Index: src/gpu/effects/GrRRectEffect.cpp |
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp |
index 7b6595a88dbe12f17d16d44112996cb8703b8977..9954b63acf3fca37035b37ce11a7babba13034e6 100644 |
--- a/src/gpu/effects/GrRRectEffect.cpp |
+++ b/src/gpu/effects/GrRRectEffect.cpp |
@@ -176,7 +176,7 @@ void GLCircularRRectEffect::emitCode(GrGLFPBuilder* builder, |
"radiusPlusHalf", |
&radiusPlusHalfName); |
- GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
const char* fragmentPos = fsBuilder->fragmentPosition(); |
// At each quarter-circle corner we compute a vector that is the offset of the fragment position |
// from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant |
@@ -525,7 +525,7 @@ void GLEllipticalRRectEffect::emitCode(GrGLFPBuilder* builder, |
"innerRect", |
&rectName); |
- GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
const char* fragmentPos = fsBuilder->fragmentPosition(); |
// At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos |
// to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant |