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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLCaps.h" | 9 #include "GrGLCaps.h" |
10 | 10 |
11 #include "GrGLContext.h" | 11 #include "GrGLContext.h" |
12 #include "SkTSearch.h" | 12 #include "SkTSearch.h" |
13 #include "SkTSort.h" | 13 #include "SkTSort.h" |
14 | 14 |
15 GrGLCaps::GrGLCaps() { | 15 GrGLCaps::GrGLCaps() { |
16 this->reset(); | 16 this->reset(); |
17 } | 17 } |
18 | 18 |
19 void GrGLCaps::reset() { | 19 void GrGLCaps::reset() { |
20 INHERITED::reset(); | 20 INHERITED::reset(); |
21 | 21 |
22 fVerifiedColorConfigs.reset(); | 22 fVerifiedColorConfigs.reset(); |
23 fStencilFormats.reset(); | 23 fStencilFormats.reset(); |
24 fStencilVerifiedColorConfigs.reset(); | 24 fStencilVerifiedColorConfigs.reset(); |
25 fMSFBOType = kNone_MSFBOType; | 25 fMSFBOType = kNone_MSFBOType; |
26 fInvalidateFBType = kNone_InvalidateFBType; | 26 fInvalidateFBType = kNone_InvalidateFBType; |
27 fLATCAlias = kLATC_LATCAlias; | 27 fLATCAlias = kLATC_LATCAlias; |
28 fNvprSupport = kNone_NvprSupport; | |
29 fMapBufferType = kNone_MapBufferType; | 28 fMapBufferType = kNone_MapBufferType; |
30 fMaxFragmentUniformVectors = 0; | 29 fMaxFragmentUniformVectors = 0; |
31 fMaxVertexAttributes = 0; | 30 fMaxVertexAttributes = 0; |
32 fMaxFragmentTextureUnits = 0; | 31 fMaxFragmentTextureUnits = 0; |
33 fMaxFixedFunctionTextureCoords = 0; | |
34 fRGBA8RenderbufferSupport = false; | 32 fRGBA8RenderbufferSupport = false; |
35 fBGRAIsInternalFormat = false; | 33 fBGRAIsInternalFormat = false; |
36 fTextureSwizzleSupport = false; | 34 fTextureSwizzleSupport = false; |
37 fUnpackRowLengthSupport = false; | 35 fUnpackRowLengthSupport = false; |
38 fUnpackFlipYSupport = false; | 36 fUnpackFlipYSupport = false; |
39 fPackRowLengthSupport = false; | 37 fPackRowLengthSupport = false; |
40 fPackFlipYSupport = false; | 38 fPackFlipYSupport = false; |
41 fTextureUsageSupport = false; | 39 fTextureUsageSupport = false; |
42 fTexStorageSupport = false; | 40 fTexStorageSupport = false; |
43 fTextureRedSupport = false; | 41 fTextureRedSupport = false; |
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62 GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() { | 60 GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() { |
63 *this = caps; | 61 *this = caps; |
64 } | 62 } |
65 | 63 |
66 GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) { | 64 GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) { |
67 INHERITED::operator=(caps); | 65 INHERITED::operator=(caps); |
68 fVerifiedColorConfigs = caps.fVerifiedColorConfigs; | 66 fVerifiedColorConfigs = caps.fVerifiedColorConfigs; |
69 fStencilFormats = caps.fStencilFormats; | 67 fStencilFormats = caps.fStencilFormats; |
70 fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs; | 68 fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs; |
71 fLATCAlias = caps.fLATCAlias; | 69 fLATCAlias = caps.fLATCAlias; |
72 fNvprSupport = caps.fNvprSupport; | |
73 fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors; | 70 fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors; |
74 fMaxVertexAttributes = caps.fMaxVertexAttributes; | 71 fMaxVertexAttributes = caps.fMaxVertexAttributes; |
75 fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits; | 72 fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits; |
76 fMaxFixedFunctionTextureCoords = caps.fMaxFixedFunctionTextureCoords; | |
77 fMSFBOType = caps.fMSFBOType; | 73 fMSFBOType = caps.fMSFBOType; |
78 fInvalidateFBType = caps.fInvalidateFBType; | 74 fInvalidateFBType = caps.fInvalidateFBType; |
79 fMapBufferType = caps.fMapBufferType; | 75 fMapBufferType = caps.fMapBufferType; |
80 fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport; | 76 fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport; |
81 fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat; | 77 fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat; |
