Index: remoting/webapp/base/js/viewport.js |
diff --git a/remoting/webapp/base/js/viewport.js b/remoting/webapp/base/js/viewport.js |
new file mode 100644 |
index 0000000000000000000000000000000000000000..8f35cffb1768a3f58bf286468f917e90ed3962ed |
--- /dev/null |
+++ b/remoting/webapp/base/js/viewport.js |
@@ -0,0 +1,153 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+/** |
+ * @fileoverview |
+ * Provides shared view port management utilities. |
+ */ |
+ |
+/** @suppress {duplicate} */ |
+var remoting = remoting || {}; |
+ |
+(function() { |
+ |
+'use strict'; |
+ |
+/** @type {Object} */ |
+remoting.Viewport = {}; |
+ |
+/** |
+ * Helper function accepting client and host dimensions, and returning a chosen |
+ * size for the plugin element, in DIPs. |
+ * |
+ * @param {{width: number, height: number}} clientSizeDips Available client |
+ * dimensions, in DIPs. |
+ * @param {number} clientPixelRatio Number of physical pixels per client DIP. |
+ * @param {{width: number, height: number}} desktopSize Size of the host desktop |
+ * in physical pixels. |
+ * @param {{x: number, y: number}} desktopDpi DPI of the host desktop in both |
+ * dimensions. |
+ * @param {number} desktopScale The scale factor configured for the host. |
+ * @param {boolean} isFullscreen True if full-screen mode is active. |
+ * @param {boolean} shrinkToFit True if shrink-to-fit should be applied. |
+ * @return {{width: number, height: number}} Chosen plugin dimensions, in DIPs. |
+ */ |
+remoting.Viewport.choosePluginSize = function( |
+ clientSizeDips, clientPixelRatio, desktopSize, desktopDpi, desktopScale, |
+ isFullscreen, shrinkToFit) { |
+ base.debug.assert(clientSizeDips.width > 0); |
+ base.debug.assert(clientSizeDips.height > 0); |
+ base.debug.assert(clientPixelRatio >= 1.0); |
+ base.debug.assert(desktopSize.width > 0); |
+ base.debug.assert(desktopSize.height > 0); |
+ base.debug.assert(desktopDpi.x > 0); |
+ base.debug.assert(desktopDpi.y > 0); |
+ base.debug.assert(desktopScale > 0); |
+ |
+ // We have the following goals in sizing the desktop display at the client: |
+ // 1. Avoid losing detail by down-scaling beyond 1:1 host:device pixels. |
+ // 2. Avoid up-scaling if that will cause the client to need scrollbars. |
+ // 3. Avoid introducing blurriness with non-integer up-scaling factors. |
+ // 4. Avoid having huge "letterboxes" around the desktop, if it's really |
+ // small. |
+ // 5. Compensate for mismatched DPIs, so that the behaviour of features like |
+ // shrink-to-fit matches their "natural" rather than their pixel size. |
+ // e.g. with shrink-to-fit active a 1024x768 low-DPI host on a 640x480 |
+ // high-DPI client will be up-scaled to 1280x960, rather than displayed |
+ // at 1:1 host:physical client pixels. |
+ // |
+ // To determine the ideal size we follow a four-stage process: |
+ // 1. Determine the "natural" size at which to display the desktop. |
+ // a. Initially assume 1:1 mapping of desktop to client device pixels. |
+ // b. If host DPI is less than the client's then up-scale accordingly. |
+ // c. If desktopScale is configured for the host then allow that to |
+ // reduce the amount of up-scaling from (b). e.g. if the client:host |
+ // DPIs are 2:1 then a desktopScale of 1.5 would reduce the up-scale |
+ // to 4:3, while a desktopScale of 3.0 would result in no up-scaling. |
+ // 2. If the natural size of the desktop is smaller than the client device |
+ // then apply up-scaling by an integer scale factor to avoid excessive |
+ // letterboxing. |
+ // 3. If shrink-to-fit is configured then: |
