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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
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| 171 | 171 |
| 172 virtual void emitCode(GrGLFPBuilder*, | 172 virtual void emitCode(GrGLFPBuilder*, |
| 173 const GrFragmentProcessor&, | 173 const GrFragmentProcessor&, |
| 174 const char* outputColor, | 174 const char* outputColor, |
| 175 const char* inputColor, | 175 const char* inputColor, |
| 176 const TransformedCoordsArray&, | 176 const TransformedCoordsArray&, |
| 177 const TextureSamplerArray&) override; | 177 const TextureSamplerArray&) override; |
| 178 | 178 |
| 179 void setData(const GrGLProgramDataManager&, const GrProcessor&) override; | 179 void setData(const GrGLProgramDataManager&, const GrProcessor&) override; |
| 180 | 180 |
| 181 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe
yBuilder*); | 181 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); |
| 182 | 182 |
| 183 private: | 183 private: |
| 184 GrTextureDomain::GLDomain fGLDomain; | 184 GrTextureDomain::GLDomain fGLDomain; |
| 185 typedef GrGLFragmentProcessor INHERITED; | 185 typedef GrGLFragmentProcessor INHERITED; |
| 186 }; | 186 }; |
| 187 | 187 |
| 188 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { | 188 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { |
| 189 } | 189 } |
| 190 | 190 |
| 191 void GrGLTextureDomainEffect::emitCode(GrGLFPBuilder* builder, | 191 void GrGLTextureDomainEffect::emitCode(GrGLFPBuilder* builder, |
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| 202 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0
], inputColor); | 202 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0
], inputColor); |
| 203 } | 203 } |
| 204 | 204 |
| 205 void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, | 205 void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, |
| 206 const GrProcessor& processor) { | 206 const GrProcessor& processor) { |
| 207 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureD
omainEffect>(); | 207 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureD
omainEffect>(); |
| 208 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); | 208 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
| 209 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); | 209 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); |
| 210 } | 210 } |
| 211 | 211 |
| 212 void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLCap
s&, | 212 void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLSLC
aps&, |
| 213 GrProcessorKeyBuilder* b) { | 213 GrProcessorKeyBuilder* b) { |
| 214 const GrTextureDomain& domain = processor.cast<GrTextureDomainEffect>().text
ureDomain(); | 214 const GrTextureDomain& domain = processor.cast<GrTextureDomainEffect>().text
ureDomain(); |
| 215 b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); | 215 b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); |
| 216 } | 216 } |
| 217 | 217 |
| 218 | 218 |
| 219 /////////////////////////////////////////////////////////////////////////////// | 219 /////////////////////////////////////////////////////////////////////////////// |
| 220 | 220 |
| 221 GrFragmentProcessor* GrTextureDomainEffect::Create(GrTexture* texture, | 221 GrFragmentProcessor* GrTextureDomainEffect::Create(GrTexture* texture, |
| 222 const SkMatrix& matrix, | 222 const SkMatrix& matrix, |
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| 249 , fTextureDomain(domain, mode) { | 249 , fTextureDomain(domain, mode) { |
| 250 SkASSERT(mode != GrTextureDomain::kRepeat_Mode || | 250 SkASSERT(mode != GrTextureDomain::kRepeat_Mode || |
| 251 filterMode == GrTextureParams::kNone_FilterMode); | 251 filterMode == GrTextureParams::kNone_FilterMode); |
| 252 this->initClassID<GrTextureDomainEffect>(); | 252 this->initClassID<GrTextureDomainEffect>(); |
| 253 } | 253 } |
| 254 | 254 |
| 255 GrTextureDomainEffect::~GrTextureDomainEffect() { | 255 GrTextureDomainEffect::~GrTextureDomainEffect() { |
| 256 | 256 |
| 257 } | 257 } |
| 258 | 258 |
| 259 void GrTextureDomainEffect::getGLProcessorKey(const GrGLCaps& caps, | 259 void GrTextureDomainEffect::getGLProcessorKey(const GrGLSLCaps& caps, |
| 260 GrProcessorKeyBuilder* b) const { | 260 GrProcessorKeyBuilder* b) const { |
| 261 GrGLTextureDomainEffect::GenKey(*this, caps, b); | 261 GrGLTextureDomainEffect::GenKey(*this, caps, b); |
| 262 } | 262 } |
| 263 | 263 |
| 264 GrGLFragmentProcessor* GrTextureDomainEffect::createGLInstance() const { | 264 GrGLFragmentProcessor* GrTextureDomainEffect::createGLInstance() const { |
| 265 return SkNEW_ARGS(GrGLTextureDomainEffect, (*this)); | 265 return SkNEW_ARGS(GrGLTextureDomainEffect, (*this)); |
| 266 } | 266 } |
| 267 | 267 |
| 268 bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const { | 268 bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const { |
| 269 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); | 269 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); |
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| 302 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); | 302 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); |
| 303 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f
alse; | 303 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f
alse; |
| 304 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kDevice_GrCoord
Set; | 304 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kDevice_GrCoord
Set; |
| 305 return GrTextureDomainEffect::Create(textures[texIdx], | 305 return GrTextureDomainEffect::Create(textures[texIdx], |
| 306 matrix, | 306 matrix, |
| 307 domain, | 307 domain, |
| 308 mode, | 308 mode, |
| 309 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, | 309 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, |
| 310 coords); | 310 coords); |
| 311 } | 311 } |
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