Index: src/effects/SkPerlinNoiseShader.cpp |
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp |
index a7c20174b84ccd4db518d887e3af11cdab27c8f7..7114703168d475c50c26316da67b618637c0bf62 100644 |
--- a/src/effects/SkPerlinNoiseShader.cpp |
+++ b/src/effects/SkPerlinNoiseShader.cpp |
@@ -647,7 +647,7 @@ void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder, |
const TextureSamplerArray& samplers) { |
sk_ignore_unused_variable(inputColor); |
- GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
SkString vCoords = fsBuilder->ensureFSCoords2D(coords, 0); |
fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |