| Index: remoting/webapp/base/js/viewport.js
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| diff --git a/remoting/webapp/base/js/viewport.js b/remoting/webapp/base/js/viewport.js
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..8f35cffb1768a3f58bf286468f917e90ed3962ed
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| --- /dev/null
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| +++ b/remoting/webapp/base/js/viewport.js
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| @@ -0,0 +1,153 @@
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| +// Copyright 2015 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +/**
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| + * @fileoverview
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| + * Provides shared view port management utilities.
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| + */
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| +
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| +/** @suppress {duplicate} */
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| +var remoting = remoting || {};
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| +
|
| +(function() {
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| +
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| +'use strict';
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| +
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| +/** @type {Object} */
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| +remoting.Viewport = {};
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| +
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| +/**
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| + * Helper function accepting client and host dimensions, and returning a chosen
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| + * size for the plugin element, in DIPs.
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| + *
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| + * @param {{width: number, height: number}} clientSizeDips Available client
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| + * dimensions, in DIPs.
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| + * @param {number} clientPixelRatio Number of physical pixels per client DIP.
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| + * @param {{width: number, height: number}} desktopSize Size of the host desktop
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| + * in physical pixels.
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| + * @param {{x: number, y: number}} desktopDpi DPI of the host desktop in both
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| + * dimensions.
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| + * @param {number} desktopScale The scale factor configured for the host.
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| + * @param {boolean} isFullscreen True if full-screen mode is active.
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| + * @param {boolean} shrinkToFit True if shrink-to-fit should be applied.
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| + * @return {{width: number, height: number}} Chosen plugin dimensions, in DIPs.
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| + */
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| +remoting.Viewport.choosePluginSize = function(
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| + clientSizeDips, clientPixelRatio, desktopSize, desktopDpi, desktopScale,
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| + isFullscreen, shrinkToFit) {
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| + base.debug.assert(clientSizeDips.width > 0);
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| + base.debug.assert(clientSizeDips.height > 0);
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| + base.debug.assert(clientPixelRatio >= 1.0);
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| + base.debug.assert(desktopSize.width > 0);
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| + base.debug.assert(desktopSize.height > 0);
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| + base.debug.assert(desktopDpi.x > 0);
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| + base.debug.assert(desktopDpi.y > 0);
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| + base.debug.assert(desktopScale > 0);
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| +
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| + // We have the following goals in sizing the desktop display at the client:
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| + // 1. Avoid losing detail by down-scaling beyond 1:1 host:device pixels.
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| + // 2. Avoid up-scaling if that will cause the client to need scrollbars.
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| + // 3. Avoid introducing blurriness with non-integer up-scaling factors.
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| + // 4. Avoid having huge "letterboxes" around the desktop, if it's really
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| + // small.
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| + // 5. Compensate for mismatched DPIs, so that the behaviour of features like
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| + // shrink-to-fit matches their "natural" rather than their pixel size.
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| + // e.g. with shrink-to-fit active a 1024x768 low-DPI host on a 640x480
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| + // high-DPI client will be up-scaled to 1280x960, rather than displayed
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| + // at 1:1 host:physical client pixels.
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| + //
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| + // To determine the ideal size we follow a four-stage process:
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| + // 1. Determine the "natural" size at which to display the desktop.
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| + // a. Initially assume 1:1 mapping of desktop to client device pixels.
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| + // b. If host DPI is less than the client's then up-scale accordingly.
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| + // c. If desktopScale is configured for the host then allow that to
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| + // reduce the amount of up-scaling from (b). e.g. if the client:host
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| + // DPIs are 2:1 then a desktopScale of 1.5 would reduce the up-scale
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| + // to 4:3, while a desktopScale of 3.0 would result in no up-scaling.
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| + // 2. If the natural size of the desktop is smaller than the client device
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| + // then apply up-scaling by an integer scale factor to avoid excessive
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| + // letterboxing.
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| + // 3. If shrink-to-fit is configured then:
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| + // a. If the natural size exceeds the client size then apply down-scaling
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| + // by an arbitrary scale factor.
