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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gm.h" | 9 #include "gm.h" |
10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
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53 return SkNEW_ARGS(DCShader, (matrix)); | 53 return SkNEW_ARGS(DCShader, (matrix)); |
54 } | 54 } |
55 | 55 |
56 class DCFP : public GrFragmentProcessor { | 56 class DCFP : public GrFragmentProcessor { |
57 public: | 57 public: |
58 DCFP(const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) { | 58 DCFP(const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) { |
59 this->addCoordTransform(&fDeviceTransform); | 59 this->addCoordTransform(&fDeviceTransform); |
60 this->initClassID<DCFP>(); | 60 this->initClassID<DCFP>(); |
61 } | 61 } |
62 | 62 |
63 void getGLProcessorKey(const GrGLCaps& caps, | 63 void getGLProcessorKey(const GrGLSLCaps& caps, |
64 GrProcessorKeyBuilder* b) const override {} | 64 GrProcessorKeyBuilder* b) const override {} |
65 | 65 |
66 GrGLFragmentProcessor* createGLInstance() const override { | 66 GrGLFragmentProcessor* createGLInstance() const override { |
67 class DCGLFP : public GrGLFragmentProcessor { | 67 class DCGLFP : public GrGLFragmentProcessor { |
68 void emitCode(GrGLFPBuilder* builder, | 68 void emitCode(GrGLFPBuilder* builder, |
69 const GrFragmentProcessor& fp, | 69 const GrFragmentProcessor& fp, |
70 const char* outputColor, | 70 const char* outputColor, |
71 const char* inputColor, | 71 const char* inputColor, |
72 const TransformedCoordsArray& coords, | 72 const TransformedCoordsArray& coords, |
73 const TextureSamplerArray& samplers) { | 73 const TextureSamplerArray& samplers) { |
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311 }; | 311 }; |
312 | 312 |
313 SkTArray<Prim*> fPrims; | 313 SkTArray<Prim*> fPrims; |
314 | 314 |
315 typedef GM INHERITED; | 315 typedef GM INHERITED; |
316 }; | 316 }; |
317 | 317 |
318 DEF_GM( return SkNEW(DCShaderGM); ) | 318 DEF_GM( return SkNEW(DCShaderGM); ) |
319 } | 319 } |
320 #endif | 320 #endif |
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