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Unified Diff: media/audio/pulse/pulse_output.cc

Issue 11098031: Get PulseAudio implementation working. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Comments. Created 8 years, 1 month ago
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Index: media/audio/pulse/pulse_output.cc
diff --git a/media/audio/pulse/pulse_output.cc b/media/audio/pulse/pulse_output.cc
index 82f9fb926a8ade41747b76db34562c85de3fde20..0687e6ef3b5c4984068208acf46a7fd45e47039d 100644
--- a/media/audio/pulse/pulse_output.cc
+++ b/media/audio/pulse/pulse_output.cc
@@ -4,41 +4,45 @@
#include "media/audio/pulse/pulse_output.h"
-#include "base/bind.h"
+#include <pulse/pulseaudio.h>
+
#include "base/message_loop.h"
+#include "media/audio/audio_manager_base.h"
#include "media/audio/audio_parameters.h"
#include "media/audio/audio_util.h"
-#if defined(OS_LINUX)
-#include "media/audio/linux/audio_manager_linux.h"
-#elif defined(OS_OPENBSD)
-#include "media/audio/openbsd/audio_manager_openbsd.h"
-#endif
-#include "media/base/data_buffer.h"
-#include "media/base/seekable_buffer.h"
namespace media {
+// A helper class that acquires pa_threaded_mainloop_lock() while in scope.
+class AutoPulseLock {
+ public:
+ explicit AutoPulseLock(pa_threaded_mainloop* pa_mainloop)
+ : pa_mainloop_(pa_mainloop) {
+ pa_threaded_mainloop_lock(pa_mainloop_);
+ }
+
+ ~AutoPulseLock() {
+ pa_threaded_mainloop_unlock(pa_mainloop_);
+ }
+
+ private:
+ pa_threaded_mainloop* pa_mainloop_;
+
+ DISALLOW_COPY_AND_ASSIGN(AutoPulseLock);
+};
+
static pa_sample_format_t BitsToPASampleFormat(int bits_per_sample) {
switch (bits_per_sample) {
- // Unsupported sample formats shown for reference. I am assuming we want
- // signed and little endian because that is what we gave to ALSA.
case 8:
return PA_SAMPLE_U8;
- // Also 8-bits: PA_SAMPLE_ALAW and PA_SAMPLE_ULAW
case 16:
return PA_SAMPLE_S16LE;
- // Also 16-bits: PA_SAMPLE_S16BE (big endian).
case 24:
return PA_SAMPLE_S24LE;
- // Also 24-bits: PA_SAMPLE_S24BE (big endian).
- // Other cases: PA_SAMPLE_24_32LE (in LSB of 32-bit field, little endian),
- // and PA_SAMPLE_24_32BE (in LSB of 32-bit field, big endian),
case 32:
return PA_SAMPLE_S32LE;
- // Also 32-bits: PA_SAMPLE_S32BE (big endian),
- // PA_SAMPLE_FLOAT32LE (floating point little endian),
- // and PA_SAMPLE_FLOAT32BE (floating point big endian).
default:
+ NOTREACHED() << "Invalid bits per sample: " << bits_per_sample;
return PA_SAMPLE_INVALID;
}
}
@@ -71,202 +75,245 @@ static pa_channel_position ChromiumToPAChannelPosition(Channels channel) {
return PA_CHANNEL_POSITION_SIDE_RIGHT;
case CHANNELS_MAX:
return PA_CHANNEL_POSITION_INVALID;
+ default:
+ NOTREACHED() << "Invalid channel: " << channel;
+ return PA_CHANNEL_POSITION_INVALID;
}
- NOTREACHED() << "Invalid channel " << channel;
- return PA_CHANNEL_POSITION_INVALID;
}
static pa_channel_map ChannelLayoutToPAChannelMap(
ChannelLayout channel_layout) {
- // Initialize channel map.
pa_channel_map channel_map;
pa_channel_map_init(&channel_map);
channel_map.channels = ChannelLayoutToChannelCount(channel_layout);
+ for (Channels ch = LEFT; ch < CHANNELS_MAX;
+ ch = static_cast<Channels>(ch + 1)) {
+ int channel_index = ChannelOrder(channel_layout, ch);
+ if (channel_index < 0)
+ continue;
- // All channel maps have the same size array of channel positions.