+ // a. If the natural size exceeds the client size then apply down-scaling |
+ // by an arbitrary scale factor. |
+ // b. If we're in full-screen mode and the client & host aspect-ratios |
+ // are radically different (e.g. the host is actually multi-monitor) |
+ // then shrink-to-fit to the shorter dimension, rather than leaving |
+ // huge letterboxes; the user can then bump-scroll around the desktop. |
+ // 4. If the overall scale factor is fractionally over an integer factor |
+ // then reduce it to that integer factor, to avoid blurring. |
+ |
+ // All calculations are performed in device pixels. |
+ var clientWidth = clientSizeDips.width * clientPixelRatio; |
+ var clientHeight = clientSizeDips.height * clientPixelRatio; |
+ |
+ // 1. Determine a "natural" size at which to display the desktop. |
+ var scale = 1.0; |
+ |
+ // Determine the effective host device pixel ratio. |
+ // Note that we round up or down to the closest integer pixel ratio. |
+ var hostPixelRatioX = Math.round(desktopDpi.x / 96); |
+ var hostPixelRatioY = Math.round(desktopDpi.y / 96); |
+ var hostPixelRatio = Math.min(hostPixelRatioX, hostPixelRatioY); |
+ |
+ // Allow up-scaling to account for DPI. |
+ scale = Math.max(scale, clientPixelRatio / hostPixelRatio); |
+ |
+ // Allow some or all of the up-scaling to be cancelled by the desktopScale. |
+ if (desktopScale > 1.0) { |
+ scale = Math.max(1.0, scale / desktopScale); |
+ } |
+ |
+ // 2. If the host is still much smaller than the client, then up-scale to |
+ // avoid wasting space, but only by an integer factor, to avoid blurring. |
+ if (desktopSize.width * scale <= clientWidth && |
+ desktopSize.height * scale <= clientHeight) { |
+ var scaleX = Math.floor(clientWidth / desktopSize.width); |
+ var scaleY = Math.floor(clientHeight / desktopSize.height); |
+ scale = Math.min(scaleX, scaleY); |
+ base.debug.assert(scale >= 1.0); |
+ } |
+ |
+ // 3. Apply shrink-to-fit, if configured. |
+ if (shrinkToFit) { |
+ var scaleFitWidth = Math.min(scale, clientWidth / desktopSize.width); |
+ var scaleFitHeight = Math.min(scale, clientHeight / desktopSize.height); |
+ scale = Math.min(scaleFitHeight, scaleFitWidth); |
+ |
+ // If we're running full-screen then try to handle common side-by-side |
+ // multi-monitor combinations more intelligently. |
+ if (isFullscreen) { |
+ // If the host has two monitors each the same size as the client then |
+ // scale-to-fit will have the desktop occupy only 50% of the client area, |
+ // in which case it would be preferable to down-scale less and let the |
+ // user bump-scroll around ("scale-and-pan"). |
+ // Triggering scale-and-pan if less than 65% of the client area would be |
+ // used adds enough fuzz to cope with e.g. 1280x800 client connecting to |
+ // a (2x1280)x1024 host nicely. |
+ // Note that we don't need to account for scrollbars while fullscreen. |
+ if (scale <= scaleFitHeight * 0.65) { |
+ scale = scaleFitHeight; |
+ } |
+ if (scale <= scaleFitWidth * 0.65) { |
+ scale = scaleFitWidth; |
+ } |
+ } |
+ } |
+ |
+ // 4. Avoid blurring for close-to-integer up-scaling factors. |
+ if (scale > 1.0) { |
+ var scaleBlurriness = scale / Math.floor(scale); |
+ if (scaleBlurriness < 1.1) { |
+ scale = Math.floor(scale); |
+ } |
+ } |
+ |
+ // Return the necessary plugin dimensions in DIPs. |
+ scale = scale / clientPixelRatio; |
+ var pluginWidth = Math.round(desktopSize.width * scale); |
+ var pluginHeight = Math.round(desktopSize.height * scale); |
+ return { width: pluginWidth, height: pluginHeight }; |
+}; |
+ |
+}()); |