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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkColorMatrixFilter.h" | 8 #include "SkColorMatrixFilter.h" |
| 9 #include "SkColorMatrix.h" | 9 #include "SkColorMatrix.h" |
| 10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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| 401 #include "gl/builders/GrGLProgramBuilder.h" | 401 #include "gl/builders/GrGLProgramBuilder.h" |
| 402 | 402 |
| 403 class ColorMatrixEffect : public GrFragmentProcessor { | 403 class ColorMatrixEffect : public GrFragmentProcessor { |
| 404 public: | 404 public: |
| 405 static GrFragmentProcessor* Create(const SkColorMatrix& matrix) { | 405 static GrFragmentProcessor* Create(const SkColorMatrix& matrix) { |
| 406 return SkNEW_ARGS(ColorMatrixEffect, (matrix)); | 406 return SkNEW_ARGS(ColorMatrixEffect, (matrix)); |
| 407 } | 407 } |
| 408 | 408 |
| 409 const char* name() const override { return "Color Matrix"; } | 409 const char* name() const override { return "Color Matrix"; } |
| 410 | 410 |
| 411 virtual void getGLProcessorKey(const GrGLCaps& caps, | 411 virtual void getGLProcessorKey(const GrGLSLCaps& caps, |
| 412 GrProcessorKeyBuilder* b) const override { | 412 GrProcessorKeyBuilder* b) const override { |
| 413 GLProcessor::GenKey(*this, caps, b); | 413 GLProcessor::GenKey(*this, caps, b); |
| 414 } | 414 } |
| 415 | 415 |
| 416 GrGLFragmentProcessor* createGLInstance() const override { | 416 GrGLFragmentProcessor* createGLInstance() const override { |
| 417 return SkNEW_ARGS(GLProcessor, (*this)); | 417 return SkNEW_ARGS(GLProcessor, (*this)); |
| 418 } | 418 } |
| 419 | 419 |
| 420 | 420 |
| 421 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; | 421 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; |
| 422 | 422 |
| 423 class GLProcessor : public GrGLFragmentProcessor { | 423 class GLProcessor : public GrGLFragmentProcessor { |
| 424 public: | 424 public: |
| 425 // this class always generates the same code. | 425 // this class always generates the same code. |
| 426 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBu
ilder* b) {} | 426 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey
Builder* b) {} |
| 427 | 427 |
| 428 GLProcessor(const GrProcessor&) {} | 428 GLProcessor(const GrProcessor&) {} |
| 429 | 429 |
| 430 virtual void emitCode(GrGLFPBuilder* builder, | 430 virtual void emitCode(GrGLFPBuilder* builder, |
| 431 const GrFragmentProcessor&, | 431 const GrFragmentProcessor&, |
| 432 const char* outputColor, | 432 const char* outputColor, |
| 433 const char* inputColor, | 433 const char* inputColor, |
| 434 const TransformedCoordsArray&, | 434 const TransformedCoordsArray&, |
| 435 const TextureSamplerArray&) override { | 435 const TextureSamplerArray&) override { |
| 436 fMatrixHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Vi
sibility, | 436 fMatrixHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Vi
sibility, |
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| 577 str->append("matrix: ("); | 577 str->append("matrix: ("); |
| 578 for (int i = 0; i < 20; ++i) { | 578 for (int i = 0; i < 20; ++i) { |
| 579 str->appendScalar(fMatrix.fMat[i]); | 579 str->appendScalar(fMatrix.fMat[i]); |
| 580 if (i < 19) { | 580 if (i < 19) { |
| 581 str->append(", "); | 581 str->append(", "); |
| 582 } | 582 } |
| 583 } | 583 } |
| 584 str->append(")"); | 584 str->append(")"); |
| 585 } | 585 } |
| 586 #endif | 586 #endif |
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