| Index: src/gpu/effects/GrBezierEffect.cpp
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| diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
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| index 6eeda90cddc3cec2da717edd67b3ddfc416bbf09..041cfd7e4416bfb24e95430ea63bb8f6792b3de9 100644
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| --- a/src/gpu/effects/GrBezierEffect.cpp
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| +++ b/src/gpu/effects/GrBezierEffect.cpp
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| @@ -90,7 +90,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
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|      this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
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|                           args.fTransformsIn, args.fTransformsOut);
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|  
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| -    GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
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| +    GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
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|      fsBuilder->codeAppend("float edgeAlpha;");
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|  
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|      switch (fEdgeType) {
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| @@ -325,7 +325,7 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
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|      this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
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|                           args.fTransformsIn, args.fTransformsOut);
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|  
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| -    GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
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| +    GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
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|      fsBuilder->codeAppendf("float edgeAlpha;");
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|  
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|      switch (fEdgeType) {
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| @@ -539,7 +539,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
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|      this->emitTransforms(args.fPB, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
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|                           args.fTransformsIn, args.fTransformsOut);
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|  
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| -    GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
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| +    GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
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|  
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|      GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
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|      GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
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| 
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