| Index: cc/resources/raster_tile_priority_queue_all.cc
|
| diff --git a/cc/resources/raster_tile_priority_queue_all.cc b/cc/resources/raster_tile_priority_queue_all.cc
|
| index e9b31822bb945668013fec41fd16fe7fc9c3146a..9b1ce90ef9d9b1522757399e1ee2768f4fd27948 100644
|
| --- a/cc/resources/raster_tile_priority_queue_all.cc
|
| +++ b/cc/resources/raster_tile_priority_queue_all.cc
|
| @@ -35,9 +35,27 @@
|
| const Tile* a_tile = a_queue->Top();
|
| const Tile* b_tile = b_queue->Top();
|
|
|
| - const TilePriority& a_priority = a_tile->priority();
|
| - const TilePriority& b_priority = b_tile->priority();
|
| + const TilePriority& a_priority =
|
| + a_tile->priority_for_tree_priority(tree_priority_);
|
| + const TilePriority& b_priority =
|
| + b_tile->priority_for_tree_priority(tree_priority_);
|
| bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
|
| +
|
| + // In smoothness mode, we should return pending NOW tiles before active
|
| + // EVENTUALLY tiles. So if both priorities here are eventually, we need to
|
| + // check the pending priority.
|
| + if (prioritize_low_res &&
|
| + a_priority.priority_bin == TilePriority::EVENTUALLY &&
|
| + b_priority.priority_bin == TilePriority::EVENTUALLY) {
|
| + bool a_is_pending_now =
|
| + a_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW;
|
| + bool b_is_pending_now =
|
| + b_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW;
|
| + if (a_is_pending_now || b_is_pending_now)
|
| + return a_is_pending_now < b_is_pending_now;
|
| +
|
| + // In case neither one is pending now, fall through.
|
| + }
|
|
|
| // If the bin is the same but the resolution is not, then the order will be
|
| // determined by whether we prioritize low res or not.
|
| @@ -66,15 +84,27 @@
|
|
|
| WhichTree HigherPriorityTree(TreePriority tree_priority,
|
| const TilingSetRasterQueueAll* active_queue,
|
| - const TilingSetRasterQueueAll* pending_queue) {
|
| - const Tile* active_tile = active_queue->Top();
|
| - const Tile* pending_tile = pending_queue->Top();
|
| -
|
| - const TilePriority& active_priority = active_tile->priority();
|
| - const TilePriority& pending_priority = pending_tile->priority();
|
| + const TilingSetRasterQueueAll* pending_queue,
|
| + const Tile* shared_tile) {
|
| + // In cases when we're given an active tile with a non ideal active resolution
|
| + // (or pending tile with non ideal pending resolution), we should return the
|
| + // other tree. The reason for this is that tiling set iterators will not
|
| + // return non ideal tiles and the only way we get here is if we're skipping
|
| + // twin tiles, but since it's non-ideal on the twin, we shouldn't skip it.
|
| + // TODO(vmpstr): Remove when tiles aren't shared.
|
| + const Tile* active_tile = shared_tile ? shared_tile : active_queue->Top();
|
| + const Tile* pending_tile = shared_tile ? shared_tile : pending_queue->Top();
|
| + if (active_tile->priority(ACTIVE_TREE).resolution == NON_IDEAL_RESOLUTION)
|
| + return PENDING_TREE;
|
| + if (pending_tile->priority(PENDING_TREE).resolution == NON_IDEAL_RESOLUTION)
|
| + return ACTIVE_TREE;
|
|
|
| switch (tree_priority) {
|
| case SMOOTHNESS_TAKES_PRIORITY: {
|
| + const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
|
| + const TilePriority& pending_priority =
|
| + pending_tile->priority(PENDING_TREE);
|
| +
|
| // If we're down to eventually bin tiles on the active tree, process the
|
| // pending tree to allow tiles required for activation to be initialized
|
| // when memory policy only allows prepaint.
|
| @@ -84,18 +114,13 @@
|
| }
|
| return ACTIVE_TREE;
|
| }
|
| - case NEW_CONTENT_TAKES_PRIORITY: {
|
| - // If we're down to soon bin tiles on the pending tree, process the
|
| - // active tree to allow tiles required for activation to be initialized
|
| - // when memory policy only allows prepaint. Note that active required for
|
| - // activation tiles might come from either now or soon bins.
