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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLPathRendering_DEFINED | 8 #ifndef GrGLPathRendering_DEFINED |
| 9 #define GrGLPathRendering_DEFINED | 9 #define GrGLPathRendering_DEFINED |
| 10 | 10 |
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| 47 | 47 |
| 48 /* Called when the 3D context state is unknown. */ | 48 /* Called when the 3D context state is unknown. */ |
| 49 void resetContext(); | 49 void resetContext(); |
| 50 | 50 |
| 51 /** | 51 /** |
| 52 * Called when the GPU resources have been lost and need to be abandoned | 52 * Called when the GPU resources have been lost and need to be abandoned |
| 53 * (for example after a context loss). | 53 * (for example after a context loss). |
| 54 */ | 54 */ |
| 55 void abandonGpuResources(); | 55 void abandonGpuResources(); |
| 56 | 56 |
| 57 | |
| 58 enum TexturingMode { | |
| 59 FixedFunction_TexturingMode, | |
| 60 SeparableShaders_TexturingMode | |
| 61 }; | |
| 62 | |
| 63 /** Specifies whether texturing should use fixed fuction pipe or separable s
haders | |
| 64 * Specifies whether texturing should use fixed fuction pipe or whether | |
| 65 * it is ok to use normal vertex and fragment shaders, and for path renderin
g | |
| 66 * populate fragment shaders with setProgramPathFragmentInputTransform. | |
| 67 * The fixed function mode will be removed once the other mode is more widel
y | |
| 68 * available. | |
| 69 */ | |
| 70 TexturingMode texturingMode() const { | |
| 71 return caps().fragmentInputGenSupport ? | |
| 72 SeparableShaders_TexturingMode : FixedFunction_TexturingMode; | |
| 73 } | |
| 74 | |
| 75 // Functions for fixed function texturing support. | |
| 76 enum PathTexGenComponents { | |
| 77 kS_PathTexGenComponents = 1, | |
| 78 kST_PathTexGenComponents = 2, | |
| 79 kSTR_PathTexGenComponents = 3 | |
| 80 }; | |
| 81 void enablePathTexGen(int unitIdx, PathTexGenComponents, const GrGLfloat* co
efficients); | |
| 82 void enablePathTexGen(int unitIdx, PathTexGenComponents, const SkMatrix& mat
rix); | |
| 83 void flushPathTexGenSettings(int numUsedTexCoordSets); | |
| 84 | |
| 85 // Functions for "separable shader" texturing support. | 57 // Functions for "separable shader" texturing support. |
| 86 void setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location
, | 58 void setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location
, |
| 87 GrGLenum genMode, GrGLint componen
ts, | 59 GrGLenum genMode, GrGLint componen
ts, |
| 88 const SkMatrix&); | 60 const SkMatrix&); |
| 89 | 61 |
| 90 /* Sets the projection matrix for path rendering */ | 62 /* Sets the projection matrix for path rendering */ |
| 91 void setProjectionMatrix(const SkMatrix& matrix, | 63 void setProjectionMatrix(const SkMatrix& matrix, |
| 92 const SkISize& renderTargetSize, | 64 const SkISize& renderTargetSize, |
| 93 GrSurfaceOrigin renderTargetOrigin); | 65 GrSurfaceOrigin renderTargetOrigin); |
| 94 | 66 |
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| 161 GrGLGpu* fGpu; | 133 GrGLGpu* fGpu; |
| 162 SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator; | 134 SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator; |
| 163 Caps fCaps; | 135 Caps fCaps; |
| 164 MatrixState fHWProjectionMatrixState; | 136 MatrixState fHWProjectionMatrixState; |
| 165 GrStencilSettings fHWPathStencilSettings; | 137 GrStencilSettings fHWPathStencilSettings; |
| 166 struct PathTexGenData { | 138 struct PathTexGenData { |
| 167 GrGLenum fMode; | 139 GrGLenum fMode; |
| 168 GrGLint fNumComponents; | 140 GrGLint fNumComponents; |
| 169 GrGLfloat fCoefficients[3 * 3]; | 141 GrGLfloat fCoefficients[3 * 3]; |
| 170 }; | 142 }; |
| 171 int fHWActivePathTexGenSets; | |
| 172 SkTArray<PathTexGenData, true> fHWPathTexGenSettings; | |
| 173 }; | 143 }; |
| 174 | 144 |
| 175 #endif | 145 #endif |
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