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Unified Diff: cc/CCDamageTrackerTest.cpp

Issue 11108020: [cc] Change cc_tests.gyp filenames to Chromium style (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase Created 8 years, 2 months ago
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Index: cc/CCDamageTrackerTest.cpp
diff --git a/cc/CCDamageTrackerTest.cpp b/cc/CCDamageTrackerTest.cpp
deleted file mode 100644
index 75fe8e4924a9760cfddde9bc36867ca2c5957707..0000000000000000000000000000000000000000
--- a/cc/CCDamageTrackerTest.cpp
+++ /dev/null
@@ -1,1137 +0,0 @@
-// Copyright 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "config.h"
-
-#include "CCDamageTracker.h"
-
-#include "CCGeometryTestUtils.h"
-#include "CCLayerImpl.h"
-#include "CCLayerSorter.h"
-#include "CCLayerTreeHostCommon.h"
-#include "CCMathUtil.h"
-#include "CCSingleThreadProxy.h"
-#include "testing/gtest/include/gtest/gtest.h"
-#include <public/WebFilterOperation.h>
-#include <public/WebFilterOperations.h>
-
-using namespace cc;
-using namespace WebKit;
-using namespace WTF;
-using namespace WebKitTests;
-
-namespace {
-
-void executeCalculateDrawTransformsAndVisibility(CCLayerImpl* root, std::vector<CCLayerImpl*>& renderSurfaceLayerList)
-{
- CCLayerSorter layerSorter;
- int dummyMaxTextureSize = 512;
-
- // Sanity check: The test itself should create the root layer's render surface, so
- // that the surface (and its damage tracker) can persist across multiple
- // calls to this function.
- ASSERT_TRUE(root->renderSurface());
- ASSERT_FALSE(renderSurfaceLayerList.size());
-
- CCLayerTreeHostCommon::calculateDrawTransforms(root, root->bounds(), 1, &layerSorter, dummyMaxTextureSize, renderSurfaceLayerList);
-}
-
-void clearDamageForAllSurfaces(CCLayerImpl* layer)
-{
- if (layer->renderSurface())
- layer->renderSurface()->damageTracker()->didDrawDamagedArea();
-
- // Recursively clear damage for any existing surface.
- for (size_t i = 0; i < layer->children().size(); ++i)
- clearDamageForAllSurfaces(layer->children()[i]);
-}
-
-void emulateDrawingOneFrame(CCLayerImpl* root)
-{
- // This emulates only the steps that are relevant to testing the damage tracker:
- // 1. computing the render passes and layerlists
- // 2. updating all damage trackers in the correct order
- // 3. resetting all updateRects and propertyChanged flags for all layers and surfaces.
-
- std::vector<CCLayerImpl*> renderSurfaceLayerList;
- executeCalculateDrawTransformsAndVisibility(root, renderSurfaceLayerList);
-
- // Iterate back-to-front, so that damage correctly propagates from descendant surfaces to ancestors.
- for (int i = renderSurfaceLayerList.size() - 1; i >= 0; --i) {
- CCRenderSurface* targetSurface = renderSurfaceLayerList[i]->renderSurface();
- targetSurface->damageTracker()->updateDamageTrackingState(targetSurface->layerList(), targetSurface->owningLayerId(), targetSurface->surfacePropertyChangedOnlyFromDescendant(), targetSurface->contentRect(), renderSurfaceLayerList[i]->maskLayer(), renderSurfaceLayerList[i]->filters());
- }
-
- root->resetAllChangeTrackingForSubtree();
-}
-
-scoped_ptr<CCLayerImpl> createTestTreeWithOneSurface()
-{
- scoped_ptr<CCLayerImpl> root = CCLayerImpl::create(1);
- scoped_ptr<CCLayerImpl> child = CCLayerImpl::create(2);
-
- root->setPosition(FloatPoint::zero());
- root->setAnchorPoint(FloatPoint::zero());
- root->setBounds(IntSize(500, 500));
- root->setContentBounds(IntSize(500, 500));
- root->setDrawsContent(true);
- root->createRenderSurface();
- root->renderSurface()->setContentRect(IntRect(IntPoint(), IntSize(500, 500)));
-
- child->setPosition(FloatPoint(100, 100));
- child->setAnchorPoint(FloatPoint::zero());
- child->setBounds(IntSize(30, 30));
- child->setContentBounds(IntSize(30, 30));
- child->setDrawsContent(true);
- root->addChild(child.Pass());
-
- return root.Pass();
-}
-
-scoped_ptr<CCLayerImpl> createTestTreeWithTwoSurfaces()
-{
- // This test tree has two render surfaces: one for the root, and one for
- // child1. Additionally, the root has a second child layer, and child1 has two
- // children of its own.
-
- scoped_ptr<CCLayerImpl> root = CCLayerImpl::create(1);
- scoped_ptr<CCLayerImpl> child1 = CCLayerImpl::create(2);
- scoped_ptr<CCLayerImpl> child2 = CCLayerImpl::create(3);
- scoped_ptr<CCLayerImpl> grandChild1 = CCLayerImpl::create(4);
- scoped_ptr<CCLayerImpl> grandChild2 = CCLayerImpl::create(5);
-
- root->setPosition(FloatPoint::zero());
- root->setAnchorPoint(FloatPoint::zero());
- root->setBounds(IntSize(500, 500));
- root->setContentBounds(IntSize(500, 500));
- root->setDrawsContent(true);
- root->createRenderSurface();
- root->renderSurface()->setContentRect(IntRect(IntPoint(), IntSize(500, 500)));
-
- child1->setPosition(FloatPoint(100, 100));
- child1->setAnchorPoint(FloatPoint::zero());
- child1->setBounds(IntSize(30, 30));
- child1->setContentBounds(IntSize(30, 30));
- child1->setOpacity(0.5); // with a child that drawsContent, this will cause the layer to create its own renderSurface.
- child1->setDrawsContent(false); // this layer does not draw, but is intended to create its own renderSurface.
-
- child2->setPosition(FloatPoint(11, 11));
- child2->setAnchorPoint(FloatPoint::zero());
- child2->setBounds(IntSize(18, 18));
- child2->setContentBounds(IntSize(18, 18));
- child2->setDrawsContent(true);
-
- grandChild1->setPosition(FloatPoint(200, 200));
- grandChild1->setAnchorPoint(FloatPoint::zero());
- grandChild1->setBounds(IntSize(6, 8));
- grandChild1->setContentBounds(IntSize(6, 8));
- grandChild1->setDrawsContent(true);
-
- grandChild2->setPosition(FloatPoint(190, 190));
- grandChild2->setAnchorPoint(FloatPoint::zero());
- grandChild2->setBounds(IntSize(6, 8));
- grandChild2->setContentBounds(IntSize(6, 8));
- grandChild2->setDrawsContent(true);
-
- child1->addChild(grandChild1.Pass());
- child1->addChild(grandChild2.Pass());
- root->addChild(child1.Pass());
- root->addChild(child2.Pass());
-
- return root.Pass();
-}
-
-scoped_ptr<CCLayerImpl> createAndSetUpTestTreeWithOneSurface()
-{
- scoped_ptr<CCLayerImpl> root = createTestTreeWithOneSurface();
-
- // Setup includes going past the first frame which always damages everything, so
- // that we can actually perform specific tests.
- emulateDrawingOneFrame(root.get());
-
- return root.Pass();
-}
-
-scoped_ptr<CCLayerImpl> createAndSetUpTestTreeWithTwoSurfaces()
-{
- scoped_ptr<CCLayerImpl> root = createTestTreeWithTwoSurfaces();
-
- // Setup includes going past the first frame which always damages everything, so
- // that we can actually perform specific tests.
- emulateDrawingOneFrame(root.get());
-
- return root.Pass();
-}
-
-class CCDamageTrackerTest : public testing::Test {
-private:
- // For testing purposes, fake that we are on the impl thread.
- DebugScopedSetImplThread setImplThread;
-};
-
-TEST_F(CCDamageTrackerTest, sanityCheckTestTreeWithOneSurface)
-{
- // Sanity check that the simple test tree will actually produce the expected render
- // surfaces and layer lists.
-
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
-
- EXPECT_EQ(2u, root->renderSurface()->layerList().size());
- EXPECT_EQ(1, root->renderSurface()->layerList()[0]->id());
- EXPECT_EQ(2, root->renderSurface()->layerList()[1]->id());
-
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, sanityCheckTestTreeWithTwoSurfaces)
-{
- // Sanity check that the complex test tree will actually produce the expected render
- // surfaces and layer lists.
-
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
-
- CCLayerImpl* child1 = root->children()[0];
- CCLayerImpl* child2 = root->children()[1];
- FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
-
- ASSERT_TRUE(child1->renderSurface());
- EXPECT_FALSE(child2->renderSurface());
- EXPECT_EQ(3u, root->renderSurface()->layerList().size());
- EXPECT_EQ(2u, child1->renderSurface()->layerList().size());
-
- // The render surface for child1 only has a contentRect that encloses grandChild1 and grandChild2, because child1 does not draw content.
- EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForUpdateRects)
-{
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
- CCLayerImpl* child = root->children()[0];
-
- // CASE 1: Setting the update rect should cause the corresponding damage to the surface.
- //
- clearDamageForAllSurfaces(root.get());
- child->setUpdateRect(FloatRect(10, 11, 12, 13));
- emulateDrawingOneFrame(root.get());
-
- // Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100).
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 12, 13), rootDamageRect);
-
- // CASE 2: The same update rect twice in a row still produces the same damage.
- //
- clearDamageForAllSurfaces(root.get());
- child->setUpdateRect(FloatRect(10, 11, 12, 13));
- emulateDrawingOneFrame(root.get());
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 12, 13), rootDamageRect);
-
- // CASE 3: Setting a different update rect should cause damage on the new update region, but no additional exposed old region.
- //
- clearDamageForAllSurfaces(root.get());
- child->setUpdateRect(FloatRect(20, 25, 1, 2));
- emulateDrawingOneFrame(root.get());
-
- // Damage position on the surface should be: position of updateRect (20, 25) relative to the child (100, 100).
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(120, 125, 1, 2), rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForPropertyChanges)
-{
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
- CCLayerImpl* child = root->children()[0];
-
- // CASE 1: The layer's property changed flag takes priority over update rect.
- //
- clearDamageForAllSurfaces(root.get());
- child->setUpdateRect(FloatRect(10, 11, 12, 13));
- child->setOpacity(0.5);
- emulateDrawingOneFrame(root.get());
-
- // Sanity check - we should not have accidentally created a separate render surface for the translucent layer.
- ASSERT_FALSE(child->renderSurface());
- ASSERT_EQ(2u, root->renderSurface()->layerList().size());
-
- // Damage should be the entire child layer in targetSurface space.
- FloatRect expectedRect = FloatRect(100, 100, 30, 30);
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect);
-
- // CASE 2: If a layer moves due to property change, it damages both the new location
- // and the old (exposed) location. The old location is the entire old layer,
- // not just the updateRect.
