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| 1 #include "SkBenchmark.h" | |
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caryclark
2014/01/06 22:05:21
copyright at top?
mtklein_C
2014/01/07 15:41:14
Done.
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| 2 #include "SkRandom.h" | |
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caryclark
2014/01/06 22:05:21
alphabetized?
mtklein_C
2014/01/07 15:41:14
Was trying to keep support code and data-structure
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| 3 | |
| 4 #include "SkChunkAlloc.h" | |
| 5 #include "SkDeque.h" | |
| 6 #include "SkTArray.h" | |
| 7 #include "SkTDArray.h" | |
| 8 | |
| 9 // This file has several benchmarks using various data structures to do stack-li ke things: | |
| 10 // - push | |
| 11 // - push, immediately pop | |
| 12 // - push many, pop all of them | |
| 13 // - serial access | |
| 14 // - random access | |
| 15 // When a data structure doesn't suppport an operation efficiently, we leave tha t combination out. | |
| 16 // Where possible we hint to the data structure to allocate in 4K pages. | |
| 17 // | |
| 18 // These benchmarks may help you decide which data structure to use for a dynami cally allocated | |
| 19 // ordered list of allocations that grows on one end. | |
| 20 // | |
| 21 // Current overall winner (01/2014): SkTDArray. | |
| 22 // It wins every benchmark on every machine I tried (Desktop, Nexus S, Laptop). | |
| 23 | |
| 24 template <typename Impl> | |
| 25 struct StackBench : public SkBenchmark { | |
| 26 virtual bool isSuitableFor(Backend b) SK_OVERRIDE { return b == kNonRenderin g_Backend; } | |
| 27 virtual const char* onGetName() SK_OVERRIDE { return Impl::kName; } | |
| 28 virtual void onDraw(const int loops, SkCanvas*) SK_OVERRIDE { Impl::bench(lo ops); } | |
| 29 }; | |
| 30 | |
| 31 #define BENCH(name) \ | |
| 32 struct name { static const char* const kName; static void bench(int); }; \ | |
| 33 const char* const name::kName = #name; \ | |
| 34 DEF_BENCH(return new StackBench<name>();) \ | |
| 35 void name::bench(int loops) | |
| 36 | |
| 37 static const int K = 2049; | |
| 38 | |
| 39 // Add K items, then iterate through them serially many times. | |
| 40 | |
| 41 BENCH(Deque_Serial) { | |
| 42 SkDeque s(sizeof(int), 1024); | |
| 43 for (int i = 0; i < K; i++) *(int*)s.push_back() = i; | |
| 44 | |
| 45 volatile int junk = 0; | |
| 46 for (int j = 0; j < loops; j++) { | |
| 47 SkDeque::Iter it(s, SkDeque::Iter::kFront_IterStart); | |
| 48 while(void* p = it.next()) { | |
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caryclark
2014/01/06 22:05:21
some compilers are going to want extra parens here
mtklein_C
2014/01/07 15:41:14
I think this will be OK. Clang, who usually wants
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| 49 junk += *(int*)p; | |
| 50 } | |
| 51 } | |
| 52 } | |
| 53 | |
| 54 BENCH(TArray_Serial) { | |
| 55 SkTArray<int, true> s; | |
| 56 for (int i = 0; i < K; i++) s.push_back(i); | |
| 57 | |
| 58 volatile int junk = 0; | |
| 59 for (int j = 0; j < loops; j++) { | |
| 60 for (int i = 0; i < s.count(); i++) junk += s[i]; | |
| 61 } | |
| 62 } | |
| 63 | |
| 64 BENCH(TDArray_Serial) { | |
