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Unified Diff: ash/wm/session_state_controller.cc

Issue 11091023: ash : Decouple power button controller and session state controller. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Post-Review fixes #3 Created 8 years, 2 months ago
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Index: ash/wm/session_state_controller.cc
diff --git a/ash/wm/session_state_controller.cc b/ash/wm/session_state_controller.cc
new file mode 100644
index 0000000000000000000000000000000000000000..7c94ad3ccb1a8b8d954a248fbe39c8da1fceb5ca
--- /dev/null
+++ b/ash/wm/session_state_controller.cc
@@ -0,0 +1,351 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/session_state_controller.h"
+
+#include "ash/ash_switches.h"
+#include "ash/shell.h"
+#include "ash/shell_delegate.h"
+#include "ash/shell_window_ids.h"
+#include "ash/wm/session_state_animator.h"
+#include "base/command_line.h"
+#include "ui/aura/root_window.h"
+#include "ui/aura/shared/compound_event_filter.h"
+
+#if defined(OS_CHROMEOS)
+#include "base/chromeos/chromeos_version.h"
+#endif
+
Nikita (slow) 2012/10/16 12:43:45 nit: drop empty line.
Denis Kuznetsov (DE-MUC) 2012/10/16 14:24:53 Done.
+
+namespace ash {
+
+const int SessionStateController::kLockTimeoutMs = 400;
+const int SessionStateController::kShutdownTimeoutMs = 400;
+const int SessionStateController::kLockFailTimeoutMs = 4000;
+const int SessionStateController::kLockToShutdownTimeoutMs = 150;
+const int SessionStateController::kSlowCloseAnimMs = 400;
+const int SessionStateController::kUndoSlowCloseAnimMs = 100;
+const int SessionStateController::kFastCloseAnimMs = 150;
+const int SessionStateController::kShutdownRequestDelayMs = 50;
+
Nikita (slow) 2012/10/16 12:43:45 Please add these: ///////////////////////////////
Daniel Erat 2012/10/16 14:04:16 I'm actually curious: what's the point of putting
+SessionStateController::TestApi::TestApi(SessionStateController* controller)
+ : controller_(controller) {
+}
+
+SessionStateController::TestApi::~TestApi() {
+}
+
+SessionStateController::SessionStateController()
+ : login_status_(user::LOGGED_IN_NONE),
+ unlocked_login_status_(user::LOGGED_IN_NONE),
+ shutting_down_(false),
+ shutdown_after_lock_(false),
+ animator_(new internal::SessionStateAnimator()) {
+ Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this);
+}
+
+SessionStateController::~SessionStateController() {
+ Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this);
+}
+
+void SessionStateController::OnLoginStateChanged(user::LoginStatus status) {
+ login_status_ = status;
+ unlocked_login_status_ = user::LOGGED_IN_NONE;
+}
+
+void SessionStateController::OnAppTerminating() {
+ // If we hear that Chrome is exiting but didn't request it ourselves, all we
+ // can really hope for is that we'll have time to clear the screen.
+ if (!shutting_down_) {
+ shutting_down_ = true;
+ Shell* shell = ash::Shell::GetInstance();
+ shell->env_filter()->set_cursor_hidden_by_filter(false);
+ shell->cursor_manager()->ShowCursor(false);
+ animator_->ShowBlackLayer();
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::kAllContainersMask,
+ internal::SessionStateAnimator::ANIMATION_HIDE);
+ }
+}
+
+void SessionStateController::OnLockStateChanged(bool locked) {
+ if (shutting_down_ || (login_status_ == user::LOGGED_IN_LOCKED) == locked)
Daniel Erat 2012/10/15 13:24:47 nit: i think you can change "(login_status_ == use
Denis Kuznetsov (DE-MUC) 2012/10/16 14:24:53 Done.
