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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ash/wm/session_state_controller.h" |
| 6 |
| 7 #include "ash/ash_switches.h" |
| 8 #include "ash/shell.h" |
| 9 #include "ash/shell_delegate.h" |
| 10 #include "ash/shell_window_ids.h" |
| 11 #include "ash/wm/session_state_animator.h" |
| 12 #include "base/command_line.h" |
| 13 #include "ui/aura/root_window.h" |
| 14 #include "ui/aura/shared/compound_event_filter.h" |
| 15 |
| 16 #if defined(OS_CHROMEOS) |
| 17 #include "base/chromeos/chromeos_version.h" |
| 18 #endif |
| 19 |
| 20 |
| 21 namespace ash { |
| 22 |
| 23 SessionStateController::TestApi::TestApi(SessionStateController* controller) |
| 24 : controller_(controller) { |
| 25 } |
| 26 |
| 27 SessionStateController::TestApi::~TestApi() { |
| 28 } |
| 29 |
| 30 SessionStateController::SessionStateController() |
| 31 : login_status_(user::LOGGED_IN_NONE), |
| 32 unlocked_login_status_(user::LOGGED_IN_NONE), |
| 33 shutting_down_(false), |
| 34 shutdown_after_lock_(false), |
| 35 animator_(new internal::SessionStateAnimator()) { |
| 36 Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this); |
| 37 } |
| 38 |
| 39 SessionStateController::~SessionStateController() { |
| 40 Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this); |
| 41 } |
| 42 |
| 43 void SessionStateController::OnLoginStateChanged(user::LoginStatus status) { |
| 44 login_status_ = status; |
| 45 unlocked_login_status_ = user::LOGGED_IN_NONE; |
| 46 } |
| 47 |
| 48 void SessionStateController::OnAppTerminating() { |
| 49 // If we hear that Chrome is exiting but didn't request it ourselves, all we |
| 50 // can really hope for is that we'll have time to clear the screen. |
| 51 if (!shutting_down_) { |
| 52 shutting_down_ = true; |
| 53 Shell* shell = ash::Shell::GetInstance(); |
| 54 shell->env_filter()->set_cursor_hidden_by_filter(false); |
| 55 shell->cursor_manager()->ShowCursor(false); |
| 56 animator_->ShowBlackLayer(); |
| 57 animator_->StartAnimation( |
| 58 internal::SessionStateAnimator::kAllContainersMask, |
| 59 internal::SessionStateAnimator::ANIMATION_HIDE); |
| 60 } |
| 61 } |
| 62 |
| 63 void SessionStateController::OnLockStateChanged(bool locked) { |
| 64 if (shutting_down_ || (login_status_ == user::LOGGED_IN_LOCKED) == locked) |
| 65 return; |
| 66 |
| 67 if (!locked && login_status_ == user::LOGGED_IN_LOCKED) { |
| 68 login_status_ = unlocked_login_status_; |
| 69 unlocked_login_status_ = user::LOGGED_IN_NONE; |
| 70 } else { |
| 71 unlocked_login_status_ = login_status_; |
| 72 login_status_ = user::LOGGED_IN_LOCKED; |
| 73 } |
| 74 |
| 75 if (locked) { |
| 76 animator_->StartAnimation( |
| 77 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
| 78 internal::SessionStateAnimator::ANIMATION_FADE_IN); |
| 79 lock_timer_.Stop(); |
| 80 lock_fail_timer_.Stop(); |
| 81 |
| 82 if (shutdown_after_lock_) { |
| 83 shutdown_after_lock_ = false; |
| 84 StartLockToShutdownTimer(); |
| 85 } |
| 86 } else { |
| 87 animator_->StartAnimation( |
| 88 internal::SessionStateAnimator::DESKTOP_BACKGROUND | |
| 89 internal::SessionStateAnimator::LAUNCHER | |
| 90 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 91 internal::SessionStateAnimator::ANIMATION_RESTORE); |
| 92 animator_->DropBlackLayer(); |
| 93 } |
| 94 } |
| 95 |
| 96 void SessionStateController::OnStartingLock() { |
| 97 if (shutting_down_ || login_status_ == user::LOGGED_IN_LOCKED) |
| 98 return; |
| 99 |
| 100 // Ensure that the black layer is visible -- if the screen was locked via |
| 101 // the wrench menu, we won't have already shown the black background |
| 102 // as part of the slow-close animation. |
| 103 animator_->ShowBlackLayer(); |
| 104 |
| 105 animator_->StartAnimation( |
| 106 internal::SessionStateAnimator::LAUNCHER, |
| 107 internal::SessionStateAnimator::ANIMATION_HIDE); |
| 108 |
| 109 animator_->StartAnimation( |
| 110 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 111 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE); |
| 112 |
| 113 // Hide the screen locker containers so we can make them fade in later. |
| 114 animator_->StartAnimation( |
| 115 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
| 116 internal::SessionStateAnimator::ANIMATION_HIDE); |
| 117 } |
| 118 |
