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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #include "GrMatrixConvolutionEffect.h" | 7 #include "GrMatrixConvolutionEffect.h" |
| 8 #include "gl/GrGLProcessor.h" | 8 #include "gl/GrGLProcessor.h" |
| 9 #include "gl/GrGLSL.h" | 9 #include "gl/GrGLSL.h" |
| 10 #include "gl/GrGLTexture.h" | 10 #include "gl/GrGLTexture.h" |
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| 67 kFloat_GrSLType, kDefault_GrSLPrecision, "Bia
s"); | 67 kFloat_GrSLType, kDefault_GrSLPrecision, "Bia
s"); |
| 68 | 68 |
| 69 const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni); | 69 const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni); |
| 70 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); | 70 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); |
| 71 const char* kernel = builder->getUniformCStr(fKernelUni); | 71 const char* kernel = builder->getUniformCStr(fKernelUni); |
| 72 const char* gain = builder->getUniformCStr(fGainUni); | 72 const char* gain = builder->getUniformCStr(fGainUni); |
| 73 const char* bias = builder->getUniformCStr(fBiasUni); | 73 const char* bias = builder->getUniformCStr(fBiasUni); |
| 74 int kWidth = fKernelSize.width(); | 74 int kWidth = fKernelSize.width(); |
| 75 int kHeight = fKernelSize.height(); | 75 int kHeight = fKernelSize.height(); |
| 76 | 76 |
| 77 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 77 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 78 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); | 78 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); |
| 79 fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); | 79 fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); |
| 80 fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kerne
lOffset, | 80 fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kerne
lOffset, |
| 81 imgInc); | 81 imgInc); |
| 82 fsBuilder->codeAppend("vec4 c;"); | 82 fsBuilder->codeAppend("vec4 c;"); |
| 83 | 83 |
| 84 for (int y = 0; y < kHeight; y++) { | 84 for (int y = 0; y < kHeight; y++) { |
| 85 for (int x = 0; x < kWidth; x++) { | 85 for (int x = 0; x < kWidth; x++) { |
| 86 GrGLShaderBuilder::ShaderBlock block(fsBuilder); | 86 GrGLShaderBuilder::ShaderBlock block(fsBuilder); |
| 87 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi
dth, x); | 87 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi
dth, x); |
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| 263 return GrMatrixConvolutionEffect::Create(textures[texIdx], | 263 return GrMatrixConvolutionEffect::Create(textures[texIdx], |
| 264 bounds, | 264 bounds, |
| 265 kernelSize, | 265 kernelSize, |
| 266 kernel.get(), | 266 kernel.get(), |
| 267 gain, | 267 gain, |
| 268 bias, | 268 bias, |
| 269 kernelOffset, | 269 kernelOffset, |
| 270 tileMode, | 270 tileMode, |
| 271 convolveAlpha); | 271 convolveAlpha); |
| 272 } | 272 } |
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