-
- // Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state.
- clearDamageForAllSurfaces(root.get());
- emulateDrawingOneFrame(root.get());
- EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().isEmpty());
-
- // Then, test the actual layer movement.
- clearDamageForAllSurfaces(root.get());
- child->setPosition(FloatPoint(200, 230));
- emulateDrawingOneFrame(root.get());
-
- // Expect damage to be the combination of the previous one and the new one.
- expectedRect.uniteIfNonZero(FloatRect(200, 230, 30, 30));
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForTransformedLayer)
-{
- // If a layer is transformed, the damage rect should still enclose the entire
- // transformed layer.
-
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
- CCLayerImpl* child = root->children()[0];
-
- WebTransformationMatrix rotation;
- rotation.rotate(45);
-
- clearDamageForAllSurfaces(root.get());
- child->setAnchorPoint(FloatPoint(0.5, 0.5));
- child->setPosition(FloatPoint(85, 85));
- emulateDrawingOneFrame(root.get());
-
- // Sanity check that the layer actually moved to (85, 85), damaging its old location and new location.
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(85, 85, 45, 45), rootDamageRect);
-
- // With the anchor on the layer's center, now we can test the rotation more
- // intuitively, since it applies about the layer's anchor.
- clearDamageForAllSurfaces(root.get());
- child->setTransform(rotation);
- emulateDrawingOneFrame(root.get());
-
- // Since the child layer is square, rotation by 45 degrees about the center should
- // increase the size of the expected rect by sqrt(2), centered around (100, 100). The
- // old exposed region should be fully contained in the new region.
- double expectedWidth = 30 * sqrt(2.0);
- double expectedPosition = 100 - 0.5 * expectedWidth;
- FloatRect expectedRect(expectedPosition, expectedPosition, expectedWidth, expectedWidth);
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForPerspectiveClippedLayer)
-{
- // If a layer has a perspective transform that causes w < 0, then not clipping the
- // layer can cause an invalid damage rect. This test checks that the w < 0 case is
- // tracked properly.
- //
- // The transform is constructed so that if w < 0 clipping is not performed, the
- // incorrect rect will be very small, specifically: position (500.972504, 498.544617) and size 0.056610 x 2.910767.
- // Instead, the correctly transformed rect should actually be very huge (i.e. in theory, -infinity on the left),
- // and positioned so that the right-most bound rect will be approximately 501 units in root surface space.
- //
-
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
- CCLayerImpl* child = root->children()[0];
-
- WebTransformationMatrix transform;
- transform.translate3d(500, 500, 0);
- transform.applyPerspective(1);
- transform.rotate3d(0, 45, 0);
- transform.translate3d(-50, -50, 0);
-
- // Set up the child
- child->setPosition(FloatPoint(0, 0));
- child->setBounds(IntSize(100, 100));
- child->setContentBounds(IntSize(100, 100));
- child->setTransform(transform);
- emulateDrawingOneFrame(root.get());
-
- // Sanity check that the child layer's bounds would actually get clipped by w < 0,
- // otherwise this test is not actually testing the intended scenario.
- FloatQuad testQuad(FloatRect(FloatPoint::zero(), FloatSize(100, 100)));
- bool clipped = false;
- CCMathUtil::mapQuad(transform, testQuad, clipped);
- EXPECT_TRUE(clipped);
-
- // Damage the child without moving it.
- clearDamageForAllSurfaces(root.get());
- child->setOpacity(0.5);
- emulateDrawingOneFrame(root.get());
-
- // The expected damage should cover the entire root surface (500x500), but we don't
- // care whether the damage rect was clamped or is larger than the surface for this test.
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- FloatRect damageWeCareAbout = FloatRect(FloatPoint::zero(), FloatSize(500, 500));
- EXPECT_TRUE(rootDamageRect.contains(damageWeCareAbout));
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForBlurredSurface)
-{
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
- CCLayerImpl* child = root->children()[0];
-
- WebFilterOperations filters;
- filters.append(WebFilterOperation::createBlurFilter(5));
- int outsetTop, outsetRight, outsetBottom, outsetLeft;
- filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft);
-
- // Setting the filter will damage the whole surface.
- clearDamageForAllSurfaces(root.get());
- root->setFilters(filters);
- emulateDrawingOneFrame(root.get());
-
- // Setting the update rect should cause the corresponding damage to the surface, blurred based on the size of the blur filter.
- clearDamageForAllSurfaces(root.get());
- child->setUpdateRect(FloatRect(10, 11, 12, 13));
- emulateDrawingOneFrame(root.get());
-
- // Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100), but expanded by the blur outsets.
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- FloatRect expectedDamageRect = FloatRect(110, 111, 12, 13);
- expectedDamageRect.move(-outsetLeft, -outsetTop);
- expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom);
- EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForBackgroundBlurredChild)
-{
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
- CCLayerImpl* child1 = root->children()[0];
- CCLayerImpl* child2 = root->children()[1];
-
- // Allow us to set damage on child1 too.
- child1->setDrawsContent(true);
-
- WebFilterOperations filters;
- filters.append(WebFilterOperation::createBlurFilter(2));
- int outsetTop, outsetRight, outsetBottom, outsetLeft;
- filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft);
-
- // Setting the filter will damage the whole surface.
- clearDamageForAllSurfaces(root.get());
- child1->setBackgroundFilters(filters);
- emulateDrawingOneFrame(root.get());
-
- // CASE 1: Setting the update rect should cause the corresponding damage to
- // the surface, blurred based on the size of the child's background blur
- // filter.
