| Index: src/effects/SkPerlinNoiseShader.cpp
|
| diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
|
| index c95ce2ff10efa8ccc5f3708e52f55c9f5a2b20a8..0688862fe2fca3ee724cb9f1d9e01d5510bf3a36 100644
|
| --- a/src/effects/SkPerlinNoiseShader.cpp
|
| +++ b/src/effects/SkPerlinNoiseShader.cpp
|
| @@ -498,7 +498,7 @@ public:
|
|
|
| void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
|
|
|
| - static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder* b);
|
| + static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder* b);
|
|
|
| private:
|
|
|
| @@ -532,7 +532,7 @@ public:
|
|
|
| const char* name() const override { return "PerlinNoise"; }
|
|
|
| - virtual void getGLProcessorKey(const GrGLCaps& caps,
|
| + virtual void getGLProcessorKey(const GrGLSLCaps& caps,
|
| GrProcessorKeyBuilder* b) const override {
|
| GrGLPerlinNoise::GenKey(*this, caps, b);
|
| }
|
| @@ -897,7 +897,7 @@ void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder,
|
| outputColor, outputColor, outputColor, outputColor);
|
| }
|
|
|
| -void GrGLPerlinNoise::GenKey(const GrProcessor& processor, const GrGLCaps&,
|
| +void GrGLPerlinNoise::GenKey(const GrProcessor& processor, const GrGLSLCaps&,
|
| GrProcessorKeyBuilder* b) {
|
| const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>();
|
|
|
|
|