| Index: src/gpu/effects/GrRRectEffect.cpp
|
| diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
|
| index 7b6595a88dbe12f17d16d44112996cb8703b8977..9954b63acf3fca37035b37ce11a7babba13034e6 100644
|
| --- a/src/gpu/effects/GrRRectEffect.cpp
|
| +++ b/src/gpu/effects/GrRRectEffect.cpp
|
| @@ -176,7 +176,7 @@ void GLCircularRRectEffect::emitCode(GrGLFPBuilder* builder,
|
| "radiusPlusHalf",
|
| &radiusPlusHalfName);
|
|
|
| - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| const char* fragmentPos = fsBuilder->fragmentPosition();
|
| // At each quarter-circle corner we compute a vector that is the offset of the fragment position
|
| // from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant
|
| @@ -525,7 +525,7 @@ void GLEllipticalRRectEffect::emitCode(GrGLFPBuilder* builder,
|
| "innerRect",
|
| &rectName);
|
|
|
| - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| const char* fragmentPos = fsBuilder->fragmentPosition();
|
| // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
|
| // to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant
|
|
|