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1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "config.h" | |
6 | |
7 #include "CCLayerAnimationController.h" | |
8 | |
9 #include "CCActiveAnimation.h" | |
10 #include "CCAnimationCurve.h" | |
11 #include "CCAnimationTestCommon.h" | |
12 #include "testing/gmock/include/gmock/gmock.h" | |
13 #include "testing/gtest/include/gtest/gtest.h" | |
14 #include <public/WebTransformationMatrix.h> | |
15 | |
16 using namespace cc; | |
17 using namespace WebKitTests; | |
18 using WebKit::WebTransformationMatrix; | |
19 | |
20 namespace { | |
21 | |
22 void expectTranslateX(double translateX, const WebTransformationMatrix& matrix) | |
23 { | |
24 EXPECT_FLOAT_EQ(translateX, matrix.m41()); | |
25 } | |
26 | |
27 scoped_ptr<CCActiveAnimation> createActiveAnimation(scoped_ptr<CCAnimationCurve>
curve, int id, CCActiveAnimation::TargetProperty property) | |
28 { | |
29 return CCActiveAnimation::create(curve.Pass(), 0, id, property); | |
30 } | |
31 | |
32 TEST(CCLayerAnimationControllerTest, syncNewAnimation) | |
33 { | |
34 FakeLayerAnimationControllerClient dummyImpl; | |
35 scoped_ptr<CCLayerAnimationController> controllerImpl(CCLayerAnimationContro
ller::create(&dummyImpl)); | |
36 FakeLayerAnimationControllerClient dummy; | |
37 scoped_ptr<CCLayerAnimationController> controller(CCLayerAnimationController
::create(&dummy)); | |
38 | |
39 EXPECT_FALSE(controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacit
y)); | |
40 | |
41 addOpacityTransitionToController(*controller, 1, 0, 1, false); | |
42 | |
43 controller->pushAnimationUpdatesTo(controllerImpl.get()); | |
44 | |
45 EXPECT_TRUE(controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacity
)); | |
46 EXPECT_EQ(CCActiveAnimation::WaitingForTargetAvailability, controllerImpl->g
etActiveAnimation(0, CCActiveAnimation::Opacity)->runState()); | |
47 } | |
48 | |
49 // If an animation is started on the impl thread before it is ticked on the main | |
50 // thread, we must be sure to respect the synchronized start time. | |
51 TEST(CCLayerAnimationControllerTest, doNotClobberStartTimes) | |
52 { | |
53 FakeLayerAnimationControllerClient dummyImpl; | |
54 scoped_ptr<CCLayerAnimationController> controllerImpl(CCLayerAnimationContro
ller::create(&dummyImpl)); | |
55 FakeLayerAnimationControllerClient dummy; | |
56 scoped_ptr<CCLayerAnimationController> controller(CCLayerAnimationController
::create(&dummy)); | |
57 | |
58 EXPECT_FALSE(controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacit
y)); | |
59 | |
60 addOpacityTransitionToController(*controller, 1, 0, 1, false); | |
61 | |
62 controller->pushAnimationUpdatesTo(controllerImpl.get()); | |
63 | |
64 EXPECT_TRUE(controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacity
)); | |
65 EXPECT_EQ(CCActiveAnimation::WaitingForTargetAvailability, controllerImpl->g
etActiveAnimation(0, CCActiveAnimation::Opacity)->runState()); | |
66 | |
67 CCAnimationEventsVector events; | |
68 controllerImpl->animate(1, &events); | |
69 | |
70 // Synchronize the start times. | |
71 EXPECT_EQ(1u, events.size()); | |
72 controller->notifyAnimationStarted(events[0]); | |
73 EXPECT_EQ(controller->getActiveAnimation(0, CCActiveAnimation::Opacity)->sta
rtTime(), controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacity)->sta
rtTime()); | |
74 | |
75 // Start the animation on the main thread. Should not affect the start time. | |
76 controller->animate(1.5, 0); | |
77 EXPECT_EQ(controller->getActiveAnimation(0, CCActiveAnimation::Opacity)->sta
rtTime(), controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacity)->sta
