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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrOvalEffect.h" | 8 #include "GrOvalEffect.h" |
| 9 | 9 |
| 10 #include "GrFragmentProcessor.h" | 10 #include "GrFragmentProcessor.h" |
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| 121 } | 121 } |
| 122 | 122 |
| 123 void GLCircleEffect::emitCode(GrGLFPBuilder* builder, | 123 void GLCircleEffect::emitCode(GrGLFPBuilder* builder, |
| 124 const GrFragmentProcessor& fp, | 124 const GrFragmentProcessor& fp, |
| 125 const char* outputColor, | 125 const char* outputColor, |
| 126 const char* inputColor, | 126 const char* inputColor, |
| 127 const TransformedCoordsArray&, | 127 const TransformedCoordsArray&, |
| 128 const TextureSamplerArray& samplers) { | 128 const TextureSamplerArray& samplers) { |
| 129 const CircleEffect& ce = fp.cast<CircleEffect>(); | 129 const CircleEffect& ce = fp.cast<CircleEffect>(); |
| 130 const char *circleName; | 130 const char *circleName; |
| 131 // The circle uniform is (center.x, center.y, radius + 0.5) for regular fill
s and | 131 // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.
5)) for regular |
| 132 // (... ,radius - 0.5) for inverse fills. | 132 // fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills. |
| 133 fCircleUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibilit
y, | 133 fCircleUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibilit
y, |
| 134 kVec3f_GrSLType, kDefault_GrSLPrecision
, | 134 kVec4f_GrSLType, kDefault_GrSLPrecision
, |
| 135 "circle", | 135 "circle", |
| 136 &circleName); | 136 &circleName); |
| 137 | 137 |
| 138 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 138 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 139 const char* fragmentPos = fsBuilder->fragmentPosition(); | 139 const char* fragmentPos = fsBuilder->fragmentPosition(); |
| 140 | 140 |
| 141 SkASSERT(kHairlineAA_GrProcessorEdgeType != ce.getEdgeType()); | 141 SkASSERT(kHairlineAA_GrProcessorEdgeType != ce.getEdgeType()); |
| 142 // TODO: Right now the distance to circle caclulation is performed in a spac
e normalized to the |
| 143 // radius and then denormalized. This is to prevent overflow on devices that
have a "real" |
| 144 // mediump. It'd be nice to only to this on mediump devices but we currently
don't have the |
| 145 // caps here. |
| 142 if (GrProcessorEdgeTypeIsInverseFill(ce.getEdgeType())) { | 146 if (GrProcessorEdgeTypeIsInverseFill(ce.getEdgeType())) { |
| 143 fsBuilder->codeAppendf("\t\tfloat d = length(%s.xy - %s.xy) - %s.z;\n", | 147 fsBuilder->codeAppendf("\t\tfloat d = (length((%s.xy - %s.xy) * %s.w) -
1.0) * %s.z;\n", |
| 144 circleName, fragmentPos, circleName); | 148 circleName, fragmentPos, circleName, circleName)
; |
| 145 } else { | 149 } else { |
| 146 fsBuilder->codeAppendf("\t\tfloat d = %s.z - length(%s.xy - %s.xy);\n", | 150 fsBuilder->codeAppendf("\t\tfloat d = (1.0 - length((%s.xy - %s.xy) * %
s.w)) * %s.z;\n", |
| 147 circleName, fragmentPos, circleName); | 151 circleName, fragmentPos, circleName, circleName); |
| 148 } | 152 } |
| 149 if (GrProcessorEdgeTypeIsAA(ce.getEdgeType())) { | 153 if (GrProcessorEdgeTypeIsAA(ce.getEdgeType())) { |
| 150 fsBuilder->codeAppend("\t\td = clamp(d, 0.0, 1.0);\n"); | 154 fsBuilder->codeAppend("\t\td = clamp(d, 0.0, 1.0);\n"); |