- for (unsigned int channel = 0; channel != CHANNELS_MAX; ++channel) {
- int channel_position = kChannelOrderings[channel_layout][channel];
- if (channel_position > -1) {
- channel_map.map[channel_position] = ChromiumToPAChannelPosition(
- static_cast<Channels>(channel));
- } else {
- // PulseAudio expects unused channels in channel maps to be filled with
- // PA_CHANNEL_POSITION_MONO.
- channel_map.map[channel_position] = PA_CHANNEL_POSITION_MONO;
- }
- }
-
- // Fill in the rest of the unused channels.
- for (unsigned int channel = CHANNELS_MAX; channel != PA_CHANNELS_MAX;
- ++channel) {
- channel_map.map[channel] = PA_CHANNEL_POSITION_MONO;
+ channel_map.map[channel_index] = ChromiumToPAChannelPosition(ch);
}
return channel_map;
}
-static size_t MicrosecondsToBytes(
- uint32 microseconds, uint32 sample_rate, size_t bytes_per_frame) {
- return microseconds * sample_rate * bytes_per_frame /
- base::Time::kMicrosecondsPerSecond;
-}
+// static, pa_context_notify_cb
+void PulseAudioOutputStream::ContextNotifyCallback(pa_context* c,
+ void* p_this) {
+ PulseAudioOutputStream* stream = static_cast<PulseAudioOutputStream*>(p_this);
+
+ // Forward unexpected failures to the AudioSourceCallback if available. All
+ // these variables are only modified under pa_threaded_mainloop_lock() so this
+ // should be thread safe.
+ if (c && stream->source_callback_ &&
+ pa_context_get_state(c) == PA_CONTEXT_FAILED) {
+ stream->source_callback_->OnError(stream, pa_context_errno(c));
+ }
-// static
-void PulseAudioOutputStream::ContextStateCallback(pa_context* context,
- void* state_addr) {
- pa_context_state_t* state = static_cast<pa_context_state_t*>(state_addr);
- *state = pa_context_get_state(context);
+ pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
}
-// static
-void PulseAudioOutputStream::WriteRequestCallback(pa_stream* playback_handle,
- size_t length,
- void* stream_addr) {
- PulseAudioOutputStream* stream =
- reinterpret_cast<PulseAudioOutputStream*>(stream_addr);
+// static, pa_stream_notify_cb
+void PulseAudioOutputStream::StreamNotifyCallback(pa_stream* s, void* p_this) {
+ PulseAudioOutputStream* stream = static_cast<PulseAudioOutputStream*>(p_this);
+
+ // Forward unexpected failures to the AudioSourceCallback if available. All
+ // these variables are only modified under pa_threaded_mainloop_lock() so this
+ // should be thread safe.
+ if (s && stream->source_callback_ &&
+ pa_stream_get_state(s) == PA_STREAM_FAILED) {
+ stream->source_callback_->OnError(
+ stream, pa_context_errno(stream->pa_context_));
+ }
- DCHECK(stream->manager_->GetMessageLoop()->BelongsToCurrentThread());
+ pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
+}
- stream->write_callback_handled_ = true;
+// static, pa_stream_success_cb_t
+void PulseAudioOutputStream::StreamSuccessCallback(pa_stream* s, int success,
+ void* p_this) {
+ PulseAudioOutputStream* stream = static_cast<PulseAudioOutputStream*>(p_this);
+ pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
+}
- // Fulfill write request.
- stream->FulfillWriteRequest(length);
+// static, pa_stream_request_cb_t
+void PulseAudioOutputStream::StreamRequestCallback(pa_stream* s, size_t len,
+ void* p_this) {
+ // Fulfill write request; must always result in a pa_stream_write() call.