rtTime()); | |
78 } | |
79 | |
80 TEST(CCLayerAnimationControllerTest, syncPauseAndResume) | |
81 { | |
82 FakeLayerAnimationControllerClient dummyImpl; | |
83 scoped_ptr<CCLayerAnimationController> controllerImpl(CCLayerAnimationContro
ller::create(&dummyImpl)); | |
84 FakeLayerAnimationControllerClient dummy; | |
85 scoped_ptr<CCLayerAnimationController> controller(CCLayerAnimationController
::create(&dummy)); | |
86 | |
87 EXPECT_FALSE(controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacit
y)); | |
88 | |
89 addOpacityTransitionToController(*controller, 1, 0, 1, false); | |
90 | |
91 controller->pushAnimationUpdatesTo(controllerImpl.get()); | |
92 | |
93 EXPECT_TRUE(controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacity
)); | |
94 EXPECT_EQ(CCActiveAnimation::WaitingForTargetAvailability, controllerImpl->g
etActiveAnimation(0, CCActiveAnimation::Opacity)->runState()); | |
95 | |
96 // Start the animations on each controller. | |
97 CCAnimationEventsVector events; | |
98 controllerImpl->animate(0, &events); | |
99 controller->animate(0, 0); | |
100 EXPECT_EQ(CCActiveAnimation::Running, controllerImpl->getActiveAnimation(0,
CCActiveAnimation::Opacity)->runState()); | |
101 EXPECT_EQ(CCActiveAnimation::Running, controller->getActiveAnimation(0, CCAc
tiveAnimation::Opacity)->runState()); | |
102 | |
103 // Pause the main-thread animation. | |
104 controller->suspendAnimations(1); | |
105 EXPECT_EQ(CCActiveAnimation::Paused, controller->getActiveAnimation(0, CCAct
iveAnimation::Opacity)->runState()); | |
106 | |
107 // The pause run state change should make it to the impl thread controller. | |
108 controller->pushAnimationUpdatesTo(controllerImpl.get()); | |
109 EXPECT_EQ(CCActiveAnimation::Paused, controllerImpl->getActiveAnimation(0, C
CActiveAnimation::Opacity)->runState()); | |
110 | |
111 // Resume the main-thread animation. | |
112 controller->resumeAnimations(2); | |
113 EXPECT_EQ(CCActiveAnimation::Running, controller->getActiveAnimation(0, CCAc
tiveAnimation::Opacity)->runState()); | |
114 | |
115 // The pause run state change should make it to the impl thread controller. | |
116 controller->pushAnimationUpdatesTo(controllerImpl.get()); | |
117 EXPECT_EQ(CCActiveAnimation::Running, controllerImpl->getActiveAnimation(0,
CCActiveAnimation::Opacity)->runState()); | |
118 } | |
119 | |
120 TEST(CCLayerAnimationControllerTest, doNotSyncFinishedAnimation) | |
121 { | |
122 FakeLayerAnimationControllerClient dummyImpl; | |
123 scoped_ptr<CCLayerAnimationController> controllerImpl(CCLayerAnimationContro
ller::create(&dummyImpl)); | |
124 FakeLayerAnimationControllerClient dummy; | |
125 scoped_ptr<CCLayerAnimationController> controller(CCLayerAnimationController
::create(&dummy)); | |
126 | |
127 EXPECT_FALSE(controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacit
y)); | |
128 | |
129 addOpacityTransitionToController(*controller, 1, 0, 1, false); | |
130 | |
131 controller->pushAnimationUpdatesTo(controllerImpl.get()); | |
132 | |
133 EXPECT_TRUE(controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacity
)); | |
134 EXPECT_EQ(CCActiveAnimation::WaitingForTargetAvailability, controllerImpl->g
etActiveAnimation(0, CCActiveAnimation::Opacity)->runState()); | |
135 | |
136 // Notify main thread controller that the animation has started. | |
137 CCAnimationEvent animationStartedEvent(CCAnimationEvent::Started, 0, 0, CCAc
tiveAnimation::Opacity, 0); | |
138 controller->notifyAnimationStarted(animationStartedEvent); | |
139 | |
140 // Force animation to complete on impl thread. | |
141 controllerImpl->removeAnimation(0); | |
