| Index: src/effects/SkPerlinNoiseShader.cpp
|
| diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
|
| index a7c20174b84ccd4db518d887e3af11cdab27c8f7..7114703168d475c50c26316da67b618637c0bf62 100644
|
| --- a/src/effects/SkPerlinNoiseShader.cpp
|
| +++ b/src/effects/SkPerlinNoiseShader.cpp
|
| @@ -647,7 +647,7 @@ void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
|
| const TextureSamplerArray& samplers) {
|
| sk_ignore_unused_variable(inputColor);
|
|
|
| - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| SkString vCoords = fsBuilder->ensureFSCoords2D(coords, 0);
|
|
|
| fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
|
|