+ static_cast<PulseAudioOutputStream*>(p_this)->FulfillWriteRequest(len);
}
PulseAudioOutputStream::PulseAudioOutputStream(const AudioParameters& params,
- AudioManagerPulse* manager)
- : channel_layout_(params.channel_layout()),
- channel_count_(ChannelLayoutToChannelCount(channel_layout_)),
- sample_format_(BitsToPASampleFormat(params.bits_per_sample())),
- sample_rate_(params.sample_rate()),
- bytes_per_frame_(params.GetBytesPerFrame()),
+ AudioManagerBase* manager)
+ : params_(params),
manager_(manager),
pa_context_(NULL),
pa_mainloop_(NULL),
- playback_handle_(NULL),
- packet_size_(params.GetBytesPerBuffer()),
- frames_per_packet_(packet_size_ / bytes_per_frame_),
- client_buffer_(NULL),
+ pa_stream_(NULL),
volume_(1.0f),
- stream_stopped_(true),
- write_callback_handled_(false),
- ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)),
source_callback_(NULL) {
DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
- // TODO(slock): Sanity check input values.
+ CHECK(params_.IsValid());
+ audio_bus_ = AudioBus::Create(params_);
}
PulseAudioOutputStream::~PulseAudioOutputStream() {
- // All internal structures should already have been freed in Close(),
- // which calls AudioManagerPulse::Release which deletes this object.
- DCHECK(!playback_handle_);
+ // All internal structures should already have been freed in Close(), which
+ // calls AudioManagerBase::ReleaseOutputStream() which deletes this object.
+ DCHECK(!pa_stream_);
DCHECK(!pa_context_);
DCHECK(!pa_mainloop_);
}
+// Helper macro for Open() to avoid code spam and string bloat.
+#define RETURN_ON_FAILURE(expression, message) do { \
+ if (!(expression)) { \
+ if (pa_context_) { \
+ DLOG(ERROR) << message << " Error: " \
+ << pa_strerror(pa_context_errno(pa_context_)); \
+ } else { \
+ DLOG(ERROR) << message; \
+ } \
+ return false; \
+ } \
+} while(0)
+
bool PulseAudioOutputStream::Open() {
DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
- // TODO(slock): Possibly move most of this to an OpenPlaybackDevice function
- // in a new class 'pulse_util', like alsa_util.
+ pa_mainloop_ = pa_threaded_mainloop_new();
+ RETURN_ON_FAILURE(pa_mainloop_, "Failed to create PulseAudio main loop.");
- // Create a mainloop API and connect to the default server.
- pa_mainloop_ = pa_mainloop_new();
- pa_mainloop_api* pa_mainloop_api = pa_mainloop_get_api(pa_mainloop_);
+ pa_mainloop_api* pa_mainloop_api = pa_threaded_mainloop_get_api(pa_mainloop_);
pa_context_ = pa_context_new(pa_mainloop_api, "Chromium");
- pa_context_state_t pa_context_state = PA_CONTEXT_UNCONNECTED;
- pa_context_connect(pa_context_, NULL, PA_CONTEXT_NOFLAGS, NULL);
-
- // Wait until PulseAudio is ready.
- pa_context_set_state_callback(pa_context_, &ContextStateCallback,
- &pa_context_state);
- while (pa_context_state != PA_CONTEXT_READY) {
- pa_mainloop_iterate(pa_mainloop_, 1, NULL);
- if (pa_context_state == PA_CONTEXT_FAILED ||
- pa_context_state == PA_CONTEXT_TERMINATED) {
- Reset();
- return false;
- }
+ RETURN_ON_FAILURE(pa_context_, "Failed to create PulseAudio context.");
+
+ // A state callback must be set before calling pa_threaded_mainloop_lock() or
+ // pa_threaded_mainloop_wait() calls may lead to dead lock.
+ pa_context_set_state_callback(pa_context_, &ContextNotifyCallback, this);
+
+ // Lock the main loop while setting up the context. Failure to do so may lead
+ // to crashes as the PulseAudio thread tries to run before things are ready.
+ AutoPulseLock auto_lock(pa_mainloop_);
+
+ RETURN_ON_FAILURE(
+ pa_threaded_mainloop_start(pa_mainloop_) == 0,
+ "Failed to start PulseAudio main loop.");
+ RETURN_ON_FAILURE(
+ pa_context_connect(pa_context_, NULL, PA_CONTEXT_NOAUTOSPAWN, NULL) == 0,
+ "Failed to connect PulseAudio context.");
+
+ // Wait until |pa_context_| is ready. pa_threaded_mainloop_wait() must be
+ // called after pa_context_get_state() in case the context is already ready,
+ // otherwise pa_threaded_mainloop_wait() will hang indefinitely.
+ while (true) {
+ pa_context_state_t context_state = pa_context_get_state(pa_context_);
+ RETURN_ON_FAILURE(
+ PA_CONTEXT_IS_GOOD(context_state), "Invalid PulseAudio context state.");
+ if (context_state == PA_CONTEXT_READY)
+ break;
+ pa_threaded_mainloop_wait(pa_mainloop_);
}
// Set sample specifications.
pa_sample_spec pa_sample_specifications;
- pa_sample_specifications.format = sample_format_;
- pa_sample_specifications.rate = sample_rate_;
- pa_sample_specifications.channels = channel_count_;
+ pa_sample_specifications.format = BitsToPASampleFormat(
+ params_.bits_per_sample());
+ pa_sample_specifications.rate = params_.sample_rate();
+ pa_sample_specifications.channels = params_.channels();
// Get channel mapping and open playback stream.
pa_channel_map* map = NULL;
pa_channel_map source_channel_map = ChannelLayoutToPAChannelMap(
- channel_layout_);
+ params_.channel_layout());
if (source_channel_map.channels != 0) {
// The source data uses a supported channel map so we will use it rather
// than the default channel map (NULL).
map = &source_channel_map;
}
- playback_handle_ = pa_stream_new(pa_context_, "Playback",
- &pa_sample_specifications, map);
+ pa_stream_ = pa_stream_new(
+ pa_context_, "Playback", &pa_sample_specifications, map);
+ RETURN_ON_FAILURE(pa_stream_, "Failed to create PulseAudio stream.");
+ pa_stream_set_state_callback(pa_stream_, &StreamNotifyCallback, this);
- // Initialize client buffer.
- uint32 output_packet_size = frames_per_packet_ * bytes_per_frame_;
- client_buffer_.reset(new media::SeekableBuffer(0, output_packet_size));
+ // Even though we start the stream corked below, PulseAudio will issue one
+ // stream request after setup. FulfillWriteRequest() must fulfill the write.
+ pa_stream_set_write_callback(pa_stream_, &StreamRequestCallback, this);
- // Set write callback.
- pa_stream_set_write_callback(playback_handle_, &WriteRequestCallback, this);
-
- // Set server-side buffer attributes.
- // (uint32_t)-1 is the default and recommended value from PulseAudio's
- // documentation, found at:
- // http://freedesktop.org/software/pulseaudio/doxygen/structpa__buffer__attr.html.
+ // Tell pulse audio we only want callbacks of a certain size.
pa_buffer_attr pa_buffer_attributes;
- pa_buffer_attributes.maxlength = static_cast<uint32_t>(-1);
- pa_buffer_attributes.tlength = output_packet_size;
- pa_buffer_attributes.prebuf = static_cast<uint32_t>(-1);
- pa_buffer_attributes.minreq = static_cast<uint32_t>(-1);
+ pa_buffer_attributes.maxlength = params_.GetBytesPerBuffer();
+ pa_buffer_attributes.minreq = params_.GetBytesPerBuffer();
+ pa_buffer_attributes.prebuf = params_.GetBytesPerBuffer();
+ pa_buffer_attributes.tlength = params_.GetBytesPerBuffer();
pa_buffer_attributes.fragsize = static_cast<uint32_t>(-1);
// Connect playback stream.
- pa_stream_connect_playback(playback_handle_, NULL,
- &pa_buffer_attributes,
- (pa_stream_flags_t)
- (PA_STREAM_INTERPOLATE_TIMING |
- PA_STREAM_ADJUST_LATENCY |
- PA_STREAM_AUTO_TIMING_UPDATE),
- NULL, NULL);
-
- if (!playback_handle_) {
- Reset();
- return false;
+ // TODO(dalecurtis): Pulse tends to want really large buffer sizes if we are
+ // not using the native sample rate. We should always open the stream with
+ // PA_STREAM_FIX_RATE and ensure this is true.