142 | |
143 EXPECT_FALSE(controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacit
y)); | |
144 | |
145 controller->pushAnimationUpdatesTo(controllerImpl.get()); | |
146 | |
147 // Even though the main thread has a 'new' animation, it should not be pushe
d because the animation has already completed on the impl thread. | |
148 EXPECT_FALSE(controllerImpl->getActiveAnimation(0, CCActiveAnimation::Opacit
y)); | |
149 } | |
150 | |
151 // Tests that transitioning opacity from 0 to 1 works as expected. | |
152 TEST(CCLayerAnimationControllerTest, TrivialTransition) | |
153 { | |
154 scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEv
entsVector)); | |
155 FakeLayerAnimationControllerClient dummy; | |
156 scoped_ptr<CCLayerAnimationController> controller( | |
157 CCLayerAnimationController::create(&dummy)); | |
158 | |
159 scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(ne
w FakeFloatTransition(1, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation
::Opacity)); | |
160 | |
161 controller->addAnimation(toAdd.Pass()); | |
162 controller->animate(0, events.get()); | |
163 EXPECT_TRUE(controller->hasActiveAnimation()); | |
164 EXPECT_EQ(0, dummy.opacity()); | |
165 controller->animate(1, events.get()); | |
166 EXPECT_EQ(1, dummy.opacity()); | |
167 EXPECT_FALSE(controller->hasActiveAnimation()); | |
168 } | |
169 | |
170 // Tests animations that are waiting for a synchronized start time do not finish
. | |
171 TEST(CCLayerAnimationControllerTest, AnimationsWaitingForStartTimeDoNotFinishIfT
heyWaitLongerToStartThanTheirDuration) | |
172 { | |
173 scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEv
entsVector)); | |
174 FakeLayerAnimationControllerClient dummy; | |
175 scoped_ptr<CCLayerAnimationController> controller( | |
176 CCLayerAnimationController::create(&dummy)); | |
177 | |
178 scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(ne
w FakeFloatTransition(1, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation
::Opacity)); | |
179 toAdd->setNeedsSynchronizedStartTime(true); | |
180 | |
181 // We should pause at the first keyframe indefinitely waiting for that anima
tion to start. | |
182 controller->addAnimation(toAdd.Pass()); | |
183 controller->animate(0, events.get()); | |
184 EXPECT_TRUE(controller->hasActiveAnimation()); | |
185 EXPECT_EQ(0, dummy.opacity()); | |
186 controller->animate(1, events.get()); | |
187 EXPECT_TRUE(controller->hasActiveAnimation()); | |
188 EXPECT_EQ(0, dummy.opacity()); | |
189 controller->animate(2, events.get()); | |
190 EXPECT_TRUE(controller->hasActiveAnimation()); | |
191 EXPECT_EQ(0, dummy.opacity()); | |
192 | |
193 // Send the synchronized start time. | |
194 controller->notifyAnimationStarted(CCAnimationEvent(CCAnimationEvent::Starte
d, 0, 1, CCActiveAnimation::Opacity, 2)); | |
195 controller->animate(5, events.get()); | |
196 EXPECT_EQ(1, dummy.opacity()); | |
197 EXPECT_FALSE(controller->hasActiveAnimation()); | |
198 } | |
199 | |
200 // Tests that two queued animations affecting the same property run in sequence. | |
201 TEST(CCLayerAnimationControllerTest, TrivialQueuing) | |
202 { | |
203 scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEv
entsVector)); | |
204 FakeLayerAnimationControllerClient dummy; | |
205 scoped_ptr<CCLayerAnimationController> controller( | |
206 CCLayerAnimationController::create(&dummy)); | |
207 | |
208 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Opacity))
; | |
209 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 1, 0.5)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimation::Opacity
)); | |
210 | |
