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Side by Side Diff: ash/wm/workspace/workspace_animations.cc

Issue 11106003: Tweaks workspace animation code per latest from Nicholas. Additionally (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge to trunk Created 8 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/workspace/workspace_animations.h"
6
7 #include "ash/ash_switches.h"
8 #include "base/command_line.h"
9 #include "ui/aura/window.h"
10 #include "ui/compositor/layer.h"
11 #include "ui/compositor/scoped_layer_animation_settings.h"
12
13 namespace ash {
14 namespace internal {
15
16 const int kWorkspaceSwitchTimeMS = 200;
17
18 namespace {
19
20 // Tween type used when showing/hiding workspaces.
21 const ui::Tween::Type kWorkspaceTweenType = ui::Tween::EASE_OUT;
22
23 // Scales for workspaces above/below current workspace.
24 const float kWorkspaceScaleAbove = 1.1f;
25 const float kWorkspaceScaleBelow = .9f;
26
27 enum WorkspaceScaleType {
28 WORKSPACE_SCALE_ABOVE,
29 WORKSPACE_SCALE_BELOW,
30 };
31
32 // Applies the specified WorkspaceScaleType.
33 void ApplyWorkspaceScale(ui::Layer* layer, WorkspaceScaleType type) {
34 const float scale = type == WORKSPACE_SCALE_ABOVE ? kWorkspaceScaleAbove :
35 kWorkspaceScaleBelow;
36 ui::Transform transform;
37 transform.ConcatScale(scale, scale);
38 transform.ConcatTranslate(
39 -layer->bounds().width() * (scale - 1.0f) / 2,
40 -layer->bounds().height() * (scale - 1.0f) / 2);
41 layer->SetTransform(transform);
42 }
43
44 // If |details.duration| is not-empty it is returned, otherwise
45 // |kWorkspaceSwitchTimeMS| is returned.
46 base::TimeDelta DurationForWorkspaceShowOrHide(
47 const WorkspaceAnimationDetails& details) {
48 return details.duration == base::TimeDelta() ?
49 base::TimeDelta::FromMilliseconds(kWorkspaceSwitchTimeMS) :
50 details.duration;
51 }
52
53 } // namespace
54
55 WorkspaceAnimationDetails::WorkspaceAnimationDetails()
56 : direction(WORKSPACE_ANIMATE_UP),
57 animate(false),
58 animate_opacity(false),
59 animate_scale(false),
60 pause_time_ms(0) {
61 }
62
63 WorkspaceAnimationDetails::~WorkspaceAnimationDetails() {
64 }
65
66 void ShowWorkspace(aura::Window* window,
67 const WorkspaceAnimationDetails& details) {
68 window->Show();
69
70 if (!details.animate || CommandLine::ForCurrentProcess()->HasSwitch(
71 ash::switches::kAshWindowAnimationsDisabled)) {
72 window->layer()->SetOpacity(1.0f);
73 window->layer()->SetTransform(ui::Transform());
74 return;
75 }
76
77 window->layer()->SetOpacity(details.animate_opacity ? 0.0f : 1.0f);
78 if (details.animate_scale) {
79 ApplyWorkspaceScale(window->layer(),
80 details.direction == WORKSPACE_ANIMATE_UP ?
81 WORKSPACE_SCALE_BELOW : WORKSPACE_SCALE_ABOVE);
82 } else {
83 window->layer()->SetTransform(ui::Transform());
84 }
85
86 // In order for pause to work we need to stop animations.
87 window->layer()->GetAnimator()->StopAnimating();
88
89 {
90 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
91
92 if (details.pause_time_ms > 0) {
93 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
94 window->layer()->GetAnimator()->SchedulePauseForProperties(
95 base::TimeDelta::FromMilliseconds(details.pause_time_ms),
96 ui::LayerAnimationElement::TRANSFORM,
97 ui::LayerAnimationElement::OPACITY,
98 ui::LayerAnimationElement::BRIGHTNESS,
99 ui::LayerAnimationElement::VISIBILITY,
100 -1);
101 }
102
103 settings.SetTweenType(kWorkspaceTweenType);
104 settings.SetTransitionDuration(DurationForWorkspaceShowOrHide(details));
105 window->layer()->SetTransform(ui::Transform());
106 window->layer()->SetOpacity(1.0f);
107 }
108 }
109
110 void HideWorkspace(aura::Window* window,
111 const WorkspaceAnimationDetails& details) {
112 window->layer()->SetTransform(ui::Transform());
113 window->layer()->SetOpacity(1.0f);
114 window->layer()->GetAnimator()->StopAnimating();
115
116 if (!details.animate || CommandLine::ForCurrentProcess()->HasSwitch(
117 ash::switches::kAshWindowAnimationsDisabled)) {
118 window->Hide();
119 return;
120 }
121
122 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
123 if (details.pause_time_ms > 0) {
124 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
125 window->layer()->GetAnimator()->SchedulePauseForProperties(
126 base::TimeDelta::FromMilliseconds(details.pause_time_ms),
127 ui::LayerAnimationElement::TRANSFORM,
128 ui::LayerAnimationElement::OPACITY,
129 ui::LayerAnimationElement::BRIGHTNESS,
130 ui::LayerAnimationElement::VISIBILITY,
131 -1);
132 }
133
134 settings.SetTransitionDuration(DurationForWorkspaceShowOrHide(details));
135 settings.SetTweenType(kWorkspaceTweenType);
136 if (details.animate_scale) {
137 ApplyWorkspaceScale(window->layer(),
138 details.direction == WORKSPACE_ANIMATE_UP ?
139 WORKSPACE_SCALE_ABOVE : WORKSPACE_SCALE_BELOW);
140 } else {
141 window->layer()->SetTransform(ui::Transform());
142 }
143
144 // NOTE: Hide() must be before SetOpacity(), else
145 // VisibilityController::UpdateLayerVisibility doesn't pass the false to the
146 // layer so that the layer and window end up out of sync and confused.
147 window->Hide();
148
149 if (details.animate_opacity)
150 window->layer()->SetOpacity(0.0f);
151
152 // After the animation completes snap the transform back to the identity,
153 // otherwise any one that asks for screen bounds gets a slightly scaled
154 // version.
155 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
156 settings.SetTransitionDuration(base::TimeDelta());
157 window->layer()->SetTransform(ui::Transform());
158 }
159
160 } // namespace internal
161 } // namespace ash
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