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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLPrimitiveProcessor.h" | 8 #include "GrGLPrimitiveProcessor.h" |
9 | 9 |
10 #include "builders/GrGLProgramBuilder.h" | 10 #include "builders/GrGLProgramBuilder.h" |
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30 } | 30 } |
31 return combined; | 31 return combined; |
32 } | 32 } |
33 | 33 |
34 void | 34 void |
35 GrGLPrimitiveProcessor::setupColorPassThrough(GrGLGPBuilder* pb, | 35 GrGLPrimitiveProcessor::setupColorPassThrough(GrGLGPBuilder* pb, |
36 GrGPInput inputType, | 36 GrGPInput inputType, |
37 const char* outputName, | 37 const char* outputName, |
38 const GrGeometryProcessor::Attribu
te* colorAttr, | 38 const GrGeometryProcessor::Attribu
te* colorAttr, |
39 UniformHandle* colorUniform) { | 39 UniformHandle* colorUniform) { |
40 GrGLGPFragmentBuilder* fs = pb->getFragmentShaderBuilder(); | 40 GrGLFragmentBuilder* fs = pb->getFragmentShaderBuilder(); |
41 if (kUniform_GrGPInput == inputType) { | 41 if (kUniform_GrGPInput == inputType) { |
42 SkASSERT(colorUniform); | 42 SkASSERT(colorUniform); |
43 const char* stagedLocalVarName; | 43 const char* stagedLocalVarName; |
44 *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 44 *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
45 kVec4f_GrSLType, | 45 kVec4f_GrSLType, |
46 kDefault_GrSLPrecision, | 46 kDefault_GrSLPrecision, |
47 "Color", | 47 "Color", |
48 &stagedLocalVarName); | 48 &stagedLocalVarName); |
49 fs->codeAppendf("%s = %s;", outputName, stagedLocalVarName); | 49 fs->codeAppendf("%s = %s;", outputName, stagedLocalVarName); |
50 } else if (kAttribute_GrGPInput == inputType) { | 50 } else if (kAttribute_GrGPInput == inputType) { |
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66 const SkMatrix& viewMatrix) { | 66 const SkMatrix& viewMatrix) { |
67 if (!viewMatrix.isIdentity() && !fViewMatrix.cheapEqualTo(viewMatrix)) { | 67 if (!viewMatrix.isIdentity() && !fViewMatrix.cheapEqualTo(viewMatrix)) { |
68 SkASSERT(fViewMatrixUniform.isValid()); | 68 SkASSERT(fViewMatrixUniform.isValid()); |
69 fViewMatrix = viewMatrix; | 69 fViewMatrix = viewMatrix; |
70 | 70 |
71 GrGLfloat viewMatrix[3 * 3]; | 71 GrGLfloat viewMatrix[3 * 3]; |
72 GrGLGetMatrix<3>(viewMatrix, fViewMatrix); | 72 GrGLGetMatrix<3>(viewMatrix, fViewMatrix); |
73 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); | 73 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); |
74 } | 74 } |
75 } | 75 } |
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