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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_WINDOW_H_ | 5 #ifndef UI_AURA_WINDOW_H_ |
| 6 #define UI_AURA_WINDOW_H_ | 6 #define UI_AURA_WINDOW_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 #include <string> | 9 #include <string> |
| 10 #include <vector> | 10 #include <vector> |
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| 22 #include "ui/compositor/layer_animator.h" | 22 #include "ui/compositor/layer_animator.h" |
| 23 #include "ui/compositor/layer_delegate.h" | 23 #include "ui/compositor/layer_delegate.h" |
| 24 #include "ui/compositor/layer_owner.h" | 24 #include "ui/compositor/layer_owner.h" |
| 25 #include "ui/compositor/layer_type.h" | 25 #include "ui/compositor/layer_type.h" |
| 26 #include "ui/gfx/insets.h" | 26 #include "ui/gfx/insets.h" |
| 27 #include "ui/gfx/native_widget_types.h" | 27 #include "ui/gfx/native_widget_types.h" |
| 28 #include "ui/gfx/rect.h" | 28 #include "ui/gfx/rect.h" |
| 29 | 29 |
| 30 namespace gfx { | 30 namespace gfx { |
| 31 class Display; | 31 class Display; |
| 32 class Transform; |
| 32 } | 33 } |
| 33 | 34 |
| 34 namespace ui { | 35 namespace ui { |
| 35 class Layer; | 36 class Layer; |
| 36 class Texture; | 37 class Texture; |
| 37 class Transform; | |
| 38 } | 38 } |
| 39 | 39 |
| 40 namespace aura { | 40 namespace aura { |
| 41 | 41 |
| 42 class EventFilter; | 42 class EventFilter; |
| 43 class FocusManager; | 43 class FocusManager; |
| 44 class LayoutManager; | 44 class LayoutManager; |
| 45 class RootWindow; | 45 class RootWindow; |
| 46 class WindowDelegate; | 46 class WindowDelegate; |
| 47 class WindowObserver; | 47 class WindowObserver; |
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| 138 | 138 |
| 139 // Returns the window's bounds in root window's coordinates. | 139 // Returns the window's bounds in root window's coordinates. |
| 140 gfx::Rect GetBoundsInRootWindow() const; | 140 gfx::Rect GetBoundsInRootWindow() const; |
| 141 | 141 |
| 142 // Returns the window's bounds in screen coordinates. | 142 // Returns the window's bounds in screen coordinates. |
| 143 // How the root window's coordinates is mapped to screen's coordinates | 143 // How the root window's coordinates is mapped to screen's coordinates |
| 144 // is platform dependent and defined in the implementation of the | 144 // is platform dependent and defined in the implementation of the |
| 145 // |aura::client::ScreenPositionClient| interface. | 145 // |aura::client::ScreenPositionClient| interface. |
| 146 gfx::Rect GetBoundsInScreen() const; | 146 gfx::Rect GetBoundsInScreen() const; |
| 147 | 147 |
| 148 virtual void SetTransform(const ui::Transform& transform); | 148 virtual void SetTransform(const gfx::Transform& transform); |
| 149 | 149 |
| 150 // Assigns a LayoutManager to size and place child windows. | 150 // Assigns a LayoutManager to size and place child windows. |
| 151 // The Window takes ownership of the LayoutManager. | 151 // The Window takes ownership of the LayoutManager. |
| 152 void SetLayoutManager(LayoutManager* layout_manager); | 152 void SetLayoutManager(LayoutManager* layout_manager); |
| 153 LayoutManager* layout_manager() { return layout_manager_.get(); } | 153 LayoutManager* layout_manager() { return layout_manager_.get(); } |
| 154 | 154 |
| 155 // Changes the bounds of the window. If present, the window's parent's | 155 // Changes the bounds of the window. If present, the window's parent's |
| 156 // LayoutManager may adjust the bounds. | 156 // LayoutManager may adjust the bounds. |
| 157 void SetBounds(const gfx::Rect& new_bounds); | 157 void SetBounds(const gfx::Rect& new_bounds); |
| 158 | 158 |
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| 498 }; | 498 }; |
| 499 | 499 |
| 500 std::map<const void*, Value> prop_map_; | 500 std::map<const void*, Value> prop_map_; |
| 501 | 501 |
| 502 DISALLOW_COPY_AND_ASSIGN(Window); | 502 DISALLOW_COPY_AND_ASSIGN(Window); |
| 503 }; | 503 }; |
| 504 | 504 |
| 505 } // namespace aura | 505 } // namespace aura |
| 506 | 506 |
| 507 #endif // UI_AURA_WINDOW_H_ | 507 #endif // UI_AURA_WINDOW_H_ |
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