Index: cc/resources/raster_tile_priority_queue_all.cc |
diff --git a/cc/resources/raster_tile_priority_queue_all.cc b/cc/resources/raster_tile_priority_queue_all.cc |
index e9b31822bb945668013fec41fd16fe7fc9c3146a..9b1ce90ef9d9b1522757399e1ee2768f4fd27948 100644 |
--- a/cc/resources/raster_tile_priority_queue_all.cc |
+++ b/cc/resources/raster_tile_priority_queue_all.cc |
@@ -35,9 +35,27 @@ |
const Tile* a_tile = a_queue->Top(); |
const Tile* b_tile = b_queue->Top(); |
- const TilePriority& a_priority = a_tile->priority(); |
- const TilePriority& b_priority = b_tile->priority(); |
+ const TilePriority& a_priority = |
+ a_tile->priority_for_tree_priority(tree_priority_); |
+ const TilePriority& b_priority = |
+ b_tile->priority_for_tree_priority(tree_priority_); |
bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
+ |
+ // In smoothness mode, we should return pending NOW tiles before active |
+ // EVENTUALLY tiles. So if both priorities here are eventually, we need to |
+ // check the pending priority. |
+ if (prioritize_low_res && |
+ a_priority.priority_bin == TilePriority::EVENTUALLY && |
+ b_priority.priority_bin == TilePriority::EVENTUALLY) { |
+ bool a_is_pending_now = |
+ a_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW; |
+ bool b_is_pending_now = |
+ b_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW; |
+ if (a_is_pending_now || b_is_pending_now) |
+ return a_is_pending_now < b_is_pending_now; |
+ |
+ // In case neither one is pending now, fall through. |
+ } |
// If the bin is the same but the resolution is not, then the order will be |
// determined by whether we prioritize low res or not. |
@@ -66,15 +84,27 @@ |
WhichTree HigherPriorityTree(TreePriority tree_priority, |
const TilingSetRasterQueueAll* active_queue, |
- const TilingSetRasterQueueAll* pending_queue) { |
- const Tile* active_tile = active_queue->Top(); |
- const Tile* pending_tile = pending_queue->Top(); |
- |
- const TilePriority& active_priority = active_tile->priority(); |
- const TilePriority& pending_priority = pending_tile->priority(); |
+ const TilingSetRasterQueueAll* pending_queue, |
+ const Tile* shared_tile) { |
+ // In cases when we're given an active tile with a non ideal active resolution |
+ // (or pending tile with non ideal pending resolution), we should return the |
+ // other tree. The reason for this is that tiling set iterators will not |
+ // return non ideal tiles and the only way we get here is if we're skipping |
+ // twin tiles, but since it's non-ideal on the twin, we shouldn't skip it. |
+ // TODO(vmpstr): Remove when tiles aren't shared. |
+ const Tile* active_tile = shared_tile ? shared_tile : active_queue->Top(); |
+ const Tile* pending_tile = shared_tile ? shared_tile : pending_queue->Top(); |
+ if (active_tile->priority(ACTIVE_TREE).resolution == NON_IDEAL_RESOLUTION) |
+ return PENDING_TREE; |
+ if (pending_tile->priority(PENDING_TREE).resolution == NON_IDEAL_RESOLUTION) |
+ return ACTIVE_TREE; |
switch (tree_priority) { |
case SMOOTHNESS_TAKES_PRIORITY: { |
+ const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE); |
+ const TilePriority& pending_priority = |
+ pending_tile->priority(PENDING_TREE); |
+ |
// If we're down to eventually bin tiles on the active tree, process the |
// pending tree to allow tiles required for activation to be initialized |
// when memory policy only allows prepaint. |
@@ -84,18 +114,13 @@ |
} |
return ACTIVE_TREE; |
} |
- case NEW_CONTENT_TAKES_PRIORITY: { |
- // If we're down to soon bin tiles on the pending tree, process the |
- // active tree to allow tiles required for activation to be initialized |
- // when memory policy only allows prepaint. Note that active required for |
- // activation tiles might come from either now or soon bins. |