+ RETURN_ON_FAILURE(
+ pa_stream_connect_playback(
+ pa_stream_, NULL, &pa_buffer_attributes,
+ static_cast<pa_stream_flags_t>(
+ PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE |
+ PA_STREAM_NOT_MONOTONIC | PA_STREAM_START_CORKED),
+ NULL, NULL) == 0,
+ "Failed to connect PulseAudio stream.");
+
+ // Wait for the stream to be ready.
+ while (true) {
+ pa_stream_state_t stream_state = pa_stream_get_state(pa_stream_);
+ RETURN_ON_FAILURE(
+ PA_STREAM_IS_GOOD(stream_state), "Invalid PulseAudio stream state.");
+ if (stream_state == PA_STREAM_READY)
+ break;
+ pa_threaded_mainloop_wait(pa_mainloop_);
}
return true;
}
+#undef RETURN_ON_FAILURE
+
void PulseAudioOutputStream::Reset() {
- stream_stopped_ = true;
+ if (!pa_mainloop_) {
+ DCHECK(!pa_stream_);
+ DCHECK(!pa_context_);
+ return;
+ }
- // Close the stream.
- if (playback_handle_) {
- pa_stream_flush(playback_handle_, NULL, NULL);
- pa_stream_disconnect(playback_handle_);
+ {
+ AutoPulseLock auto_lock(pa_mainloop_);
+
+ // Close the stream.
+ if (pa_stream_) {
+ // Ensure all samples are played out before shutdown.
+ WaitForPulseOperation(pa_stream_flush(
+ pa_stream_, &StreamSuccessCallback, this));
+
+ // Release PulseAudio structures.
+ pa_stream_disconnect(pa_stream_);
+ pa_stream_set_write_callback(pa_stream_, NULL, NULL);
+ pa_stream_set_state_callback(pa_stream_, NULL, NULL);
+ pa_stream_unref(pa_stream_);
+ pa_stream_ = NULL;
+ }
- // Release PulseAudio structures.
- pa_stream_unref(playback_handle_);
- playback_handle_ = NULL;
- }
- if (pa_context_) {
- pa_context_unref(pa_context_);
- pa_context_ = NULL;
- }
- if (pa_mainloop_) {
- pa_mainloop_free(pa_mainloop_);
- pa_mainloop_ = NULL;
+ if (pa_context_) {
+ pa_context_disconnect(pa_context_);
+ pa_context_set_state_callback(pa_context_, NULL, NULL);
+ pa_context_unref(pa_context_);
+ pa_context_ = NULL;
+ }
}
- // Release internal buffer.
- client_buffer_.reset();
+ pa_threaded_mainloop_stop(pa_mainloop_);
+ pa_threaded_mainloop_free(pa_mainloop_);
+ pa_mainloop_ = NULL;
}
void PulseAudioOutputStream::Close() {
@@ -279,138 +326,107 @@ void PulseAudioOutputStream::Close() {
manager_->ReleaseOutputStream(this);
}
-void PulseAudioOutputStream::WaitForWriteRequest() {
- DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
+int PulseAudioOutputStream::GetHardwareLatencyInBytes() {
+ int negative = 0;
+ pa_usec_t pa_latency_micros = 0;
+ if (pa_stream_get_latency(pa_stream_, &pa_latency_micros, &negative) != 0)
+ return 0;
- if (stream_stopped_)
- return;
+ if (negative)
+ return 0;
- // Iterate the PulseAudio mainloop. If PulseAudio doesn't request a write,
- // post a task to iterate the mainloop again.
- write_callback_handled_ = false;
- pa_mainloop_iterate(pa_mainloop_, 1, NULL);
- if (!write_callback_handled_) {
- manager_->GetMessageLoop()->PostTask(FROM_HERE, base::Bind(
- &PulseAudioOutputStream::WaitForWriteRequest,
- weak_factory_.GetWeakPtr()));
- }
-}
-
-bool PulseAudioOutputStream::BufferPacketFromSource() {
- uint32 buffer_delay = client_buffer_->forward_bytes();
- pa_usec_t pa_latency_micros;
- int negative;
- pa_stream_get_latency(playback_handle_, &pa_latency_micros, &negative);
- uint32 hardware_delay = MicrosecondsToBytes(pa_latency_micros,
- sample_rate_,
- bytes_per_frame_);
- // TODO(slock): Deal with negative latency (negative == 1). This has yet
- // to happen in practice though.