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| + // b. If we're in full-screen mode and the client & host aspect-ratios
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| + // are radically different (e.g. the host is actually multi-monitor)
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| + // then shrink-to-fit to the shorter dimension, rather than leaving
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| + // huge letterboxes; the user can then bump-scroll around the desktop.
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| + // 4. If the overall scale factor is fractionally over an integer factor
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| + // then reduce it to that integer factor, to avoid blurring.
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| +
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| + // All calculations are performed in device pixels.
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| + var clientWidth = clientSizeDips.width * clientPixelRatio;
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| + var clientHeight = clientSizeDips.height * clientPixelRatio;
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| +
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| + // 1. Determine a "natural" size at which to display the desktop.
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| + var scale = 1.0;
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| +
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| + // Determine the effective host device pixel ratio.
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| + // Note that we round up or down to the closest integer pixel ratio.
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| + var hostPixelRatioX = Math.round(desktopDpi.x / 96);
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| + var hostPixelRatioY = Math.round(desktopDpi.y / 96);
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| + var hostPixelRatio = Math.min(hostPixelRatioX, hostPixelRatioY);
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| +
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| + // Allow up-scaling to account for DPI.
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| + scale = Math.max(scale, clientPixelRatio / hostPixelRatio);
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| +
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| + // Allow some or all of the up-scaling to be cancelled by the desktopScale.
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| + if (desktopScale > 1.0) {
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| + scale = Math.max(1.0, scale / desktopScale);
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| + }
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| +
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| + // 2. If the host is still much smaller than the client, then up-scale to
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| + // avoid wasting space, but only by an integer factor, to avoid blurring.
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| + if (desktopSize.width * scale <= clientWidth &&
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| + desktopSize.height * scale <= clientHeight) {
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| + var scaleX = Math.floor(clientWidth / desktopSize.width);
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| + var scaleY = Math.floor(clientHeight / desktopSize.height);
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| + scale = Math.min(scaleX, scaleY);
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| + base.debug.assert(scale >= 1.0);
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| + }
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| +
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| + // 3. Apply shrink-to-fit, if configured.
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| + if (shrinkToFit) {
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| + var scaleFitWidth = Math.min(scale, clientWidth / desktopSize.width);
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| + var scaleFitHeight = Math.min(scale, clientHeight / desktopSize.height);
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| + scale = Math.min(scaleFitHeight, scaleFitWidth);
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| +
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| + // If we're running full-screen then try to handle common side-by-side
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| + // multi-monitor combinations more intelligently.
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| + if (isFullscreen) {
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| + // If the host has two monitors each the same size as the client then
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| + // scale-to-fit will have the desktop occupy only 50% of the client area,
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| + // in which case it would be preferable to down-scale less and let the
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| + // user bump-scroll around ("scale-and-pan").
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| + // Triggering scale-and-pan if less than 65% of the client area would be
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| + // used adds enough fuzz to cope with e.g. 1280x800 client connecting to
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| + // a (2x1280)x1024 host nicely.
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| + // Note that we don't need to account for scrollbars while fullscreen.
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| + if (scale <= scaleFitHeight * 0.65) {
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| + scale = scaleFitHeight;
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| + }
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| + if (scale <= scaleFitWidth * 0.65) {
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| + scale = scaleFitWidth;
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| + }
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| + }
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| + }
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| +
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| + // 4. Avoid blurring for close-to-integer up-scaling factors.
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| + if (scale > 1.0) {
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| + var scaleBlurriness = scale / Math.floor(scale);
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| + if (scaleBlurriness < 1.1) {
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| + scale = Math.floor(scale);
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| + }
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| + }
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| +
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| + // Return the necessary plugin dimensions in DIPs.
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| + scale = scale / clientPixelRatio;
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| + var pluginWidth = Math.round(desktopSize.width * scale);
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| + var pluginHeight = Math.round(desktopSize.height * scale);
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| + return { width: pluginWidth, height: pluginHeight };
|
| +};
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| +
|
| +}());
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|
|