| 65 SkTDArray<int> s; | |
| 66 for (int i = 0; i < K; i++) s.push(i); | |
| 67 | |
| 68 volatile int junk = 0; | |
| 69 for (int j = 0; j < loops; j++) { | |
| 70 for (int i = 0; i < s.count(); i++) junk += s[i]; | |
| 71 } | |
| 72 } | |
| 73 | |
| 74 // Add K items, then randomly access them many times. | |
| 75 | |
| 76 BENCH(TArray_RandomAccess) { | |
| 77 SkTArray<int, true> s; | |
| 78 for (int i = 0; i < K; i++) s.push_back(i); | |
| 79 | |
| 80 SkRandom rand; | |
| 81 volatile int junk = 0; | |
| 82 for (int i = 0; i < K*loops; i++) { | |
| 83 junk += s[rand.nextULessThan(K)]; | |
| 84 } | |
| 85 } | |
| 86 | |
| 87 BENCH(TDArray_RandomAccess) { | |
| 88 SkTDArray<int> s; | |
| 89 for (int i = 0; i < K; i++) s.push(i); | |
| 90 | |
| 91 SkRandom rand; | |
| 92 volatile int junk = 0; | |
| 93 for (int i = 0; i < K*loops; i++) { | |
| 94 junk += s[rand.nextULessThan(K)]; | |
| 95 } | |
| 96 } | |
| 97 | |
| 98 // Push many times. | |
| 99 | |
| 100 BENCH(ChunkAlloc_Push) { | |
| 101 SkChunkAlloc s(4096); | |
| 102 for (int i = 0; i < K*loops; i++) s.allocThrow(sizeof(int)); | |
| 103 } | |
| 104 | |
| 105 BENCH(Deque_Push) { | |
| 106 SkDeque s(sizeof(int), 1024); | |
| 107 for (int i = 0; i < K*loops; i++) *(int*)s.push_back() = i; | |
| 108 } | |
| 109 | |
| 110 BENCH(TArray_Push) { | |
| 111 SkTArray<int, true> s; | |
| 112 for (int i = 0; i < K*loops; i++) s.push_back(i); | |
| 113 } | |
| 114 | |
| 115 BENCH(TDArray_Push) { | |
| 116 SkTDArray<int> s; | |
| 117 for (int i = 0; i < K*loops; i++) s.push(i); | |
| 118 } | |
| 119 | |
| 120 // Push then immediately pop many times. | |
| 121 | |
| 122 BENCH(ChunkAlloc_PushPop) { | |
| 123 SkChunkAlloc s(4096); | |
| 124 for (int i = 0; i < K*loops; i++) { | |
| 125 void* p = s.allocThrow(sizeof(int)); | |
| 126 s.unalloc(p); | |
| 127 } | |
| 128 } | |
| 129 | |
| 130 BENCH(Deque_PushPop) { | |
| 131 SkDeque s(sizeof(int), 1024); | |
| 132 for (int i = 0; i < K*loops; i++) { | |
| 133 *(int*)s.push_back() = i; | |
| 134 s.pop_back(); | |
| 135 } | |
| 136 } | |
| 137 | |
| 138 BENCH(TArray_PushPop) { | |
| 139 SkTArray<int, true> s; | |
| 140 for (int i = 0; i < K*loops; i++) { | |
| 141 s.push_back(i); | |
| 142 s.pop_back(); | |
| 143 } | |
| 144 } | |
| 145 | |
| 146 BENCH(TDArray_PushPop) { | |
| 147 SkTDArray<int> s; | |
| 148 for (int i = 0; i < K*loops; i++) { | |
| 149 s.push(i); | |
| 150 s.pop(); | |
| 151 } | |
| 152 } | |
| 153 | |
| 154 // Push many items, then pop them all. | |
| 155 | |
| 156 BENCH(Deque_PushAllPopAll) { | |
| 157 SkDeque s(sizeof(int), 1024); | |
| 158 for (int i = 0; i < K*loops; i++) *(int*)s.push_back() = i; | |
| 159 for (int i = 0; i < K*loops; i++) s.pop_back(); | |
| 160 } | |
| 161 | |
| 162 BENCH(TArray_PushAllPopAll) { | |
| 163 SkTArray<int, true> s; | |
| 164 for (int i = 0; i < K*loops; i++) s.push_back(i); | |
| 165 for (int i = 0; i < K*loops; i++) s.pop_back(); | |
| 166 } | |
| 167 | |
| 168 BENCH(TDArray_PushAllPopAll) { | |
| 169 SkTDArray<int> s; | |
| 170 for (int i = 0; i < K*loops; i++) s.push(i); | |
| 171 for (int i = 0; i < K*loops; i++) s.pop(); | |
| 172 } | |
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