211 controller->animate(0, events.get()); | |
212 EXPECT_TRUE(controller->hasActiveAnimation()); | |
213 EXPECT_EQ(0, dummy.opacity()); | |
214 controller->animate(1, events.get()); | |
215 EXPECT_TRUE(controller->hasActiveAnimation()); | |
216 EXPECT_EQ(1, dummy.opacity()); | |
217 controller->animate(2, events.get()); | |
218 EXPECT_EQ(0.5, dummy.opacity()); | |
219 EXPECT_FALSE(controller->hasActiveAnimation()); | |
220 } | |
221 | |
222 // Tests interrupting a transition with another transition. | |
223 TEST(CCLayerAnimationControllerTest, Interrupt) | |
224 { | |
225 scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEv
entsVector)); | |
226 FakeLayerAnimationControllerClient dummy; | |
227 scoped_ptr<CCLayerAnimationController> controller( | |
228 CCLayerAnimationController::create(&dummy)); | |
229 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Opacity))
; | |
230 controller->animate(0, events.get()); | |
231 EXPECT_TRUE(controller->hasActiveAnimation()); | |
232 EXPECT_EQ(0, dummy.opacity()); | |
233 | |
234 scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(ne
w FakeFloatTransition(1, 1, 0.5)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimati
on::Opacity)); | |
235 toAdd->setRunState(CCActiveAnimation::WaitingForNextTick, 0); | |
236 controller->addAnimation(toAdd.Pass()); | |
237 | |
238 // Since the animation was in the WaitingForNextTick state, it should start
right in | |
239 // this call to animate. | |
240 controller->animate(0.5, events.get()); | |
241 EXPECT_TRUE(controller->hasActiveAnimation()); | |
242 EXPECT_EQ(1, dummy.opacity()); | |
243 controller->animate(1.5, events.get()); | |
244 EXPECT_EQ(0.5, dummy.opacity()); | |
245 EXPECT_FALSE(controller->hasActiveAnimation()); | |
246 } | |
247 | |
248 // Tests scheduling two animations to run together when only one property is fre
e. | |
249 TEST(CCLayerAnimationControllerTest, ScheduleTogetherWhenAPropertyIsBlocked) | |
250 { | |
251 scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEv
entsVector)); | |
252 FakeLayerAnimationControllerClient dummy; | |
253 scoped_ptr<CCLayerAnimationController> controller( | |
254 CCLayerAnimationController::create(&dummy)); | |
255 | |
256 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTrans
formTransition(1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Transform))
; | |
257 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTrans
formTransition(1)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimation::Transform))
; | |
258 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 1)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimation::Opacity))
; | |
259 | |
260 controller->animate(0, events.get()); | |
261 EXPECT_EQ(0, dummy.opacity()); | |
262 EXPECT_TRUE(controller->hasActiveAnimation()); | |
263 controller->animate(1, events.get()); | |
264 // Should not have started the float transition yet. | |
265 EXPECT_TRUE(controller->hasActiveAnimation()); | |
266 EXPECT_EQ(0, dummy.opacity()); | |
267 // The float animation should have started at time 1 and should be done. | |
268 controller->animate(2, events.get()); | |
269 EXPECT_EQ(1, dummy.opacity()); | |
270 EXPECT_FALSE(controller->hasActiveAnimation()); | |
271 } | |
272 | |
273 // Tests scheduling two animations to run together with different lengths and an
other | |
274 // animation queued to start when the shorter animation finishes (should wait | |
275 // for both to finish). | |
276 TEST(CCLayerAnimationControllerTest, ScheduleTogetherWithAnAnimWaiting) | |
277 { | |
278 scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEv
entsVector)); | |
279 FakeLayerAnimationControllerClient dummy; | |
280 scoped_ptr<CCLayerAnimationController> controller( | |
281 CCLayerAnimationController::create(&dummy)); | |
282 | |
283 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTrans
formTransition(2)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Transform))
; | |
284 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Opacity))
; | |
285 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 1, 0.5)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimation::Opacity
)); | |
286 | |
287 // Animations with id 1 should both start now. | |
288 controller->animate(0, events.get()); | |
289 EXPECT_TRUE(controller->hasActiveAnimation()); | |
290 EXPECT_EQ(0, dummy.opacity()); | |
291 // The opacity animation should have finished at time 1, but the group | |
292 // of animations with id 1 don't finish until time 2 because of the length | |
293 // of the transform animation. | |
294 controller->animate(2, events.get()); | |
295 // Should not have started the float transition yet. | |
296 EXPECT_TRUE(controller->hasActiveAnimation()); | |
297 EXPECT_EQ(1, dummy.opacity()); | |
298 | |
299 // The second opacity animation should start at time 2 and should be done by
time 3 | |
300 controller->animate(3, events.get()); | |
301 EXPECT_EQ(0.5, dummy.opacity()); | |
302 EXPECT_FALSE(controller->hasActiveAnimation()); | |
303 } | |
304 | |
305 // Tests scheduling an animation to start in the future. | |
306 TEST(CCLayerAnimationControllerTest, ScheduleAnimation) | |
307 { | |
308 scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEv
entsVector)); | |
309 FakeLayerAnimationControllerClient dummy; | |
310 scoped_ptr<CCLayerAnimationController> controller( | |
311 CCLayerAnimationController::create(&dummy)); | |
312 | |
313 scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(ne
w FakeFloatTransition(1, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation
::Opacity)); | |
314 toAdd->setRunState(CCActiveAnimation::WaitingForStartTime, 0); | |
315 toAdd->setStartTime(1); | |
316 controller->addAnimation(toAdd.Pass()); | |
317 | |
318 controller->animate(0, events.get()); | |
319 EXPECT_TRUE(controller->hasActiveAnimation()); | |
320 EXPECT_EQ(0, dummy.opacity()); | |
321 controller->animate(1, events.get()); | |
322 EXPECT_TRUE(controller->hasActiveAnimation()); | |
323 EXPECT_EQ(0, dummy.opacity()); | |
324 controller->animate(2, events.get()); | |
325 EXPECT_EQ(1, dummy.opacity()); | |
326 EXPECT_FALSE(controller->hasActiveAnimation()); | |
327 } | |
328 | |
329 // Tests scheduling an animation to start in the future that's interrupting a ru
nning animation. | |
330 TEST(CCLayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimatio
n) | |
331 { | |
332 scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEv
entsVector)); | |
333 FakeLayerAnimationControllerClient dummy; | |
334 scoped_ptr<CCLayerAnimationController> controller( | |
335 CCLayerAnimationController::create(&dummy)); | |
336 | |
337 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(2, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Opacity))
; | |
338 | |
339 scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(ne
w FakeFloatTransition(1, 0.5, 0)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimati
on::Opacity)); | |
340 toAdd->setRunState(CCActiveAnimation::WaitingForStartTime, 0); | |
341 toAdd->setStartTime(1); | |
342 controller->addAnimation(toAdd.Pass()); | |
343 | |
344 // First 2s opacity transition should start immediately. | |
345 controller->animate(0, events.get()); | |
