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Side by Side Diff: src/effects/SkColorCubeFilter.cpp

Issue 1110033004: Make XPFragmentBuilder only Builder with access to DstCopy. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkColorCubeFilter.h" 8 #include "SkColorCubeFilter.h"
9 #include "SkColorPriv.h" 9 #include "SkColorPriv.h"
10 #include "SkOnce.h" 10 #include "SkOnce.h"
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288 288
289 const char* nonZeroAlpha = "nonZeroAlpha"; 289 const char* nonZeroAlpha = "nonZeroAlpha";
290 const char* unPMColor = "unPMColor"; 290 const char* unPMColor = "unPMColor";
291 const char* cubeIdx = "cubeIdx"; 291 const char* cubeIdx = "cubeIdx";
292 const char* cCoords1 = "cCoords1"; 292 const char* cCoords1 = "cCoords1";
293 const char* cCoords2 = "cCoords2"; 293 const char* cCoords2 = "cCoords2";
294 294
295 // Note: if implemented using texture3D in OpenGL ES older than OpenGL ES 3. 0, 295 // Note: if implemented using texture3D in OpenGL ES older than OpenGL ES 3. 0,
296 // the shader might need "#extension GL_OES_texture_3D : enable". 296 // the shader might need "#extension GL_OES_texture_3D : enable".
297 297
298 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 298 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
299 299
300 // Unpremultiply color 300 // Unpremultiply color
301 fsBuilder->codeAppendf("\tfloat %s = max(%s.a, 0.00001);\n", nonZeroAlpha, i nputColor); 301 fsBuilder->codeAppendf("\tfloat %s = max(%s.a, 0.00001);\n", nonZeroAlpha, i nputColor);
302 fsBuilder->codeAppendf("\tvec4 %s = vec4(%s.rgb / %s, %s);\n", 302 fsBuilder->codeAppendf("\tvec4 %s = vec4(%s.rgb / %s, %s);\n",
303 unPMColor, inputColor, nonZeroAlpha, nonZeroAlpha); 303 unPMColor, inputColor, nonZeroAlpha, nonZeroAlpha);
304 304
305 // Fit input color into the cube. 305 // Fit input color into the cube.
306 fsBuilder->codeAppendf( 306 fsBuilder->codeAppendf(
307 "vec3 %s = vec3(%s.rg * vec2((%s - 1.0) * %s) + vec2(0.5 * %s), %s.b * ( %s - 1.0));\n", 307 "vec3 %s = vec3(%s.rg * vec2((%s - 1.0) * %s) + vec2(0.5 * %s), %s.b * ( %s - 1.0));\n",
308 cubeIdx, unPMColor, colorCubeSizeUni, colorCubeInvSizeUni, colorCubeInvS izeUni, 308 cubeIdx, unPMColor, colorCubeSizeUni, colorCubeInvSizeUni, colorCubeInvS izeUni,
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362 GrFragmentProcessor* frag = textureCube ? GrColorCubeEffect::Create(textureC ube) : NULL; 362 GrFragmentProcessor* frag = textureCube ? GrColorCubeEffect::Create(textureC ube) : NULL;
363 if (frag) { 363 if (frag) {
364 if (array) { 364 if (array) {
365 *array->append() = frag; 365 *array->append() = frag;
366 } 366 }
367 return true; 367 return true;
368 } 368 }
369 return false; 369 return false;
370 } 370 }
371 #endif 371 #endif
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