| 151 } else { | 155 } else { |
| 152 fsBuilder->codeAppend("\t\td = d > 0.5 ? 1.0 : 0.0;\n"); | 156 fsBuilder->codeAppend("\t\td = d > 0.5 ? 1.0 : 0.0;\n"); |
| 153 } | 157 } |
| 154 | 158 |
| 155 fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor, | 159 fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor, |
| 156 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("d")).c_str())
; | 160 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("d")).c_str())
; |
| 157 } | 161 } |
| 158 | 162 |
| 159 void GLCircleEffect::GenKey(const GrProcessor& processor, const GrGLCaps&, | 163 void GLCircleEffect::GenKey(const GrProcessor& processor, const GrGLCaps&, |
| 160 GrProcessorKeyBuilder* b) { | 164 GrProcessorKeyBuilder* b) { |
| 161 const CircleEffect& ce = processor.cast<CircleEffect>(); | 165 const CircleEffect& ce = processor.cast<CircleEffect>(); |
| 162 b->add32(ce.getEdgeType()); | 166 b->add32(ce.getEdgeType()); |
| 163 } | 167 } |
| 164 | 168 |
| 165 void GLCircleEffect::setData(const GrGLProgramDataManager& pdman, const GrProces
sor& processor) { | 169 void GLCircleEffect::setData(const GrGLProgramDataManager& pdman, const GrProces
sor& processor) { |
| 166 const CircleEffect& ce = processor.cast<CircleEffect>(); | 170 const CircleEffect& ce = processor.cast<CircleEffect>(); |
| 167 if (ce.getRadius() != fPrevRadius || ce.getCenter() != fPrevCenter) { | 171 if (ce.getRadius() != fPrevRadius || ce.getCenter() != fPrevCenter) { |
| 168 SkScalar radius = ce.getRadius(); | 172 SkScalar radius = ce.getRadius(); |
| 169 if (GrProcessorEdgeTypeIsInverseFill(ce.getEdgeType())) { | 173 if (GrProcessorEdgeTypeIsInverseFill(ce.getEdgeType())) { |
| 170 radius -= 0.5f; | 174 radius -= 0.5f; |
| 171 } else { | 175 } else { |
| 172 radius += 0.5f; | 176 radius += 0.5f; |
| 173 } | 177 } |
| 174 pdman.set3f(fCircleUniform, ce.getCenter().fX, ce.getCenter().fY, radius
); | 178 pdman.set4f(fCircleUniform, ce.getCenter().fX, ce.getCenter().fY, radius
, |
| 179 SkScalarInvert(radius)); |
| 175 fPrevCenter = ce.getCenter(); | 180 fPrevCenter = ce.getCenter(); |
| 176 fPrevRadius = ce.getRadius(); | 181 fPrevRadius = ce.getRadius(); |
| 177 } | 182 } |
| 178 } | 183 } |
| 179 | 184 |
| 180 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 185 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 181 | 186 |
| 182 void CircleEffect::getGLProcessorKey(const GrGLCaps& caps, | 187 void CircleEffect::getGLProcessorKey(const GrGLCaps& caps, |
| 183 GrProcessorKeyBuilder* b) const { | 188 GrProcessorKeyBuilder* b) const { |
| 184 GLCircleEffect::GenKey(*this, caps, b); | 189 GLCircleEffect::GenKey(*this, caps, b); |
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| 387 w /= 2; | 392 w /= 2; |
| 388 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval
.fTop + w), w); | 393 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval
.fTop + w), w); |
| 389 } else { | 394 } else { |
| 390 w /= 2; | 395 w /= 2; |
| 391 h /= 2; | 396 h /= 2; |
| 392 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova
l.fTop + h), w, h); | 397 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova
l.fTop + h), w, h); |
| 393 } | 398 } |
| 394 | 399 |
| 395 return NULL; | 400 return NULL; |
| 396 } | 401 } |
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