| Index: src/effects/SkPerlinNoiseShader.cpp | 
| diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp | 
| index a7c20174b84ccd4db518d887e3af11cdab27c8f7..7114703168d475c50c26316da67b618637c0bf62 100644 | 
| --- a/src/effects/SkPerlinNoiseShader.cpp | 
| +++ b/src/effects/SkPerlinNoiseShader.cpp | 
| @@ -647,7 +647,7 @@ void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder, | 
| const TextureSamplerArray& samplers) { | 
| sk_ignore_unused_variable(inputColor); | 
|  | 
| -    GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 
| +    GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 
| SkString vCoords = fsBuilder->ensureFSCoords2D(coords, 0); | 
|  | 
| fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 
|  |