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Side by Side Diff: src/gpu/effects/GrBicubicEffect.cpp

Issue 1109863004: Use GLSLCaps for creating processor keys and GLSL-specific programs (Closed) Base URL: https://chromium.googlesource.com/skia@master
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBicubicEffect.h" 8 #include "GrBicubicEffect.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "gl/builders/GrGLProgramBuilder.h" 10 #include "gl/builders/GrGLProgramBuilder.h"
(...skipping 14 matching lines...) Expand all
25 25
26 virtual void emitCode(GrGLFPBuilder*, 26 virtual void emitCode(GrGLFPBuilder*,
27 const GrFragmentProcessor&, 27 const GrFragmentProcessor&,
28 const char* outputColor, 28 const char* outputColor,
29 const char* inputColor, 29 const char* inputColor,
30 const TransformedCoordsArray&, 30 const TransformedCoordsArray&,
31 const TextureSamplerArray&) override; 31 const TextureSamplerArray&) override;
32 32
33 void setData(const GrGLProgramDataManager&, const GrProcessor&) override; 33 void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
34 34
35 static inline void GenKey(const GrProcessor& effect, const GrGLCaps&, 35 static inline void GenKey(const GrProcessor& effect, const GrGLSLCaps&,
36 GrProcessorKeyBuilder* b) { 36 GrProcessorKeyBuilder* b) {
37 const GrTextureDomain& domain = effect.cast<GrBicubicEffect>().domain(); 37 const GrTextureDomain& domain = effect.cast<GrBicubicEffect>().domain();
38 b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); 38 b->add32(GrTextureDomain::GLDomain::DomainKey(domain));
39 } 39 }
40 40
41 private: 41 private:
42 typedef GrGLProgramDataManager::UniformHandle UniformHandle; 42 typedef GrGLProgramDataManager::UniformHandle UniformHandle;
43 43
44 UniformHandle fCoefficientsUni; 44 UniformHandle fCoefficientsUni;
45 UniformHandle fImageIncrementUni; 45 UniformHandle fImageIncrementUni;
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151 : INHERITED(texture, matrix, GrTextureParams(SkShader::kClamp_TileMode, 151 : INHERITED(texture, matrix, GrTextureParams(SkShader::kClamp_TileMode,
152 GrTextureParams::kNone_FilterMode )) 152 GrTextureParams::kNone_FilterMode ))
153 , fDomain(domain, GrTextureDomain::kClamp_Mode) { 153 , fDomain(domain, GrTextureDomain::kClamp_Mode) {
154 this->initClassID<GrBicubicEffect>(); 154 this->initClassID<GrBicubicEffect>();
155 convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coeffi cients); 155 convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coeffi cients);
156 } 156 }
157 157
158 GrBicubicEffect::~GrBicubicEffect() { 158 GrBicubicEffect::~GrBicubicEffect() {
159 } 159 }
160 160
161 void GrBicubicEffect::getGLProcessorKey(const GrGLCaps& caps, 161 void GrBicubicEffect::getGLProcessorKey(const GrGLSLCaps& caps,
162 GrProcessorKeyBuilder* b) const { 162 GrProcessorKeyBuilder* b) const {
163 GrGLBicubicEffect::GenKey(*this, caps, b); 163 GrGLBicubicEffect::GenKey(*this, caps, b);
164 } 164 }
165 165
166 GrGLFragmentProcessor* GrBicubicEffect::createGLInstance() const { 166 GrGLFragmentProcessor* GrBicubicEffect::createGLInstance() const {
167 return SkNEW_ARGS(GrGLBicubicEffect, (*this)); 167 return SkNEW_ARGS(GrGLBicubicEffect, (*this));
168 } 168 }
169 169
170 bool GrBicubicEffect::onIsEqual(const GrFragmentProcessor& sBase) const { 170 bool GrBicubicEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
171 const GrBicubicEffect& s = sBase.cast<GrBicubicEffect>(); 171 const GrBicubicEffect& s = sBase.cast<GrBicubicEffect>();
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
218 // Use bilerp to handle rotation or fractional translation. 218 // Use bilerp to handle rotation or fractional translation.
219 *filterMode = GrTextureParams::kBilerp_FilterMode; 219 *filterMode = GrTextureParams::kBilerp_FilterMode;
220 } 220 }
221 return false; 221 return false;
222 } 222 }
223 // When we use the bicubic filtering effect each sample is read from the tex ture using 223 // When we use the bicubic filtering effect each sample is read from the tex ture using
224 // nearest neighbor sampling. 224 // nearest neighbor sampling.
225 *filterMode = GrTextureParams::kNone_FilterMode; 225 *filterMode = GrTextureParams::kNone_FilterMode;
226 return true; 226 return true;
227 } 227 }
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