- clearDamageForAllSurfaces(root.get());
- root->setUpdateRect(FloatRect(297, 297, 2, 2));
- emulateDrawingOneFrame(root.get());
-
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- // Damage position on the surface should be a composition of the damage on the root and on child2.
- // Damage on the root should be: position of updateRect (297, 297), but expanded by the blur outsets.
- FloatRect expectedDamageRect = FloatRect(297, 297, 2, 2);
- expectedDamageRect.move(-outsetLeft, -outsetTop);
- expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom);
- EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
-
- // CASE 2: Setting the update rect should cause the corresponding damage to
- // the surface, blurred based on the size of the child's background blur
- // filter. Since the damage extends to the right/bottom outside of the
- // blurred layer, only the left/top should end up expanded.
- clearDamageForAllSurfaces(root.get());
- root->setUpdateRect(FloatRect(297, 297, 30, 30));
- emulateDrawingOneFrame(root.get());
-
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- // Damage position on the surface should be a composition of the damage on the root and on child2.
- // Damage on the root should be: position of updateRect (297, 297), but expanded on the left/top
- // by the blur outsets.
- expectedDamageRect = FloatRect(297, 297, 30, 30);
- expectedDamageRect.move(-outsetLeft, -outsetTop);
- expectedDamageRect.expand(outsetLeft, outsetTop);
- EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
-
- // CASE 3: Setting this update rect outside the blurred contentBounds of the blurred
- // child1 will not cause it to be expanded.
- clearDamageForAllSurfaces(root.get());
- root->setUpdateRect(FloatRect(30, 30, 2, 2));
- emulateDrawingOneFrame(root.get());
-
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- // Damage on the root should be: position of updateRect (30, 30), not
- // expanded.
- expectedDamageRect = FloatRect(30, 30, 2, 2);
- EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
-
- // CASE 4: Setting this update rect inside the blurred contentBounds but outside the
- // original contentBounds of the blurred child1 will cause it to be expanded.
- clearDamageForAllSurfaces(root.get());
- root->setUpdateRect(FloatRect(99, 99, 1, 1));
- emulateDrawingOneFrame(root.get());
-
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- // Damage on the root should be: position of updateRect (99, 99), expanded
- // by the blurring on child1, but since it is 1 pixel outside the layer, the
- // expanding should be reduced by 1.
- expectedDamageRect = FloatRect(99, 99, 1, 1);
- expectedDamageRect.move(-outsetLeft + 1, -outsetTop + 1);
- expectedDamageRect.expand(outsetLeft + outsetRight - 1, outsetTop + outsetBottom - 1);
- EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
-
- // CASE 5: Setting the update rect on child2, which is above child1, will
- // not get blurred by child1, so it does not need to get expanded.
- clearDamageForAllSurfaces(root.get());
- child2->setUpdateRect(FloatRect(0, 0, 1, 1));
- emulateDrawingOneFrame(root.get());
-
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- // Damage on child2 should be: position of updateRect offset by the child's position (11, 11), and not expanded by anything.
- expectedDamageRect = FloatRect(11, 11, 1, 1);
- EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
-
- // CASE 6: Setting the update rect on child1 will also blur the damage, so
- // that any pixels needed for the blur are redrawn in the current frame.
- clearDamageForAllSurfaces(root.get());
- child1->setUpdateRect(FloatRect(0, 0, 1, 1));
- emulateDrawingOneFrame(root.get());
-
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- // Damage on child1 should be: position of updateRect offset by the child's position (100, 100), and expanded by the damage.
- expectedDamageRect = FloatRect(100, 100, 1, 1);
- expectedDamageRect.move(-outsetLeft, -outsetTop);
- expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom);
- EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForAddingAndRemovingLayer)
-{
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
- CCLayerImpl* child1 = root->children()[0];
-
- // CASE 1: Adding a new layer should cause the appropriate damage.
- //
- clearDamageForAllSurfaces(root.get());
- {
- scoped_ptr<CCLayerImpl> child2 = CCLayerImpl::create(3);
- child2->setPosition(FloatPoint(400, 380));
- child2->setAnchorPoint(FloatPoint::zero());
- child2->setBounds(IntSize(6, 8));
- child2->setContentBounds(IntSize(6, 8));
- child2->setDrawsContent(true);
- root->addChild(child2.Pass());
- }
- emulateDrawingOneFrame(root.get());
-
- // Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere.
- ASSERT_EQ(3u, root->renderSurface()->layerList().size());
-
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(400, 380, 6, 8), rootDamageRect);
-
- // CASE 2: If the layer is removed, its entire old layer becomes exposed, not just the
- // last update rect.
-
- // Advance one frame without damage so that we know the damage rect is not leftover from the previous case.
- clearDamageForAllSurfaces(root.get());
- emulateDrawingOneFrame(root.get());
- EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().isEmpty());
-
- // Then, test removing child1.
- child1->removeFromParent();
- emulateDrawingOneFrame(root.get());
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 30, 30), rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForNewUnchangedLayer)
-{
- // If child2 is added to the layer tree, but it doesn't have any explicit damage of
- // its own, it should still indeed damage the target surface.
-
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
-
- clearDamageForAllSurfaces(root.get());
- {
- scoped_ptr<CCLayerImpl> child2 = CCLayerImpl::create(3);
- child2->setPosition(FloatPoint(400, 380));
- child2->setAnchorPoint(FloatPoint::zero());
- child2->setBounds(IntSize(6, 8));
- child2->setContentBounds(IntSize(6, 8));
- child2->setDrawsContent(true);
- child2->resetAllChangeTrackingForSubtree();
- // Sanity check the initial conditions of the test, if these asserts trigger, it
- // means the test no longer actually covers the intended scenario.
