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Side by Side Diff: src/gpu/effects/GrConfigConversionEffect.h

Issue 1109863004: Use GLSLCaps for creating processor keys and GLSL-specific programs (Closed) Base URL: https://chromium.googlesource.com/skia@master
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrConfigConversionEffect_DEFINED 8 #ifndef GrConfigConversionEffect_DEFINED
9 #define GrConfigConversionEffect_DEFINED 9 #define GrConfigConversionEffect_DEFINED
10 10
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32 kDivByAlpha_RoundDown_PMConversion, 32 kDivByAlpha_RoundDown_PMConversion,
33 33
34 kPMConversionCnt 34 kPMConversionCnt
35 }; 35 };
36 36
37 static const GrFragmentProcessor* Create(GrTexture*, bool swapRedAndBlue, PM Conversion, 37 static const GrFragmentProcessor* Create(GrTexture*, bool swapRedAndBlue, PM Conversion,
38 const SkMatrix&); 38 const SkMatrix&);
39 39
40 const char* name() const override { return "Config Conversion"; } 40 const char* name() const override { return "Config Conversion"; }
41 41
42 void getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder*) const overri de; 42 void getGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const over ride;
43 43
44 GrGLFragmentProcessor* createGLInstance() const override; 44 GrGLFragmentProcessor* createGLInstance() const override;
45 45
46 bool swapsRedAndBlue() const { return fSwapRedAndBlue; } 46 bool swapsRedAndBlue() const { return fSwapRedAndBlue; }
47 PMConversion pmConversion() const { return fPMConversion; } 47 PMConversion pmConversion() const { return fPMConversion; }
48 48
49 // This function determines whether it is possible to choose PM->UPM and UPM ->PM conversions 49 // This function determines whether it is possible to choose PM->UPM and UPM ->PM conversions
50 // for which in any PM->UPM->PM->UPM sequence the two UPM values are the sam e. This means that 50 // for which in any PM->UPM->PM->UPM sequence the two UPM values are the sam e. This means that
51 // if pixels are read back to a UPM buffer, written back to PM to the GPU, a nd read back again 51 // if pixels are read back to a UPM buffer, written back to PM to the GPU, a nd read back again
52 // both reads will produce the same result. This test is quite expensive and should not be run 52 // both reads will produce the same result. This test is quite expensive and should not be run
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67 67
68 bool fSwapRedAndBlue; 68 bool fSwapRedAndBlue;
69 PMConversion fPMConversion; 69 PMConversion fPMConversion;
70 70
71 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; 71 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
72 72
73 typedef GrSingleTextureEffect INHERITED; 73 typedef GrSingleTextureEffect INHERITED;
74 }; 74 };
75 75
76 #endif 76 #endif
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