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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrYUVtoRGBEffect.h" | 8 #include "GrYUVtoRGBEffect.h" |
9 | 9 |
10 #include "GrCoordTransform.h" | 10 #include "GrCoordTransform.h" |
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59 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey
Builder*) {} | 59 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey
Builder*) {} |
60 | 60 |
61 GLProcessor(const GrProcessor&) {} | 61 GLProcessor(const GrProcessor&) {} |
62 | 62 |
63 virtual void emitCode(GrGLFPBuilder* builder, | 63 virtual void emitCode(GrGLFPBuilder* builder, |
64 const GrFragmentProcessor&, | 64 const GrFragmentProcessor&, |
65 const char* outputColor, | 65 const char* outputColor, |
66 const char* inputColor, | 66 const char* inputColor, |
67 const TransformedCoordsArray& coords, | 67 const TransformedCoordsArray& coords, |
68 const TextureSamplerArray& samplers) override { | 68 const TextureSamplerArray& samplers) override { |
69 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder
(); | 69 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder()
; |
70 | 70 |
71 const char* yuvMatrix = NULL; | 71 const char* yuvMatrix = NULL; |
72 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, | 72 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, |
73 kMat44f_GrSLType, kDefault_GrSLPrec
ision, | 73 kMat44f_GrSLType, kDefault_GrSLPrec
ision, |
74 "YUVMatrix", &yuvMatrix); | 74 "YUVMatrix", &yuvMatrix); |
75 fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor); | 75 fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor); |
76 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coord
s[0].getType()); | 76 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coord
s[0].getType()); |
77 fsBuilder->codeAppend(".r,\n\t\t"); | 77 fsBuilder->codeAppend(".r,\n\t\t"); |
78 fsBuilder->appendTextureLookup(samplers[1], coords[1].c_str(), coord
s[1].getType()); | 78 fsBuilder->appendTextureLookup(samplers[1], coords[1].c_str(), coord
s[1].getType()); |
79 fsBuilder->codeAppend(".r,\n\t\t"); | 79 fsBuilder->codeAppend(".r,\n\t\t"); |
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164 } | 164 } |
165 | 165 |
166 ////////////////////////////////////////////////////////////////////////////// | 166 ////////////////////////////////////////////////////////////////////////////// |
167 | 167 |
168 GrFragmentProcessor* | 168 GrFragmentProcessor* |
169 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT
exture, | 169 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT
exture, |
170 SkISize sizes[3], SkYUVColorSpace colorSpace) { | 170 SkISize sizes[3], SkYUVColorSpace colorSpace) { |
171 SkASSERT(yTexture && uTexture && vTexture && sizes); | 171 SkASSERT(yTexture && uTexture && vTexture && sizes); |
172 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpac
e); | 172 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpac
e); |
173 } | 173 } |
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