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Side by Side Diff: src/gpu/effects/GrBicubicEffect.cpp

Issue 1110033004: Make XPFragmentBuilder only Builder with access to DstCopy. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBicubicEffect.h" 8 #include "GrBicubicEffect.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "gl/builders/GrGLProgramBuilder.h" 10 #include "gl/builders/GrGLProgramBuilder.h"
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72 SkString cubicBlendName; 72 SkString cubicBlendName;
73 73
74 static const GrGLShaderVar gCubicBlendArgs[] = { 74 static const GrGLShaderVar gCubicBlendArgs[] = {
75 GrGLShaderVar("coefficients", kMat44f_GrSLType), 75 GrGLShaderVar("coefficients", kMat44f_GrSLType),
76 GrGLShaderVar("t", kFloat_GrSLType), 76 GrGLShaderVar("t", kFloat_GrSLType),
77 GrGLShaderVar("c0", kVec4f_GrSLType), 77 GrGLShaderVar("c0", kVec4f_GrSLType),
78 GrGLShaderVar("c1", kVec4f_GrSLType), 78 GrGLShaderVar("c1", kVec4f_GrSLType),
79 GrGLShaderVar("c2", kVec4f_GrSLType), 79 GrGLShaderVar("c2", kVec4f_GrSLType),
80 GrGLShaderVar("c3", kVec4f_GrSLType), 80 GrGLShaderVar("c3", kVec4f_GrSLType),
81 }; 81 };
82 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 82 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
83 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); 83 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
84 fsBuilder->emitFunction(kVec4f_GrSLType, 84 fsBuilder->emitFunction(kVec4f_GrSLType,
85 "cubicBlend", 85 "cubicBlend",
86 SK_ARRAY_COUNT(gCubicBlendArgs), 86 SK_ARRAY_COUNT(gCubicBlendArgs),
87 gCubicBlendArgs, 87 gCubicBlendArgs,
88 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n" 88 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n"
89 "\tvec4 c = coefficients * ts;\n" 89 "\tvec4 c = coefficients * ts;\n"
90 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3; \n", 90 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3; \n",
91 &cubicBlendName); 91 &cubicBlendName);
92 fsBuilder->codeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_s tr(), imgInc); 92 fsBuilder->codeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_s tr(), imgInc);
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218 // Use bilerp to handle rotation or fractional translation. 218 // Use bilerp to handle rotation or fractional translation.
219 *filterMode = GrTextureParams::kBilerp_FilterMode; 219 *filterMode = GrTextureParams::kBilerp_FilterMode;
220 } 220 }
221 return false; 221 return false;
222 } 222 }
223 // When we use the bicubic filtering effect each sample is read from the tex ture using 223 // When we use the bicubic filtering effect each sample is read from the tex ture using
224 // nearest neighbor sampling. 224 // nearest neighbor sampling.
225 *filterMode = GrTextureParams::kNone_FilterMode; 225 *filterMode = GrTextureParams::kNone_FilterMode;
226 return true; 226 return true;
227 } 227 }
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