| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrConvolutionEffect.h" | 8 #include "GrConvolutionEffect.h" |
| 9 #include "gl/GrGLProcessor.h" | 9 #include "gl/GrGLProcessor.h" |
| 10 #include "gl/GrGLSL.h" | 10 #include "gl/GrGLSL.h" |
| 11 #include "gl/GrGLTexture.h" | 11 #include "gl/GrGLTexture.h" |
| 12 #include "gl/builders/GrGLProgramBuilder.h" | 12 #include "gl/builders/GrGLProgramBuilder.h" |
| 13 | 13 |
| 14 // For brevity | 14 // For brevity |
| 15 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | 15 typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
| 16 | 16 |
| 17 class GrGLConvolutionEffect : public GrGLFragmentProcessor { | 17 class GrGLConvolutionEffect : public GrGLFragmentProcessor { |
| 18 public: | 18 public: |
| 19 GrGLConvolutionEffect(const GrProcessor&); | 19 GrGLConvolutionEffect(const GrProcessor&); |
| 20 | 20 |
| 21 virtual void emitCode(GrGLFPBuilder*, | 21 virtual void emitCode(GrGLFPBuilder*, |
| 22 const GrFragmentProcessor&, | 22 const GrFragmentProcessor&, |
| 23 const char* outputColor, | 23 const char* outputColor, |
| 24 const char* inputColor, | 24 const char* inputColor, |
| 25 const TransformedCoordsArray&, | 25 const TransformedCoordsArray&, |
| 26 const TextureSamplerArray&) override; | 26 const TextureSamplerArray&) override; |
| 27 | 27 |
| 28 void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) overri
de; | 28 void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) overri
de; |
| 29 | 29 |
| 30 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe
yBuilder*); | 30 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); |
| 31 | 31 |
| 32 private: | 32 private: |
| 33 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } | 33 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } |
| 34 bool useBounds() const { return fUseBounds; } | 34 bool useBounds() const { return fUseBounds; } |
| 35 Gr1DKernelEffect::Direction direction() const { return fDirection; } | 35 Gr1DKernelEffect::Direction direction() const { return fDirection; } |
| 36 | 36 |
| 37 int fRadius; | 37 int fRadius; |
| 38 bool fUseBounds; | 38 bool fUseBounds; |
| 39 Gr1DKernelEffect::Direction fDirection; | 39 Gr1DKernelEffect::Direction fDirection; |
| 40 UniformHandle fKernelUni; | 40 UniformHandle fKernelUni; |
| (...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 127 if (Gr1DKernelEffect::kY_Direction == conv.direction() && | 127 if (Gr1DKernelEffect::kY_Direction == conv.direction() && |
| 128 texture.origin() != kTopLeft_GrSurfaceOrigin) { | 128 texture.origin() != kTopLeft_GrSurfaceOrigin) { |
| 129 pdman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]); | 129 pdman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]); |
| 130 } else { | 130 } else { |
| 131 pdman.set2f(fBoundsUni, bounds[0], bounds[1]); | 131 pdman.set2f(fBoundsUni, bounds[0], bounds[1]); |
| 132 } | 132 } |
| 133 } | 133 } |
| 134 pdman.set1fv(fKernelUni, this->width(), conv.kernel()); | 134 pdman.set1fv(fKernelUni, this->width(), conv.kernel()); |
| 135 } | 135 } |
| 136 | 136 |
| 137 void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrGLCaps&
, | 137 void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrGLSLCap
s&, |
| 138 GrProcessorKeyBuilder* b) { | 138 GrProcessorKeyBuilder* b) { |
| 139 const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); | 139 const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); |
| 140 uint32_t key = conv.radius(); | 140 uint32_t key = conv.radius(); |
| 141 key <<= 2; | 141 key <<= 2; |
| 142 if (conv.useBounds()) { | 142 if (conv.useBounds()) { |
| 143 key |= 0x2; | 143 key |= 0x2; |
| 144 key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0
; | 144 key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0
; |
| 145 } | 145 } |
| 146 b->add32(key); | 146 b->add32(key); |
| 147 } | 147 } |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 189 float scale = 1.0f / sum; | 189 float scale = 1.0f / sum; |
| 190 for (int i = 0; i < width; ++i) { | 190 for (int i = 0; i < width; ++i) { |
| 191 fKernel[i] *= scale; | 191 fKernel[i] *= scale; |
| 192 } | 192 } |
| 193 memcpy(fBounds, bounds, sizeof(fBounds)); | 193 memcpy(fBounds, bounds, sizeof(fBounds)); |
| 194 } | 194 } |
| 195 | 195 |
| 196 GrConvolutionEffect::~GrConvolutionEffect() { | 196 GrConvolutionEffect::~GrConvolutionEffect() { |
| 197 } | 197 } |
| 198 | 198 |
| 199 void GrConvolutionEffect::getGLProcessorKey(const GrGLCaps& caps, | 199 void GrConvolutionEffect::getGLProcessorKey(const GrGLSLCaps& caps, |
| 200 GrProcessorKeyBuilder* b) const { | 200 GrProcessorKeyBuilder* b) const { |
| 201 GrGLConvolutionEffect::GenKey(*this, caps, b); | 201 GrGLConvolutionEffect::GenKey(*this, caps, b); |
| 202 } | 202 } |
| 203 | 203 |
| 204 GrGLFragmentProcessor* GrConvolutionEffect::createGLInstance() const { | 204 GrGLFragmentProcessor* GrConvolutionEffect::createGLInstance() const { |
| 205 return SkNEW_ARGS(GrGLConvolutionEffect, (*this)); | 205 return SkNEW_ARGS(GrGLConvolutionEffect, (*this)); |
| 206 } | 206 } |
| 207 | 207 |
| 208 bool GrConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const { | 208 bool GrConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const { |
| 209 const GrConvolutionEffect& s = sBase.cast<GrConvolutionEffect>(); | 209 const GrConvolutionEffect& s = sBase.cast<GrConvolutionEffect>(); |
| (...skipping 26 matching lines...) Expand all Loading... |
| 236 } | 236 } |
| 237 | 237 |
| 238 bool useBounds = random->nextBool(); | 238 bool useBounds = random->nextBool(); |
| 239 return GrConvolutionEffect::Create(textures[texIdx], | 239 return GrConvolutionEffect::Create(textures[texIdx], |
| 240 dir, | 240 dir, |
| 241 radius, | 241 radius, |
| 242 kernel, | 242 kernel, |
| 243 useBounds, | 243 useBounds, |
| 244 bounds); | 244 bounds); |
| 245 } | 245 } |
| OLD | NEW |