Index: src/effects/SkPerlinNoiseShader.cpp |
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp |
index c95ce2ff10efa8ccc5f3708e52f55c9f5a2b20a8..0688862fe2fca3ee724cb9f1d9e01d5510bf3a36 100644 |
--- a/src/effects/SkPerlinNoiseShader.cpp |
+++ b/src/effects/SkPerlinNoiseShader.cpp |
@@ -498,7 +498,7 @@ public: |
void setData(const GrGLProgramDataManager&, const GrProcessor&) override; |
- static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder* b); |
+ static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder* b); |
private: |
@@ -532,7 +532,7 @@ public: |
const char* name() const override { return "PerlinNoise"; } |
- virtual void getGLProcessorKey(const GrGLCaps& caps, |
+ virtual void getGLProcessorKey(const GrGLSLCaps& caps, |
GrProcessorKeyBuilder* b) const override { |
GrGLPerlinNoise::GenKey(*this, caps, b); |
} |
@@ -897,7 +897,7 @@ void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder, |
outputColor, outputColor, outputColor, outputColor); |
} |
-void GrGLPerlinNoise::GenKey(const GrProcessor& processor, const GrGLCaps&, |
+void GrGLPerlinNoise::GenKey(const GrProcessor& processor, const GrGLSLCaps&, |
GrProcessorKeyBuilder* b) { |
const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>(); |