| 119 void SessionStateController::StartLockAnimationButLockImmediately() { |
| 120 animator_->ShowBlackLayer(); |
| 121 animator_->StartAnimation( |
| 122 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 123 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE); |
| 124 OnLockTimeout(); |
| 125 } |
| 126 |
| 127 void SessionStateController::ShutdownImmediately() { |
| 128 animator_->ShowBlackLayer(); |
| 129 if (!shutting_down_) |
| 130 RequestShutdownImpl(); |
| 131 } |
| 132 |
| 133 void SessionStateController::StartCancellableLock() { |
| 134 shutdown_after_lock_ = true; |
| 135 |
| 136 animator_->ShowBlackLayer(); |
| 137 animator_->StartAnimation( |
| 138 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 139 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE); |
| 140 StartLockTimer(); |
| 141 } |
| 142 |
| 143 void SessionStateController::StartCancellableShutdown() { |
| 144 animator_->ShowBlackLayer(); |
| 145 animator_->StartAnimation( |
| 146 internal::SessionStateAnimator::kAllContainersMask, |
| 147 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE); |
| 148 |
| 149 StartPreShutdownAnimationTimer(); |
| 150 } |
| 151 |
| 152 bool SessionStateController::IsEligibleForLock() { |
| 153 return LoggedInAsNonGuest() && !IsLocked(); |
| 154 } |
| 155 |
| 156 bool SessionStateController::IsLocked() { |
| 157 return login_status_ == user::LOGGED_IN_LOCKED; |
| 158 } |
| 159 |
| 160 bool SessionStateController::IsTryingToLock() { |
| 161 return lock_fail_timer_.IsRunning(); |
| 162 } |
| 163 |
| 164 bool SessionStateController::IsLocking() { |
| 165 return lock_timer_.IsRunning() || IsTryingToLock(); |
| 166 } |
| 167 |
| 168 bool SessionStateController::IsShuttingDown() { |
| 169 return shutting_down_; |
| 170 } |
| 171 |
| 172 bool SessionStateController::CanCancelLock() { |
| 173 return lock_timer_.IsRunning(); |
| 174 } |
| 175 |
| 176 void SessionStateController::CancelLock() { |
| 177 if (!CanCancelLock()) |
| 178 return; |
| 179 shutdown_after_lock_ = false; |
| 180 animator_->StartAnimation( |
| 181 internal::SessionStateAnimator::kAllContainersMask, |
| 182 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); |
| 183 animator_->ScheduleDropBlackLayer(); |
| 184 lock_timer_.Stop(); |
| 185 } |
| 186 |
| 187 void SessionStateController::CancelLockWithOtherAnimation() { |
| 188 if (!CanCancelLock()) |
| 189 return; |
| 190 shutdown_after_lock_ = false; |
| 191 animator_->StartAnimation( |
| 192 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 193 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); |
| 194 animator_->ScheduleDropBlackLayer(); |
| 195 lock_timer_.Stop(); |
| 196 } |
| 197 |
| 198 bool SessionStateController::CanCancelShutdown() { |
| 199 return pre_shutdown_timer_.IsRunning() || |
| 200 lock_to_shutdown_timer_.IsRunning(); |
| 201 } |
| 202 |
| 203 void SessionStateController::CancelShutdown() { |
| 204 if (!CanCancelShutdown()) |
| 205 return; |
| 206 if (lock_to_shutdown_timer_.IsRunning()) { |
| 207 lock_to_shutdown_timer_.Stop(); |
| 208 return; |
| 209 } |
| 210 |
| 211 if (login_status_ == user::LOGGED_IN_LOCKED) { |
| 212 // If we've already started shutdown transition at lock screen |
| 213 // desktop background needs to be restored immediately. |
| 214 animator_->StartAnimation( |
| 215 internal::SessionStateAnimator::DESKTOP_BACKGROUND, |
| 216 internal::SessionStateAnimator::ANIMATION_RESTORE); |
| 217 animator_->StartAnimation( |
| 218 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
| 219 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); |
| 220 animator_->ScheduleDropBlackLayer(); |
| 221 } else { |
| 222 animator_->StartAnimation( |
| 223 internal::SessionStateAnimator::kAllContainersMask, |
| 224 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); |
| 225 animator_->ScheduleDropBlackLayer(); |
| 226 } |
| 227 pre_shutdown_timer_.Stop(); |
| 228 } |
| 229 |
| 230 void SessionStateController::RequestShutdown() { |
| 231 if (!shutting_down_) |
| 232 RequestShutdownImpl(); |
| 233 } |
| 234 |
| 235 |
| 236 void SessionStateController::RequestShutdownImpl() { |
| 237 DCHECK(!shutting_down_); |
| 238 shutting_down_ = true; |
| 239 |
| 240 Shell* shell = ash::Shell::GetInstance(); |
| 241 shell->env_filter()->set_cursor_hidden_by_filter(false); |
| 242 shell->cursor_manager()->ShowCursor(false); |
