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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_H_ | |
| 6 #define ASH_WM_SESSION_STATE_CONTROLLER_H_ | |
| 7 | |
| 8 #include "ash/ash_export.h" | |
| 9 #include "ash/shell_observer.h" | |
| 10 #include "ash/wm/session_state_animator.h" | |
| 11 #include "base/basictypes.h" | |
| 12 #include "base/memory/scoped_ptr.h" | |
| 13 #include "base/time.h" | |
| 14 #include "base/timer.h" | |
| 15 #include "ui/aura/root_window_observer.h" | |
| 16 | |
| 17 namespace gfx { | |
| 18 class Rect; | |
| 19 class Size; | |
| 20 } | |
| 21 | |
| 22 namespace ui { | |
| 23 class Layer; | |
| 24 } | |
| 25 | |
| 26 namespace ash { | |
| 27 | |
| 28 namespace test { | |
| 29 class PowerButtonControllerTest; | |
| 30 } | |
| 31 | |
| 32 // Performs system-related functions on behalf of SessionStateController. | |
| 33 class ASH_EXPORT SessionStateControllerDelegate { | |
| 34 public: | |
| 35 SessionStateControllerDelegate() {} | |
| 36 virtual ~SessionStateControllerDelegate() {} | |
| 37 | |
| 38 virtual void RequestLockScreen() = 0; | |
| 39 virtual void RequestShutdown() = 0; | |
| 40 | |
| 41 private: | |
| 42 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerDelegate); | |
| 43 }; | |
| 44 | |
| 45 // Displays onscreen animations and locks or suspends the system in response to | |
| 46 // the power button being pressed or released. | |
| 47 class ASH_EXPORT SessionStateController : public aura::RootWindowObserver, | |
| 48 public ShellObserver { | |
| 49 public: | |
| 50 // Amount of time that the power button needs to be held before we lock the | |
| 51 // screen. | |
| 52 static const int kLockTimeoutMs; | |
| 53 | |
| 54 // Amount of time that the power button needs to be held before we shut down. | |
| 55 static const int kShutdownTimeoutMs; | |
| 56 | |
| 57 // Amount of time to wait for our lock requests to be honored before giving | |
| 58 // up. | |
| 59 static const int kLockFailTimeoutMs; | |
| 60 | |
| 61 // When the button has been held continuously from the unlocked state, amount | |
| 62 // of time that we wait after the screen locker window is shown before | |
| 63 // starting the pre-shutdown animation. | |
| 64 static const int kLockToShutdownTimeoutMs; | |
| 65 | |
| 66 // Amount of time taken to scale the snapshot of the screen down to a | |
| 67 // slightly-smaller size once the user starts holding the power button. Used | |
| 68 // for both the pre-lock and pre-shutdown animations. | |
| 69 static const int kSlowCloseAnimMs; | |
| 70 | |
| 71 // Amount of time taken to scale the snapshot of the screen back to its | |
| 72 // original size when the button is released. | |
| 73 static const int kUndoSlowCloseAnimMs; | |
| 74 | |
| 75 // Amount of time taken to scale the snapshot down to a point in the center of | |
| 76 // the screen once the screen has been locked or we've been notified that the | |
| 77 // system is shutting down. | |
| 78 static const int kFastCloseAnimMs; | |
| 79 | |
| 80 // Additional time (beyond kFastCloseAnimMs) to wait after starting the | |
| 81 // fast-close shutdown animation before actually requesting shutdown, to give | |
| 82 // the animation time to finish. | |
| 83 static const int kShutdownRequestDelayMs; | |
| 84 | |
| 85 // Helper class used by tests to access internal state. | |
| 86 class ASH_EXPORT TestApi { | |
| 87 public: | |
| 88 explicit TestApi(SessionStateController* controller); | |
| 89 | |
| 90 virtual ~TestApi(); | |
| 91 | |
| 92 bool lock_timer_is_running() const { | |
| 93 return controller_->lock_timer_.IsRunning(); | |
| 94 } | |
| 95 bool lock_fail_timer_is_running() const { | |
| 96 return controller_->lock_fail_timer_.IsRunning(); | |
| 97 } | |
| 98 bool lock_to_shutdown_timer_is_running() const { | |
| 99 return controller_->lock_to_shutdown_timer_.IsRunning(); | |
| 100 } | |
| 101 bool shutdown_timer_is_running() const { | |
| 102 return controller_->pre_shutdown_timer_.IsRunning(); | |
| 103 } | |
| 104 bool real_shutdown_timer_is_running() const { | |
| 105 return controller_->real_shutdown_timer_.IsRunning(); | |
| 106 } | |
| 107 | |
| 108 void trigger_lock_timeout() { | |
| 109 controller_->OnLockTimeout(); | |
| 110 controller_->lock_timer_.Stop(); | |
| 111 } | |
| 112 void trigger_lock_fail_timeout() { | |
| 113 controller_->OnLockFailTimeout(); | |
| 114 controller_->lock_fail_timer_.Stop(); | |
| 115 } | |
| 116 void trigger_lock_to_shutdown_timeout() { | |
| 117 controller_->OnLockToShutdownTimeout(); | |
| 118 controller_->lock_to_shutdown_timer_.Stop(); | |
| 119 } | |
| 120 void trigger_shutdown_timeout() { | |
| 121 controller_->OnPreShutdownAnimationTimeout(); | |
| 122 controller_->pre_shutdown_timer_.Stop(); | |
| 123 } | |
| 124 void trigger_real_shutdown_timeout() { | |
| 125 controller_->OnRealShutdownTimeout(); | |
| 126 controller_->real_shutdown_timer_.Stop(); | |
| 127 } | |
| 128 private: | |
| 129 SessionStateController* controller_; // not owned | |
| 130 | |
| 131 DISALLOW_COPY_AND_ASSIGN(TestApi); | |
| 132 }; | |
| 133 | |
| 134 SessionStateController(); | |
| 135 virtual ~SessionStateController(); | |
| 136 | |
| 137 void set_delegate(SessionStateControllerDelegate* delegate) { | |
| 138 delegate_.reset(delegate); | |
|
Nikita (slow)
2012/10/16 12:43:45
That's not a trivial setter as
void reset(C* p
Denis Kuznetsov (DE-MUC)
2012/10/16 14:24:53
Done.
