| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkArithmeticMode_gpu.h" | 8 #include "SkArithmeticMode_gpu.h" |
| 9 | 9 |
| 10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
| 11 #include "GrContext.h" | 11 #include "GrContext.h" |
| 12 #include "GrFragmentProcessor.h" | 12 #include "GrFragmentProcessor.h" |
| 13 #include "GrInvariantOutput.h" | 13 #include "GrInvariantOutput.h" |
| 14 #include "GrProcessor.h" | 14 #include "GrProcessor.h" |
| 15 #include "GrTexture.h" | 15 #include "GrTexture.h" |
| 16 #include "gl/GrGLCaps.h" | 16 #include "gl/GrGLCaps.h" |
| 17 #include "gl/GrGLProcessor.h" | 17 #include "gl/GrGLProcessor.h" |
| 18 #include "gl/GrGLProgramDataManager.h" | 18 #include "gl/GrGLProgramDataManager.h" |
| 19 #include "gl/builders/GrGLProgramBuilder.h" | 19 #include "gl/builders/GrGLProgramBuilder.h" |
| 20 | 20 |
| 21 static const bool gUseUnpremul = false; | 21 static const bool gUseUnpremul = false; |
| 22 | 22 |
| 23 static void add_arithmetic_code(GrGLFPFragmentBuilder* fsBuilder, | 23 static void add_arithmetic_code(GrGLFragmentBuilder* fsBuilder, |
| 24 const char* inputColor, | 24 const char* inputColor, |
| 25 const char* dstColor, | 25 const char* dstColor, |
| 26 const char* outputColor, | 26 const char* outputColor, |
| 27 const char* kUni, | 27 const char* kUni, |
| 28 bool enforcePMColor) { | 28 bool enforcePMColor) { |
| 29 // We don't try to optimize for this case at all | 29 // We don't try to optimize for this case at all |
| 30 if (NULL == inputColor) { | 30 if (NULL == inputColor) { |
| 31 fsBuilder->codeAppend("const vec4 src = vec4(1);"); | 31 fsBuilder->codeAppend("const vec4 src = vec4(1);"); |
| 32 } else { | 32 } else { |
| 33 fsBuilder->codeAppendf("vec4 src = %s;", inputColor); | 33 fsBuilder->codeAppendf("vec4 src = %s;", inputColor); |
| (...skipping 25 matching lines...) Expand all Loading... |
| 59 } | 59 } |
| 60 | 60 |
| 61 ~GLArithmeticFP() override {} | 61 ~GLArithmeticFP() override {} |
| 62 | 62 |
| 63 void emitCode(GrGLFPBuilder* builder, | 63 void emitCode(GrGLFPBuilder* builder, |
| 64 const GrFragmentProcessor& fp, | 64 const GrFragmentProcessor& fp, |
| 65 const char* outputColor, | 65 const char* outputColor, |
| 66 const char* inputColor, | 66 const char* inputColor, |
| 67 const TransformedCoordsArray& coords, | 67 const TransformedCoordsArray& coords, |
| 68 const TextureSamplerArray& samplers) override { | 68 const TextureSamplerArray& samplers) override { |
| 69 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 69 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 70 fsBuilder->codeAppend("vec4 bgColor = "); | 70 fsBuilder->codeAppend("vec4 bgColor = "); |
| 71 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0]
.getType()); | 71 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0]
.getType()); |
| 72 fsBuilder->codeAppendf(";"); | 72 fsBuilder->codeAppendf(";"); |
| 73 const char* dstColor = "bgColor"; | 73 const char* dstColor = "bgColor"; |
| 74 | 74 |
| 75 fKUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 75 fKUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| 76 kVec4f_GrSLType, kDefault_GrSLPrecision, | 76 kVec4f_GrSLType, kDefault_GrSLPrecision, |
| 77 "k"); | 77 "k"); |
| 78 const char* kUni = builder->getUniformCStr(fKUni); | 78 const char* kUni = builder->getUniformCStr(fKUni); |
| 79 | 79 |
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| 223 | 223 |
| 224 static void GenKey(const GrProcessor& processor, const GrGLSLCaps& caps, | 224 static void GenKey(const GrProcessor& processor, const GrGLSLCaps& caps, |
| 225 GrProcessorKeyBuilder* b) { | 225 GrProcessorKeyBuilder* b) { |
| 226 const ArithmeticXP& arith = processor.cast<ArithmeticXP>(); | 226 const ArithmeticXP& arith = processor.cast<ArithmeticXP>(); |
| 227 uint32_t key = arith.enforcePMColor() ? 1 : 0; | 227 uint32_t key = arith.enforcePMColor() ? 1 : 0; |
| 228 b->add32(key); | 228 b->add32(key); |
| 229 } | 229 } |
| 230 | 230 |
| 231 private: | 231 private: |
| 232 void onEmitCode(const EmitArgs& args) override { | 232 void onEmitCode(const EmitArgs& args) override { |
| 233 GrGLFPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 233 GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 234 | 234 |
| 235 const char* dstColor = fsBuilder->dstColor(); | 235 const char* dstColor = fsBuilder->dstColor(); |
| 236 | 236 |
| 237 fKUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 237 fKUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| 238 kVec4f_GrSLType, kDefault_GrSLPrecision, | 238 kVec4f_GrSLType, kDefault_GrSLPrecision, |
| 239 "k"); | 239 "k"); |
| 240 const char* kUni = args.fPB->getUniformCStr(fKUni); | 240 const char* kUni = args.fPB->getUniformCStr(fKUni); |
| 241 | 241 |
| 242 add_arithmetic_code(fsBuilder, args.fInputColor, dstColor, args.fOutputP
rimary, kUni, | 242 add_arithmetic_code(fsBuilder, args.fInputColor, dstColor, args.fOutputP
rimary, kUni, |
| 243 fEnforcePMColor); | 243 fEnforcePMColor); |
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| 327 float k1 = random->nextF(); | 327 float k1 = random->nextF(); |
| 328 float k2 = random->nextF(); | 328 float k2 = random->nextF(); |
| 329 float k3 = random->nextF(); | 329 float k3 = random->nextF(); |
| 330 float k4 = random->nextF(); | 330 float k4 = random->nextF(); |
| 331 bool enforcePMColor = random->nextBool(); | 331 bool enforcePMColor = random->nextBool(); |
| 332 | 332 |
| 333 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor); | 333 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor); |
| 334 } | 334 } |
| 335 | 335 |
| 336 #endif | 336 #endif |
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