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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrBicubicEffect.h" | 8 #include "GrBicubicEffect.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "gl/builders/GrGLProgramBuilder.h" | 10 #include "gl/builders/GrGLProgramBuilder.h" |
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| 72 SkString cubicBlendName; | 72 SkString cubicBlendName; |
| 73 | 73 |
| 74 static const GrGLShaderVar gCubicBlendArgs[] = { | 74 static const GrGLShaderVar gCubicBlendArgs[] = { |
| 75 GrGLShaderVar("coefficients", kMat44f_GrSLType), | 75 GrGLShaderVar("coefficients", kMat44f_GrSLType), |
| 76 GrGLShaderVar("t", kFloat_GrSLType), | 76 GrGLShaderVar("t", kFloat_GrSLType), |
| 77 GrGLShaderVar("c0", kVec4f_GrSLType), | 77 GrGLShaderVar("c0", kVec4f_GrSLType), |
| 78 GrGLShaderVar("c1", kVec4f_GrSLType), | 78 GrGLShaderVar("c1", kVec4f_GrSLType), |
| 79 GrGLShaderVar("c2", kVec4f_GrSLType), | 79 GrGLShaderVar("c2", kVec4f_GrSLType), |
| 80 GrGLShaderVar("c3", kVec4f_GrSLType), | 80 GrGLShaderVar("c3", kVec4f_GrSLType), |
| 81 }; | 81 }; |
| 82 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 82 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 83 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); | 83 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); |
| 84 fsBuilder->emitFunction(kVec4f_GrSLType, | 84 fsBuilder->emitFunction(kVec4f_GrSLType, |
| 85 "cubicBlend", | 85 "cubicBlend", |
| 86 SK_ARRAY_COUNT(gCubicBlendArgs), | 86 SK_ARRAY_COUNT(gCubicBlendArgs), |
| 87 gCubicBlendArgs, | 87 gCubicBlendArgs, |
| 88 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n" | 88 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n" |
| 89 "\tvec4 c = coefficients * ts;\n" | 89 "\tvec4 c = coefficients * ts;\n" |
| 90 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;
\n", | 90 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;
\n", |
| 91 &cubicBlendName); | 91 &cubicBlendName); |
| 92 fsBuilder->codeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_s
tr(), imgInc); | 92 fsBuilder->codeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_s
tr(), imgInc); |
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| 218 // Use bilerp to handle rotation or fractional translation. | 218 // Use bilerp to handle rotation or fractional translation. |
| 219 *filterMode = GrTextureParams::kBilerp_FilterMode; | 219 *filterMode = GrTextureParams::kBilerp_FilterMode; |
| 220 } | 220 } |
| 221 return false; | 221 return false; |
| 222 } | 222 } |
| 223 // When we use the bicubic filtering effect each sample is read from the tex
ture using | 223 // When we use the bicubic filtering effect each sample is read from the tex
ture using |
| 224 // nearest neighbor sampling. | 224 // nearest neighbor sampling. |
| 225 *filterMode = GrTextureParams::kNone_FilterMode; | 225 *filterMode = GrTextureParams::kNone_FilterMode; |
| 226 return true; | 226 return true; |
| 227 } | 227 } |
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