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Side by Side Diff: cc/CCLayerAnimationController.cpp

Issue 11085029: [cc] Use base ptr types for cc's CSS animation classes (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "CCLayerAnimationController.h" 7 #include "CCLayerAnimationController.h"
8 8
9 #include "CCActiveAnimation.h" 9 #include "CCActiveAnimation.h"
10 #include "CCKeyframedAnimationCurve.h" 10 #include "CCKeyframedAnimationCurve.h"
11 #include <public/WebTransformationMatrix.h> 11 #include <public/WebTransformationMatrix.h>
12 #include <wtf/CurrentTime.h> 12 #include <wtf/CurrentTime.h>
13 #include <wtf/HashMap.h> 13 #include <wtf/HashMap.h>
14 14
15 using WebKit::WebTransformationMatrix; 15 using WebKit::WebTransformationMatrix;
16 16
17 namespace cc { 17 namespace cc {
18 18
19 CCLayerAnimationController::CCLayerAnimationController(CCLayerAnimationControlle rClient* client) 19 CCLayerAnimationController::CCLayerAnimationController(CCLayerAnimationControlle rClient* client)
20 : m_forceSync(false) 20 : m_forceSync(false)
21 , m_client(client) 21 , m_client(client)
22 { 22 {
23 } 23 }
24 24
25 CCLayerAnimationController::~CCLayerAnimationController() 25 CCLayerAnimationController::~CCLayerAnimationController()
26 { 26 {
27 } 27 }
28 28
29 PassOwnPtr<CCLayerAnimationController> CCLayerAnimationController::create(CCLaye rAnimationControllerClient* client) 29 scoped_ptr<CCLayerAnimationController> CCLayerAnimationController::create(CCLaye rAnimationControllerClient* client)
30 { 30 {
31 return adoptPtr(new CCLayerAnimationController(client)); 31 return make_scoped_ptr(new CCLayerAnimationController(client));
32 } 32 }
33 33
34 void CCLayerAnimationController::pauseAnimation(int animationId, double timeOffs et) 34 void CCLayerAnimationController::pauseAnimation(int animationId, double timeOffs et)
35 { 35 {
36 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 36 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
37 if (m_activeAnimations[i]->id() == animationId) 37 if (m_activeAnimations[i]->id() == animationId)
38 m_activeAnimations[i]->setRunState(CCActiveAnimation::Paused, timeOf fset + m_activeAnimations[i]->startTime()); 38 m_activeAnimations[i]->setRunState(CCActiveAnimation::Paused, timeOf fset + m_activeAnimations[i]->startTime());
39 } 39 }
40 } 40 }
41 41
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101 { 101 {
102 startAnimationsWaitingForNextTick(monotonicTime, events); 102 startAnimationsWaitingForNextTick(monotonicTime, events);
103 startAnimationsWaitingForStartTime(monotonicTime, events); 103 startAnimationsWaitingForStartTime(monotonicTime, events);
104 startAnimationsWaitingForTargetAvailability(monotonicTime, events); 104 startAnimationsWaitingForTargetAvailability(monotonicTime, events);
105 resolveConflicts(monotonicTime); 105 resolveConflicts(monotonicTime);
106 tickAnimations(monotonicTime); 106 tickAnimations(monotonicTime);
107 markAnimationsForDeletion(monotonicTime, events); 107 markAnimationsForDeletion(monotonicTime, events);
108 startAnimationsWaitingForTargetAvailability(monotonicTime, events); 108 startAnimationsWaitingForTargetAvailability(monotonicTime, events);
109 } 109 }
110 110
111 void CCLayerAnimationController::addAnimation(PassOwnPtr<CCActiveAnimation> anim ation) 111 void CCLayerAnimationController::addAnimation(scoped_ptr<CCActiveAnimation> anim ation)
112 { 112 {
113 m_activeAnimations.append(animation); 113 m_activeAnimations.append(animation.Pass());
114 } 114 }
115 115
116 CCActiveAnimation* CCLayerAnimationController::getActiveAnimation(int groupId, C CActiveAnimation::TargetProperty targetProperty) const 116 CCActiveAnimation* CCLayerAnimationController::getActiveAnimation(int groupId, C CActiveAnimation::TargetProperty targetProperty) const
117 { 117 {
118 for (size_t i = 0; i < m_activeAnimations.size(); ++i) 118 for (size_t i = 0; i < m_activeAnimations.size(); ++i)
119 if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]-> targetProperty() == targetProperty) 119 if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]-> targetProperty() == targetProperty)
120 return m_activeAnimations[i]; 120 return m_activeAnimations[i];
121 return 0; 121 return 0;
122 } 122 }
123 123
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176 // If the animation is not running on the impl thread, it does not neces sarily mean that it needs 176 // If the animation is not running on the impl thread, it does not neces sarily mean that it needs
177 // to be copied over and started; it may have already finished. In this case, the impl thread animation 177 // to be copied over and started; it may have already finished. In this case, the impl thread animation
178 // will have already notified that it has started and the main thread an imation will no longer need 178 // will have already notified that it has started and the main thread an imation will no longer need
179 // a synchronized start time. 179 // a synchronized start time.
180 if (!m_activeAnimations[i]->needsSynchronizedStartTime()) 180 if (!m_activeAnimations[i]->needsSynchronizedStartTime())
181 continue; 181 continue;
182 182
183 // The new animation should be set to run as soon as possible. 183 // The new animation should be set to run as soon as possible.