- ASSERT_FALSE(child2->layerPropertyChanged());
- ASSERT_TRUE(child2->updateRect().isEmpty());
- root->addChild(child2.Pass());
- }
- emulateDrawingOneFrame(root.get());
-
- // Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere.
- ASSERT_EQ(3u, root->renderSurface()->layerList().size());
-
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(400, 380, 6, 8), rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForMultipleLayers)
-{
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
- CCLayerImpl* child1 = root->children()[0];
-
- // In this test we don't want the above tree manipulation to be considered part of the same frame.
- clearDamageForAllSurfaces(root.get());
- {
- scoped_ptr<CCLayerImpl> child2 = CCLayerImpl::create(3);
- child2->setPosition(FloatPoint(400, 380));
- child2->setAnchorPoint(FloatPoint::zero());
- child2->setBounds(IntSize(6, 8));
- child2->setContentBounds(IntSize(6, 8));
- child2->setDrawsContent(true);
- root->addChild(child2.Pass());
- }
- CCLayerImpl* child2 = root->children()[1];
- emulateDrawingOneFrame(root.get());
-
- // Damaging two layers simultaneously should cause combined damage.
- // - child1 update rect in surface space: FloatRect(100, 100, 1, 2);
- // - child2 update rect in surface space: FloatRect(400, 380, 3, 4);
- clearDamageForAllSurfaces(root.get());
- child1->setUpdateRect(FloatRect(0, 0, 1, 2));
- child2->setUpdateRect(FloatRect(0, 0, 3, 4));
- emulateDrawingOneFrame(root.get());
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 303, 284), rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForNestedSurfaces)
-{
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
- CCLayerImpl* child1 = root->children()[0];
- CCLayerImpl* child2 = root->children()[1];
- CCLayerImpl* grandChild1 = root->children()[0]->children()[0];
- FloatRect childDamageRect;
- FloatRect rootDamageRect;
-
- // CASE 1: Damage to a descendant surface should propagate properly to ancestor surface.
- //
- clearDamageForAllSurfaces(root.get());
- grandChild1->setOpacity(0.5);
- emulateDrawingOneFrame(root.get());
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(200, 200, 6, 8), childDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(300, 300, 6, 8), rootDamageRect);
-
- // CASE 2: Same as previous case, but with additional damage elsewhere that should be properly unioned.
- // - child1 surface damage in root surface space: FloatRect(300, 300, 6, 8);
- // - child2 damage in root surface space: FloatRect(11, 11, 18, 18);
- clearDamageForAllSurfaces(root.get());
- grandChild1->setOpacity(0.7f);
- child2->setOpacity(0.7f);
- emulateDrawingOneFrame(root.get());
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(200, 200, 6, 8), childDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(11, 11, 295, 297), rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForSurfaceChangeFromDescendantLayer)
-{
- // If descendant layer changes and affects the content bounds of the render surface,
- // then the entire descendant surface should be damaged, and it should damage its
- // ancestor surface with the old and new surface regions.
-
- // This is a tricky case, since only the first grandChild changes, but the entire
- // surface should be marked dirty.
-
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
- CCLayerImpl* child1 = root->children()[0];
- CCLayerImpl* grandChild1 = root->children()[0]->children()[0];
- FloatRect childDamageRect;
- FloatRect rootDamageRect;
-
- clearDamageForAllSurfaces(root.get());
- grandChild1->setPosition(FloatPoint(195, 205));
- emulateDrawingOneFrame(root.get());
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
-
- // The new surface bounds should be damaged entirely, even though only one of the layers changed.
- EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 11, 23), childDamageRect);
-
- // Damage to the root surface should be the union of child1's *entire* render surface
- // (in target space), and its old exposed area (also in target space).
- EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 23), rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForSurfaceChangeFromAncestorLayer)
-{
- // An ancestor/owning layer changes that affects the position/transform of the render
- // surface. Note that in this case, the layerPropertyChanged flag already propagates
- // to the subtree (tested in CCLayerImpltest), which damages the entire child1
- // surface, but the damage tracker still needs the correct logic to compute the
- // exposed region on the root surface.
-
- // FIXME: the expectations of this test case should change when we add support for a
- // unique scissorRect per renderSurface. In that case, the child1 surface
- // should be completely unchanged, since we are only transforming it, while the
- // root surface would be damaged appropriately.
-
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
- CCLayerImpl* child1 = root->children()[0];
- FloatRect childDamageRect;
- FloatRect rootDamageRect;
-
- clearDamageForAllSurfaces(root.get());
- child1->setPosition(FloatPoint(50, 50));
- emulateDrawingOneFrame(root.get());
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
-
- // The new surface bounds should be damaged entirely.
- EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect);
-
- // The entire child1 surface and the old exposed child1 surface should damage the root surface.
- // - old child1 surface in target space: FloatRect(290, 290, 16, 18)
- // - new child1 surface in target space: FloatRect(240, 240, 16, 18)
- EXPECT_FLOAT_RECT_EQ(FloatRect(240, 240, 66, 68), rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForAddingAndRemovingRenderSurfaces)
-{
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
- CCLayerImpl* child1 = root->children()[0];
- FloatRect childDamageRect;
- FloatRect rootDamageRect;
-
- // CASE 1: If a descendant surface disappears, its entire old area becomes exposed.