| 243 |
| 244 animator_->ShowBlackLayer(); |
| 245 if (login_status_ != user::LOGGED_IN_NONE) { |
| 246 // Hide the other containers before starting the animation. |
| 247 // ANIMATION_FAST_CLOSE will make the screen locker windows partially |
| 248 // transparent, and we don't want the other windows to show through. |
| 249 animator_->StartAnimation( |
| 250 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | |
| 251 internal::SessionStateAnimator::LAUNCHER, |
| 252 internal::SessionStateAnimator::ANIMATION_HIDE); |
| 253 animator_->StartAnimation( |
| 254 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
| 255 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE); |
| 256 } else { |
| 257 animator_->StartAnimation( |
| 258 internal::SessionStateAnimator::kAllContainersMask, |
| 259 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE); |
| 260 } |
| 261 StartRealShutdownTimer(); |
| 262 } |
| 263 |
| 264 void SessionStateController::OnRootWindowHostCloseRequested( |
| 265 const aura::RootWindow*) { |
| 266 if(Shell::GetInstance() && Shell::GetInstance()->delegate()) |
| 267 Shell::GetInstance()->delegate()->Exit(); |
| 268 } |
| 269 |
| 270 bool SessionStateController::LoggedInAsNonGuest() const { |
| 271 if (login_status_ == user::LOGGED_IN_NONE) |
| 272 return false; |
| 273 if (login_status_ == user::LOGGED_IN_GUEST) |
| 274 return false; |
| 275 // TODO(mukai): think about kiosk mode. |
| 276 return true; |
| 277 } |
| 278 |
| 279 // ----------- Timer stuff. |
| 280 |
| 281 void SessionStateController::StartLockTimer() { |
| 282 lock_timer_.Stop(); |
| 283 lock_timer_.Start(FROM_HERE, |
| 284 base::TimeDelta::FromMilliseconds( |
| 285 internal::kSlowCloseAnimMs), |
| 286 this, &SessionStateController::OnLockTimeout); |
| 287 } |
| 288 |
| 289 void SessionStateController::OnLockTimeout() { |
| 290 delegate_->RequestLockScreen(); |
| 291 lock_fail_timer_.Start( |
| 292 FROM_HERE, |
| 293 base::TimeDelta::FromMilliseconds(internal::kLockFailTimeoutMs), |
| 294 this, &SessionStateController::OnLockFailTimeout); |
| 295 } |
| 296 |
| 297 void SessionStateController::OnLockFailTimeout() { |
| 298 DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED); |
| 299 // Undo lock animation. |
| 300 animator_->StartAnimation( |
| 301 internal::SessionStateAnimator::LAUNCHER | |
| 302 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
| 303 internal::SessionStateAnimator::ANIMATION_RESTORE); |
| 304 animator_->DropBlackLayer(); |
| 305 } |
| 306 |
| 307 void SessionStateController::StartLockToShutdownTimer() { |
| 308 shutdown_after_lock_ = false; |
| 309 lock_to_shutdown_timer_.Stop(); |
| 310 lock_to_shutdown_timer_.Start( |
| 311 FROM_HERE, |
| 312 base::TimeDelta::FromMilliseconds(internal::kLockToShutdownTimeoutMs), |
| 313 this, &SessionStateController::OnLockToShutdownTimeout); |
| 314 } |
| 315 |
| 316 |
| 317 void SessionStateController::OnLockToShutdownTimeout() { |
| 318 DCHECK_EQ(login_status_, user::LOGGED_IN_LOCKED); |
| 319 StartCancellableShutdown(); |
| 320 } |
| 321 |
| 322 void SessionStateController::StartPreShutdownAnimationTimer() { |
| 323 pre_shutdown_timer_.Stop(); |
| 324 pre_shutdown_timer_.Start( |
| 325 FROM_HERE, |
| 326 base::TimeDelta::FromMilliseconds(internal::kShutdownTimeoutMs), |
| 327 this, &SessionStateController::OnPreShutdownAnimationTimeout); |
| 328 } |
| 329 |
| 330 void SessionStateController::OnPreShutdownAnimationTimeout() { |
| 331 if (!shutting_down_) |
| 332 RequestShutdownImpl(); |
| 333 } |
| 334 |
| 335 void SessionStateController::StartRealShutdownTimer() { |
| 336 real_shutdown_timer_.Start( |
| 337 FROM_HERE, |
| 338 base::TimeDelta::FromMilliseconds( |
| 339 internal::kFastCloseAnimMs + internal::kShutdownRequestDelayMs), |
| 340 this, &SessionStateController::OnRealShutdownTimeout); |
| 341 } |
| 342 |
| 343 void SessionStateController::OnRealShutdownTimeout() { |
| 344 DCHECK(shutting_down_); |
| 345 #if defined(OS_CHROMEOS) |
| 346 if (!base::chromeos::IsRunningOnChromeOS()) { |
| 347 ShellDelegate* delegate = Shell::GetInstance()->delegate(); |
| 348 if (delegate) |
| 349 delegate->Exit(); |
| 350 } |
| 351 #endif |
| 352 delegate_->RequestShutdown(); |
| 353 } |
| 354 |
| 355 } // namespace ash |
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