- scoped_refptr<media::DataBuffer> packet =
- new media::DataBuffer(packet_size_);
- int frames_filled = RunDataCallback(
- audio_bus_.get(), AudioBuffersState(buffer_delay, hardware_delay));
- size_t packet_size = frames_filled * bytes_per_frame_;
-
- DCHECK_LE(packet_size, packet_size_);
- // Note: If this ever changes to output raw float the data must be clipped and
- // sanitized since it may come from an untrusted source such as NaCl.
- audio_bus_->ToInterleaved(
- frames_filled, bytes_per_frame_ / channel_count_,
- packet->GetWritableData());
-
- if (packet_size == 0)
- return false;
-
- media::AdjustVolume(packet->GetWritableData(),
- packet_size,
- channel_count_,
- bytes_per_frame_ / channel_count_,
- volume_);
- packet->SetDataSize(packet_size);
- // Add the packet to the buffer.
- client_buffer_->Append(packet);
- return true;
+ return (pa_latency_micros * params_.sample_rate() *
+ params_.GetBytesPerFrame()) / base::Time::kMicrosecondsPerSecond;
}
void PulseAudioOutputStream::FulfillWriteRequest(size_t requested_bytes) {
- // If we have enough data to fulfill the request, we can finish the write.
- if (stream_stopped_)
- return;
+ CHECK_EQ(requested_bytes, static_cast<size_t>(params_.GetBytesPerBuffer()));
- // Request more data from the source until we can fulfill the request or
- // fail to receive anymore data.
- bool buffering_successful = true;
- size_t forward_bytes = static_cast<size_t>(client_buffer_->forward_bytes());
- while (forward_bytes < requested_bytes && buffering_successful) {
- buffering_successful = BufferPacketFromSource();
+ int frames_filled = 0;
+ if (source_callback_) {
+ frames_filled = source_callback_->OnMoreData(
+ audio_bus_.get(), AudioBuffersState(0, GetHardwareLatencyInBytes()));
}
- size_t bytes_written = 0;
- if (client_buffer_->forward_bytes() > 0) {
- // Try to fulfill the request by writing as many of the requested bytes to
- // the stream as we can.
- WriteToStream(requested_bytes, &bytes_written);
+ // Zero any unfilled data so it plays back as silence.
+ if (frames_filled < audio_bus_->frames()) {
+ audio_bus_->ZeroFramesPartial(
+ frames_filled, audio_bus_->frames() - frames_filled);
}
- if (bytes_written < requested_bytes) {
- // We weren't able to buffer enough data to fulfill the request. Try to
- // fulfill the rest of the request later.
- manager_->GetMessageLoop()->PostTask(FROM_HERE, base::Bind(
- &PulseAudioOutputStream::FulfillWriteRequest,
- weak_factory_.GetWeakPtr(),
- requested_bytes - bytes_written));
- } else {
- // Continue playback.
- manager_->GetMessageLoop()->PostTask(FROM_HERE, base::Bind(
- &PulseAudioOutputStream::WaitForWriteRequest,
- weak_factory_.GetWeakPtr()));
- }
-}
-
-void PulseAudioOutputStream::WriteToStream(size_t bytes_to_write,
- size_t* bytes_written) {
- *bytes_written = 0;
- while (*bytes_written < bytes_to_write) {
- const uint8* chunk;
- int chunk_size;
-
- // Stop writing if there is no more data available.
- if (!client_buffer_->GetCurrentChunk(&chunk, &chunk_size))
- break;
+ // PulseAudio won't always be able to provide a buffer large enough, so we may
+ // need to request multiple buffers and fill them individually.
+ int current_frame = 0;
+ size_t bytes_remaining = requested_bytes;
+ while (bytes_remaining > 0) {
+ void* buffer = NULL;
+ size_t bytes_to_fill = bytes_remaining;
+ CHECK_GE(pa_stream_begin_write(pa_stream_, &buffer, &bytes_to_fill), 0);
+
+ // In case PulseAudio gives us a bigger buffer than we want, cap our size.
