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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrYUVtoRGBEffect.h" | 8 #include "GrYUVtoRGBEffect.h" |
9 | 9 |
10 #include "GrCoordTransform.h" | 10 #include "GrCoordTransform.h" |
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49 SkYUVColorSpace getColorSpace() const { | 49 SkYUVColorSpace getColorSpace() const { |
50 return fColorSpace; | 50 return fColorSpace; |
51 } | 51 } |
52 | 52 |
53 class GLProcessor : public GrGLFragmentProcessor { | 53 class GLProcessor : public GrGLFragmentProcessor { |
54 public: | 54 public: |
55 static const GrGLfloat kJPEGConversionMatrix[16]; | 55 static const GrGLfloat kJPEGConversionMatrix[16]; |
56 static const GrGLfloat kRec601ConversionMatrix[16]; | 56 static const GrGLfloat kRec601ConversionMatrix[16]; |
57 | 57 |
58 // this class always generates the same code. | 58 // this class always generates the same code. |
59 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBu
ilder*) {} | 59 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey
Builder*) {} |
60 | 60 |
61 GLProcessor(const GrProcessor&) {} | 61 GLProcessor(const GrProcessor&) {} |
62 | 62 |
63 virtual void emitCode(GrGLFPBuilder* builder, | 63 virtual void emitCode(GrGLFPBuilder* builder, |
64 const GrFragmentProcessor&, | 64 const GrFragmentProcessor&, |
65 const char* outputColor, | 65 const char* outputColor, |
66 const char* inputColor, | 66 const char* inputColor, |
67 const TransformedCoordsArray& coords, | 67 const TransformedCoordsArray& coords, |
68 const TextureSamplerArray& samplers) override { | 68 const TextureSamplerArray& samplers) override { |
69 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder
(); | 69 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder
(); |
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93 break; | 93 break; |
94 } | 94 } |
95 } | 95 } |
96 | 96 |
97 private: | 97 private: |
98 GrGLProgramDataManager::UniformHandle fMatrixUni; | 98 GrGLProgramDataManager::UniformHandle fMatrixUni; |
99 | 99 |
100 typedef GrGLFragmentProcessor INHERITED; | 100 typedef GrGLFragmentProcessor INHERITED; |
101 }; | 101 }; |
102 | 102 |
103 virtual void getGLProcessorKey(const GrGLCaps& caps, | 103 virtual void getGLProcessorKey(const GrGLSLCaps& caps, |
104 GrProcessorKeyBuilder* b) const override { | 104 GrProcessorKeyBuilder* b) const override { |
105 GLProcessor::GenKey(*this, caps, b); | 105 GLProcessor::GenKey(*this, caps, b); |
106 } | 106 } |
107 | 107 |
108 GrGLFragmentProcessor* createGLInstance() const override { | 108 GrGLFragmentProcessor* createGLInstance() const override { |
109 return SkNEW_ARGS(GLProcessor, (*this)); | 109 return SkNEW_ARGS(GLProcessor, (*this)); |
110 } | 110 } |
111 | 111 |
112 private: | 112 private: |
113 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture
, | 113 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture
, |
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164 } | 164 } |
165 | 165 |
166 ////////////////////////////////////////////////////////////////////////////// | 166 ////////////////////////////////////////////////////////////////////////////// |
167 | 167 |
168 GrFragmentProcessor* | 168 GrFragmentProcessor* |
169 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT
exture, | 169 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT
exture, |
170 SkISize sizes[3], SkYUVColorSpace colorSpace) { | 170 SkISize sizes[3], SkYUVColorSpace colorSpace) { |
171 SkASSERT(yTexture && uTexture && vTexture && sizes); | 171 SkASSERT(yTexture && uTexture && vTexture && sizes); |
172 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpac
e); | 172 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpac
e); |
173 } | 173 } |
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