- //
- clearDamageForAllSurfaces(root.get());
- child1->setOpacity(1);
- emulateDrawingOneFrame(root.get());
-
- // Sanity check that there is only one surface now.
- ASSERT_FALSE(child1->renderSurface());
- ASSERT_EQ(4u, root->renderSurface()->layerList().size());
-
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 18), rootDamageRect);
-
- // CASE 2: If a descendant surface appears, its entire old area becomes exposed.
-
- // Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state.
- clearDamageForAllSurfaces(root.get());
- emulateDrawingOneFrame(root.get());
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(rootDamageRect.isEmpty());
-
- // Then change the tree so that the render surface is added back.
- clearDamageForAllSurfaces(root.get());
- child1->setOpacity(0.5);
- emulateDrawingOneFrame(root.get());
-
- // Sanity check that there is a new surface now.
- ASSERT_TRUE(child1->renderSurface());
- EXPECT_EQ(3u, root->renderSurface()->layerList().size());
- EXPECT_EQ(2u, child1->renderSurface()->layerList().size());
-
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 18), rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyNoDamageWhenNothingChanged)
-{
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
- CCLayerImpl* child1 = root->children()[0];
- FloatRect childDamageRect;
- FloatRect rootDamageRect;
-
- // CASE 1: If nothing changes, the damage rect should be empty.
- //
- clearDamageForAllSurfaces(root.get());
- emulateDrawingOneFrame(root.get());
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(childDamageRect.isEmpty());
- EXPECT_TRUE(rootDamageRect.isEmpty());
-
- // CASE 2: If nothing changes twice in a row, the damage rect should still be empty.
- //
- clearDamageForAllSurfaces(root.get());
- emulateDrawingOneFrame(root.get());
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(childDamageRect.isEmpty());
- EXPECT_TRUE(rootDamageRect.isEmpty());
-}
-
-TEST_F(CCDamageTrackerTest, verifyNoDamageForUpdateRectThatDoesNotDrawContent)
-{
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
- CCLayerImpl* child1 = root->children()[0];
- FloatRect childDamageRect;
- FloatRect rootDamageRect;
-
- // In our specific tree, the update rect of child1 should not cause any damage to any
- // surface because it does not actually draw content.
- clearDamageForAllSurfaces(root.get());
- child1->setUpdateRect(FloatRect(0, 0, 1, 2));
- emulateDrawingOneFrame(root.get());
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(childDamageRect.isEmpty());
- EXPECT_TRUE(rootDamageRect.isEmpty());
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForReplica)
-{
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
- CCLayerImpl* child1 = root->children()[0];
- CCLayerImpl* grandChild1 = child1->children()[0];
- CCLayerImpl* grandChild2 = child1->children()[1];
-
- // Damage on a surface that has a reflection should cause the target surface to
- // receive the surface's damage and the surface's reflected damage.
-
- // For this test case, we modify grandChild2, and add grandChild3 to extend the bounds
- // of child1's surface. This way, we can test reflection changes without changing
- // contentBounds of the surface.
- grandChild2->setPosition(FloatPoint(180, 180));
- {
- scoped_ptr<CCLayerImpl> grandChild3 = CCLayerImpl::create(6);
- grandChild3->setPosition(FloatPoint(240, 240));
- grandChild3->setAnchorPoint(FloatPoint::zero());
- grandChild3->setBounds(IntSize(10, 10));
- grandChild3->setContentBounds(IntSize(10, 10));
- grandChild3->setDrawsContent(true);
- child1->addChild(grandChild3.Pass());
- }
- child1->setOpacity(0.5);
- emulateDrawingOneFrame(root.get());
-
- // CASE 1: adding a reflection about the left edge of grandChild1.
- //
- clearDamageForAllSurfaces(root.get());
- {
- scoped_ptr<CCLayerImpl> grandChild1Replica = CCLayerImpl::create(7);
- grandChild1Replica->setPosition(FloatPoint::zero());
- grandChild1Replica->setAnchorPoint(FloatPoint::zero());
- WebTransformationMatrix reflection;
- reflection.scale3d(-1, 1, 1);
- grandChild1Replica->setTransform(reflection);
- grandChild1->setReplicaLayer(grandChild1Replica.Pass());
- }
- emulateDrawingOneFrame(root.get());
-
- FloatRect grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect();
- FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
-
- // The grandChild surface damage should not include its own replica. The child
- // surface damage should include the normal and replica surfaces.
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 6, 8), grandChildDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 12, 8), childDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(294, 300, 12, 8), rootDamageRect);
-
- // CASE 2: moving the descendant surface should cause both the original and reflected
- // areas to be damaged on the target.
- clearDamageForAllSurfaces(root.get());
- IntRect oldContentRect = child1->renderSurface()->contentRect();
- grandChild1->setPosition(FloatPoint(195, 205));
- emulateDrawingOneFrame(root.get());
- ASSERT_EQ(oldContentRect.width(), child1->renderSurface()->contentRect().width());
- ASSERT_EQ(oldContentRect.height(), child1->renderSurface()->contentRect().height());
-
- grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect();
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
-
- // The child surface damage should include normal and replica surfaces for both old and new locations.
- // - old location in target space: FloatRect(194, 200, 12, 8)
- // - new location in target space: FloatRect(189, 205, 12, 8)
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 6, 8), grandChildDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(189, 200, 17, 13), childDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(289, 300, 17, 13), rootDamageRect);
-
- // CASE 3: removing the reflection should cause the entire region including reflection
- // to damage the target surface.