|
| - if (pending_priority.priority_bin >= TilePriority::SOON &&
|
| - active_priority.priority_bin <= TilePriority::SOON) {
|
| - return ACTIVE_TREE;
|
| - }
|
| + case NEW_CONTENT_TAKES_PRIORITY:
|
| return PENDING_TREE;
|
| - }
|
| case SAME_PRIORITY_FOR_BOTH_TREES: {
|
| + const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE);
|
| + const TilePriority& pending_priority =
|
| + pending_tile->priority(PENDING_TREE);
|
| +
|
| if (active_priority.IsHigherPriorityThan(pending_priority))
|
| return ACTIVE_TREE;
|
| return PENDING_TREE;
|
| @@ -165,7 +190,10 @@
|
| : active_queue_(
|
| CreateTilingSetRasterQueue(layer_pair.active, tree_priority)),
|
| pending_queue_(
|
| - CreateTilingSetRasterQueue(layer_pair.pending, tree_priority)) {
|
| + CreateTilingSetRasterQueue(layer_pair.pending, tree_priority)),
|
| + has_both_layers_(layer_pair.active && layer_pair.pending) {
|
| + SkipTilesReturnedByTwin(tree_priority);
|
| +
|
| TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
|
| "PairedTilingSetQueue::PairedTilingSetQueue",
|
| TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue());
|
| @@ -207,8 +235,38 @@
|
| DCHECK(returned_tiles_for_debug_.insert(next_queue->Top()).second);
|
| next_queue->Pop();
|
|
|
| + SkipTilesReturnedByTwin(tree_priority);
|
| +
|
| // If no empty, use Top to do DCHECK the next iterator.
|
| DCHECK(IsEmpty() || Top(tree_priority));
|
| +}
|
| +
|
| +void RasterTilePriorityQueueAll::PairedTilingSetQueue::SkipTilesReturnedByTwin(
|
| + TreePriority tree_priority) {
|
| + if (!has_both_layers_)
|
| + return;
|
| +
|
| + // We have both layers (active and pending) thus we can encounter shared
|
| + // tiles twice (from the active iterator and from the pending iterator).
|
| + while (!IsEmpty()) {
|
| + WhichTree next_tree = NextTileIteratorTree(tree_priority);
|
| + TilingSetRasterQueueAll* next_queue =
|
| + next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get();
|
| + DCHECK(next_queue && !next_queue->IsEmpty());
|
| +
|
| + // Accept all non-shared tiles.
|
| + const Tile* tile = next_queue->Top();
|
| + if (!tile->is_shared())
|
| + break;
|
| +
|
| + // Accept a shared tile if the next tree is the higher priority one
|
| + // corresponding the iterator (active or pending) which usually (but due
|
| + // to spiral iterators not always) returns the shared tile first.
|
| + if (next_tree == HigherPriorityTree(tree_priority, nullptr, nullptr, tile))
|
| + break;
|
| +
|
| + next_queue->Pop();
|
| + }
|
| }
|
|
|
| WhichTree
|
| @@ -224,7 +282,7 @@
|
|
|
| // Now both iterators have tiles, so we have to decide based on tree priority.
|
| return HigherPriorityTree(tree_priority, active_queue_.get(),
|
| - pending_queue_.get());
|
| + pending_queue_.get(), nullptr);
|
| }
|
|
|
| scoped_refptr<base::trace_event::ConvertableToTraceFormat>
|
| @@ -236,8 +294,10 @@
|
| TilePriority::PriorityBin active_priority_bin = TilePriority::EVENTUALLY;
|
| TilePriority::PriorityBin pending_priority_bin = TilePriority::EVENTUALLY;
|
| if (active_queue_has_tile) {
|
| - active_priority_bin = active_queue_->Top()->priority().priority_bin;
|
| - pending_priority_bin = active_queue_->Top()->priority().priority_bin;
|
| + active_priority_bin =
|
| + active_queue_->Top()->priority(ACTIVE_TREE).priority_bin;
|
| + pending_priority_bin =
|
| + active_queue_->Top()->priority(PENDING_TREE).priority_bin;
|
| }
|
|
|
| state->BeginDictionary("active_queue");
|
| @@ -250,8 +310,10 @@
|
| active_priority_bin = TilePriority::EVENTUALLY;
|
| pending_priority_bin = TilePriority::EVENTUALLY;
|
| if (pending_queue_has_tile) {
|
| - active_priority_bin = pending_queue_->Top()->priority().priority_bin;
|
| - pending_priority_bin = pending_queue_->Top()->priority().priority_bin;
|
| + active_priority_bin =
|
| + pending_queue_->Top()->priority(ACTIVE_TREE).priority_bin;
|
| + pending_priority_bin =
|
| + pending_queue_->Top()->priority(PENDING_TREE).priority_bin;
|
| }
|
|
|
| state->BeginDictionary("pending_queue");
|
|
|