346 EXPECT_TRUE(controller->hasActiveAnimation()); | |
347 EXPECT_EQ(0, dummy.opacity()); | |
348 controller->animate(0.5, events.get()); | |
349 EXPECT_TRUE(controller->hasActiveAnimation()); | |
350 EXPECT_EQ(0.25, dummy.opacity()); | |
351 controller->animate(1, events.get()); | |
352 EXPECT_TRUE(controller->hasActiveAnimation()); | |
353 EXPECT_EQ(0.5, dummy.opacity()); | |
354 controller->animate(2, events.get()); | |
355 EXPECT_EQ(0, dummy.opacity()); | |
356 EXPECT_FALSE(controller->hasActiveAnimation()); | |
357 } | |
358 | |
359 // Tests scheduling an animation to start in the future that interrupts a runnin
g animation | |
360 // and there is yet another animation queued to start later. | |
361 TEST(CCLayerAnimationControllerTest, ScheduledAnimationInterruptsRunningAnimatio
nWithAnimInQueue) | |
362 { | |
363 scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEv
entsVector)); | |
364 FakeLayerAnimationControllerClient dummy; | |
365 scoped_ptr<CCLayerAnimationController> controller( | |
366 CCLayerAnimationController::create(&dummy)); | |
367 | |
368 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(2, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation::Opacity))
; | |
369 | |
370 scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(ne
w FakeFloatTransition(2, 0.5, 0)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimati
on::Opacity)); | |
371 toAdd->setRunState(CCActiveAnimation::WaitingForStartTime, 0); | |
372 toAdd->setStartTime(1); | |
373 controller->addAnimation(toAdd.Pass()); | |
374 | |
375 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 0.75)).PassAs<CCAnimationCurve>(), 3, CCActiveAnimation::Opacit
y)); | |
376 | |
377 // First 2s opacity transition should start immediately. | |
378 controller->animate(0, events.get()); | |
379 EXPECT_TRUE(controller->hasActiveAnimation()); | |
380 EXPECT_EQ(0, dummy.opacity()); | |
381 controller->animate(0.5, events.get()); | |
382 EXPECT_TRUE(controller->hasActiveAnimation()); | |
383 EXPECT_EQ(0.25, dummy.opacity()); | |
384 EXPECT_TRUE(controller->hasActiveAnimation()); | |
385 controller->animate(1, events.get()); | |
386 EXPECT_TRUE(controller->hasActiveAnimation()); | |
387 EXPECT_EQ(0.5, dummy.opacity()); | |
388 controller->animate(3, events.get()); | |
389 EXPECT_TRUE(controller->hasActiveAnimation()); | |
390 EXPECT_EQ(0, dummy.opacity()); | |
391 controller->animate(4, events.get()); | |
392 EXPECT_EQ(0.75, dummy.opacity()); | |
393 EXPECT_FALSE(controller->hasActiveAnimation()); | |
394 } | |
395 | |
396 // Test that a looping animation loops and for the correct number of iterations. | |
397 TEST(CCLayerAnimationControllerTest, TrivialLooping) | |
398 { | |
399 scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEv
entsVector)); | |
400 FakeLayerAnimationControllerClient dummy; | |
401 scoped_ptr<CCLayerAnimationController> controller( | |
402 CCLayerAnimationController::create(&dummy)); | |
403 | |
404 scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(ne
w FakeFloatTransition(1, 0, 1)).PassAs<CCAnimationCurve>(), 1, CCActiveAnimation
::Opacity)); | |
405 toAdd->setIterations(3); | |
406 controller->addAnimation(toAdd.Pass()); | |
407 | |
408 controller->animate(0, events.get()); | |
409 EXPECT_TRUE(controller->hasActiveAnimation()); | |
410 EXPECT_EQ(0, dummy.opacity()); | |
411 controller->animate(1.25, events.get()); | |
412 EXPECT_TRUE(controller->hasActiveAnimation()); | |
413 EXPECT_EQ(0.25, dummy.opacity()); | |
414 controller->animate(1.75, events.get()); | |
415 EXPECT_TRUE(controller->hasActiveAnimation()); | |
416 EXPECT_EQ(0.75, dummy.opacity()); | |
