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| 1 /* |
| 2 * Copyright 2014 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "SkBenchmark.h" |
| 9 #include "SkRandom.h" |
| 10 |
| 11 #include "SkChunkAlloc.h" |
| 12 #include "SkDeque.h" |
| 13 #include "SkTArray.h" |
| 14 #include "SkTDArray.h" |
| 15 |
| 16 // This file has several benchmarks using various data structures to do stack-li
ke things: |
| 17 // - push |
| 18 // - push, immediately pop |
| 19 // - push many, pop all of them |
| 20 // - serial access |
| 21 // - random access |
| 22 // When a data structure doesn't suppport an operation efficiently, we leave tha
t combination out. |
| 23 // Where possible we hint to the data structure to allocate in 4K pages. |
| 24 // |
| 25 // These benchmarks may help you decide which data structure to use for a dynami
cally allocated |
| 26 // ordered list of allocations that grows on one end. |
| 27 // |
| 28 // Current overall winner (01/2014): SkTDArray. |
| 29 // It wins every benchmark on every machine I tried (Desktop, Nexus S, Laptop). |
| 30 |
| 31 template <typename Impl> |
| 32 struct StackBench : public SkBenchmark { |
| 33 virtual bool isSuitableFor(Backend b) SK_OVERRIDE { return b == kNonRenderin
g_Backend; } |
| 34 virtual const char* onGetName() SK_OVERRIDE { return Impl::kName; } |
| 35 virtual void onDraw(const int loops, SkCanvas*) SK_OVERRIDE { Impl::bench(lo
ops); } |
| 36 }; |
| 37 |
| 38 #define BENCH(name) \ |
| 39 struct name { static const char* const kName; static void bench(int); }; \ |
| 40 const char* const name::kName = #name; \ |
| 41 DEF_BENCH(return new StackBench<name>();) \ |
| 42 void name::bench(int loops) |
| 43 |
| 44 static const int K = 2049; |
| 45 |
| 46 // Add K items, then iterate through them serially many times. |
| 47 |
| 48 BENCH(Deque_Serial) { |
| 49 SkDeque s(sizeof(int), 1024); |
| 50 for (int i = 0; i < K; i++) *(int*)s.push_back() = i; |
| 51 |
| 52 volatile int junk = 0; |
| 53 for (int j = 0; j < loops; j++) { |
| 54 SkDeque::Iter it(s, SkDeque::Iter::kFront_IterStart); |
| 55 while(void* p = it.next()) { |
| 56 junk += *(int*)p; |
| 57 } |
| 58 } |
| 59 } |
| 60 |
| 61 BENCH(TArray_Serial) { |
| 62 SkTArray<int, true> s; |
| 63 for (int i = 0; i < K; i++) s.push_back(i); |
| 64 |
| 65 volatile int junk = 0; |
| 66 for (int j = 0; j < loops; j++) { |
| 67 for (int i = 0; i < s.count(); i++) junk += s[i]; |
| 68 } |
| 69 } |
| 70 |
| 71 BENCH(TDArray_Serial) { |
| 72 SkTDArray<int> s; |
| 73 for (int i = 0; i < K; i++) s.push(i); |
| 74 |
| 75 volatile int junk = 0; |
| 76 for (int j = 0; j < loops; j++) { |
| 77 for (int i = 0; i < s.count(); i++) junk += s[i]; |
| 78 } |
| 79 } |
| 80 |
| 81 // Add K items, then randomly access them many times. |
| 82 |
| 83 BENCH(TArray_RandomAccess) { |
| 84 SkTArray<int, true> s; |
| 85 for (int i = 0; i < K; i++) s.push_back(i); |
| 86 |
| 87 SkRandom rand; |
| 88 volatile int junk = 0; |
| 89 for (int i = 0; i < K*loops; i++) { |
| 90 junk += s[rand.nextULessThan(K)]; |
| 91 } |
| 92 } |
| 93 |
| 94 BENCH(TDArray_RandomAccess) { |
| 95 SkTDArray<int> s; |
| 96 for (int i = 0; i < K; i++) s.push(i); |
| 97 |
| 98 SkRandom rand; |
| 99 volatile int junk = 0; |
| 100 for (int i = 0; i < K*loops; i++) { |
| 101 junk += s[rand.nextULessThan(K)]; |
| 102 } |
| 103 } |
| 104 |
| 105 // Push many times. |
| 106 |
| 107 BENCH(ChunkAlloc_Push) { |
| 108 SkChunkAlloc s(4096); |
| 109 for (int i = 0; i < K*loops; i++) s.allocThrow(sizeof(int)); |
| 110 } |
| 111 |
| 112 BENCH(Deque_Push) { |
| 113 SkDeque s(sizeof(int), 1024); |
| 114 for (int i = 0; i < K*loops; i++) *(int*)s.push_back() = i; |
| 115 } |
| 116 |
| 117 BENCH(TArray_Push) { |
| 118 SkTArray<int, true> s; |
| 119 for (int i = 0; i < K*loops; i++) s.push_back(i); |
| 120 } |
| 121 |
| 122 BENCH(TDArray_Push) { |
| 123 SkTDArray<int> s; |
| 124 for (int i = 0; i < K*loops; i++) s.push(i); |
| 125 } |
| 126 |
| 127 // Push then immediately pop many times. |
| 128 |
| 129 BENCH(ChunkAlloc_PushPop) { |
| 130 SkChunkAlloc s(4096); |
| 131 for (int i = 0; i < K*loops; i++) { |
| 132 void* p = s.allocThrow(sizeof(int)); |
| 133 s.unalloc(p); |
| 134 } |
| 135 } |
| 136 |
| 137 BENCH(Deque_PushPop) { |
| 138 SkDeque s(sizeof(int), 1024); |
| 139 for (int i = 0; i < K*loops; i++) { |
| 140 *(int*)s.push_back() = i; |
| 141 s.pop_back(); |
| 142 } |
| 143 } |
| 144 |
| 145 BENCH(TArray_PushPop) { |
| 146 SkTArray<int, true> s; |
| 147 for (int i = 0; i < K*loops; i++) { |
| 148 s.push_back(i); |
| 149 s.pop_back(); |
| 150 } |
| 151 } |
| 152 |
| 153 BENCH(TDArray_PushPop) { |
| 154 SkTDArray<int> s; |
| 155 for (int i = 0; i < K*loops; i++) { |
| 156 s.push(i); |
| 157 s.pop(); |
| 158 } |
| 159 } |
| 160 |
| 161 // Push many items, then pop them all. |
| 162 |
| 163 BENCH(Deque_PushAllPopAll) { |
| 164 SkDeque s(sizeof(int), 1024); |
| 165 for (int i = 0; i < K*loops; i++) *(int*)s.push_back() = i; |
| 166 for (int i = 0; i < K*loops; i++) s.pop_back(); |
| 167 } |
| 168 |
| 169 BENCH(TArray_PushAllPopAll) { |
| 170 SkTArray<int, true> s; |
| 171 for (int i = 0; i < K*loops; i++) s.push_back(i); |
| 172 for (int i = 0; i < K*loops; i++) s.pop_back(); |
| 173 } |
| 174 |
| 175 BENCH(TDArray_PushAllPopAll) { |
| 176 SkTDArray<int> s; |
| 177 for (int i = 0; i < K*loops; i++) s.push(i); |
| 178 for (int i = 0; i < K*loops; i++) s.pop(); |
| 179 } |
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