Index: src/gpu/effects/GrBezierEffect.cpp |
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp |
index 6eeda90cddc3cec2da717edd67b3ddfc416bbf09..041cfd7e4416bfb24e95430ea63bb8f6792b3de9 100644 |
--- a/src/gpu/effects/GrBezierEffect.cpp |
+++ b/src/gpu/effects/GrBezierEffect.cpp |
@@ -90,7 +90,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(), |
args.fTransformsIn, args.fTransformsOut); |
- GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
+ GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
fsBuilder->codeAppend("float edgeAlpha;"); |
switch (fEdgeType) { |
@@ -325,7 +325,7 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(), |
args.fTransformsIn, args.fTransformsOut); |
- GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
+ GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
fsBuilder->codeAppendf("float edgeAlpha;"); |
switch (fEdgeType) { |
@@ -539,7 +539,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
this->emitTransforms(args.fPB, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(), |
args.fTransformsIn, args.fTransformsOut); |
- GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
+ GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); |