+ return;
+
+ if (!locked && login_status_ == user::LOGGED_IN_LOCKED) {
+ login_status_ = unlocked_login_status_;
+ unlocked_login_status_ = user::LOGGED_IN_NONE;
+ } else {
+ unlocked_login_status_ = login_status_;
+ login_status_ = user::LOGGED_IN_LOCKED;
+ }
+
+ if (locked) {
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_FADE_IN);
+ lock_timer_.Stop();
+ lock_fail_timer_.Stop();
+
+ if (shutdown_after_lock_) {
+ shutdown_after_lock_ = false;
+ StartLockToShutdownTimer();
+ }
+ } else {
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::DESKTOP_BACKGROUND |
+ internal::SessionStateAnimator::LAUNCHER |
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_RESTORE);
+ animator_->DropBlackLayer();
+ }
+}
+
+void SessionStateController::OnStartingLock() {
+ if (shutting_down_ || login_status_ == user::LOGGED_IN_LOCKED)
+ return;
+
+ // Ensure that the black layer is visible -- if the screen was locked via
+ // the wrench menu, we won't have already shown the black background
+ // as part of the slow-close animation.
+ animator_->ShowBlackLayer();
+
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::LAUNCHER,
+ internal::SessionStateAnimator::ANIMATION_HIDE);
+
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
+
+ // Hide the screen locker containers so we can make them fade in later.
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_HIDE);
+}
+
+void SessionStateController::StartLockAnimationAndLockImmediately() {
+ animator_->ShowBlackLayer();
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
+ OnLockTimeout();
+}
+
+void SessionStateController::StartLockAnimation() {
+ shutdown_after_lock_ = true;
+
+ animator_->ShowBlackLayer();
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
+ StartLockTimer();
+}
+
+void SessionStateController::StartShutdownAnimation() {
+ animator_->ShowBlackLayer();
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::kAllContainersMask,
+ internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
+
+ StartPreShutdownAnimationTimer();
+}
+
+bool SessionStateController::IsEligibleForLock() {
+ return LoggedInAsNonGuest() && !IsLocked();
Daniel Erat 2012/10/15 13:24:47 should this also have && !LockRequested()?
Denis Kuznetsov (DE-MUC) 2012/10/16 14:24:53 It seems logical, I will add this, but I thought a
+}
+
+bool SessionStateController::IsLocked() {
+ return login_status_ == user::LOGGED_IN_LOCKED;
+}
+
+bool SessionStateController::LockRequested() {
+ return lock_fail_timer_.IsRunning();
+}
+
+bool SessionStateController::ShutdownRequested() {
+ return shutting_down_;
+}
+
+bool SessionStateController::CanCancelLockAnimation() {
+ return lock_timer_.IsRunning();
+}
+
+void SessionStateController::CancelLockAnimation() {
+ if (!CanCancelLockAnimation())
+ return;
+ shutdown_after_lock_ = false;
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::kAllContainersMask,
+ internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
+ animator_->ScheduleDropBlackLayer();
+ lock_timer_.Stop();
+}
+
+void SessionStateController::CancelLockWithOtherAnimation() {
+ if (!CanCancelLockAnimation())
+ return;
+ shutdown_after_lock_ = false;
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
+ animator_->ScheduleDropBlackLayer();
+ lock_timer_.Stop();
+}
+
+bool SessionStateController::CanCancelShutdownAnimation() {
+ return pre_shutdown_timer_.IsRunning() ||
+ lock_to_shutdown_timer_.IsRunning();
+}
+
+void SessionStateController::CancelShutdownAnimation() {
+ if (!CanCancelShutdownAnimation())
+ return;
+ if (lock_to_shutdown_timer_.IsRunning()) {
+ lock_to_shutdown_timer_.Stop();
+ return;
+ }
+
+ if (login_status_ == user::LOGGED_IN_LOCKED) {
+ // If we've already started shutdown transition at lock screen
+ // desktop background needs to be restored immediately.
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::DESKTOP_BACKGROUND,
+ internal::SessionStateAnimator::ANIMATION_RESTORE);
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::kAllLockScreenContainersMask,
+ internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
+ animator_->ScheduleDropBlackLayer();
+ } else {
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::kAllContainersMask,
+ internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
+ animator_->ScheduleDropBlackLayer();
+ }
+ pre_shutdown_timer_.Stop();
+}
+
+void SessionStateController::RequestShutdown() {
+ if (!shutting_down_)
+ animator_->ShowBlackLayer();
+ RequestShutdownImpl();
+}
+
+void SessionStateController::RequestShutdownImpl() {
+ DCHECK(!shutting_down_);
+ shutting_down_ = true;
+
+ Shell* shell = ash::Shell::GetInstance();
+ shell->env_filter()->set_cursor_hidden_by_filter(false);
+ shell->cursor_manager()->ShowCursor(false);
+
+ animator_->ShowBlackLayer();
+ if (login_status_ != user::LOGGED_IN_NONE) {
+ // Hide the other containers before starting the animation.