| |
| 139 } | |
| 140 | |
| 141 // Returns true iff when we're in state when user session can be locked. | |
| 142 virtual bool IsEligibleForLock(); | |
| 143 | |
| 144 // Returns true if system is locked. | |
| 145 virtual bool IsLocked(); | |
| 146 | |
| 147 // Starts locking (with slow animation) that can be cancelled. | |
| 148 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() | |
| 149 // will be called unless CancelShutdown() is called. | |
|
Daniel Erat
2012/10/15 13:24:47
nit: this is a TODO at best rather than something
Denis Kuznetsov (DE-MUC)
2012/10/16 14:24:53
I'd like to have PowerButtonController as stateles
| |
| 150 virtual void StartLockAnimation(); | |
| 151 | |
| 152 // Starts shutting down (with slow animation) that can be cancelled. | |
| 153 virtual void StartShutdownAnimation(); | |
| 154 | |
| 155 // Starts usual lock animation, but lock immediately. | |
|
Daniel Erat
2012/10/15 13:24:47
nit: s/lock/locks/
also describe whether StartLoc
Denis Kuznetsov (DE-MUC)
2012/10/16 14:24:53
Done.
Denis Kuznetsov (DE-MUC)
2012/10/16 14:24:53
Done.
| |
| 156 virtual void StartLockAnimationAndLockImmediately(); | |
| 157 | |
| 158 // Returns true if we have requested system to lock, but haven't recieved | |
|
Daniel Erat
2012/10/15 13:24:47
nit: s/recieved/received/
Denis Kuznetsov (DE-MUC)
2012/10/16 14:24:53
Done.
| |
| 159 // confirmation yet. | |
| 160 virtual bool LockRequested(); | |
| 161 | |
| 162 // Returns true if we are shutting down. | |
| 163 virtual bool ShutdownRequested(); | |
| 164 | |
| 165 // Returns true if we are within cancellable lock timeframe. | |
| 166 virtual bool CanCancelLockAnimation(); | |
| 167 | |
| 168 // Cancels locking and reverts lock animation. | |
| 169 virtual void CancelLockAnimation(); | |
| 170 | |
| 171 // Cancels locking and reverts lock animation with slightly different | |
| 172 // parameters. Seems to be some bug, but refactoring should keep all bugs. | |
| 173 // TODO(antrim): remove this, animations should actually be the same. | |
| 174 virtual void CancelLockWithOtherAnimation(); | |
| 175 | |
| 176 // Returns true if we are within cancellable shutdown timeframe. | |
| 177 virtual bool CanCancelShutdownAnimation(); | |
| 178 | |
| 179 // Cancels shutting down and reverts shutdown animation. | |
| 180 virtual void CancelShutdownAnimation(); | |
| 181 | |
| 182 // Called when Chrome gets a request to display the lock screen. | |
| 183 virtual void OnStartingLock(); | |
| 184 | |
| 185 // Displays the shutdown animation and requests shutdown when it's done. | |
| 186 virtual void RequestShutdown(); | |
| 187 | |
| 188 // RootWindowObserver override: | |
| 189 virtual void OnRootWindowHostCloseRequested( | |
|
Nikita (slow)
2012/10/16 12:43:45
Place these overrides first. Then other public met
Daniel Erat
2012/10/16 14:04:16
I think that overrides usually come after non-over
Denis Kuznetsov (DE-MUC)
2012/10/16 14:24:53
Done.
| |
| 190 const aura::RootWindow* root) OVERRIDE; | |
| 191 | |
| 192 // ShellObserver overrides: | |
| 193 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; | |
|
Nikita (slow)
2012/10/16 12:43:45
Same with these.