- clearDamageForAllSurfaces(root.get());
- grandChild1->setReplicaLayer(scoped_ptr<CCLayerImpl>());
- emulateDrawingOneFrame(root.get());
- ASSERT_EQ(oldContentRect.width(), child1->renderSurface()->contentRect().width());
- ASSERT_EQ(oldContentRect.height(), child1->renderSurface()->contentRect().height());
-
- EXPECT_FALSE(grandChild1->renderSurface());
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
-
- EXPECT_FLOAT_RECT_EQ(FloatRect(189, 205, 12, 8), childDamageRect);
- EXPECT_FLOAT_RECT_EQ(FloatRect(289, 305, 12, 8), rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForMask)
-{
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
- CCLayerImpl* child = root->children()[0];
-
- // In the current implementation of the damage tracker, changes to mask layers should
- // damage the entire corresponding surface.
-
- clearDamageForAllSurfaces(root.get());
-
- // Set up the mask layer.
- {
- scoped_ptr<CCLayerImpl> maskLayer = CCLayerImpl::create(3);
- maskLayer->setPosition(child->position());
- maskLayer->setAnchorPoint(FloatPoint::zero());
- maskLayer->setBounds(child->bounds());
- maskLayer->setContentBounds(child->bounds());
- child->setMaskLayer(maskLayer.Pass());
- }
- CCLayerImpl* maskLayer = child->maskLayer();
-
- // Add opacity and a grandChild so that the render surface persists even after we remove the mask.
- child->setOpacity(0.5);
- {
- scoped_ptr<CCLayerImpl> grandChild = CCLayerImpl::create(4);
- grandChild->setPosition(FloatPoint(2, 2));
- grandChild->setAnchorPoint(FloatPoint::zero());
- grandChild->setBounds(IntSize(2, 2));
- grandChild->setContentBounds(IntSize(2, 2));
- grandChild->setDrawsContent(true);
- child->addChild(grandChild.Pass());
- }
- emulateDrawingOneFrame(root.get());
-
- // Sanity check that a new surface was created for the child.
- ASSERT_TRUE(child->renderSurface());
-
- // CASE 1: the updateRect on a mask layer should damage the entire target surface.
- //
- clearDamageForAllSurfaces(root.get());
- maskLayer->setUpdateRect(FloatRect(1, 2, 3, 4));
- emulateDrawingOneFrame(root.get());
- FloatRect childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect);
-
- // CASE 2: a property change on the mask layer should damage the entire target surface.
- //
-
- // Advance one frame without damage so that we know the damage rect is not leftover from the previous case.
- clearDamageForAllSurfaces(root.get());
- emulateDrawingOneFrame(root.get());
- childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(childDamageRect.isEmpty());
-
- // Then test the property change.
- clearDamageForAllSurfaces(root.get());
- maskLayer->setStackingOrderChanged(true);
-
- emulateDrawingOneFrame(root.get());
- childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect);
-
- // CASE 3: removing the mask also damages the entire target surface.
- //
-
- // Advance one frame without damage so that we know the damage rect is not leftover from the previous case.
- clearDamageForAllSurfaces(root.get());
- emulateDrawingOneFrame(root.get());
- childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(childDamageRect.isEmpty());
-
- // Then test mask removal.
- clearDamageForAllSurfaces(root.get());
- child->setMaskLayer(scoped_ptr<CCLayerImpl>());
- ASSERT_TRUE(child->layerPropertyChanged());
- emulateDrawingOneFrame(root.get());
-
- // Sanity check that a render surface still exists.
- ASSERT_TRUE(child->renderSurface());
-
- childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForReplicaMask)
-{
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
- CCLayerImpl* child1 = root->children()[0];
- CCLayerImpl* grandChild1 = child1->children()[0];
-
- // Changes to a replica's mask should not damage the original surface, because it is
- // not masked. But it does damage the ancestor target surface.
-
- clearDamageForAllSurfaces(root.get());
-
- // Create a reflection about the left edge of grandChild1.
- {
- scoped_ptr<CCLayerImpl> grandChild1Replica = CCLayerImpl::create(6);
- grandChild1Replica->setPosition(FloatPoint::zero());
- grandChild1Replica->setAnchorPoint(FloatPoint::zero());
- WebTransformationMatrix reflection;
- reflection.scale3d(-1, 1, 1);
- grandChild1Replica->setTransform(reflection);
- grandChild1->setReplicaLayer(grandChild1Replica.Pass());
- }
- CCLayerImpl* grandChild1Replica = grandChild1->replicaLayer();
-
- // Set up the mask layer on the replica layer
- {
- scoped_ptr<CCLayerImpl> replicaMaskLayer = CCLayerImpl::create(7);
- replicaMaskLayer->setPosition(FloatPoint::zero());
- replicaMaskLayer->setAnchorPoint(FloatPoint::zero());
- replicaMaskLayer->setBounds(grandChild1->bounds());
- replicaMaskLayer->setContentBounds(grandChild1->bounds());
- grandChild1Replica->setMaskLayer(replicaMaskLayer.Pass());
- }
- CCLayerImpl* replicaMaskLayer = grandChild1Replica->maskLayer();
-
- emulateDrawingOneFrame(root.get());
-
- // Sanity check that the appropriate render surfaces were created
- ASSERT_TRUE(grandChild1->renderSurface());
-
- // CASE 1: a property change on the mask should damage only the reflected region on the target surface.
- clearDamageForAllSurfaces(root.get());
- replicaMaskLayer->setStackingOrderChanged(true);
- emulateDrawingOneFrame(root.get());
-
- FloatRect grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect();
- FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
-
- EXPECT_TRUE(grandChildDamageRect.isEmpty());
- EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 6, 8), childDamageRect);
-
- // CASE 2: removing the replica mask damages only the reflected region on the target surface.
