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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkLumaColorFilter.h" | 8 #include "SkLumaColorFilter.h" |
9 | 9 |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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83 virtual void emitCode(GrGLFPBuilder* builder, | 83 virtual void emitCode(GrGLFPBuilder* builder, |
84 const GrFragmentProcessor&, | 84 const GrFragmentProcessor&, |
85 const char* outputColor, | 85 const char* outputColor, |
86 const char* inputColor, | 86 const char* inputColor, |
87 const TransformedCoordsArray&, | 87 const TransformedCoordsArray&, |
88 const TextureSamplerArray&) override { | 88 const TextureSamplerArray&) override { |
89 if (NULL == inputColor) { | 89 if (NULL == inputColor) { |
90 inputColor = "vec4(1)"; | 90 inputColor = "vec4(1)"; |
91 } | 91 } |
92 | 92 |
93 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder
(); | 93 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder()
; |
94 fsBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb)
;\n", | 94 fsBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb)
;\n", |
95 SK_ITU_BT709_LUM_COEFF_R, | 95 SK_ITU_BT709_LUM_COEFF_R, |
96 SK_ITU_BT709_LUM_COEFF_G, | 96 SK_ITU_BT709_LUM_COEFF_G, |
97 SK_ITU_BT709_LUM_COEFF_B, | 97 SK_ITU_BT709_LUM_COEFF_B, |
98 inputColor); | 98 inputColor); |
99 fsBuilder->codeAppendf("\t%s = vec4(0, 0, 0, luma);\n", | 99 fsBuilder->codeAppendf("\t%s = vec4(0, 0, 0, luma);\n", |
100 outputColor); | 100 outputColor); |
101 | 101 |
102 } | 102 } |
103 | 103 |
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125 GrFragmentProcessor* frag = LumaColorFilterEffect::Create(); | 125 GrFragmentProcessor* frag = LumaColorFilterEffect::Create(); |
126 if (frag) { | 126 if (frag) { |
127 if (array) { | 127 if (array) { |
128 *array->append() = frag; | 128 *array->append() = frag; |
129 } | 129 } |
130 return true; | 130 return true; |
131 } | 131 } |
132 return false; | 132 return false; |
133 } | 133 } |
134 #endif | 134 #endif |
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