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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkArithmeticMode_gpu.h" | 8 #include "SkArithmeticMode_gpu.h" |
9 | 9 |
10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
11 #include "GrContext.h" | 11 #include "GrContext.h" |
12 #include "GrFragmentProcessor.h" | 12 #include "GrFragmentProcessor.h" |
13 #include "GrInvariantOutput.h" | 13 #include "GrInvariantOutput.h" |
14 #include "GrProcessor.h" | 14 #include "GrProcessor.h" |
15 #include "GrTexture.h" | 15 #include "GrTexture.h" |
16 #include "gl/GrGLCaps.h" | 16 #include "gl/GrGLCaps.h" |
17 #include "gl/GrGLProcessor.h" | 17 #include "gl/GrGLProcessor.h" |
18 #include "gl/GrGLProgramDataManager.h" | 18 #include "gl/GrGLProgramDataManager.h" |
19 #include "gl/builders/GrGLProgramBuilder.h" | 19 #include "gl/builders/GrGLProgramBuilder.h" |
20 | 20 |
21 static const bool gUseUnpremul = false; | 21 static const bool gUseUnpremul = false; |
22 | 22 |
23 static void add_arithmetic_code(GrGLFPFragmentBuilder* fsBuilder, | 23 static void add_arithmetic_code(GrGLFragmentBuilder* fsBuilder, |
24 const char* inputColor, | 24 const char* inputColor, |
25 const char* dstColor, | 25 const char* dstColor, |
26 const char* outputColor, | 26 const char* outputColor, |
27 const char* kUni, | 27 const char* kUni, |
28 bool enforcePMColor) { | 28 bool enforcePMColor) { |
29 // We don't try to optimize for this case at all | 29 // We don't try to optimize for this case at all |
30 if (NULL == inputColor) { | 30 if (NULL == inputColor) { |
31 fsBuilder->codeAppend("const vec4 src = vec4(1);"); | 31 fsBuilder->codeAppend("const vec4 src = vec4(1);"); |
32 } else { | 32 } else { |
33 fsBuilder->codeAppendf("vec4 src = %s;", inputColor); | 33 fsBuilder->codeAppendf("vec4 src = %s;", inputColor); |
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59 } | 59 } |
60 | 60 |
61 ~GLArithmeticFP() override {} | 61 ~GLArithmeticFP() override {} |
62 | 62 |
63 void emitCode(GrGLFPBuilder* builder, | 63 void emitCode(GrGLFPBuilder* builder, |
64 const GrFragmentProcessor& fp, | 64 const GrFragmentProcessor& fp, |
65 const char* outputColor, | 65 const char* outputColor, |
66 const char* inputColor, | 66 const char* inputColor, |
67 const TransformedCoordsArray& coords, | 67 const TransformedCoordsArray& coords, |
68 const TextureSamplerArray& samplers) override { | 68 const TextureSamplerArray& samplers) override { |
69 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 69 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
70 fsBuilder->codeAppend("vec4 bgColor = "); | 70 fsBuilder->codeAppend("vec4 bgColor = "); |
71 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0]
.getType()); | 71 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0]
.getType()); |
72 fsBuilder->codeAppendf(";"); | 72 fsBuilder->codeAppendf(";"); |
73 const char* dstColor = "bgColor"; | 73 const char* dstColor = "bgColor"; |
74 | 74 |
75 fKUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 75 fKUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
76 kVec4f_GrSLType, kDefault_GrSLPrecision, | 76 kVec4f_GrSLType, kDefault_GrSLPrecision, |
77 "k"); | 77 "k"); |
78 const char* kUni = builder->getUniformCStr(fKUni); | 78 const char* kUni = builder->getUniformCStr(fKUni); |
79 | 79 |
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223 | 223 |
224 static void GenKey(const GrProcessor& processor, const GrGLSLCaps& caps, | 224 static void GenKey(const GrProcessor& processor, const GrGLSLCaps& caps, |
225 GrProcessorKeyBuilder* b) { | 225 GrProcessorKeyBuilder* b) { |
226 const ArithmeticXP& arith = processor.cast<ArithmeticXP>(); | 226 const ArithmeticXP& arith = processor.cast<ArithmeticXP>(); |
227 uint32_t key = arith.enforcePMColor() ? 1 : 0; | 227 uint32_t key = arith.enforcePMColor() ? 1 : 0; |
228 b->add32(key); | 228 b->add32(key); |
229 } | 229 } |
230 | 230 |
231 private: | 231 private: |
232 void onEmitCode(const EmitArgs& args) override { | 232 void onEmitCode(const EmitArgs& args) override { |
233 GrGLFPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 233 GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
234 | 234 |
235 const char* dstColor = fsBuilder->dstColor(); | 235 const char* dstColor = fsBuilder->dstColor(); |
236 | 236 |
237 fKUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 237 fKUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
238 kVec4f_GrSLType, kDefault_GrSLPrecision, | 238 kVec4f_GrSLType, kDefault_GrSLPrecision, |
239 "k"); | 239 "k"); |
240 const char* kUni = args.fPB->getUniformCStr(fKUni); | 240 const char* kUni = args.fPB->getUniformCStr(fKUni); |
241 | 241 |
242 add_arithmetic_code(fsBuilder, args.fInputColor, dstColor, args.fOutputP
rimary, kUni, | 242 add_arithmetic_code(fsBuilder, args.fInputColor, dstColor, args.fOutputP
rimary, kUni, |
243 fEnforcePMColor); | 243 fEnforcePMColor); |
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327 float k1 = random->nextF(); | 327 float k1 = random->nextF(); |
328 float k2 = random->nextF(); | 328 float k2 = random->nextF(); |
329 float k3 = random->nextF(); | 329 float k3 = random->nextF(); |
330 float k4 = random->nextF(); | 330 float k4 = random->nextF(); |
331 bool enforcePMColor = random->nextBool(); | 331 bool enforcePMColor = random->nextBool(); |
332 | 332 |
333 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor); | 333 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor); |
334 } | 334 } |
335 | 335 |
336 #endif | 336 #endif |
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