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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 1110033004: Make XPFragmentBuilder only Builder with access to DstCopy. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
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1021 1021
1022 return key; 1022 return key;
1023 } 1023 }
1024 1024
1025 void GrGLGradientEffect::emitColor(GrGLFPBuilder* builder, 1025 void GrGLGradientEffect::emitColor(GrGLFPBuilder* builder,
1026 const GrGradientEffect& ge, 1026 const GrGradientEffect& ge,
1027 const char* gradientTValue, 1027 const char* gradientTValue,
1028 const char* outputColor, 1028 const char* outputColor,
1029 const char* inputColor, 1029 const char* inputColor,
1030 const TextureSamplerArray& samplers) { 1030 const TextureSamplerArray& samplers) {
1031 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 1031 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
1032 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){ 1032 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){
1033 fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1. 0));\n", 1033 fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1. 0));\n",
1034 builder->getUniformVariable(fColorStartUni).c_str (), 1034 builder->getUniformVariable(fColorStartUni).c_str (),
1035 builder->getUniformVariable(fColorEndUni).c_str() , 1035 builder->getUniformVariable(fColorEndUni).c_str() ,
1036 gradientTValue); 1036 gradientTValue);
1037 // Note that we could skip this step if both colors are known to be opaq ue. Two 1037 // Note that we could skip this step if both colors are known to be opaq ue. Two
1038 // considerations: 1038 // considerations:
1039 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt 1039 // The gradient SkShader reporting opaque is more restrictive than neces sary in the two pt
1040 // case. Make sure the key reflects this optimization (and note that it can use the same 1040 // case. Make sure the key reflects this optimization (and note that it can use the same
1041 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below. 1041 // shader as thekBeforeIterp case). This same optimization applies to th e 3 color case below.
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1203 (*stops)[i] = stop; 1203 (*stops)[i] = stop;
1204 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1204 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1205 } 1205 }
1206 } 1206 }
1207 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1207 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1208 1208
1209 return outColors; 1209 return outColors;
1210 } 1210 }
1211 1211
1212 #endif 1212 #endif
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