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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
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| 190 | 190 |
| 191 void GrGLTextureDomainEffect::emitCode(GrGLFPBuilder* builder, | 191 void GrGLTextureDomainEffect::emitCode(GrGLFPBuilder* builder, |
| 192 const GrFragmentProcessor& fp, | 192 const GrFragmentProcessor& fp, |
| 193 const char* outputColor, | 193 const char* outputColor, |
| 194 const char* inputColor, | 194 const char* inputColor, |
| 195 const TransformedCoordsArray& coords, | 195 const TransformedCoordsArray& coords, |
| 196 const TextureSamplerArray& samplers) { | 196 const TextureSamplerArray& samplers) { |
| 197 const GrTextureDomainEffect& textureDomainEffect = fp.cast<GrTextureDomainEf
fect>(); | 197 const GrTextureDomainEffect& textureDomainEffect = fp.cast<GrTextureDomainEf
fect>(); |
| 198 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); | 198 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
| 199 | 199 |
| 200 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 200 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 201 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); | 201 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); |
| 202 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0
], inputColor); | 202 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0
], inputColor); |
| 203 } | 203 } |
| 204 | 204 |
| 205 void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, | 205 void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, |
| 206 const GrProcessor& processor) { | 206 const GrProcessor& processor) { |
| 207 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureD
omainEffect>(); | 207 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureD
omainEffect>(); |
| 208 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); | 208 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
| 209 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); | 209 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); |
| 210 } | 210 } |
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| 302 const SkMatrix& matrix = GrTest::TestMatrix(random); | 302 const SkMatrix& matrix = GrTest::TestMatrix(random); |
| 303 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f
alse; | 303 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f
alse; |
| 304 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kDevice_GrCoord
Set; | 304 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kDevice_GrCoord
Set; |
| 305 return GrTextureDomainEffect::Create(textures[texIdx], | 305 return GrTextureDomainEffect::Create(textures[texIdx], |
| 306 matrix, | 306 matrix, |
| 307 domain, | 307 domain, |
| 308 mode, | 308 mode, |
| 309 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, | 309 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, |
| 310 coords); | 310 coords); |
| 311 } | 311 } |
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