+ bytes_to_fill = std::min(
+ std::min(bytes_remaining, bytes_to_fill),
+ static_cast<size_t>(params_.GetBytesPerBuffer()));
+
+ int frames_to_fill = bytes_to_fill / params_.GetBytesPerFrame();;
+
+ // Note: If this ever changes to output raw float the data must be clipped
+ // and sanitized since it may come from an untrusted source such as NaCl.
+ audio_bus_->ToInterleavedPartial(
+ current_frame, frames_to_fill, params_.bits_per_sample() / 8, buffer);
+ media::AdjustVolume(buffer, bytes_to_fill, params_.channels(),
+ params_.bits_per_sample() / 8, volume_);
+
+ if (pa_stream_write(pa_stream_, buffer, bytes_to_fill, NULL, 0LL,
+ PA_SEEK_RELATIVE) < 0) {
+ if (source_callback_) {
+ source_callback_->OnError(this, pa_context_errno(pa_context_));
+ }
+ }
- // Write data to stream.
- pa_stream_write(playback_handle_, chunk, chunk_size,
- NULL, 0LL, PA_SEEK_RELATIVE);
- client_buffer_->Seek(chunk_size);
- *bytes_written += chunk_size;
+ bytes_remaining -= bytes_to_fill;
+ current_frame = frames_to_fill;
}
}
void PulseAudioOutputStream::Start(AudioSourceCallback* callback) {
DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
CHECK(callback);
- DLOG_IF(ERROR, !playback_handle_)
- << "Open() has not been called successfully";
- if (!playback_handle_)
+ CHECK(pa_stream_);
+
+ AutoPulseLock auto_lock(pa_mainloop_);
+
+ // Ensure the context and stream are ready.
+ if (pa_context_get_state(pa_context_) != PA_CONTEXT_READY &&
+ pa_stream_get_state(pa_stream_) != PA_STREAM_READY) {
+ callback->OnError(this, pa_context_errno(pa_context_));
return;
+ }
source_callback_ = callback;
- // Clear buffer, it might still have data in it.
- client_buffer_->Clear();
- stream_stopped_ = false;
-
- // Start playback.
- manager_->GetMessageLoop()->PostTask(FROM_HERE, base::Bind(
- &PulseAudioOutputStream::WaitForWriteRequest,
- weak_factory_.GetWeakPtr()));
+ // Uncork (resume) the stream.
+ WaitForPulseOperation(pa_stream_cork(
+ pa_stream_, 0, &StreamSuccessCallback, this));
}
void PulseAudioOutputStream::Stop() {
DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
- stream_stopped_ = true;
+ // Cork (pause) the stream. Waiting for the main loop lock will ensure
+ // outstanding callbacks have completed.
+ AutoPulseLock auto_lock(pa_mainloop_);
+
+ // Flush the stream prior to cork, doing so after will cause hangs. Write
+ // callbacks are suspended while inside pa_threaded_mainloop_lock() so this
+ // is all thread safe.
+ WaitForPulseOperation(pa_stream_flush(
+ pa_stream_, &StreamSuccessCallback, this));
+
+ WaitForPulseOperation(pa_stream_cork(
+ pa_stream_, 1, &StreamSuccessCallback, this));
+
+ source_callback_ = NULL;
}
void PulseAudioOutputStream::SetVolume(double volume) {
@@ -425,12 +441,12 @@ void PulseAudioOutputStream::GetVolume(double* volume) {
*volume = volume_;
}
-int PulseAudioOutputStream::RunDataCallback(
- AudioBus* audio_bus, AudioBuffersState buffers_state) {
- if (source_callback_)
- return source_callback_->OnMoreData(audio_bus, buffers_state);
-
- return 0;
+void PulseAudioOutputStream::WaitForPulseOperation(pa_operation* op) {
+ CHECK(op);
+ while (pa_operation_get_state(op) == PA_OPERATION_RUNNING) {
+ pa_threaded_mainloop_wait(pa_mainloop_);
+ }
+ pa_operation_unref(op);
}
} // namespace media
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