+ // ANIMATION_FAST_CLOSE will make the screen locker windows partially
+ // transparent, and we don't want the other windows to show through.
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
+ internal::SessionStateAnimator::LAUNCHER,
+ internal::SessionStateAnimator::ANIMATION_HIDE);
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::kAllLockScreenContainersMask,
+ internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
+ } else {
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::kAllContainersMask,
+ internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
+ }
+ StartRealShutdownTimer();
+}
+
+void SessionStateController::OnRootWindowHostCloseRequested(
+ const aura::RootWindow*) {
+ if(Shell::GetInstance() && Shell::GetInstance()->delegate())
+ Shell::GetInstance()->delegate()->Exit();
+}
+
+bool SessionStateController::LoggedInAsNonGuest() const {
+ if (login_status_ == user::LOGGED_IN_NONE)
Nikita (slow) 2012/10/16 12:43:45 Could just use return (login_status_ != user::LOG
Denis Kuznetsov (DE-MUC) 2012/10/16 14:24:53 Done.
+ return false;
+ if (login_status_ == user::LOGGED_IN_GUEST)
+ return false;
+ // TODO(mukai): think about kiosk mode.
+ return true;
+}
+
+void SessionStateController::StartLockTimer() {
+ lock_timer_.Stop();
+ lock_timer_.Start(FROM_HERE,
+ base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs),
+ this, &SessionStateController::OnLockTimeout);
+}
+
+void SessionStateController::OnLockTimeout() {
+ delegate_->RequestLockScreen();
+ lock_fail_timer_.Start(
+ FROM_HERE,
+ base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs),
+ this, &SessionStateController::OnLockFailTimeout);
+}
+
+void SessionStateController::OnLockFailTimeout() {
+ DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED);
+ // Undo lock animation.
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::LAUNCHER |
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_RESTORE);
+ animator_->DropBlackLayer();
+}
+
+void SessionStateController::StartLockToShutdownTimer() {
+ shutdown_after_lock_ = false;
+ lock_to_shutdown_timer_.Stop();
+ lock_to_shutdown_timer_.Start(
+ FROM_HERE,
+ base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs),
+ this, &SessionStateController::OnLockToShutdownTimeout);
+}
+
+
+void SessionStateController::OnLockToShutdownTimeout() {
+ DCHECK_EQ(login_status_, user::LOGGED_IN_LOCKED);
+ StartShutdownAnimation();
+}
+
+void SessionStateController::StartPreShutdownAnimationTimer() {
+ pre_shutdown_timer_.Stop();
+ pre_shutdown_timer_.Start(
+ FROM_HERE,
+ base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs),
+ this, &SessionStateController::OnPreShutdownAnimationTimeout);
+}
+
+void SessionStateController::OnPreShutdownAnimationTimeout() {
+ if (!shutting_down_)
+ RequestShutdownImpl();
+}
+
+void SessionStateController::StartRealShutdownTimer() {
+ real_shutdown_timer_.Start(
+ FROM_HERE,
+ base::TimeDelta::FromMilliseconds(kFastCloseAnimMs +
+ kShutdownRequestDelayMs),
+ this, &SessionStateController::OnRealShutdownTimeout);
+}
+
+void SessionStateController::OnRealShutdownTimeout() {
+ DCHECK(shutting_down_);
+#if defined(OS_CHROMEOS)
+ if (!base::chromeos::IsRunningOnChromeOS()) {
+ ShellDelegate* delegate = Shell::GetInstance()->delegate();
+ if (delegate)
+ delegate->Exit();
Daniel Erat 2012/10/15 13:24:47 should there be a return within this "if (delegate
Denis Kuznetsov (DE-MUC) 2012/10/16 14:24:53 Sounds reasonable.
+ }
+#endif
+ delegate_->RequestShutdown();
+}
+
+} // namespace ash

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