184 CCActiveAnimation::RunState initialRunState = CCActiveAnimation::Waiting ForTargetAvailability; 184 CCActiveAnimation::RunState initialRunState = CCActiveAnimation::Waiting ForTargetAvailability;
185 double startTime = 0; 185 double startTime = 0;
186 OwnPtr<CCActiveAnimation> toAdd(m_activeAnimations[i]->cloneAndInitializ e(CCActiveAnimation::ControllingInstance, initialRunState, startTime)); 186 scoped_ptr<CCActiveAnimation> toAdd(m_activeAnimations[i]->cloneAndIniti alize(CCActiveAnimation::ControllingInstance, initialRunState, startTime));
187 ASSERT(!toAdd->needsSynchronizedStartTime()); 187 ASSERT(!toAdd->needsSynchronizedStartTime());
188 controllerImpl->addAnimation(toAdd.release()); 188 controllerImpl->addAnimation(toAdd.Pass());
189 } 189 }
190 } 190 }
191 191
192 void CCLayerAnimationController::removeAnimationsCompletedOnMainThread(CCLayerAn imationController* controllerImpl) const 192 void CCLayerAnimationController::removeAnimationsCompletedOnMainThread(CCLayerAn imationController* controllerImpl) const
193 { 193 {
194 // Delete all impl thread animations for which there is no corresponding mai n thread animation. 194 // Delete all impl thread animations for which there is no corresponding mai n thread animation.
195 // Each iteration, controller->m_activeAnimations.size() is decremented or i is incremented 195 // Each iteration, controller->m_activeAnimations.size() is decremented or i is incremented
196 // guaranteeing progress towards loop termination. 196 // guaranteeing progress towards loop termination.
197 for (size_t i = 0; i < controllerImpl->m_activeAnimations.size();) { 197 for (size_t i = 0; i < controllerImpl->m_activeAnimations.size();) {
198 CCActiveAnimation* current = getActiveAnimation(controllerImpl->m_active Animations[i]->group(), controllerImpl->m_activeAnimations[i]->targetProperty()) ; 198 CCActiveAnimation* current = getActiveAnimation(controllerImpl->m_active Animations[i]->group(), controllerImpl->m_activeAnimations[i]->targetProperty()) ;
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341 m_activeAnimations.remove(i); 341 m_activeAnimations.remove(i);
342 else 342 else
343 i++; 343 i++;
344 } 344 }
345 } 345 }
346 346
347 void CCLayerAnimationController::replaceImplThreadAnimations(CCLayerAnimationCon troller* controllerImpl) const 347 void CCLayerAnimationController::replaceImplThreadAnimations(CCLayerAnimationCon troller* controllerImpl) const
348 { 348 {
349 controllerImpl->m_activeAnimations.clear(); 349 controllerImpl->m_activeAnimations.clear();
350 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 350 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
351 OwnPtr<CCActiveAnimation> toAdd; 351 scoped_ptr<CCActiveAnimation> toAdd;
352 if (m_activeAnimations[i]->needsSynchronizedStartTime()) { 352 if (m_activeAnimations[i]->needsSynchronizedStartTime()) {
353 // We haven't received an animation started notification yet, so it 353 // We haven't received an animation started notification yet, so it
354 // is important that we add it in a 'waiting' and not 'running' stat e. 354 // is important that we add it in a 'waiting' and not 'running' stat e.
355 CCActiveAnimation::RunState initialRunState = CCActiveAnimation::Wai tingForTargetAvailability; 355 CCActiveAnimation::RunState initialRunState = CCActiveAnimation::Wai tingForTargetAvailability;
356 double startTime = 0; 356 double startTime = 0;
357 toAdd = m_activeAnimations[i]->cloneAndInitialize(CCActiveAnimation: :ControllingInstance, initialRunState, startTime); 357 toAdd = m_activeAnimations[i]->cloneAndInitialize(CCActiveAnimation: :ControllingInstance, initialRunState, startTime).Pass();
358 } else 358 } else
359 toAdd = m_activeAnimations[i]->clone(CCActiveAnimation::ControllingI nstance); 359 toAdd = m_activeAnimations[i]->clone(CCActiveAnimation::ControllingI nstance).Pass();
360 360
361 controllerImpl->addAnimation(toAdd.release()); 361 controllerImpl->addAnimation(toAdd.Pass());
362 } 362 }
363 } 363 }
364 364
365 void CCLayerAnimationController::tickAnimations(double monotonicTime) 365 void CCLayerAnimationController::tickAnimations(double monotonicTime)
366 { 366 {
367 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { 367 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
368 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running || m _activeAnimations[i]->runState() == CCActiveAnimation::Paused) { 368 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running || m _activeAnimations[i]->runState() == CCActiveAnimation::Paused) {
369 double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(m onotonicTime); 369 double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(m onotonicTime);
370 370
371 // Animation assumes its initial value until it gets the synchronize d start time 371 // Animation assumes its initial value until it gets the synchronize d start time
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398 // Do nothing for sentinel value. 398 // Do nothing for sentinel value.
399 case CCActiveAnimation::TargetPropertyEnumSize: 399 case CCActiveAnimation::TargetPropertyEnumSize:
400 ASSERT_NOT_REACHED(); 400 ASSERT_NOT_REACHED();
401 401
402 } 402 }
403 } 403 }
404 } 404 }
405 } 405 }
406 406
407 } // namespace cc 407 } // namespace cc
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