- //
- clearDamageForAllSurfaces(root.get());
- grandChild1Replica->setMaskLayer(scoped_ptr<CCLayerImpl>());
- emulateDrawingOneFrame(root.get());
-
- grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect();
- childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
-
- EXPECT_TRUE(grandChildDamageRect.isEmpty());
- EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 6, 8), childDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForReplicaMaskWithAnchor)
-{
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces();
- CCLayerImpl* child1 = root->children()[0];
- CCLayerImpl* grandChild1 = child1->children()[0];
-
- // Verify that the correct replicaOriginTransform is used for the replicaMask;
- clearDamageForAllSurfaces(root.get());
-
- grandChild1->setAnchorPoint(FloatPoint(1, 0)); // This is not exactly the anchor being tested, but by convention its expected to be the same as the replica's anchor point.
-
- {
- scoped_ptr<CCLayerImpl> grandChild1Replica = CCLayerImpl::create(6);
- grandChild1Replica->setPosition(FloatPoint::zero());
- grandChild1Replica->setAnchorPoint(FloatPoint(1, 0)); // This is the anchor being tested.
- WebTransformationMatrix reflection;
- reflection.scale3d(-1, 1, 1);
- grandChild1Replica->setTransform(reflection);
- grandChild1->setReplicaLayer(grandChild1Replica.Pass());
- }
- CCLayerImpl* grandChild1Replica = grandChild1->replicaLayer();
-
- // Set up the mask layer on the replica layer
- {
- scoped_ptr<CCLayerImpl> replicaMaskLayer = CCLayerImpl::create(7);
- replicaMaskLayer->setPosition(FloatPoint::zero());
- replicaMaskLayer->setAnchorPoint(FloatPoint::zero()); // note, this is not the anchor being tested.
- replicaMaskLayer->setBounds(grandChild1->bounds());
- replicaMaskLayer->setContentBounds(grandChild1->bounds());
- grandChild1Replica->setMaskLayer(replicaMaskLayer.Pass());
- }
- CCLayerImpl* replicaMaskLayer = grandChild1Replica->maskLayer();
-
- emulateDrawingOneFrame(root.get());
-
- // Sanity check that the appropriate render surfaces were created
- ASSERT_TRUE(grandChild1->renderSurface());
-
- // A property change on the replicaMask should damage the reflected region on the target surface.
- clearDamageForAllSurfaces(root.get());
- replicaMaskLayer->setStackingOrderChanged(true);
-
- emulateDrawingOneFrame(root.get());
-
- FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(206, 200, 6, 8), childDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageWhenForcedFullDamage)
-{
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
- CCLayerImpl* child = root->children()[0];
-
- // Case 1: This test ensures that when the tracker is forced to have full damage, that
- // it takes priority over any other partial damage.
- //
- clearDamageForAllSurfaces(root.get());
- child->setUpdateRect(FloatRect(10, 11, 12, 13));
- root->renderSurface()->damageTracker()->forceFullDamageNextUpdate();
- emulateDrawingOneFrame(root.get());
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect);
-
- // Case 2: An additional sanity check that forcing full damage works even when nothing
- // on the layer tree changed.
- //
- clearDamageForAllSurfaces(root.get());
- root->renderSurface()->damageTracker()->forceFullDamageNextUpdate();
- emulateDrawingOneFrame(root.get());
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect);
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageForEmptyLayerList)
-{
- // Though it should never happen, its a good idea to verify that the damage tracker
- // does not crash when it receives an empty layerList.
-
- scoped_ptr<CCLayerImpl> root = CCLayerImpl::create(1);
- root->createRenderSurface();
-
- ASSERT_TRUE(root == root->renderTarget());
- CCRenderSurface* targetSurface = root->renderSurface();
- targetSurface->clearLayerLists();
- targetSurface->damageTracker()->updateDamageTrackingState(targetSurface->layerList(), targetSurface->owningLayerId(), false, IntRect(), 0, WebFilterOperations());
-
- FloatRect damageRect = targetSurface->damageTracker()->currentDamageRect();
- EXPECT_TRUE(damageRect.isEmpty());
-}
-
-TEST_F(CCDamageTrackerTest, verifyDamageAccumulatesUntilReset)
-{
- // If damage is not cleared, it should accumulate.
-
- scoped_ptr<CCLayerImpl> root = createAndSetUpTestTreeWithOneSurface();
- CCLayerImpl* child = root->children()[0];
-
- clearDamageForAllSurfaces(root.get());
- child->setUpdateRect(FloatRect(10, 11, 1, 2));
- emulateDrawingOneFrame(root.get());
-
- // Sanity check damage after the first frame; this isnt the actual test yet.
- FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 1, 2), rootDamageRect);
-
- // New damage, without having cleared the previous damage, should be unioned to the previous one.
- child->setUpdateRect(FloatRect(20, 25, 1, 2));
- emulateDrawingOneFrame(root.get());
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 11, 16), rootDamageRect);
-
- // If we notify the damage tracker that we drew the damaged area, then damage should be emptied.
- root->renderSurface()->damageTracker()->didDrawDamagedArea();
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(rootDamageRect.isEmpty());
-
- // Damage should remain empty even after one frame, since there's yet no new damage
- emulateDrawingOneFrame(root.get());
- rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect();
- EXPECT_TRUE(rootDamageRect.isEmpty());
-}
-
-} // namespace
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