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Side by Side Diff: src/gpu/gl/GrGLPrimitiveProcessor.cpp

Issue 1110033004: Make XPFragmentBuilder only Builder with access to DstCopy. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLPrimitiveProcessor.h" 8 #include "GrGLPrimitiveProcessor.h"
9 9
10 #include "builders/GrGLProgramBuilder.h" 10 #include "builders/GrGLProgramBuilder.h"
(...skipping 19 matching lines...) Expand all
30 } 30 }
31 return combined; 31 return combined;
32 } 32 }
33 33
34 void 34 void
35 GrGLPrimitiveProcessor::setupColorPassThrough(GrGLGPBuilder* pb, 35 GrGLPrimitiveProcessor::setupColorPassThrough(GrGLGPBuilder* pb,
36 GrGPInput inputType, 36 GrGPInput inputType,
37 const char* outputName, 37 const char* outputName,
38 const GrGeometryProcessor::Attribu te* colorAttr, 38 const GrGeometryProcessor::Attribu te* colorAttr,
39 UniformHandle* colorUniform) { 39 UniformHandle* colorUniform) {
40 GrGLGPFragmentBuilder* fs = pb->getFragmentShaderBuilder(); 40 GrGLFragmentBuilder* fs = pb->getFragmentShaderBuilder();
41 if (kUniform_GrGPInput == inputType) { 41 if (kUniform_GrGPInput == inputType) {
42 SkASSERT(colorUniform); 42 SkASSERT(colorUniform);
43 const char* stagedLocalVarName; 43 const char* stagedLocalVarName;
44 *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, 44 *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility,
45 kVec4f_GrSLType, 45 kVec4f_GrSLType,
46 kDefault_GrSLPrecision, 46 kDefault_GrSLPrecision,
47 "Color", 47 "Color",
48 &stagedLocalVarName); 48 &stagedLocalVarName);
49 fs->codeAppendf("%s = %s;", outputName, stagedLocalVarName); 49 fs->codeAppendf("%s = %s;", outputName, stagedLocalVarName);
50 } else if (kAttribute_GrGPInput == inputType) { 50 } else if (kAttribute_GrGPInput == inputType) {
(...skipping 15 matching lines...) Expand all
66 const SkMatrix& viewMatrix) { 66 const SkMatrix& viewMatrix) {
67 if (!viewMatrix.isIdentity() && !fViewMatrix.cheapEqualTo(viewMatrix)) { 67 if (!viewMatrix.isIdentity() && !fViewMatrix.cheapEqualTo(viewMatrix)) {
68 SkASSERT(fViewMatrixUniform.isValid()); 68 SkASSERT(fViewMatrixUniform.isValid());
69 fViewMatrix = viewMatrix; 69 fViewMatrix = viewMatrix;
70 70
71 GrGLfloat viewMatrix[3 * 3]; 71 GrGLfloat viewMatrix[3 * 3];
72 GrGLGetMatrix<3>(viewMatrix, fViewMatrix); 72 GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
73 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); 73 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
74 } 74 }
75 } 75 }
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