82 fTextureSwizzleSupport = caps.fTextureSwizzleSupport; | 78 fTextureSwizzleSupport = caps.fTextureSwizzleSupport; |
83 fUnpackRowLengthSupport = caps.fUnpackRowLengthSupport; | 79 fUnpackRowLengthSupport = caps.fUnpackRowLengthSupport; |
84 fUnpackFlipYSupport = caps.fUnpackFlipYSupport; | 80 fUnpackFlipYSupport = caps.fUnpackFlipYSupport; |
85 fPackRowLengthSupport = caps.fPackRowLengthSupport; | 81 fPackRowLengthSupport = caps.fPackRowLengthSupport; |
86 fPackFlipYSupport = caps.fPackFlipYSupport; | 82 fPackFlipYSupport = caps.fPackFlipYSupport; |
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125 } else { | 121 } else { |
126 SkASSERT(kGL_GrGLStandard == standard); | 122 SkASSERT(kGL_GrGLStandard == standard); |
127 GrGLint max; | 123 GrGLint max; |
128 GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); | 124 GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); |
129 fMaxFragmentUniformVectors = max / 4; | 125 fMaxFragmentUniformVectors = max / 4; |
130 if (version >= GR_GL_VER(3, 2)) { | 126 if (version >= GR_GL_VER(3, 2)) { |
131 GrGLint profileMask; | 127 GrGLint profileMask; |
132 GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); | 128 GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); |
133 fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_B
IT); | 129 fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_B
IT); |
134 } | 130 } |
135 if (!fIsCoreProfile) { | |
136 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_COORDS, &fMaxFixedFunctionT
extureCoords); | |
137 // Sanity check | |
138 SkASSERT(fMaxFixedFunctionTextureCoords > 0 && fMaxFixedFunctionText
ureCoords < 128); | |
139 } | |
140 } | 131 } |
141 GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); | 132 GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); |
142 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUn
its); | 133 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUn
its); |
143 | 134 |
144 if (kGL_GrGLStandard == standard) { | 135 if (kGL_GrGLStandard == standard) { |
145 fRGBA8RenderbufferSupport = true; | 136 fRGBA8RenderbufferSupport = true; |
146 } else { | 137 } else { |
147 fRGBA8RenderbufferSupport = version >= GR_GL_VER(3,0) || | 138 fRGBA8RenderbufferSupport = version >= GR_GL_VER(3,0) || |
148 ctxInfo.hasExtension("GL_OES_rgb8_rgba8") || | 139 ctxInfo.hasExtension("GL_OES_rgb8_rgba8") || |
149 ctxInfo.hasExtension("GL_ARM_rgba8"); | 140 ctxInfo.hasExtension("GL_ARM_rgba8"); |
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350 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); | 341 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); |
351 GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); | 342 GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); |
352 // Our render targets are always created with textures as the color | 343 // Our render targets are always created with textures as the color |
353 // attachment, hence this min: | 344 // attachment, hence this min: |
354 fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize); | 345 fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize); |
355 | 346 |
356 fPathRenderingSupport = ctxInfo.hasExtension("GL_NV_path_rendering"); | 347 fPathRenderingSupport = ctxInfo.hasExtension("GL_NV_path_rendering"); |
357 | 348 |
358 if (fPathRenderingSupport) { | 349 if (fPathRenderingSupport) { |
359 if (kGL_GrGLStandard == standard) { | 350 if (kGL_GrGLStandard == standard) { |
360 // We need one of the two possible texturing methods: using fixed fu
nction pipeline | 351 // We only support v1.3+ of GL_NV_path_rendering which allows us to |
361 // (PathTexGen, texcoords, ...) or using the newer NVPR API additio
ns that support | 352 // set individual fragment inputs with ProgramPathFragmentInputGen.
The API |
362 // setting individual fragment inputs with ProgramPathFragmentInputG
en. The API | 353 // additions are detected by checking the existence of the function. |
363 // additions are detected by checking the existence of the function.
