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Side by Side Diff: src/gpu/effects/GrYUVtoRGBEffect.cpp

Issue 1109863004: Use GLSLCaps for creating processor keys and GLSL-specific programs (Closed) Base URL: https://chromium.googlesource.com/skia@master
Patch Set: Created 5 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrYUVtoRGBEffect.h" 8 #include "GrYUVtoRGBEffect.h"
9 9
10 #include "GrCoordTransform.h" 10 #include "GrCoordTransform.h"
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
49 SkYUVColorSpace getColorSpace() const { 49 SkYUVColorSpace getColorSpace() const {
50 return fColorSpace; 50 return fColorSpace;
51 } 51 }
52 52
53 class GLProcessor : public GrGLFragmentProcessor { 53 class GLProcessor : public GrGLFragmentProcessor {
54 public: 54 public:
55 static const GrGLfloat kJPEGConversionMatrix[16]; 55 static const GrGLfloat kJPEGConversionMatrix[16];
56 static const GrGLfloat kRec601ConversionMatrix[16]; 56 static const GrGLfloat kRec601ConversionMatrix[16];
57 57
58 // this class always generates the same code. 58 // this class always generates the same code.
59 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBu ilder*) {} 59 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey Builder*) {}
60 60
61 GLProcessor(const GrProcessor&) {} 61 GLProcessor(const GrProcessor&) {}
62 62
63 virtual void emitCode(GrGLFPBuilder* builder, 63 virtual void emitCode(GrGLFPBuilder* builder,
64 const GrFragmentProcessor&, 64 const GrFragmentProcessor&,
65 const char* outputColor, 65 const char* outputColor,
66 const char* inputColor, 66 const char* inputColor,
67 const TransformedCoordsArray& coords, 67 const TransformedCoordsArray& coords,
68 const TextureSamplerArray& samplers) override { 68 const TextureSamplerArray& samplers) override {
69 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder (); 69 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder ();
(...skipping 23 matching lines...) Expand all
93 break; 93 break;
94 } 94 }
95 } 95 }
96 96
97 private: 97 private:
98 GrGLProgramDataManager::UniformHandle fMatrixUni; 98 GrGLProgramDataManager::UniformHandle fMatrixUni;
99 99
100 typedef GrGLFragmentProcessor INHERITED; 100 typedef GrGLFragmentProcessor INHERITED;
101 }; 101 };
102 102
103 virtual void getGLProcessorKey(const GrGLCaps& caps, 103 virtual void getGLProcessorKey(const GrGLSLCaps& caps,
104 GrProcessorKeyBuilder* b) const override { 104 GrProcessorKeyBuilder* b) const override {
105 GLProcessor::GenKey(*this, caps, b); 105 GLProcessor::GenKey(*this, caps, b);
106 } 106 }
107 107
108 GrGLFragmentProcessor* createGLInstance() const override { 108 GrGLFragmentProcessor* createGLInstance() const override {
109 return SkNEW_ARGS(GLProcessor, (*this)); 109 return SkNEW_ARGS(GLProcessor, (*this));
110 } 110 }
111 111
112 private: 112 private:
113 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture , 113 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture ,
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
164 } 164 }
165 165
166 ////////////////////////////////////////////////////////////////////////////// 166 //////////////////////////////////////////////////////////////////////////////
167 167
168 GrFragmentProcessor* 168 GrFragmentProcessor*
169 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT exture, 169 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT exture,
170 SkISize sizes[3], SkYUVColorSpace colorSpace) { 170 SkISize sizes[3], SkYUVColorSpace colorSpace) {
171 SkASSERT(yTexture && uTexture && vTexture && sizes); 171 SkASSERT(yTexture && uTexture && vTexture && sizes);
172 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpac e); 172 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpac e);
173 } 173 }
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