417 controller->animate(2.25, events.get()); | |
418 EXPECT_TRUE(controller->hasActiveAnimation()); | |
419 EXPECT_EQ(0.25, dummy.opacity()); | |
420 controller->animate(2.75, events.get()); | |
421 EXPECT_TRUE(controller->hasActiveAnimation()); | |
422 EXPECT_EQ(0.75, dummy.opacity()); | |
423 controller->animate(3, events.get()); | |
424 EXPECT_FALSE(controller->hasActiveAnimation()); | |
425 EXPECT_EQ(1, dummy.opacity()); | |
426 | |
427 // Just be extra sure. | |
428 controller->animate(4, events.get()); | |
429 EXPECT_EQ(1, dummy.opacity()); | |
430 } | |
431 | |
432 // Test that an infinitely looping animation does indeed go until aborted. | |
433 TEST(CCLayerAnimationControllerTest, InfiniteLooping) | |
434 { | |
435 scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEv
entsVector)); | |
436 FakeLayerAnimationControllerClient dummy; | |
437 scoped_ptr<CCLayerAnimationController> controller( | |
438 CCLayerAnimationController::create(&dummy)); | |
439 | |
440 const int id = 1; | |
441 scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(ne
w FakeFloatTransition(1, 0, 1)).PassAs<CCAnimationCurve>(), id, CCActiveAnimatio
n::Opacity)); | |
442 toAdd->setIterations(-1); | |
443 controller->addAnimation(toAdd.Pass()); | |
444 | |
445 controller->animate(0, events.get()); | |
446 EXPECT_TRUE(controller->hasActiveAnimation()); | |
447 EXPECT_EQ(0, dummy.opacity()); | |
448 controller->animate(1.25, events.get()); | |
449 EXPECT_TRUE(controller->hasActiveAnimation()); | |
450 EXPECT_EQ(0.25, dummy.opacity()); | |
451 controller->animate(1.75, events.get()); | |
452 EXPECT_TRUE(controller->hasActiveAnimation()); | |
453 EXPECT_EQ(0.75, dummy.opacity()); | |
454 | |
455 controller->animate(1073741824.25, events.get()); | |
456 EXPECT_TRUE(controller->hasActiveAnimation()); | |
457 EXPECT_EQ(0.25, dummy.opacity()); | |
458 controller->animate(1073741824.75, events.get()); | |
459 EXPECT_TRUE(controller->hasActiveAnimation()); | |
460 EXPECT_EQ(0.75, dummy.opacity()); | |
461 | |
462 EXPECT_TRUE(controller->getActiveAnimation(id, CCActiveAnimation::Opacity)); | |
463 controller->getActiveAnimation(id, CCActiveAnimation::Opacity)->setRunState(
CCActiveAnimation::Aborted, 0.75); | |
464 EXPECT_FALSE(controller->hasActiveAnimation()); | |
465 EXPECT_EQ(0.75, dummy.opacity()); | |
466 } | |
467 | |
468 // Test that pausing and resuming work as expected. | |
469 TEST(CCLayerAnimationControllerTest, PauseResume) | |
470 { | |
471 scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEv
entsVector)); | |
472 FakeLayerAnimationControllerClient dummy; | |
473 scoped_ptr<CCLayerAnimationController> controller( | |
474 CCLayerAnimationController::create(&dummy)); | |
475 | |
476 const int id = 1; | |
477 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 0, 1)).PassAs<CCAnimationCurve>(), id, CCActiveAnimation::Opacity)
); | |
478 | |
479 controller->animate(0, events.get()); | |
480 EXPECT_TRUE(controller->hasActiveAnimation()); | |
481 EXPECT_EQ(0, dummy.opacity()); | |
482 controller->animate(0.5, events.get()); | |
483 EXPECT_TRUE(controller->hasActiveAnimation()); | |
484 EXPECT_EQ(0.5, dummy.opacity()); | |
485 | |
486 EXPECT_TRUE(controller->getActiveAnimation(id, CCActiveAnimation::Opacity)); | |
487 controller->getActiveAnimation(id, CCActiveAnimation::Opacity)->setRunState(
CCActiveAnimation::Paused, 0.5); | |
488 | |
489 controller->animate(1024, events.get()); | |
490 EXPECT_TRUE(controller->hasActiveAnimation()); | |
491 EXPECT_EQ(0.5, dummy.opacity()); | |
492 | |
493 EXPECT_TRUE(controller->getActiveAnimation(id, CCActiveAnimation::Opacity)); | |