Denis Kuznetsov (DE-MUC)
2012/10/16 14:24:53
Done.
| |
| 194 virtual void OnAppTerminating() OVERRIDE; | |
| 195 virtual void OnLockStateChanged(bool locked) OVERRIDE; | |
| 196 | |
| 197 protected: | |
| 198 friend class test::PowerButtonControllerTest; | |
| 199 | |
| 200 bool LoggedInAsNonGuest() const; | |
|
Nikita (slow)
2012/10/16 12:43:45
nit: IsLoggedInAsNonGuest()
Denis Kuznetsov (DE-MUC)
2012/10/16 14:24:53
Done.
| |
| 201 | |
| 202 private: | |
| 203 void RequestShutdownImpl(); | |
| 204 | |
| 205 // Starts lock timer. | |
| 206 void StartLockTimer(); | |
|
Nikita (slow)
2012/10/16 12:43:45
Just for the record (I'm not asking to fix this in
Daniel Erat
2012/10/16 14:04:16
I need to disagree with this one too -- I find log
Denis Kuznetsov (DE-MUC)
2012/10/16 14:24:53
On 2012/10/16 12:43:45, Nikita Kostylev wrote:
> J
| |
| 207 | |
| 208 // Requests that the screen be locked and starts |lock_fail_timer_|. | |
| 209 void OnLockTimeout(); | |
| 210 | |
| 211 // Reverts the pre-lock animation, reports the error. | |
| 212 void OnLockFailTimeout(); | |
| 213 | |
| 214 // Starts timer for gap between lock and shutdown. | |
| 215 void StartLockToShutdownTimer(); | |
| 216 | |
| 217 // Calls StartShutdownAnimation(). | |
| 218 void OnLockToShutdownTimeout(); | |
| 219 | |
| 220 // Starts timer for undoable shutdown animation. | |
| 221 void StartPreShutdownAnimationTimer(); | |
| 222 | |
| 223 // Calls RequestShutdownImpl(); | |
| 224 void OnPreShutdownAnimationTimeout(); | |
| 225 | |
| 226 // Starts timer for final shutdown animation. | |
| 227 void StartRealShutdownTimer(); | |
| 228 | |
| 229 // Requests that the machine be shut down. | |
| 230 void OnRealShutdownTimeout(); | |
| 231 | |
| 232 // The current login status. | |
| 233 user::LoginStatus login_status_; | |
| 234 | |
| 235 // Original login status during locked. LOGGED_IN_NONE if it's not locked. | |
|
Daniel Erat
2012/10/15 13:24:47
nit: s/during locked/from before we locked/
Denis Kuznetsov (DE-MUC)
2012/10/16 14:24:53
Done.
| |
| 236 user::LoginStatus unlocked_login_status_; | |
|
Nikita (slow)
2012/10/16 12:43:45
I find having these two login_status_ / unlocked_
Denis Kuznetsov (DE-MUC)
2012/10/16 14:24:53
Will think about fixing it in next CL.
| |
| 237 | |
| 238 // Are we in the process of shutting the machine down? | |
| 239 bool shutting_down_; | |
| 240 | |
| 241 // Indicates whether controller should proceed to (cancellable) shutdown after | |
| 242 // locking. | |
| 243 bool shutdown_after_lock_; | |
| 244 | |
| 245 // Started when the user first presses the power button while in a | |
| 246 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the | |
| 247 // screen. | |
| 248 base::OneShotTimer<SessionStateController> lock_timer_; | |
| 249 | |
| 250 // Started when we request that the screen be locked. When it fires, we | |
| 251 // assume that our request got dropped. | |
| 252 base::OneShotTimer<SessionStateController> lock_fail_timer_; | |
| 253 | |
| 254 // Started when the screen is locked while the power button is held. Adds a | |
| 255 // delay between the appearance of the lock screen and the beginning of the | |
| 256 // pre-shutdown animation. | |
| 257 base::OneShotTimer<SessionStateController> lock_to_shutdown_timer_; | |
| 258 | |
| 259 // Started when we begin displaying the pre-shutdown animation. When it | |
| 260 // fires, we start the shutdown animation and get ready to request shutdown. | |
| 261 base::OneShotTimer<SessionStateController> pre_shutdown_timer_; | |
| 262 | |
| 263 // Started when we display the shutdown animation. When it fires, we actually | |
| 264 // request shutdown. Gives the animation time to complete before Chrome, X, | |
| 265 // etc. are shut down. | |
| 266 base::OneShotTimer<SessionStateController> real_shutdown_timer_; | |
| 267 | |
| 268 scoped_ptr<internal::SessionStateAnimator> animator_; | |
| 269 | |
| 270 scoped_ptr<SessionStateControllerDelegate> delegate_; | |
| 271 | |
| 272 DISALLOW_COPY_AND_ASSIGN(SessionStateController); | |
| 273 }; | |
| 274 | |
| 275 } // namespace ash | |
| 276 | |
| 277 #endif // ASH_WM_SESSION_STATE_CONTROLLER_H_ | |
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