grandChild1Replica->setTransform(reflection); |
- grandChild1->setReplicaLayer(grandChild1Replica.Pass()); |
- } |
- CCLayerImpl* grandChild1Replica = grandChild1->replicaLayer(); |
- |
- // Set up the mask layer on the replica layer |
- { |
- scoped_ptr<CCLayerImpl> replicaMaskLayer = CCLayerImpl::create(7); |
- replicaMaskLayer->setPosition(FloatPoint::zero()); |
- replicaMaskLayer->setAnchorPoint(FloatPoint::zero()); // note, this is not the anchor being tested. |
- replicaMaskLayer->setBounds(grandChild1->bounds()); |
- replicaMaskLayer->setContentBounds(grandChild1->bounds()); |
- grandChild1Replica->setMaskLayer(replicaMaskLayer.Pass()); |
- } |
- CCLayerImpl* replicaMaskLayer = grandChild1Replica->maskLayer(); |
- |
- emulateDrawingOneFrame(root.get()); |
- |
- // Sanity check that the appropriate render surfaces were created |
- ASSERT_TRUE(grandChild1->renderSurface()); |
- |
- // A property change on the replicaMask should damage the reflected region on the target surface. |
- clearDamageForAllSurfaces(root.get()); |
- replicaMaskLayer->setStackingOrderChanged(true); |
- |
- emulateDrawingOneFrame(root.get()); |
- |
- FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(206, 200, 6, 8), childDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageWhenForcedFullDamage) |
-{ |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
- CCLayerImpl* child = root->children()[0]; |
- |
- // Case 1: This test ensures that when the tracker is forced to have full damage, that |
- // it takes priority over any other partial damage. |
- // |
- clearDamageForAllSurfaces(root.get()); |
- child->setUpdateRect(FloatRect(10, 11, 12, 13)); |
- root->renderSurface()->damageTracker()->forceFullDamageNextUpdate(); |
- emulateDrawingOneFrame(root.get()); |
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect); |
- |
- // Case 2: An additional sanity check that forcing full damage works even when nothing |
- // on the layer tree changed. |
- // |
- clearDamageForAllSurfaces(root.get()); |
- root->renderSurface()->damageTracker()->forceFullDamageNextUpdate(); |
- emulateDrawingOneFrame(root.get()); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageForEmptyLayerList) |
-{ |
- // Though it should never happen, its a good idea to verify that the damage tracker |
- // does not crash when it receives an empty layerList. |
- |
- scoped_ptr<CCLayerImpl> root = CCLayerImpl::create(1); |
- root->createRenderSurface(); |
- |
- ASSERT_TRUE(root == root->renderTarget()); |
- CCRenderSurface* targetSurface = root->renderSurface(); |
- targetSurface->clearLayerLists(); |
- targetSurface->damageTracker()->updateDamageTrackingState(targetSurface->layerList(), targetSurface->owningLayerId(), false, IntRect(), 0, WebFilterOperations()); |
- |
- FloatRect damageRect = targetSurface->damageTracker()->currentDamageRect(); |
- EXPECT_TRUE(damageRect.isEmpty()); |
-} |
- |
-TEST_F(CCDamageTrackerTest, verifyDamageAccumulatesUntilReset) |
-{ |
- // If damage is not cleared, it should accumulate. |
- |
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
- CCLayerImpl* child = root->children()[0]; |
- |
- clearDamageForAllSurfaces(root.get()); |
- child->setUpdateRect(FloatRect(10, 11, 1, 2)); |
- emulateDrawingOneFrame(root.get()); |
- |
- // Sanity check damage after the first frame; this isnt the actual test yet. |
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 1, 2), rootDamageRect); |
- |
- // New damage, without having cleared the previous damage, should be unioned to the previous one. |
- child->setUpdateRect(FloatRect(20, 25, 1, 2)); |
- emulateDrawingOneFrame(root.get()); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 11, 16), rootDamageRect); |
- |
- // If we notify the damage tracker that we drew the damaged area, then damage should be emptied. |
- root->renderSurface()->damageTracker()->didDrawDamagedArea(); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_TRUE(rootDamageRect.isEmpty()); |
- |
- // Damage should remain empty even after one frame, since there's yet no new damage |
- emulateDrawingOneFrame(root.get()); |
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
- EXPECT_TRUE(rootDamageRect.isEmpty()); |
-} |
- |
-} // namespace |