- if (pending_priority.priority_bin >= TilePriority::SOON && |
- active_priority.priority_bin <= TilePriority::SOON) { |
- return ACTIVE_TREE; |
- } |
+ case NEW_CONTENT_TAKES_PRIORITY: |
return PENDING_TREE; |
- } |
case SAME_PRIORITY_FOR_BOTH_TREES: { |
+ const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE); |
+ const TilePriority& pending_priority = |
+ pending_tile->priority(PENDING_TREE); |
+ |
if (active_priority.IsHigherPriorityThan(pending_priority)) |
return ACTIVE_TREE; |
return PENDING_TREE; |
@@ -165,7 +190,10 @@ |
: active_queue_( |
CreateTilingSetRasterQueue(layer_pair.active, tree_priority)), |
pending_queue_( |
- CreateTilingSetRasterQueue(layer_pair.pending, tree_priority)) { |
+ CreateTilingSetRasterQueue(layer_pair.pending, tree_priority)), |
+ has_both_layers_(layer_pair.active && layer_pair.pending) { |
+ SkipTilesReturnedByTwin(tree_priority); |
+ |
TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"), |
"PairedTilingSetQueue::PairedTilingSetQueue", |
TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue()); |
@@ -207,8 +235,38 @@ |
DCHECK(returned_tiles_for_debug_.insert(next_queue->Top()).second); |
next_queue->Pop(); |
+ SkipTilesReturnedByTwin(tree_priority); |
+ |
// If no empty, use Top to do DCHECK the next iterator. |
DCHECK(IsEmpty() || Top(tree_priority)); |
+} |
+ |
+void RasterTilePriorityQueueAll::PairedTilingSetQueue::SkipTilesReturnedByTwin( |
+ TreePriority tree_priority) { |
+ if (!has_both_layers_) |
+ return; |
+ |
+ // We have both layers (active and pending) thus we can encounter shared |
+ // tiles twice (from the active iterator and from the pending iterator). |
+ while (!IsEmpty()) { |
+ WhichTree next_tree = NextTileIteratorTree(tree_priority); |
+ TilingSetRasterQueueAll* next_queue = |
+ next_tree == ACTIVE_TREE ? active_queue_.get() : pending_queue_.get(); |
+ DCHECK(next_queue && !next_queue->IsEmpty()); |
+ |
+ // Accept all non-shared tiles. |
+ const Tile* tile = next_queue->Top(); |
+ if (!tile->is_shared()) |
+ break; |
+ |
+ // Accept a shared tile if the next tree is the higher priority one |
+ // corresponding the iterator (active or pending) which usually (but due |
+ // to spiral iterators not always) returns the shared tile first. |
+ if (next_tree == HigherPriorityTree(tree_priority, nullptr, nullptr, tile)) |
+ break; |
+ |
+ next_queue->Pop(); |
+ } |
} |
WhichTree |
@@ -224,7 +282,7 @@ |
// Now both iterators have tiles, so we have to decide based on tree priority. |
return HigherPriorityTree(tree_priority, active_queue_.get(), |
- pending_queue_.get()); |
+ pending_queue_.get(), nullptr); |
} |
scoped_refptr<base::trace_event::ConvertableToTraceFormat> |
@@ -236,8 +294,10 @@ |
TilePriority::PriorityBin active_priority_bin = TilePriority::EVENTUALLY; |
TilePriority::PriorityBin pending_priority_bin = TilePriority::EVENTUALLY; |
if (active_queue_has_tile) { |
- active_priority_bin = active_queue_->Top()->priority().priority_bin; |
- pending_priority_bin = active_queue_->Top()->priority().priority_bin; |
+ active_priority_bin = |
+ active_queue_->Top()->priority(ACTIVE_TREE).priority_bin; |
+ pending_priority_bin = |
+ active_queue_->Top()->priority(PENDING_TREE).priority_bin; |
} |
state->BeginDictionary("active_queue"); |
@@ -250,8 +310,10 @@ |
active_priority_bin = TilePriority::EVENTUALLY; |
pending_priority_bin = TilePriority::EVENTUALLY; |
if (pending_queue_has_tile) { |
- active_priority_bin = pending_queue_->Top()->priority().priority_bin; |
- pending_priority_bin = pending_queue_->Top()->priority().priority_bin; |
+ active_priority_bin = |
+ pending_queue_->Top()->priority(ACTIVE_TREE).priority_bin; |
+ pending_priority_bin = |
+ pending_queue_->Top()->priority(PENDING_TREE).priority_bin; |
} |
state->BeginDictionary("pending_queue"); |