494 controller->getActiveAnimation(id, CCActiveAnimation::Opacity)->setRunState(
CCActiveAnimation::Running, 1024); | |
495 | |
496 controller->animate(1024.25, events.get()); | |
497 EXPECT_TRUE(controller->hasActiveAnimation()); | |
498 EXPECT_EQ(0.75, dummy.opacity()); | |
499 controller->animate(1024.5, events.get()); | |
500 EXPECT_FALSE(controller->hasActiveAnimation()); | |
501 EXPECT_EQ(1, dummy.opacity()); | |
502 } | |
503 | |
504 TEST(CCLayerAnimationControllerTest, AbortAGroupedAnimation) | |
505 { | |
506 scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEv
entsVector)); | |
507 FakeLayerAnimationControllerClient dummy; | |
508 scoped_ptr<CCLayerAnimationController> controller( | |
509 CCLayerAnimationController::create(&dummy)); | |
510 | |
511 const int id = 1; | |
512 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeTrans
formTransition(1)).PassAs<CCAnimationCurve>(), id, CCActiveAnimation::Transform)
); | |
513 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(2, 0, 1)).PassAs<CCAnimationCurve>(), id, CCActiveAnimation::Opacity)
); | |
514 controller->addAnimation(createActiveAnimation(make_scoped_ptr(new FakeFloat
Transition(1, 1, 0.75)).PassAs<CCAnimationCurve>(), 2, CCActiveAnimation::Opacit
y)); | |
515 | |
516 controller->animate(0, events.get()); | |
517 EXPECT_TRUE(controller->hasActiveAnimation()); | |
518 EXPECT_EQ(0, dummy.opacity()); | |
519 controller->animate(1, events.get()); | |
520 EXPECT_TRUE(controller->hasActiveAnimation()); | |
521 EXPECT_EQ(0.5, dummy.opacity()); | |
522 | |
523 EXPECT_TRUE(controller->getActiveAnimation(id, CCActiveAnimation::Opacity)); | |
524 controller->getActiveAnimation(id, CCActiveAnimation::Opacity)->setRunState(
CCActiveAnimation::Aborted, 1); | |
525 controller->animate(1, events.get()); | |
526 EXPECT_TRUE(controller->hasActiveAnimation()); | |
527 EXPECT_EQ(1, dummy.opacity()); | |
528 controller->animate(2, events.get()); | |
529 EXPECT_TRUE(!controller->hasActiveAnimation()); | |
530 EXPECT_EQ(0.75, dummy.opacity()); | |
531 } | |
532 | |
533 TEST(CCLayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded) | |
534 { | |
535 FakeLayerAnimationControllerClient dummyImpl; | |
536 scoped_ptr<CCLayerAnimationController> controllerImpl(CCLayerAnimationContro
ller::create(&dummyImpl)); | |
537 scoped_ptr<CCAnimationEventsVector> events(make_scoped_ptr(new CCAnimationEv
entsVector)); | |
538 FakeLayerAnimationControllerClient dummy; | |
539 scoped_ptr<CCLayerAnimationController> controller( | |
540 CCLayerAnimationController::create(&dummy)); | |
541 | |
542 scoped_ptr<CCActiveAnimation> toAdd(createActiveAnimation(make_scoped_ptr(ne
w FakeFloatTransition(2, 0, 1)).PassAs<CCAnimationCurve>(), 0, CCActiveAnimation
::Opacity)); | |
543 toAdd->setNeedsSynchronizedStartTime(true); | |
544 controller->addAnimation(toAdd.Pass()); | |
545 | |
546 controller->animate(0, 0); | |
547 EXPECT_TRUE(controller->hasActiveAnimation()); | |
548 CCActiveAnimation* activeAnimation = controller->getActiveAnimation(0, CCAct
iveAnimation::Opacity); | |
549 EXPECT_TRUE(activeAnimation); | |
550 EXPECT_TRUE(activeAnimation->needsSynchronizedStartTime()); | |
551 | |
552 controller->setForceSync(); | |
553 | |
554 controller->pushAnimationUpdatesTo(controllerImpl.get()); | |
555 | |
556 activeAnimation = controllerImpl->getActiveAnimation(0, CCActiveAnimation::O
pacity); | |
557 EXPECT_TRUE(activeAnimation); | |
558 EXPECT_EQ(CCActiveAnimation::WaitingForTargetAvailability, activeAnimation->
runState()); | |
559 } | |
560 | |
561 } // namespace | |
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