Eventually we may | |
364 // choose to remove the fixed function codepath. | |
365 // Set fMaxFixedFunctionTextureCoords = 0 here if you want to force | |
366 // ProgramPathFragmentInputGen usage on desktop. | |
367 fPathRenderingSupport = ctxInfo.hasExtension("GL_EXT_direct_state_ac
cess") && | 354 fPathRenderingSupport = ctxInfo.hasExtension("GL_EXT_direct_state_ac
cess") && |
368 (fMaxFixedFunctionTextureCoords > 0 || | 355 ((ctxInfo.version() >= GR_GL_VER(4,3) || |
369 ((ctxInfo.version() >= GR_GL_VER(4,3) || | 356 ctxInfo.hasExtension("GL_ARB_program_interface_query")) && |
370 ctxInfo.hasExtension("GL_ARB_program_interface_query")) && | 357 gli->fFunctions.fProgramPathFragmentInputGen); |
371 gli->fFunctions.fProgramPathFragmentInputGen)); | |
372 if (fPathRenderingSupport) { | |
373 fNvprSupport = gli->fFunctions.fProgramPathFragmentInputGen ? kN
ormal_NvprSupport : | |
374 kL
egacy_NvprSupport; | |
375 } | |
376 } else { | 358 } else { |
377 fPathRenderingSupport = ctxInfo.version() >= GR_GL_VER(3,1); | 359 fPathRenderingSupport = ctxInfo.version() >= GR_GL_VER(3,1); |
378 fNvprSupport = fPathRenderingSupport ? kNormal_NvprSupport : kNone_N
vprSupport; | |
379 } | 360 } |
380 } else { | |
381 fNvprSupport = kNone_NvprSupport; | |
382 } | 361 } |
383 | 362 |
384 fFBMixedSamplesSupport = ctxInfo.hasExtension("GL_NV_framebuffer_mixed_sampl
es"); | 363 fFBMixedSamplesSupport = ctxInfo.hasExtension("GL_NV_framebuffer_mixed_sampl
es"); |
385 | 364 |
386 fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker"); | 365 fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker"); |
387 | 366 |
388 // For now these two are equivalent but we could have dst read in shader via
some other method | 367 // For now these two are equivalent but we could have dst read in shader via
some other method |
389 fDstReadInShaderSupport = fFBFetchSupport; | 368 fDstReadInShaderSupport = fFBFetchSupport; |
390 | 369 |
391 // Disable scratch texture reuse on Mali and Adreno devices | 370 // Disable scratch texture reuse on Mali and Adreno devices |
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1032 GR_STATIC_ASSERT(3 == kChromium_MapBufferType); | 1011 GR_STATIC_ASSERT(3 == kChromium_MapBufferType); |
1033 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType +
1); | 1012 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType +
1); |
1034 | 1013 |
1035 r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO")); | 1014 r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO")); |
1036 r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]); | 1015 r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]); |
1037 r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO")); | 1016 r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO")); |
1038 r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType
]); | 1017 r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType
]); |
1039 r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]); | 1018 r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]); |
1040 r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors); | 1019 r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors); |
1041 r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits); | 1020 r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits); |
1042 if (!fIsCoreProfile) { | |
1043 r.appendf("Max Fixed Function Texture Coords: %d\n", fMaxFixedFunctionTe
xtureCoords); | |
1044 } | |
1045 r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes); | 1021 r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes); |
1046 r.appendf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ?
"YES": "NO")); | 1022 r.appendf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ?
"YES": "NO")); |
1047 r.appendf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES"
: "NO")); | 1023 r.appendf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES"
: "NO")); |
1048 r.appendf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES":
"NO")); | 1024 r.appendf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES":
"NO")); |
1049 r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES
": "NO")); | 1025 r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES
": "NO")); |
1050 r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO")
); | 1026 r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO")
); |
1051 r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "
NO")); | 1027 r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "
NO")); |
1052 r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO")); | 1028 r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO")); |
1053 | 1029 |
1054 r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"
)); | 1030 r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"
)); |
1055 r.appendf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO"
)); | 1031 r.appendf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO"
)); |
1056 r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO")); | 1032 r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO")); |
1057 r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO")); | 1033 r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO")); |
1058 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); | 1034 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); |
1059 r.appendf("Fragment coord conventions support: %s\n", | 1035 r.appendf("Fragment coord conventions support: %s\n", |
1060 (fFragCoordsConventionSupport ? "YES": "NO")); | 1036 (fFragCoordsConventionSupport ? "YES": "NO")); |
1061 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ?
"YES": "NO")); | 1037 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ?
"YES": "NO")); |
1062 r.appendf("Use non-VBO for dynamic data: %s\n", | 1038 r.appendf("Use non-VBO for dynamic data: %s\n", |
1063 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); | 1039 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); |
1064 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO
")); | 1040 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO
")); |
1065 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES"
: "NO")); | 1041 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES"
: "NO")); |
1066 return r; | 1042 return r; |
1067 } | 1043 } |
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